Rules
Pokemon: 1v1
Format: Singles
DQ: 2 Days
Items: None
Switch: NO
Abilities: One
0 Recoveries/0 Chills
Arena
Galladiator's Fire Gym Concept
20x20 steel platform, 10 ft above a magma pit; falling in deals 10 damage and has a 35% chance of burning the Pokemon (unless it is a Fire-type)
Fire-type moves gain 1 BAP (before calculations)
Water- and Ice-type moves lose 1 BAP (before calculations)
10% chance of a random fire jet hitting one of the Pokemon (counts as a neutral-natured, 3 Sp. Atk Ember without STAB; Pokemon with Flash Fire take no damage but do not get the boost)
pimpgangster's Team
Monohm [Trinity] (Female)
Nature: Quiet: (+1 SpA, -15% Speed, -10% Evasion)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52 (60/1.15 -)
EC: 0/6
MC: 0
DC: 0/5
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Hydro Pump
Shock Wave
Dragon Dance
Thunder
Light Screen
Toxic
Galladiator's Team
Darumaka [Charles] (M)
Nature: Adamant (+ Atk, -Sp. Atk)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Inner Focus (DW): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Stats:
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 50
EC: 0/6
MC: 0
DC: 0/5
Moves:
Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Work Up
Flame Wheel
Hammer Arm
Take Down
Dig
Brick Break
Flame Charge
Turn Order
pimpganster selects Trinity's ability
Galladiator selects Charles' ability and gives his actions
pimpganster issues instructions
I ref
Good luck!
Pokemon: 1v1
Format: Singles
DQ: 2 Days
Items: None
Switch: NO
Abilities: One
0 Recoveries/0 Chills
Arena
Galladiator's Fire Gym Concept
20x20 steel platform, 10 ft above a magma pit; falling in deals 10 damage and has a 35% chance of burning the Pokemon (unless it is a Fire-type)
Fire-type moves gain 1 BAP (before calculations)
Water- and Ice-type moves lose 1 BAP (before calculations)
10% chance of a random fire jet hitting one of the Pokemon (counts as a neutral-natured, 3 Sp. Atk Ember without STAB; Pokemon with Flash Fire take no damage but do not get the boost)
pimpgangster's Team

Monohm [Trinity] (Female)
Nature: Quiet: (+1 SpA, -15% Speed, -10% Evasion)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52 (60/1.15 -)
EC: 0/6
MC: 0
DC: 0/5
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Hydro Pump
Shock Wave
Dragon Dance
Thunder
Light Screen
Toxic
Galladiator's Team

Darumaka [Charles] (M)
Nature: Adamant (+ Atk, -Sp. Atk)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Inner Focus (DW): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Stats:
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 50
EC: 0/6
MC: 0
DC: 0/5
Moves:
Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Work Up
Flame Wheel
Hammer Arm
Take Down
Dig
Brick Break
Flame Charge
Turn Order
pimpganster selects Trinity's ability
Galladiator selects Charles' ability and gives his actions
pimpganster issues instructions
I ref
Good luck!