Amoonguss (Analysis)

Lemonade

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http://veekun.com/dex/pokemon/amoonguss

[Overview]

<p>Amoonguss enjoys its membership to the illustrious Spore club, giving it a niche of no overlap in the UU metagame. Although slow, Amoonguss's bulk allows it to take hits and spread status. Furthermore, it has a nice Fighting-type resistance, so it can tank the many hits flying around the tier. Another nice point is it can absorb Toxic Spikes for its teammates, but is not decimated by Earthquake like Nidoking and Nidoqueen are. Unfortunately, Amoonguss is weak to common Ice- and Fire-type moves, and without reliable recovery or Leech Seed, it can fall rather quickly. It also has rather mediocre offenses and weak moves, and can't put offensive pressure on most opponents. As such, Amoonguss should best be used for its access to Spore, among other things.</p>

[SET]
name: Double Status
move 1: Spore
move 2: Stun Spore / Toxic
move 3: Clear Smog
move 4: Giga Drain / Synthesis
item: Leftovers
ability: Effect Spore
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]

<p>This set takes advantage of Spore and its ability to force switches. One can utilize the sleep-inducing move in many ways; the most obvious strategy is to switch Amoonguss into an nonthreatening Pokemon and fire off a Spore. This can put either that Pokemon or a switch-in to sleep, allowing one to status the expected switch to a Pokemon awake. Another method is to Spore an opponent and switch in a frail sweeper; unless one is incredibly unlucky and the opponent wakes up, the sweeper will enter the fray unharmed. Stun Spore is useful in the second slot to hit an offensive switch-in after the slept opponent flees, but Toxic cripples some defensive Pokemon that may otherwise wall Amoonguss's efforts to no end. Clear Smog fills the third slot, preventing this mushroom Pokemon from becoming set-up fodder to the likes of CroCune, which doesn't care about status. Giga Drain finds itself in the last slot, which provides modest healing with Amoonguss's 85 base Special Attack, and stops Taunt from crippling it.</p>

[ADDITIONAL COMMENTS]

<p>The EVs maximize physical bulk, allowing Amoonguss to take various Fighting-type moves, as well as other weak attacks; for example, an Ice Shard from a Life Orb Weavile holding barely 3HKOes, not factoring in Leftovers. Speaking of the apple core, Leftovers gives Amoonguss much needed passive recovery, thus increasing its longevity. Instead of Giga Drain, one can use Synthesis to heal at least 33%; this is slightly more viable than in OU because weather is not the main focus of the UU metagame.</p>

<p>Many Pokemon enjoy Amoonguss's support, especially because this mushroom is bulkier than the other Grass- / Poison-type, Roserade, and thus can tank more hits. Slowbro is especially notable: the hermit crab can absorb Fire- and Ice-type attacks directed at Amoonguss, while the latter can sponge the Electric- and Grass-type moves directed at Slowbro. Furthermore, Amoonguss absorbs Toxic Spikes, which are detrimental to Slowbro's function. Because Steel- and Poison-type Pokemon wall Amoonguss to no end, partners that relish easy KOs on those typings are great. Dugtrio, for example, traps the majority of Steel- and Poison-type Pokemon and eliminates them with Earthquake. Donphan can scare them off to get a free opportunity to Rapid Spin. Slow but powerful Pokemon such as Rhyperior and Bisharp enjoy Stun Spore's paralysis support. Entry hazards also benefit one's own team, as Spore and Stun Spore or Toxic easily force switches.</p>

[Other Options]

<p>Alternative EVs spreads are useful for certain roles. A specially defensive investment allows Amoonguss to brush off many attacks, but is not as useful as physical bulk due to the prevalence of physical attackers. Amoonguss has a rather small movepool, but it does have a few other viable options. Growth boosts Amooguss's decent 85 base Special Attack and Attack, but its offensive movepool is rather lacking to make use of the boosts. In addition, this choice leaves little investment for Amoonguss's bulk, which is rather wasteful in lieu of its great typing. Venoshock is an interesting option to hit poisoned opponents for 130 Base Power, but poison is a rather poor offensive typing. Grass Knot will hit most of UU harder than Giga Drain, but does not provide recovery. Various Hidden Power types serve different purposes, each situationally useful: Hidden Power Fighting OHKOes offensive Aggron and dents Bisharp, while Hidden Power Fire nails Escavalier and Ferroseed. Rest heals Amoonguss completely, but leaves it asleep instead of the opponent.</p>

<p>There is another role Amoonguss is exceptional at: that of a weather supporter. With access to both Sunny Day and Rain Dance, Amoonguss sets up weather beneficial to it and its team; Sunny Day beefs up Synthesis's recovery to 66%, while rain removes the mushroom's Fire-type weakness. Spore is especially great, as it can both provide an opportunity for Amoonguss to set up and cripple the opponent for a sweeper to switch in safely.</p>

[Checks and Counters]

<p>After using Spore, Amoonguss is easily walled by Poison-types such as Weezing. Weezing can retaliate with Flamethrower and scare Amoonguss off. Steel-types also stop Amoonguss after Sleep Clause activates. Most Steel-types, such as Registeel, do not mind paralysis and take middling damage from Giga Drain. Escavalier is notable, as it can Swords Dance in Amoonguss's face as long as the mushroom doesn't have Hidden Power Fire. RestTalkers such as Suicune and Milotic easily absorb status and heal off Giga Drain's pathetic damage. Bulky users of Taunt such as Deoxys-D halt Amoonguss without Toxic, taking little damage from 85 base Special Attack. Strong super effective moves still KO Amoonguss: Ice Punches from Weavile, Flare Blitzes from Arcanine, or Psyshocks from Azelf all destroy the mushroom.</p>

[Dream World]

<p>Amoonguss is blessed with Regenerator from the Dream World, instantly elevating it to the status of amazing. Because Effect Spore is rather random, possibly giving an opponent an unfavorable status, Regenerator is preferred. It easily recovers health, which is useful since Amoonguss has no recovery moves outside of the unreliable Synthesis. This makes it an exceptional weather supporter, as switching out after setting the weather keeps its health high at all times.</p>
 

Lemonade

WOOPAGGING
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Hmm. The problem is that Grass is not a good attacking type, and the loss of defenses and Leftovers is not worth it IMO. I'll see what others say.
 

breh

強いだね
venoshock is awful IMO; move it to OO :/

make sure that you make mention of how its better bulk makes it nicer than roserade at times.

maybe make some mention in the overview of how it's really overcentralizing in vgc but in UU it's pretty underwhelming?

otherwise, looks good.
 
Maybe you could mention 252 HP/252 SpA, Giga Drain set with Big Root in AC?
I mention Big Root and I get a fraction...what is this forum coming to? Then again, that was in OU for Whimsicott (who through personal experience works quite well with it).

Anyways, the analysis looks good and it seems like you covered everything. You do mention that Synthesis should be used over Giga Drain therefore it should show "Synthesis / Giga Drain" in move 4.

I personally think that Hidden Power Fighting deserves more respect to take out those pesky Steel types. I would wait for some more opinions before going any further with it.
 

Moo

Professor
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Finish Weavile and Slowbro and then you can have it. 3 is more than enough, let alone 4, and why would you start another one when you could be focusing on finishing off two that are near completion?
-.-"
 

Lemonade

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Hmmm HP Fighting is interesting. It does virtually nothing to Registeel, Empoleon, Escavalier, or Ferroseed, but OHKOs Aggron after SR and deals a hefty amount to Bisharp. Amoongus survives Aggron's 252+ CB Head Smash and a +2 LO Sucker Punch from Bisharp which could be potentially useful in sticky situations. I'm not sure about it.

Also, thanks to whoever unlocked this
 
Hmmm HP Fighting is interesting. It does virtually nothing to Registeel, Empoleon, Escavalier, or Ferroseed, but OHKOs Aggron after SR and deals a hefty amount to Bisharp. Amoongus survives Aggron's 252+ CB Head Smash and a +2 LO Sucker Punch from Bisharp which could be potentially useful in sticky situations. I'm not sure about it.
Hidden Power Fire could cover Escavalier and Ferroseed. Those are the only 2 Hidden Powers I can point out.
 

Lemonade

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Yeah, mentioned them in OO because they do actually do stuff I've found out.

I'm kind of on the fence about weather support now: both Rain and Sun benefit it (listed in OO), it's bulky and not overly reliant on Lefties, and it would be especially good after Regenerator is out. I'm still leaning toward not worth an entire set though. Thoughts?
 
Yeah, mentioned them in OO because they do actually do stuff I've found out.

I'm kind of on the fence about weather support now: both Rain and Sun benefit it (listed in OO), it's bulky and not overly reliant on Lefties, and it would be especially good after Regenerator is out. I'm still leaning toward not worth an entire set though. Thoughts?
I can see them working exceptionally well with Regenerator so I think it's best to say no at the moment.
 

Lemonade

WOOPAGGING
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Hmm. actually, I've found this kinda amazing

name: Weather
move 1: Spore
move 2: Sunny Day / Rain Dance
move 3: Synthesis / Giga Drain
move 4: Stun Spore / something else
item: Heat Thing / Damp Rock
ability: Effect Spore
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

what this really excels in is getting your sweeper in unscathed. Since its bulk lets it take hits relatively well, it can easily set up. Then, you Spore whatever is next, letting you switch in something for free (usually), like something frail especially. The loss of that turn is somewhat troubling, but 8 total is still a lot. In the other case, you can Spore and then set up. Then Regenerator comes along and you very happy.
 

Lemonade

WOOPAGGING
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got that. Mainly it was for padding the overview, but I found some more relevant comments to do that. Thanks for the check~
 

Lemonade

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well this is written
ready for GPs (although beware of poor writing probably)

edit: When you're running on less sleep than you care to....
 

Nix_Hex

Uangaana kasuttortunga!
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omit
add
Cap/decap
PARTY

[Overview]

<p>Amoonguss enjoys its membership to the illustrious Spore club, giving it a niche of no overlap in the UU metagame. Although slow, Amoonguss's bulk allows it to take hits and spread status. Furthermore, it has a nice Fighting-type resistance, so it can tank the many hits flying around the tier. Another nice point is it can absorb Toxic Spikes for teammates, but is not decimated by Earthquake like Nidoking and Nidoqueen are. Unfortunately, Amoonguss is weak to the common Ice- and Fire-type moves, and without reliable recovery or Leech Seed, it can fall rather quickly. It also has rather mediocre offenses and weak moves, and can't put offensive pressure on most opponents. As such, Amoonguss should best be used for its access to Spore, among other things.</p>

[SET]
name: Double Status
move 1: Spore
move 2: Stun Spore / Toxic
move 3: Clear Smog
move 4: Giga Drain / Synthesis
item: Leftovers
ability: Effect Spore
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]

<p>This set takes advantage of Spore and its ability to force switches. One can utilize the sleep-inducing move in many ways; the most obvious strategy is to switch Amoonguss into an nonthreatening Pokemon and fire off a Spore. This can put either that Pokemon or a switch-in to sleep, allowing one to status the expected switch to a non-slept Pokemon. Another method is to Spore an opponent and switch in a frail sweeper; unless one is incredibly unlucky and the opponent wakes, the sweeper will enter the fray unharmed. Stun Spore is useful in the second slot to hit an offensive switch-in after the slept opponent flees, but Toxic cripples some defensive Pokemon that may otherwise wall Amoonguss's efforts to no end. Clear Smog fills the third slot, preventing this mushroom Pokemon from becoming set up fodder to the likes of CroCune, which doesn't care about status. Giga Drain finds itself in the last slot, which provides modest healing with Amoonguss's 85 base Special Attack, and stops Taunt from crippling it.</p>

[ADDITIONAL COMMENTS]

<p>The EVs maximize physical bulk, allowing Amoonguss to take various Fighting-type moves, as well as other weak attacks; for example, an Ice Shard from a Weavile holding a Life Orb barely 3HKOs, not factoring in Leftovers. Speaking of the apple core, Leftovers gives Amoonguss much needed passive recovery, and increases its longevity. Instead of Giga Drain, one can use Synthesis to heal at least 33%; this is slightly more viable than in OU because weather is not the main focus of the UU metagame.</p>

<p>Many Pokemon enjoy Amoonguss's support, especially because this mushroom is bulkier than the other Grass / Poison-type, Roserade, and thus can tank more hits. Slowbro is especially notable: the hermit crab can absorb Ice-type attacks directed at Amoonguss, while it can sponge the Electric- and Grass-type moves directed at Slowbro. Furthermore, Amoonguss absorbs Toxic Spikes, which are detrimental to Slowbro's function. Because Steel- and Poison-type Pokemon wall Amoonguss to no end, partners that relish easy KOs on those typings are great. Dugtrio, for example, traps the majority of Steel- and Poison-type Pokemon and eliminates them with Earthquake. Donphan can scare them off to get a free opportunity to Rapid Spin. Slow but powerful Pokemon such as Cacturne and Bisharp enjoy Stun Spore's paralysis support. Hazards also benefit one's own team, as Spore and Stun Spore or Toxic easily force switches.</p>

[Other Options]

<p>Alternative EVs spreads are useful for certain roles. A specially defensive investment allows Amoonguss to brush off many attacks, but is not as useful as physical bulk due to the prevalence of physical attackers. It has a rather small movepool, but it does have a few other viable options. Growth boosts Amooguss's decent 85 base Special Attack and Attack, but its offensive movepool is rather lacking to make use of the boosts. In addition, this choice leaves little investment for Amoonguss's bulk, which is rather wasteful in lieu of its great typing. Venoshock is an interesting option to hit poisoned opponents for 130 Base Power, but Poison is a rather poor offensive typing. Grass Knot will hit most of UU harder than Giga Drain, but does not provide recovery. Various Hidden Powers serve different purposes, each situationally useful: Hidden Power Fighting OHKOs offensive Aggron and dents Bisharp, while Hidden Power Fire nails Escavalier and Ferroseed. Rest heals Amoonguss completely, but leaves it asleep instead of the opponent.</p>

<p>There is another role Amoonguss is exceptional at: that of a weather supporter. With both Sunny Day and Rain Dance, Amoonguss sets up weather beneficial to it and its team; Sunny Day beefs up Synthesis's recovery to 66%, while rain removes the mushroom's Fire-type weakness. Spore is especially great, as it can both provide an opportunity for Amoonguss to set up and cripple the opponent for a sweeper to switch in safely.</p>

[Checks and Counters]

<p>Amoonguss is easily walled by Poison-types such as Weezing, given that another Pokemon on the opponent's team is asleep. Weezing can retaliate with Flamethrower and scare Amoonguss off. Steel-types also stop Amoonguss after the Sleep Clause activates;.(period, no semicolon) Most Steel-types, such as Registeel,(comma) do not mind paralysis and take middling damage from Giga Drain. Escavalier is notable, as it can Swords Dance in Amoonguss's face as long as the mushroom doesn't have Hidden Power Fire. Resttalkers such as Suicune and Milotic easily absorb status and heal off Giga Drain's pathetic damage. Bulky users of Taunt such as Deoxys-D halt Amoonguss without Toxic, taking little damage from 85 base Special Attack. Strong super effective moves still KO Amoonguss: Ice Punches from Weavile, Flare Blitzes from Arcanine, or Psyshocks from Azelf all destroy the mushroom.</p>

[Dream World]

<p>Amoonguss is blessed with Regenerator from the Dream World, instantly elevating it to the status of amazing. Because Effect Spore is rather random, as it can end up giving an opponent an unfavorable status, Regenerator is preferred. It easily recovers health, which is useful since Amoonguss has no recovery moves outside of Synthesis. This makes it an exceptional weather supporter, as switching out after setting the weather keeps its health high at all times.</p>

This was quite fine.

[GP 1/2]
 
Blue = Add
Red = Delete
Bold = Comments

[Overview]

<p>Amoonguss enjoys its membership to the illustrious Spore club, giving it a niche of no overlap in the UU metagame. Although slow, Amoonguss's bulk allows it to take hits and spread status. Furthermore, it has a nice Fighting-type resistance, so it can tank the many hits flying around the tier. Another nice point is it can absorb Toxic Spikes for its teammates, but is while not being decimated by Earthquake like Nidoking and Nidoqueen are. Unfortunately, Amoonguss is weak to common Ice- and Fire-type moves, and without reliable recovery or Leech Seed, it can fall rather quickly. It also has rather mediocre offenses and weak moves, and can't put offensive pressure on most opponents. As such, Amoonguss should best be used for its access to Spore, among other things.</p>

[SET]
name: Double Status
move 1: Spore
move 2: Stun Spore / Toxic
move 3: Clear Smog
move 4: Giga Drain / Synthesis
item: Leftovers
ability: Effect Spore
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]

<p>This set takes advantage of Spore and its ability to force switches. One can utilize the sleep-inducing move in many ways; the most obvious strategy is to switch Amoonguss into an nonthreatening Pokemon and fire off a Spore. This can put either that Pokemon or a switch-in to sleep, allowing one to status the expected switch to a non-slept Pokemon awake. Another method is to Spore an opponent and switch in a frail sweeper; unless one is incredibly unlucky and the opponent wakes up, the sweeper will enter the fray unharmed. Stun Spore is useful in the second slot to hit an offensive switch-in after the slept opponent flees, but Toxic cripples some defensive Pokemon that may otherwise wall Amoonguss's efforts to no end. Clear Smog fills the third slot, preventing this mushroom Pokemon from becoming set up set-up fodder to the likes of CroCune, which doesn't care about status. Giga Drain finds itself in the last slot, which provides modest healing with Amoonguss's 85 base Special Attack, and stops Taunt from crippling it.</p>

[ADDITIONAL COMMENTS]

<p>The EVs maximize physical bulk, allowing Amoonguss to take various Fighting-type moves, as well as other weak attacks; for example, an Ice Shard from a Life Orb Weavile holding a Life Orb barely 3HKOs 3HKOes, not factoring in Leftovers. Speaking of the apple core, Leftovers gives Amoonguss much needed passive recovery, and increases thus increasing its longevity. Instead of Giga Drain, one can use Synthesis to heal at least 33%; this is slightly more viable than in OU because weather is not the main focus of the UU metagame.</p>

<p>Many Pokemon enjoy Amoonguss's support, especially because this mushroom is bulkier than the other Grass Grass- / Poison-type, Roserade, and thus can tank more hits. Slowbro is especially notable: the hermit crab can absorb Fire- and (if you state in the overview Fire is a common weakness, it's good to enfasize Slowbro also helps with that) Ice-type attacks directed at Amoonguss, while it the latter can sponge the Electric- and Grass-type moves directed at Slowbro. Furthermore, Amoonguss absorbs Toxic Spikes, which are detrimental to Slowbro's function. Because Steel- and Poison-type Pokemon wall Amoonguss to no end, partners that relish easy KOs on those typings are great. Dugtrio, for example, traps the majority of Steel- and Poison-type Pokemon and eliminates them with Earthquake. Donphan can scare them off to get a free opportunity to Rapid Spin. Slow but powerful Pokemon such as Cacturne and Bisharp (maybe mention a more common Pokemon such as Rhyperior instead of the rare cacturne) enjoy Stun Spore's paralysis support. Hazards Entry hazards also benefit one's own team, as Spore and Stun Spore or Toxic easily force switches.</p>

[Other Options]

<p>Alternative EVs spreads are useful for certain roles. A specially defensive investment allows Amoonguss to brush off many attacks, but is not as useful as physical bulk due to the prevalence of physical attackers. It Amoonguss has a rather small movepool, but it does have a few other viable options. Growth boosts Amooguss's decent 85 base Special Attack and Attack, but its offensive movepool is rather lacking to make use of the boosts. In addition, this choice leaves little investment for Amoonguss's bulk, which is rather wasteful in lieu of its great typing. Venoshock is an interesting option to hit poisoned opponents for 130 Base Power, but Poison poison is a rather poor offensive typing. Grass Knot will hit most of UU harder than Giga Drain, but does not provide recovery. Various Hidden Powers Power types serve different purposes, each situationally useful: Hidden Power Fighting OHKOs OHKOes offensive Aggron and dents Bisharp, while Hidden Power Fire nails Escavalier and Ferroseed. Rest heals Amoonguss completely, but leaves it asleep instead of the opponent.</p>

<p>There is another role Amoonguss is exceptional at: that of a weather supporter. With access to both Sunny Day and Rain Dance, Amoonguss sets up weather beneficial to it and its team; Sunny Day beefs up Synthesis's recovery to 66%, while rain removes the mushroom's Fire-type weakness. Spore is especially great, as it can both provide an opportunity for Amoonguss to set up and cripple the opponent for a sweeper to switch in safely.</p>

[Checks and Counters]

<p>After using Spore, Amoonguss is easily walled by Poison-types such as Weezing, given that another Pokemon on the opponent's team is asleep. Weezing can retaliate with Flamethrower and scare Amoonguss off. Steel-types also stop Amoonguss after Sleep Clause activates. Most Steel-types, such as Registeel, do not mind paralysis and take middling damage from Giga Drain. Escavalier is notable, as it can Swords Dance in Amoonguss's face as long as the mushroom doesn't have Hidden Power Fire. Resttalkers RestTalkers such as Suicune and Milotic easily absorb status and heal off Giga Drain's pathetic damage. Bulky users of Taunt such as Deoxys-D halt Amoonguss without Toxic, taking little damage from 85 base Special Attack. Strong super effective moves still KO Amoonguss: Ice Punches from Weavile, Flare Blitzes from Arcanine, or Psyshocks from Azelf all destroy the mushroom.</p>

[Dream World]

<p>Amoonguss is blessed with Regenerator from the Dream World, instantly elevating it to the status of amazing. Because Effect Spore is rather random, possibly giving an opponent an unfavorable status, Regenerator is preferred. It easily recovers health, which is useful since Amoonguss has no recovery moves outside of the unreliable Synthesis. This makes it an exceptional weather supporter, as switching out after setting the weather keeps its health high at all times.</p>
  • Pokemon moves don't have plural
  • OHKOes as the verb form (Salamence OHKOes Alakazam.) and OHKOs as a plural noun (Salamence scores many OHKOs.).


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