Battle Hall Challenge - LevitatingLamprey

Only users: Zeo and LevitatingLamprey should be posting in this thread.

LevitatingLamprey will be using Tynamo with Levitate:

Tynamo(*)Hajike (M)

Nature: Brave (+1 Rank to Attack, -15% speed, +10 flat accuracy to the opponent.
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Abilities: Levitate
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (60/1.15^) (-)


EC: 2/9
MC: 11
DC: 0/0

Attacks
Tackle (*)
Thunderwave (*)
Spark (*)
Charge Beam (*)


LevitatingLamprey, you may choose your first type. Your options are:








Good luck!
 

Bird Keeper Tyler wants to battle
"Practicing with birds makes me happy"

RNG roll for Pokemon 1/5
RNG roll for Ability 2/3 Leaf Guard


Hoppip (M)

Nature: Hardy

Type:

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50

Abilities:

Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Gaurd: (Innate)In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Infiltrator (DW):(Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Attacks:

Splash
Synthesis
Tail Whip
Tackle
Poison Powder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain

Giga Drain
Protect
Substitute

Cotton Guard
Psych Up
Encore
 
Well, fuuuuuu stupid RNG....why a Hoppip??? Of ALL the Flying types????? OK, well, Hajike, begin with a furious Thunder Wave, then follow that up with two Sparking tackles.

Thunder Wave-Spark-Spark
 

HP: 90
Energy:100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (60/1.15^) (-)

vs.


HP: 90
Energy:100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50

Action 1

Tynamo used Thunder Wave
-6 energy, Hoppip is paralyzed

Hoppip used Encore
-10 energy

Action 2
Tynamo used Thunder Wave
Failed, - 7 energy

Hoppip used Poison Powder
RNG roll to Hit (<=75 out of 100) 44 YES
RNG roll for Paralyzation (<=25 out of 100) 68 NO

Action 3
Tynamo used Thunder Wave
Failed, -7 energy

Hoppip used Stun Spore
RNG roll to Hit (<=75 out of 100) 31 YES
RNG roll for Paralyzation (<=25 out of 100) 93 NO
Tynamo is Paralyzed, -7 energy

-2 Hp Tynamo


HP: 86
Energy:79
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (60/1.15^) (-)
Poisoned(-2)
Paralyzed (25%)

vs.


HP: 90
Energy:76
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Paralyzed(20%)
 
ZOMFG I KNEW it would use Encore, why didn't I use Spark on Action 1? Fuuuume, why HOPPIP? *kills self* OK, well, we'll need a lot of hax if we're going to defeat this bitch.

Spark-Charge Beam-Spark

If it uses Encore on Action 1 move Charge Beam to Action 1.
 

HP: 86
Energy:79
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (60/1.15^) (-)
Poisoned(-2)
Paralyzed (25%)

vs.


HP: 90
Energy:76
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Paralyzed(20%)

Action 1

Tynamo used Spark
RNG roll for Paralyzation (<=25 out of 100) 17
Paralyzed

Hoppip used Substitute(20Hp)
RNG roll for Paralyzation (<=20 out of 100) 50
-20 Health, -18 energy

Action 2

Tynamo used Charge Beam
RNG roll for Paralyzation (<=20 out of 100) 57
RNG roll for SpA boost (<=70 out of 100) 44
8 damage, 5 energy

Hoppip used Bullet Seed
RNG roll for Paralyzation (<=20 out of 100) 67
RNG roll for Hits (1-5) 5
18 damage, 6 energy

Action 3

Tynamo used Spark
RNG roll for Paralyzation (<=20 out of 100) 90
12 damage, 4 energy

Hoppip used Giga Drain
RNG roll for Paralyzation (<=20 out of 100) 89
11 damage, 11 energy, +5 hp


HP: 51
Energy:66
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (60/1.15^) (-)
Poisoned(-2)
Paralyzed (20%)

vs.


HP: 70
Energy:41
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Paralyzed(15%)
 

HP: 51
Energy:66
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (60/1.15^) (-)
Poisoned(-2)
Paralyzed (20%)

vs.


HP: 70
Energy:41
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Paralyzed(15%)


Action 1

Tynamo used Spark
RNG roll for Paralyzation(<20 out of 100) 10 YES
Paralyzed, 8 energy

Hoppip used Bullet Seed
RNG roll for Paralyzation (<=15 out of 100) 78 NO
RNG roll for number of hits 4
15 damage, 6 energy

-2 Hp Tynamo

Action 2

Tynamo used Charge Beam
RNG roll for Paralyzation (<=20 out of 100) 98 NO
RNG roll for SpA boost (<=70 out of 100) 40 YES
10 damage, 5 energy


Hoppip used Tackle
RNG roll for Paralyzation (<=15 out of 100) 49 NO
5 damage, 3 energy

Action 3

Tynamo used Spark
RNG roll for Paralyzation (<15 out of 100) 16 NO
12 damage, 4 energy

Hoppip used Bullet Seed
18 damage, 6 energy


HP: 7
Energy:49
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (60/1.15^) (-)
Poisoned(-2)
Paralyzed (15%)

vs.


HP: 48
Energy:18
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Paralyzed(10%)
 

HP: 7
Energy:49
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (60/1.15^) (-)
Poisoned(-2)
Paralyzed (15%)

vs.


HP: 48
Energy:18
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Paralyzed(10%)


Action 1

Tynamo used Spark
RNG roll for Paralyzation (<15 out of 100) 67 NO
12 damage, 4 energy

Hoppip used Tackle
RNG roll for Paralyzation(<=10 out of 100) 13 NO
5 damage, 3 energy

-2 Hp

Tynamo has fained


HP: 0
Energy:0
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (60/1.15^) (-)
Poisoned(-2)
Paralyzed (15%)

vs.


HP: 36
Energy:15
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Paralyzed(10%)


I'm sorry LevilLamprey, but your challenge has ended, please try again in a week's time.

Matches completed:1
Rewards: 1TC, 1BP, 2HC
Ref rewards: 4BT
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Only users: Dogfish44 and LevitatingLamprey should be posting in this thread. (Rank 2 Singles)

LevitatingLamprey will be using Swablu with Natural Cure:
Swablu(*)
Narusegawa (F)

Nature: Lonely (+1 Rank to Attack, -1 Rank to Defense)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities: Natural Cure, Cloud Nine (DW Locked)
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine: (DW LOCKED) (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.

Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 50

EC: 1/6
MC: 1
DC: 1/5

Attacks
Peck (*)
Growl (*)
Astonish (*)
Sing (*)
Fury Attack (*)
Safeguard (*)
Mist (*)

Roost (*)
Dragon Rush (*)
Featherdance (*)

Ice Beam (*)
Substitute (*)
Return (*)

Cotton Guard


LevitatingLamprey, you may choose your first type. Your options are:








Good luck!
 
Crap, I got approved before I could add Heat Wave...:< Oh well, let's fly high in the sky and break apart those flimsy Grass type weeds! Go, Naru!
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


Roll for Pokémon: 4/5
Roll for Ability: 1/2

"Where I come from I can buy really nice eggs - Sometimes the store clerk gives away Exeggcute when they contain too much Chlorophyll. Makes me wonder about those eggs though..."


Exeggcute (M)

Nature: Calm

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 40

Abilities:

Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Harvest (DW): (Innate) At the end of each round, this Pokemon recylces a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Attacks:

Barrage
Uproar
Hypnosis
Reflect
Leech Seed
Confusion
Bullet Seed
Stun Spore
PoisonPowder
Sleep Powder

Sunny Day
SolarBeam
Hidden Power [Fire] (7)

Synthesis
Skill Swap
AncientPower
 
'OK Naru, those ARE eggs, and you DO know to Roost, but I think you should stop squatting on them and start trying to DESTROY them! Start by singing them to sleep, then go for a double freeze with Ice Beam! Gwahahahaha! Also, Lady, you should check your grocer's Food Handling Certificate! I suspect those eggs may be less than A-Grade!

Sing-Ice Beam-Ice Beam

If it uses ANY status move at any time, replace that action with a Safeguard!
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor

Health: 90
Energy: 100
Status: -
Stats: -
Ability: Natural Cure

vs.​


Health: 90
Energy: 100
Status: -
Stats: -
Ability: Chlorophyll​

~~~

Action 1

Swablu used Safeguard
Swablu's team was safeguarded for 4 Rounds!
-10 EN

Exeggcute used Stun Spore
To Hit: 6664/10000 - Hits
Safeguard prevented paralysis!
-7 EN

Action 2

Swablu used Ice Beam
To Crit: 2913/10000 - No Crit
To Freeze: 1615/10000 - No Freeze
13 Damage
-7 EN

Exeggcute used Leech Seed
To Hit: 7065/10000 - Hits
Swablu was Seeded!
-10 EN

3 HP Drained ffrom Swablu by Leech Seed
Exeggcute gains 3HP from Leech Seed

Action 3

Swablu used Ice Beam
To Crit: 9795/10000 - No Crit
To Freeze: 1692/10000 - No Freeze
13 Damage
-11 EN

Exeggcute used Sunny Day
The Sun Shone brighter!
-10 EN

3 HP Drained from Swablu by Leech Seed
Exeggcute gains 3HP from Leech Seed

Arena Effects

Sunny Day
[IIII]
4 Rounds Left

~~~​


Health: 84
Energy: 72
Status: Leech Seeded 4 more actions ; Safeguard 3 Rounds
Stats: -
Ability: Natural Cure

vs.​


Health: 70
Energy: 73
Status: -
Stats: Speed Doubled to 80
Ability: Chlorophyll (Active)​
 
I don't think my Swablu OR that Exeggcute are on 100 energy. But whatever. Those eggs were a rip-off....thousands of pounds? That's at least 2500 AUS dollars. OK, well we should probably pound YOU thousands of times! We have Safeguard up for the next 3 actions so it isn't an issue THIS round, so let's focus on attacking instead! Ice Beam-Sing-Ice Beam. If our health is lowered below 55 by Exeggcute's attacks, replace the action this occurs on with a Roost. OK?
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor

Health: 84
Energy: 72
Status: Leech Seeded 4 more actions ; Safeguard 3 Rounds
Stats: -
Ability: Natural Cure

vs.​


Health: 70
Energy: 73
Status: -
Stats: Speed Doubled to 80
Ability: Chlorophyll (Active)​

~~~

Action 1

Exeggcute used AncientPower
To Crit: 2953/1000 - No Crit
To Boost Stats: 506/10000 - Stats boosted!
7 Damage
- 4 EN

Swablu used Ice Beam
To Crit: 6318/10000 - No Crit
11 Damage
-15 EN

3 HP Drained from Swablu by Leech Seed
Exeggcute gains 3HP from Leech Seed

Action 2

Exeggcute used Uporar
To Crit: 3701/10000 - No Crit
9 Damage
-6 EN

Swablu used Sing
Uproar caused the move to fail!
-6 EN

3 HP Drained from Swablu by Leech Seed
Exeggcute gains 3HP from Leech Seed

Action 3

Exeggcute used Uporar
To Crit: 944/10000 - No Crit
9 Damage
-6 EN

Swablu used Ice Beam
To Crit: 3800/10000 - No Crit
11 Damage
-7 EN

3 HP Drained from Swablu by Leech Seed
Exeggcute gains 3HP from Leech Seed

Arena Effects

Sunny Day
[IIII]
3 Rounds Left

~~~​


Health: 50
Energy: 44
Status: Leech Seeded 1 more action ; Safeguard 2 Rounds
Stats: -
Ability: Natural Cure

vs.​


Health: 57
Energy: 57
Status: Uproar 1 more action
Stats: Speed Doubled to 80
Ability: Chlorophyll (Active)​
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"I hope this gets the point across!"

Uproar ~ Leech Seed ~ Solarbeam

IF it uses Sing action 2 or 3, THEN replace the action with Uproar
 

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