pimpgangster vs. Galladiator

Status
Not open for further replies.
Rules
Pokemon: 1v1
Format: Singles
DQ: 2 Days
Items: None
Switch: NO
Abilities: One
0 Recoveries/0 Chills

Arena
Galladiator's Fire Gym Concept
20x20 steel platform, 10 ft above a magma pit; falling in deals 10 damage and has a 35% chance of burning the Pokemon (unless it is a Fire-type)
Fire-type moves gain 1 BAP (before calculations)
Water- and Ice-type moves lose 1 BAP (before calculations)
10% chance of a random fire jet hitting one of the Pokemon (counts as a neutral-natured, 3 Sp. Atk Ember without STAB; Pokemon with Flash Fire take no damage but do not get the boost)

pimpgangster's Team
Monohm.png

Monohm [Trinity] (Female)
Nature: Quiet: (+1 SpA, -15% Speed, -10% Evasion)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52 (60/1.15 -)

EC: 0/6
MC: 0
DC: 0/5

Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom

Hydro Pump
Shock Wave
Dragon Dance

Thunder
Light Screen
Toxic

Galladiator's Team
554.png


Darumaka [Charles] (M)
Nature: Adamant (+ Atk, -Sp. Atk)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Inner Focus (DW): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 50

EC: 0/6
MC: 0
DC: 0/5

Moves:
Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Work Up

Flame Wheel
Hammer Arm
Take Down

Dig
Brick Break
Flame Charge

Turn Order
pimpganster selects Trinity's ability
Galladiator selects Charles' ability and gives his actions
pimpganster issues instructions
I ref

Good luck!
 
Crap, what was I thinking?

Hey deadfox, can I send you a first-stage mon to replace this one? I wasn't thinking straight. I'm sorry. I'll even forfeit if need be.
 
I've sent my PM, and I'll try again with a legal mon.

I'll send out Charles the Darumaka instead. (deadfox, you may want to edit the OP with my new PM. Using Hustle, as it's his only ability atm.)

Flame Charge...Dig + Fire Punch combo (Dig underground, then spring up with a fiery uppercut from underground)...cool down
 
Monohm.png

Trinity (F)
Ability: Shield Dust
HP: 90
EN: 100
SPEED: 52
STAT: -10% Eva
OTHER: N/A

VS.

554.png

Charles (M)
Ability: Hustle
HP: 100
EN: 100
SPEED: 50
STAT: N/A
OTHER: N/A

We kick off this battle in Galladiator's trial fire gym with the pseudo-challenger, pimpgangster releasing Trinity the Monohm. As a Pokemon renowned for being able to cover almost any type she should fare well even in this harsh environment. Meanwhile, after some deliberation, Galladiator finally sends out Charles the Darukma.

Trinity starts us off by trying to turn the conditions more towards her favour, by breaking into a Rain Dance! Sure enough some storm clouds now form over the steel platform, and despite the fact that the droplets fade away into steam as soon as they hit the magma pool bellow it should provide an adequate boost to any water typed moves. Meanwhile Charles bursts into a head on Flame Charge at the little thunder-puff, and while the attack only did minor damage one senses it may have been the speed boost that prompted the choice.

Finding himself with a speed advantage now, Galladiator orders Charles to execute what sounded like a pretty cool and useful combo. Unfortunately, given we are fighting on a suspended steel platform over a magma pool there’s just no way digging was ever going to work. Instead Charles just looks down at the metal beneath him, then looks towards his trainer and shrugs. Seeing these results Trinity decides its time to regain the initiative, and that means getting back on top of the speed war. She does so with another dance, this one accessing her inner dragon. It also boosts her attack, but this is likely a frivolous endeavor.

The final action sees the little Monohm open her mouth wide and unleash a massive jet of water. The falling rain more than makes up for the arena's water diminishing properties, and her Hydro Pump does massive damage to a puzzled Darukma, who spends this action cooling down in more ways than one.

All the while about a half dozen bursts of flame shot across the field, with each of them thankfully avoiding the combatants.

Monohm.png

Trinity (F)
Ability: Shield Dust
HP: 83
EN: 76
SPEED: 52 (78)
STAT: -10% Eva. +1 Att, +1 Spe
OTHER: N/A

VS.

554.png

Charles (M)
Ability: Hustle
HP: 74
EN: 80
SPEED: 50 (75)
STAT: +1 Spe
OTHER: N/A

Rain (3 rounds)
Action 1
Trinity: Rain Dance > Rain started to fall! [10 EN]
Charles: Flame Charge > (5 + 3 + 1 + (4-3)*1.5)*0.67 = 7.035 = 7 > Charles' speed rose! [7 DMG] [3 EN]

Action 2
Charles: Charles can't dig into steel! [17 EN]
Trinity: Dragon Dance > Trinity's Attack and Speed rose! [6 EN]

Action 3
Trinity: Hydro Pump > (12 + 3 - 1 + (4-2)*1.5)*1.5 = 25.5 = 26 [26 DMG] [8 EN]
Charles: Charles wasn't given an action!

Wasting two actions AND copping the combo energy cost may seem harsh, but given its your arena concept you really should have known dig wasn't plausible.

pimpgangster issues actions
Galladiator issues actions
I ref
 
Gah. <facepalm> What was I thinking? Maybe I'm not cut out for Gym leadership after all...

Hang in there, Chuck! Start with a Work Up, then throw him off the platform with a combo of Rollout and Flame Wheel!
 
By the way, running with Hustle disabled here as I was not told otherwise.

Monohm.png

Trinity (F)
Ability: Shield Dust
HP: 83
EN: 76
SPEED: 52 (78)
STAT: -10% Eva, +1 Att, +1 Spe
OTHER: N/A

VS.

554.png

Charles (M)
Ability: Hustle
HP: 74
EN: 80
SPEED: 50 (75)
STAT: +1 Spe
OTHER: N/A

Rain (3 rounds)

Trinity kicks off round 2 the same way she ended round 1, and with the damage that Hydro Pump causes why wouldn't she. Unfortunately the little cloud got a little over excited this time around, and just missed Charles. The Darukma now takes a chance to attempt to re-energise himself after a dismal first round with a Work Up.

After the last unfortunate miss Trinity just goes back to the old standard. With help from the still falling rain she calls down Thunder onto poor Charles, and despite the move hitting him neutrally the damage is pretty great. Meanwhile Charles waits a little while before acting, and this time his combination is much more successful. He thunders towards the Monohm, with his hide turned to rock like a Rollout, but from the inside he also releases a Flame Wheel to surround his body. What results is a poor Monohm being trampled by a volcanic rock, the Molten Rollout! In fact the hit was so hard it threw Trinity right off the platform! The magma below certainly isn't kind to her, but thankfully Shield Dust removes any chance of a burn. Meanwhile, just as Charles comes out of his little ball he cops a fire jet right in the face! Payback is a you know what.

Our final round is nowhere near as exciting as that one because while Charles is busy calming down from that impressive combination Trinity takes the opportunity to blast him in the face with another Hydro Pump. Ouch.

Monohm.png

Trinity (F)
Ability: Shield Dust
HP: 57
EN: 52
SPEED: 52
STAT: -10% Eva
OTHER: N/A

VS.

554.png

Charles (M)
Ability: Hustle
HP: 27
EN: 61
SPEED: 50
STAT: +1 Att, +1 SpA
OTHER: N/A

Rain (2 rounds)
Action 1
Trinity: Hydro Pump > MISS! [12 EN]
Charles: Work Up > Charles' Attack and Special Attack rose! [7 EN]

Action 2
Trinity: Thunder > (12 + 3 + (4-2)*1.5) = 18 [18 DMG] [7 EN]
Charles: Molten Rollout > CRIT! > (10 + 3 + (4-3)*1.5) + 1.75 = 16.25 = 16 [16 DMG] [12 EN]
Trinity was knocked into the magma pool![/b] [10 DMG]
A fire jet hit Charles! [4 DMG]

Action 3
Trinity: Hydro Pump > (12 + 3 - 1 + (4-2)*1.5)*1.5 = 25.5 = 26 [26 DMG] [8 EN]
Charles: Charles needs to rest!


Galladiator issues actions
pimpgangster issues actions
I ref
 
You people need to come up with impressive sounding names for your own combos, it's been the hardest part of my reffings lately...

Monohm.png

Trinity (F)
Ability: Shield Dust
HP: 57
EN: 52
SPEED: 52
STAT: -10% Eva
OTHER: N/A

VS.

554.png

Charles (M)
Ability: Hustle
HP: 27
EN: 61
SPEED: 50
STAT: +1 Att, +1 SpA
OTHER: N/A

Rain (2 rounds)

It looks very much like both combatants know this one is just about over. Trinity starts us off by once again calling Thunder down on the still headstrong little Darukma and it definitely hurts him a lot. Charles is definitely not going to stop trying though, because he unleashes yet another impressive combination, this time combining the recklessness of a Take Down with the impact of Headbutt into what I like to call a Reckless Headbutt. Of course in order to gain the extra power he had to do a little damage to himself. This ended up of little consequence, because the Hydro Pump Trinity proceeds to level him with overkilled him by a large margin anyway. Someone should start campaiging that this little cloud is broken or something...

Monohm.png

Trinity (F)
Ability: Shield Dust
HP: 39
EN: 37
SPEED: 52
STAT: -10% Eva
OTHER: N/A

VS.

554.png

Charles (M)
Ability: Hustle
HP: -22
EN: 43
SPEED: 50
STAT: N/A
OTHER: N/A

Rain (1 round)
Action 1
Trinity: Thunder > (12 + 3 + (4-2)*1.5) = 18 [18 DMG] [7 EN]
Charles: Reckless Headbutt > (16 + (4-3)*1.5) + 1.75 = 19.25 = 19 [19 DMG] [5 RECOIL] [18 EN]

Action 2
Trinity: Hydro Pump > (12 + 3 - 1 + (4-2)*1.5)*1.5 = 25.5 = 26 [26 DMG] [8 EN]
Charles was knocked out!

pimpgangster wins!

Prizes
deadfox081
2 RC

pimpgangster
2 TC
Trinity: 1 EC, 2 MC, 1 DC, 1 KO

Galladiator
2 TC
Charles: 1 EC, 2 MC, 1 DC
 
Status
Not open for further replies.
Back
Top