EndQuote and Pikapwnd battle in the desert

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jas61292

used substitute
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Open Challenge! Semi-training battle!
1v1 Singles, 1 Day DQ, 1 Recover, 5 chills!
NFE POKES ONLY!
Arena: Wasabi Desert

Arena: Wasabi Desert
Field Type: Ground/Rock
Complexity: Moderate

It's a desert. There are cacti, plenty of soil to dig into and Sunny Day is always in effect. There is a chance that a Sandstorm will occur (40% chance), and when it does, it lasts for a furious 5 Rounds. Water Types do not thrive in these conditions, thus have a 5% chance that their attacks fail (Water type moves, that is). Ice Types are even less suited, so they have a 10% that their attacks fail (Ice type moves, that is). Water and Ice type attacks are nerfed by 1 Damage in this arena as well. Grass and Fire types thrive, so they get a 1 Damage boost to each of their respective attacks (which does not stack). Ground and Rock types receive 1 less Damage (this does not stack) in these conditions.
Cacnea, Cacturne, and Maractus all live in this arena. Each round, there is a chance that one of these Pokemon (10% Cacnea, 5% Maractus, and 3% Cacturne) will use Absorb, Giga Drain, and Mega Drain, respectively on a random pokemon.


EDIT: @Pikapwned, we can totally wait until you get your new poke approved.
Now let's find ourselves a ref!
Accepting
Items -Denied
Switch - pokemon who attempt to eat a +6 Power Swaped Shuckle Rock blast with 5 hits.
1 ability
Hoping to Get a poke Approved before we start but even if we dont I have some Nfe's to use.
Welcome to the desert. Man, it is hot here. But these two trainers don't seem to mind, cause they are about to have a Pokemon battle. So lets get right to it.

And here are the Pokemon:

For EndQuote, we have Galahad the Aron:

Aron: Galahad (M)
Nature: Brave: Adds (*) to attack, divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.

Type:

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.




Attacks:

Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down

Endeavor
Head Smash
Superpower

Hone Claws
Shadow Claw
Earthquake


And battling with Pikapwnd is Murrow the Mime Jr.


Mime jr [Murrow]

Nature: Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)

Type: Psychic

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities

Filter: (innate) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).

Soundproof: (innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.)

[DW Locked]Technician: (innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

HP: 80
Atk: Rank 0 (-nature)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 69 (+ nature)

EC: 1/6
DC: 1/5
MC 1

Attacks
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Doubleslap
Light screen
Reflect
Psybeam
Safegaurd

Thunderbolt
Shadow ball
Hidden power fire 6

Icy wind
Nasty plot
Hypnosis


And here is how things will go:

Pikapwnd issues orders
EndQuote issues orders
jas61292 refs
EndQuote issues orders
Pikapwnd issues orders
jas61292 refs
etc...

So here we go! Good luck to you both, and remember to select your ability.
 
Okay Murrow Were gonna go with Filter to deal with that pesky Shadow Claw.

Start the round by putting Up a Reflect to protect us from that aron's pretty big attack, next Just go for solid damage with a Thunderbolt. Finally I want you to End the round by setting up a barrier.

If gallahad tries to Hone his claws, let him, but encore it and push your actions back.
 
Right, Galahad, let's use Rock Head, to protect from recoil.
Start off with a Head Smash, then use Shadow Claw, then use Roar to get rid of that pesky Barrier boost.
Good thing he's not using Soundproof, eh?
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus

HP: 90
Energy: 100
Status: None
Boosts: None
Other: None



HP: 80
Energy: 100
Status: None
Boosts: None
Other: None

Round 1 (Weather = Sunny):

The hot sun beats down on this desert as Aron and a Mime Jr. get ready to face off in battle. Aron takes the initiative by charging at Mime Jr., but before it can reach it, Murrow is able to set up a Reflective shield. This softens, but does not stop the oncoming blow, and Galahad slams into it hard with a Head Smash.

Getting back up after that powerful hit it took, Murrow begins to charge up energy, and before Galahad knows what is going on, it is struck by a bolt of Thunder. That shock looked like it hurt, but Galahad is not phased, and goes right up and slashes Murrow across the face with a Shadow Claw. Unfortunately for Galahad, between the protective screen and Murrow’s ability to Filter out super effective hits, that attack did not seem to have too much effect.

Murrow tries to take advantage of the weak attack by protecting itself even more with a Barrier. Too bad that Galahad noticed its scheme. With a simple Roar, Galahad ends the round by making Murrow’s boosts vanish into thin air.



HP: 79
Energy: 80
Status: None
Boosts: None
Other: None



HP: 59
Energy: 78
Status: None
Boosts: None
Other: Reflect (4 Actions)

Action 1:
Mime Jr. – Reflect (8 Energy)
Aron - Head Smash (15+3+[4-2]*1.5-5 = 16 Damage, 8 Energy)

Action 2:
Mime Jr. – Thunderbolt (10+[3-2]*1.5-1 = 10.5 -> 11 Damage, 7 Energy)
Aron - Shadow Claw ([7-2+(4-2)*1.5-5]*1.5 = 4.5 -> 5 Damge, 5 Energy)

Action 3:
Mime Jr. – Barrier (7 Energy)
Aron – Roar (7 Energy)


The Pokemon of the desert have been quiet so far, and the sun keeps on beating down.

It's you're move EndQuote
 
HI FIVE MURROW HE FELL FOR IT! ENCORE THAT ROAR~! Then smash him with your Hidden Power. And Finish With another Thunderbolt.
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus

HP: 79
Energy: 80
Status: None
Boosts: None
Other: None



HP: 59
Energy: 78
Status: None
Boosts: None
Other: Reflect (4 Actions)

Round 2 (Weather = Still Sunny):

Roar!

This second round starts off with Aron readying another powerful Head Smash, but before he even starts to move, Mime Jr. starts clapping. It seems he liked that Roar from last round so much he want to hear it twice more, so he is giving Galahad a nice Encore. Galahad seems so proud of the applause that he just has to Roar again, to absolutely no effect this time.

Murrow decides to take advantage of this situation, and sends a ball of fiery energy out at Galahad. This Hidden Power deals some respectable damage, including a boost from the blazing sun. But this is not enough to deter Galahad, who insists on Roaring once again, for just as much effect as last time.

It seems that all has been going well for Murrow so far, but he knows that his encore has run out, so he decides to keep up the offensive with a Thunderbolt. Galahad, finally realizing that it has been doing nothing for the past two actions, begins to get angry. And what does it do when it is angry? Smash (with it’s Head). That certainly seemed to hurt.



HP: 58
Energy: 58
Status: None
Boosts: None
Other: None



HP: 43
Energy: 57
Status: None
Boosts: None
Other: Reflect (1 Actions)

Action 1:
Mime Jr. – Encore (10 Energy)
Aron - Roar (7 Energy)

Action 2:
Mime Jr. – Hidden Power Fire (6+[3-2]*1.5+3-1 = 9.5 -> 10 Damage, 4 Energy)
Aron - Roar (7 Energy)

Action 3:
Mime Jr. – Thunderbolt (10+[3-2]*1.5-1 = 10.5 -> 11 Damage, 7 Energy)
Aron – Head Smash (15+3+[4-2]*1.5-5 = 16 Damage, 8 Energy)


Once again, the desert remains calm, the sun keeps shining, and no other Pokemon are in sight.

Pikapwnd, you're up.
 
Murrow, First Round I want you To Attempt a Hypnosis, Following with Setting up reflect again. Round Three If aron is awake Use Hynosis again, If hes asleep use Thunderbolt

Hypnosis ~ Reflect ~ Thunderbolt/hypnosis
 
Unfortunately, Galahad, there's not much we can do to avoid his hypnosis, so just try to stay strong. You really need Protect and maybe Substitute.
Head Smash, Earthquake, Head Smash
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus

HP: 58
Energy: 58
Status: None
Boosts: None
Other: None



HP: 43
Energy: 57
Status: None
Boosts: None
Other: Reflect (1 Actions)

Round 3 (Weather = More Sun):

Murrow has been getting pounded pretty hard so far this battle, but he has not given up hope yet. As Galahad seems the be getting ready for another attack, Murrow sends out some hypnotic waves. The Hypnosis hits Galahad, causing a Light Sleep. Sleeping, the Aron is unable to get off an attack.

As the action continues, the protective barrier that had been helping Murrow since the beginning begins to fade. Not wanting to take any full force hits, he takes the time to set up another Reflect. Meanwhile, awaking from his slumber, Galahad sets off a massive Earthquake shaking the little mime a bit.

It would seem at this point that Galahad is well ahead in the battle. Murrow knows that he is not likely to win a battle of force, so once more he tries a Hypnosis. The move hits again, this time causing Intense Sleep. With Galahad snoozing, will Murrow be able to pull off a comeback?


HP: 58
Energy: 51
Status: Sleep (1 Action)
Boosts: None
Other: None



HP: 35
Energy: 35
Status: None
Boosts: None
Other: Reflect (5 Actions)

Action 1:
Mime Jr. – Hypnosis (7 Energy)
Aron - Sleeping

Action 2:
Mime Jr. – Reflect (8 Energy)
Aron - Earthquake (10+[4-2]*1.5-5 = 8 Damage, 7 Energy)

Action 3:
Mime Jr. – Hypnosis (7 Energy)
Aron – Sleeping


You're orders, EndQuote.
 
Sleep-Sleep-Head Smash.
If you somehow miraculously wake up, use Earthquake.
I can't use anything else because of Encore.
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Just so you know, as of the latest sleep mechanic change, 2 actions is the longest it will last, so since it slept one action last round, Aron wakes up after one action this round, not two. Though crazy hax gave it only one attack anyways....


HP: 58
Energy: 51
Status: Sleep (1 Action)
Boosts: None
Other: None



HP: 35
Energy: 35
Status: None
Boosts: None
Other: Reflect (5 Actions)

Round 4:

So, Galahad is sleeping some more, so Murrow takes the time to Plot some Nasty things.

But then Galahad wakes up. I don’t think Murrow noticed though, cause it just keeps up its Nasty Plots. With its target just standing there, Galahad unleashes another Earthquake, for some more damage.

Now that its opponent is fully conscious again, Murrow goes on the offensive. With its power enhanced by all those evil thoughts, Murrow unleashes its strongest Thunderbolt yet. In fact, it was so strong that it inflicted 15% Paralysis on the poor Aron. And to make matters even worse when Galahad tries to launch another attack, its body seizes up. It’s Fully Paralyzed. It seems that Murrow may have turned things around here, but the mime is running dangerously low on energy. Will it be able to last much longer?

HP: 41
Energy: 44
Status: 5% Paralysis
Boosts: None
Other: None



HP: 27
Energy: 10
Status: None
Boosts: +3 SpA
Other: Reflect (2 Actions)

Action 1:
Mime Jr. – Nasty Plot (7 Energy)
Aron - Sleeping

Action 2:
Mime Jr. – Nasty Plot (11 Energy)
Aron - Earthquake (10+[4-2]*1.5-5 = 8 Damage, 7 Energy)

Action 3:
Mime Jr. – Thunderbolt (10+[3-2]*1.5-1+[4-0]*1.5 = 16.5 -> 17 Damage, 7 Energy, 15% Paralysis inflicted)
Aron – Fully Paralyzed (-5% Paralysis)



I'm kinda surprised the RNG hasn't made any of the random arena affects happen yet.

Anyways, Pikapwnd, your move
 
Of course the RNG paralyzes me, but decides a simple sandstorm is out of the question.

Aron, go down fighting.
Head Smash-Head Smash-Head Smash

gg Pika.
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus

HP: 41
Energy: 44
Status: 5% Paralysis
Boosts: None
Other: None



HP: 27
Energy: 10
Status: None
Boosts: +3 SpA
Other: Reflect (2 Actions)

Round 5:

Murrow sets off another ferocious Thunderbolt. However this attack uses up the last of its energy, and it passes out from exhaustion.


HP: 26
Energy: 44
Status: None
Boosts: None
Other: None



HP: KO
Energy: 0
Status: None
Boosts: None
Other: None

Action 1:
Mime Jr. – Thunderbolt (10+[3-2]*1.5-1+[3-0]*1.5 = 15 Damage, 11 Energy)


Rewards:

EndQuote: 2 TC
Galahad the Aron: 1 EC, 2 MC, 1 DC, 1 KOC

Pikapwnd: 2 TC
Murrow the Mime Jr.: 1 EC, 2 MC, 1 DC

jas61292: 2 RC
 
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