My third rate my team :) Okay, basic overview, I'm in one of those Gym League things, and I'm in charge of the Dark Type Gym. And I'm basically just having trouble figuring my last poke before I can even get to battling. Now, after looking at all the dark types I'm actually intrigued at this team and would like to make it as competitive as possible. The restrictions I'm under are basic Standard OU Smogon rules. 4 Pokes have to be Dark type, and the other two can be anything as long as they have either a dark type move in the moveset, or an ability that ties to the team(not sure about this, I'm guessing prankster and intimidate would def pass) So here we go!
The Lead
JokesOnYou(Sableye)@Leftovers
Impish Nature
Ability: Prankster
EVs: 252 HP, 121 Def, 137 SpDef
Taunt
Will-O-Wisp
Payback
Recover
EVs made him as bulky as possible for survivablilty, and not favoring one def over another. Taunt with Prankster ensures I shut down set-up unless I'm up against a fellow Prankster. Will-O-Wisp for residual damage and shutting down physical threats. Payback because he's slow so will almost always do double(the strongest attack he has?) and recover for longevity and stall.
Scatha(Scizor)@Choice Band
Adamant Nature
Ability: Technician
EVs: 248 HP, 252 Atk, 10 Spe
U-turn
Pursuit
Superpower
Bullet Punch
Typical Banded Scizor here, you all know how it functions. As far as it's roll, it covers the bug weakness associated with a Dark team quite well and adds a bit of firepower to the squad.
FearItself(Spiritomb)@Dark Gem
Careful Nature
Ability: Pressure/Infiltrator(not sure which is more helpful)
EVs: 252 Atk, 129 Def, 129 SpDef
Pursuit
Will-O-Wisp
Sucker Punch
Pain Split
Basically an attempt at a tank variant here. Max atk to help out with damage, then I split the defenses for the bulk(not sure of the set so suggestions?) Pursuit to trap some more(hurts really bad the first time with dark gem) and sucker punch for priority(again +dark gem, it hurts) and pain split as the recvoery option.
Shadow(Umbreon)@Leftovers
Impish Nature
Ability: Synchronize
EVs: 252 HP, 252 Def, 6 SpDef
Wish
Yawn
Baton Pass
Mean Look
Basic Umbreon from the past. Serves as the main physical tank barring a fighter on the field. Secondary goal to sleep/trap/pass to something for Scrafty to set-up on. And lastly wish passing always helps. I opted for no attacks because frankly if it's taunted, how much damage can it really do? Might as well add another support move.
This Spot Open for last poke...
I have no idea what poke should go here, suggestions def welcomed!
EndGame(Scrafty)@Life Orb
Jolly Nature
Ability: Moxie
EVs: 252 Atk, 252 Spe, 6 HP
Crunch
Icepunch
Drain Punch
Dragon Dance
The main sweeper of the team. As far as expierence with this thing on other team, once the DD is up you have one turn to stop it, then it's GG, once I get the first Moxie boost, this thing can't be stopped. Moves are chosen for main STAB and ice punch for gliscor/non-psychic dragons.
I'm not going to post a threat list yet until I have the last poke added in. Any poke currently on the team is subject to change, I'm open for all suggestions. As I said I want to build the best dark type gym team possible(and have it be viable as well if possible) in competeitve play. Looking forward to hearing from you all.
The Lead

JokesOnYou(Sableye)@Leftovers
Impish Nature
Ability: Prankster
EVs: 252 HP, 121 Def, 137 SpDef
Taunt
Will-O-Wisp
Payback
Recover
EVs made him as bulky as possible for survivablilty, and not favoring one def over another. Taunt with Prankster ensures I shut down set-up unless I'm up against a fellow Prankster. Will-O-Wisp for residual damage and shutting down physical threats. Payback because he's slow so will almost always do double(the strongest attack he has?) and recover for longevity and stall.

Scatha(Scizor)@Choice Band
Adamant Nature
Ability: Technician
EVs: 248 HP, 252 Atk, 10 Spe
U-turn
Pursuit
Superpower
Bullet Punch
Typical Banded Scizor here, you all know how it functions. As far as it's roll, it covers the bug weakness associated with a Dark team quite well and adds a bit of firepower to the squad.

FearItself(Spiritomb)@Dark Gem
Careful Nature
Ability: Pressure/Infiltrator(not sure which is more helpful)
EVs: 252 Atk, 129 Def, 129 SpDef
Pursuit
Will-O-Wisp
Sucker Punch
Pain Split
Basically an attempt at a tank variant here. Max atk to help out with damage, then I split the defenses for the bulk(not sure of the set so suggestions?) Pursuit to trap some more(hurts really bad the first time with dark gem) and sucker punch for priority(again +dark gem, it hurts) and pain split as the recvoery option.

Shadow(Umbreon)@Leftovers
Impish Nature
Ability: Synchronize
EVs: 252 HP, 252 Def, 6 SpDef
Wish
Yawn
Baton Pass
Mean Look
Basic Umbreon from the past. Serves as the main physical tank barring a fighter on the field. Secondary goal to sleep/trap/pass to something for Scrafty to set-up on. And lastly wish passing always helps. I opted for no attacks because frankly if it's taunted, how much damage can it really do? Might as well add another support move.
This Spot Open for last poke...
I have no idea what poke should go here, suggestions def welcomed!

EndGame(Scrafty)@Life Orb
Jolly Nature
Ability: Moxie
EVs: 252 Atk, 252 Spe, 6 HP
Crunch
Icepunch
Drain Punch
Dragon Dance
The main sweeper of the team. As far as expierence with this thing on other team, once the DD is up you have one turn to stop it, then it's GG, once I get the first Moxie boost, this thing can't be stopped. Moves are chosen for main STAB and ice punch for gliscor/non-psychic dragons.
I'm not going to post a threat list yet until I have the last poke added in. Any poke currently on the team is subject to change, I'm open for all suggestions. As I said I want to build the best dark type gym team possible(and have it be viable as well if possible) in competeitve play. Looking forward to hearing from you all.