Accelgor (Analysis) [DONE]

Zystral

めんどくさい、な~
is a Contributor Alumnusis a Top Smogon Media Contributor Alumnus
...And once again Zy comes to the rescue.
The sets (there are only two) have gone through QC. The only problem was that the previous two had terrible authors, no offensive to the people in question.

I'll get to this at some point.

---

[Overview]

<p>Accelgor is definitely an interesting Pokemon. Aside from the fact that it doesn't evolve conventionally, as it evolves, its stat spread changes massively. A high Speed stat, an average Special Attack stat, and frail defenses would lead one to think Accelgor plays similarly to Jolteon or Electrode, but much like the pair, it has a rather interesting support movepool, which it utilizes brilliantly thanks to its incredible Speed. Accelgor may not have Taunt or Thunder Wave, but it does have access to Spikes. This makes it the fastest user of Spikes barring Deoxys-S, which is confined to Ubers. Despite all these traits, however, Accelgor is held back by its lack of presence. It could be OHKOed if you sneezed hard enough, and if it sneezed back, it would barely even tickle. That said, coming out of its shell was not all bad news for the gastropod.</p>

[SET]
name: Spikes Lead
move 1: Spikes
move 2: Bug Buzz
move 3: Focus Blast
move 4: Yawn / U-turn
ability: Sticky Hold
item: Focus Sash
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Setting up Spikes is one of the most prominent benefits to a team. Quite often, due to the lack of Taunt or Encore, Accelgor will struggle to set up three layers of Spikes, but even one or two layers can show some results. Thanks to Focus Sash, this is always a possibility, as maximum Speed Accelgor can utilize its high Speed stat to set one layer of Spikes before the opponent uses Taunt. Against less aggressive leads, Accelgor can even attack, possibly weakening the opponent for the next attacker once Accelgor goes down. Bug Buzz provides good STAB, whereas Focus Blast gives even coverage. The EVs maximize Accelgor's Speed, which is of utmost importance, as it results in a worst-case scenario of a Speed tie.</p>

[ADDITIONAL COMMENTS]

<p>Yawn is an extremely good move for forcing a switch after Accelgor sets up the first layer of Spikes. This is usually when the opposing Pokemon has broken Accelgor's Focus Sash, giving it time for a second layer before being KOed. However, U-turn allows the reuse of Accelgor, in case the opponent successfully uses Rapid Spin. Be warned, however, that because Accelgor is vulnerable to every type of entry hazard (especially so to Stealth Rock), the field must be clear before you try to set up more Spikes. What is also important about U-turn is that once Accelgor has set up Spikes, U-turn maintains momentum, especially if the opponent switches before you attack.</p>

<p>Accelgor is extremely frail, and most of the time something with priority or a Choice Scarf will be coming in to finish it off. It is highly suggested you use bulkier teammates who require offensive support, as they will be able to withstand the onslaught that will ensue once Accelgor bites the dust. Hitmontop is an excellent physical attacker that also carries Intimidate, and can fight back when necessary. Chandelure is also able to switch in on the Fire-type attacks aimed at Accelgor, and is able to nab many OHKOs and 2HKOs with Spikes in play. It's also important to consider Accelgor's frailty - getting that third layer of Spikes up can be crucial, but sometimes it may not happen, whereas a well-timed Yawn or U-turn can open up an early-game sweep.</p>

[SET]
name: All-Out Offensive
move 1: Bug Buzz
move 2: Focus Blast
move 3: Hidden Power Ice
move 4: Acid Spray / Giga Drain / U-turn
ability: Hydration
item: Life Orb / Choice Specs
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Even though Accelgor may not have the offensive prowess of Raikou or Chandelure, it can still throw some punches with a Special Attack stat that matches that of Mew and Victini. However, Accelgor lacks their wide movepools and high, all-around stats, meaning it does lack some competitiveness. Despite this, Bug Buzz still makes for a strong STAB, and backed by Focus Blast, Accelgor actually has some good coverage. Hidden Power Ice will hit Ground- and Flying-types hard. Of course, it is still worth keeping in mind that Accelgor is no heavyweight, and is likely to only score a 2HKO before being blown away; playing Accelgor requires more caution than most other attackers. Like the ninja, the instant kill is not always the target, but incapacitating your opponent can be enough to allow for survival.</p>

<p>The fourth moveslot makes a small difference on the set overall, but is still a considerable choice. Acid Spray is the most highly recommended option, despite its poor type coverage and low Base Power. It may not seem like much of a threat at first glance, but Accelgor can often force a switch, and by hitting the switch-in with Acid Spray and lowering their Special Defense, it may force even more switches, racking up entry hazard damage, or allow Accelgor to deal more damage, suddenly bringing a larger number of Pokemon into an OHKO range for Accelgor's attacks. Giga Drain is an option over Energy Ball, as the small change in damage output is negligible for power as low as Accelgor's, but the regain in health, especially that lost from Life Orb recoil, can make quite a difference. U-turn can be quite an effective opening move also, allowing Accelgor to scout for a switch and do a small amount of damage on the way out.</p>

[ADDITIONAL COMMENTS]

<p>The item choice between Life Orb and Choice Specs is a very tough one. With Choice Specs, Accelgor's strength increases rather notably, whereas a Life Orb will allow Accelgor to use Acid Spray on the switch-in, and then hit the opponent extremely hard before they can move. However, when locked in with Choice Specs, Acid Spray is a rather questionable move to use, unless you can be guaranteed the opponent will switch. As a result, Giga Drain or U-turn are better options for hitting hard and fast. In fact, Choice Specs Giga Drain can 2HKO physically defensive Slowbro, factoring in Leftovers. Slowbro's bloated HP stat will also almost ensure Accelgor recovered a healthy amount of HP in the process.</p>

<p>The EVs leave no real room for change, although decreasing the Speed investment to 136 EVs is just enough to enable Accelgor to outpace base 130 Speed opponents. In terms of teammates, Accelgor is weak to Stealth Rock, and when the 25% from switching in is factored on top of Life Orb recoil, Accelgor's frailty reaches an all-time high. Even though its lifespan is countable on one's hands, there are ways to make Accelgor's time on the battlefield as effective as possible. This includes Rapid Spin support, entry hazard support, teammates that can eliminate Accelgor's counters, and teammates that can switch in into strong attacks aimed at Accelgor. Anything with a resistance to Rock- and Fire-type moves, such as Rhyperior, should be helpful. Rhyperior can also break down special walls, such as Chansey, to help Accelgor sweep.</p>

[Other Options]

<p>Hydration and Rest can be somewhat effective, as Accelgor learns Rain Dance, which can also support an entire team. However, being OHKOed and 2HKOed by nearly everything makes Hydration and Rest a poor idea, even though Rain Dance itself can have its uses. Accelgor's extremely low defenses plague it again in that it has trouble putting its incredible support movepool to good use; Baton Pass, Encore, Recover, and Substitute are too difficult to use, especially when Accelgor already has access to the extremely useful Spikes. Offensively, Energy Ball and Sludge Bomb are the only options not listed worth using.</p>

<p>Investing in Accelgor's bulk is similar to driving a car with your teeth. Don't do it. If it isn't outspeeding things to set up Spikes, it should be hitting as hard as it can - base 100 Special Attack is still rather poor. Accelgor doesn't really need support from its teammates, as its own job is normally to set up Spikes and die. The best teammates for it would be anything that can hit hard and hit quickly, or stall and shuffle the opponent's team. That way the Spikes it dropped won't go to waste.</p>

[Checks and Counters]

<p>Accelgor is more of a supporting Pokemon, and so its list of counters is less than a sweeper. On top of this, its ridiculous Speed means that one of the few sure-fire stops to a supporter, Taunt, becomes less effective, as very few Taunt users can outpace Accelgor without Prankster or a Choice Scarf. Alternatively, a hard-hitter can hope to KO Accelgor before it can fully finish its job. Without a doubt, Stealth Rock and other entry hazards are your greatest tools. Stealth Rock alone will not only invalidate Accelgor's Focus Sash, but also bring it down to 75% health. From here, KOing it with any priority is a simple task. Weavile, Azumarill, and Mamoswine have strong priority attacks, but avoid using Machamp or Hitmontop, as a resisted hit, even on something as frail as Accelgor, will not do as much damage.</p>

<p>If you are genuinely struggling to rid yourself of Accelgor, then Crobat and Aerodactyl are able to Taunt with reasonable speed, and then follow up with a strong attack, especially as they resist Accelgor's main attack. However, dealing with an offensive Accelgor proves slightly more difficult. Accelgor's low attack power doesn't seem like a threat, but its coverage will allow it to score some cheap damage, making your counter less of a threat later on. Mismagius, Arcanine, and Darmanitan all resist Accelgor's attacks and can hit back with their high-damage moves. However, they are rather slow compared to Accelgor, so don't expect to be taking it down cleanly. It is impossible to outspeed Accelgor without using Ninjask or a Choice Scarf, and so if you do attempt to KO it to prevent your opponent from gaining an advantage with Spikes, you may end up revealing a surprise Choice Scarf user. Despite this, Accelgor doesn't provide a large number of problems while it is in play, and as long as you have a Rapid Spin user, you can afford to let it waste time setting up Spikes before killing it.</p>

[Dream World]

<p>Accelgor doesn't need more Speed.</p>
 
Name:Rain Dance Lead
move 1:Rain Dance
move 2:Rest
move 3:U-Turn
move 4:Spikes/Toxic/Focus Blast/Whatever
nature:Timid/Jolly (depends if you choose to run spikes or any other move)
item:focus sash
ability:Hydration
evs:252Spe/252HP/4Def

I find this as a quite reliable RD lead, and a surprise too for unprepared opponents. For the 4th move slot, running either spikes or toxic are both good options, depending if you choose to set up entry hazards for your team or stall your opponent out with HydraRest.
 

destinyunknown

Banned deucer.
The 4 EVs in HP may be shifted to Special Defense to avoid giving Porygon-Z its Special Attack boost

I think this should be removed, since Accelgor already has a higher Special Defense (it's 60 base, whereas his Defense is 40)

Also, maybe mention in ac or somewhere that an ev spread of 120 Hp/252 SpAtk/136 Spe with timid nature can be used to just outspeed base 130, because with the extra speed you won't be outspeeding anything bar random scarfers.
 

JockeMS

formerly SuperJOCKE
is a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Placeholder. Checking this now.

EDIT:

Add
Remove
Comments
...And once again Zy comes to the rescue.
The sets (there are only two) have gone through QC. The only problem was that the previous two had terrible authors, no offensive to the people in question.

I'll get to this at some point.

---

[Overview]
[space]
<p>Accelgor is definitely an interesting Pokemon. Aside from the fact that it doesn't evolve conventionally (especially if you have no friends), as it evolves, its stat spread changes massively. A high Speed stat, middling an average Special Attack stat, and frail Defenses defenses would lead one to think it Accelgor plays similarly to Jolteon or Electrode, but much like the pair, it has a rather interesting support movepool, which it utilizes brilliantly with its incredible Speed. It Accelgor may not have Taunt or Thunder Wave, it does have access to Spikes. This makes it the fastest user of Spikes barring Deoxys-S. Despite all these traits, however, Accelgor is held back by its lack of presence. It could be OHKOed if you sneezed hard enough, and if it sneezed back, it would barely even tickle. That said, coming out of its shell was not all bad news for the gastropod.</p>

[SET]
Name: Spikes Lead (decap all these, name, move 1 and so on)
Move 1: Spikes
Move 2: Bug Buzz
Move 3: Focus Blast
Move 4: Yawn / U-Turn
Ability: Sticky Hold
Item: Focus Sash
Nature: Timid
EVs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
[space]
<p>Setting up Spikes is one of the most prominent benefits to a team. Quite often, due to the lack of Taunt or Encore, Accelgor will struggle to set up three layers of Spikes, but even one or two layers can show some results. Thanks to Focus Sash, this is always a possibility, as maximum Speed Accelgor is almost unmatched, and so can usually lay down one layer before the opponent uses Taunt. Against less aggressive leads, Accelgor can even attack, perhaps weakening the opponent for the next attacker once Accelgor goes down. Bug Buzz provides good STAB, whereas Focus Blast gives even coverage. The EVs maximize Accelgor's Speed, which is of utmost importance, as it results in a worst-case scenario of a speed Speed tie.</p>

[ADDITIONAL COMMENTS]
[space]
<p>Yawn is an extremely good move for forcing a switch after the first layer of Spikes. This is usually when they have broken your Accelgor's Focus Sash, giving you it time for a second layer before losing the opponent KOes Accelgor. However, U-Turn U-turn allows the reuse of Accelgor, in case they successfully use Rapid Spin against you. Be warned, however, that because Accelgor is vulnerable to every type of entry hazard (especially so to Stealth Rock), the field must be clear before you try to set up more Spikes. What is also important about U-Turn is that once you have Accelgor has set up Spikes, it U-turn maintains momentum, especially if the opponent switches before you attack.</p>

<p>Accelgor is extremely frail, and most of the time something with priority or a Choice Scarf will be coming in to finish it off. It is highly suggested you use bulkier teammates who require offensive support, as they will be able to withstand the onslaught that will ensue once Accelgor bites the dust. Hitmontop is an excellent physical attacker that also carries Intimidate, and can fight back when necessary. Chandelure is also able to switch in on the Fire-type attacks aimed at Accelgor, and is able to nab many OHKOs and 2HKOs with Spikes in play. It's also important to consider Accelgor's frailty - getting that third layer of Spikes up can be crucial, but sometimes it may not happen, whereas a well-timed Yawn or U-Turn U-turn can open up an early-game sweep.</p>

[SET]
Name: All-Out Offensive (decap all these: name, move 1 and so on)
Move 1: Bug Buzz
Move 2: Focus Blast
Move 3: Hidden Power Ice
Move 4: Acid Spray / Giga Drain / U-Turn
Ability: Hydration
Item: Life Orb / Choice Specs
Nature: Modest
EVs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
[space]
<p>Even though Accelgor may not have the prowess of Raikou or Chandelure, it can still throw some punches with a Special Attack that matches Mew and Victini. However, it lacks their wide movepools and all-around stats, meaning it does lack some competitiveness. Despite this, Bug Buzz still makes for a strong STAB, and backed by Focus Blast, Accelgor actually has some good coverage. Hidden Power Ice will hit Ground- and Flying-types rather nicely. Of course, it is still worth keeping in mind that Accelgor is no heavyweight, and is likely to only score a 2HKO before being blown away; playing Accelgor requires more caution than most other attackers. Like the ninja, the instant kill is not always the target, but incapacitating your opponent can be enough to allow for survival.</p>

<p>The fourth moveslot has a small difference on the set overall, but is still a considerable choice. Acid Spray is the most highly recommended option, despite its poor type coverage and low power. It may not seem like a threat at first glance, but Accelgor can often force a switch, and by hitting the switch-in with Acid Spray and lowering their Special Defense, it may force even more switches, racking up the entry hazard damage, or allow Accelgor to deal more damage, suddenly bringing a larger number of Pokemon into an OHKO band for Accelgor's attacks. Giga Drain is the option over Energy Ball, as the small change in damage output is negligible for power as low as Accelgor's, but the regain in health, especially that lost from Life Orb recoil, can make quite a difference. U-Turn U-turn can be quite an effective opening move also, being able to scout for a switch and do a small amount of damage on the way out.</p>

[ADDITIONAL COMMENTS]
[space]
<p>The item choice between Life Orb and Choice Specs is a very close tough one. With Choice Specs, Accelgor's strength increases rather notably, whereas a Life Orb will allow Accelgor to use Acid Spray on the switch-[add hyphen]in, and then hit the opponent extremely hard before they can move. However, when locked in with Choice Specs, Acid Spray is a rather questionable move to use, unless you can be guaranteed the opponent will switch. As a result, Giga Drain or U-Turn U-turn are better options for hitting hard and fast. In fact, Choice Specs Giga Drain can 2HKO physically defensive Slowbro, factoring in Leftovers. Slowbro's bloated HP stat will also almost ensure Accelgor recovered a healthy amount of HP in the process.</p>

<p>The EVs leave no real room for change, although decreasing the Speed investment to 136 EVs is just enough to enable Accelgor to outpace base 130 opponents. In terms of teammates, Accelgor is weak to Stealth Rock, and when the 25% from switching in is factored on top of Life Orb recoil, Accelgor's frailty reaches an all-time high. Even though its lifespan is countable on one's hands, there are ways to make Accelgor's time on the battlefield as effective as possible. This includes Rapid Spin support, entry hazard support, teammates that can eliminate Accelgor's counters, and teammates that can switch in[remove space]to strong attacks aimed at Accelgor. Anything with a resistance to Rock- and Fire-type moves should be helpful, such as Rhyperior. Rhyperior can also break down special walls,[add comma] such as Chansey,[add comma][space]to help Accelgor sweep.</p>

[Other Options]
[space]
<p>Hydration and Rest can be somewhat effective, as Accelgor learns Rain Dance, which can also support an entire team. However, being OHKOed and 2HKOed by nearly everything makes Hydration and Rest a poor idea, even though Rain Dance itself can have its uses. Accelgor's extremely low defenses plague it again in that it has trouble putting its incredible support movepool to good use; Baton Pass, Encore, Recover, and Substitute are too difficult to use, especially when the option of Spikes is already an effective one. Offensively, Energy Ball and Sludge Bomb are the only options not listed worth using.</p>

<p>Investing in Accelgor's bulk is similar to driving a car with your teeth. Don't do it. If it isn't outspeeding things to set up Spikes, it should be hitting as hard as it can - base 100 Special Attack is still rather poor. Accelgor doesn't really need supporting teammates, as its own job is normally to set up Spikes and die. The best teammates for it would be anything that can hit hard and hit quickly, or stall and shuffle the opponent's team. That way the Spikes it dropped won't go to waste.</p>

[Checks and Counters]
[space]
<p>Accelgor is more of a supporting Pokemon, and so its list of counters is less than a sweeper. On top of this, it's ridiculous Speed means that one of the few sure-fire stops to a supporter, Taunt, becomes less effective, as very few Taunt users can outpace Accelgor without Prankster or a Choice Scarf. Alternatively, a hard-hitter can hope yo to KO Accelgor before it can fully finish its job. Without a doubt, Stealth Rocks and other entry hazards are your greatest tools. Stealth Rocks alone will not only invalidate Accelgor's Focus Sash, but also bring it down to 75% health. From here, KOing it with any priority is a simple task. Weavile, Azumarill, and Donphan Mamoswine have strong,[remove comma] priority attacks, but avoid using Machamp or Hitmontop, as a resisted hit, even on something as frail as Accelgor, will not do as much damage.</p>

<p>If you are genuinely struggling to rid yourself of Accelgor, then Crobat and Aerodactyl are able to Taunt with reasonable speed, and then follow up with a strong attack, especially as they resist Accelgor's main attack. However, dealing with an offensive Accelgor proves slightly more difficult. It's Accelgor's low attack power doesn't seem like a threat, but its coverage will allow it to score some cheap damage, making your counter less of a threat later on. Mismagius, Arcanine, and Darmanitan all resist Accelgor's attacks and can hit back with their high-damage moves. However, they are rather slow compared to Accelgor, so don't expect to be taking it down cleanly. It is impossible to outspeed Accelgor without using Ninjask or a Choice Scarf, and so if you do attempt to KO them it to prevent your opponent gaining an advantage with Spikes, you may end up revealing a surprise Choice Scarf user. Despite this, Accelgor doesn't provide a large number of problems while it is in play, and as long as you have a Rapid Spin user, you can afford to let it waste time setting up Spikes before killing it.</p>

[Dream World]
[space]
<p>Accelgor receives Unburden as its Dream World ability. Unburden is a good ability, but quite frankly, Accelgor doesn't need more Speed than it already has.</p>(I just thought it would look better with this, use it if you want, five words aren't much though)

Good.

GP Approved 1/2

 

Zystral

めんどくさい、な~
is a Contributor Alumnusis a Top Smogon Media Contributor Alumnus
I realize now "switch in to" isn't correct, but I personally prefer "switch in into". That's probably because I view "switch in" in as a single verb. eh. /shrug

added all other changes bar the DW section, as I wanted to hit the point home.
 

TrollFreak

(╮°-°)╮┳━┳ (╯°□°)╯ ┻━┻
is a Contributor Alumnus
Amerture GP Placeholder.

REMOVE ADD COMMENTS
[Overview]

<p>Accelgor is definitely an interesting Pokemon. Aside from the fact that it doesn't evolve conventionally, as it evolves, its stat spread changes massively. A high Speed stat, an average Special Attack stat, and frail defenses would lead one to think Accelgor plays similarly to Jolteon or Electrode, but much like the pair, it has a rather interesting support movepool, which it utilizes brilliantly with its incredible Speed. Accelgor may not have Taunt or Thunder Wave, it does have access to Spikes. This makes it the fastest user of Spikes barring Deoxys-S. Despite all these traits, however, Accelgor is held back by its lack of presence. It could be OHKOed if you sneezed hard enough, and if it sneezed back, it would barely even tickle. Lol, loved that part there. That said, coming out of its shell was not all bad news for the gastropod.</p>

[SET]
name: Spikes Lead
move 1: Spikes
move 2: Bug Buzz
move 3: Focus Blast
move 4: Yawn / U-Turn
ability: Sticky Hold
item: Focus Sash
nature: Timid
evs: 4 HP / 252 ApA / 252 Spe

[SET COMMENTS]

<p>Setting up Spikes is one of the most prominent benefits to a team. Quite often, due to the lack of Taunt or Encore, Accelgor will struggle to set up three layers of Spikes, but even one or two layers can show some results. Thanks to Focus Sash, this is always a possibility, as maximum Speed Accelgor is almost unmatched, and can usually lay down one layer before the opponent uses Taunt. Against less aggressive leads, Accelgor can even attack, perhaps weakening the opponent for the next attacker once Accelgor goes down. Bug Buzz provides good STAB, whereas Focus Blast gives even coverage. The EVs maximize Accelgor's Speed, which is of utmost importance, as it results in a worst-case scenario of a Speed tie with other Accelgor. Just felt as if you need to emphasize on it more</p>

[ADDITIONAL COMMENTS]

<p>Yawn is an extremely good move for forcing a switch after the first layer of Spikes. This is usually when they have broken Accelgor's Focus Sash, giving it time for a second layer before being KOed. However, U-turn allows the reuse of Accelgor, in case they successfully use Rapid Spin. Be warned, however, that because Accelgor is vulnerable to every type of entry hazard (especially so to Stealth Rock), the field must be clear before you try to set up more Spikes. What is also important about U-Turn is that once Accelgor has set up Spikes, U-turn maintains momentum, especially if the opponent switches before you attack.</p>

<p>Accelgor is extremely frail, and most of the time something with priority or a Choice Scarf will be coming in to finish it off. It is highly suggested you use bulkier teammates who require offensive support, as they will be able to withstand the onslaught that will ensue once Accelgor bites the dust. Hitmontop is an excellent physical attacker that also carries Intimidate, and can fight back when necessary. Chandelure is also able to switch in on the Fire-type attacks aimed at Accelgor, and is able to nab many OHKOs and 2HKOs with Spikes in play. It's also important to consider Accelgor's frailty - getting that third layer of Spikes up can be crucial, but sometimes it may not happen, whereas a well-timed Yawn or U-turn can open up an early-game sweep.</p>

[SET]
name: All-Out Offensive
move 1: Bug Buzz
move 2: Focus Blast
move 3: Hidden Power Ice
move 4: Acid Spray / Giga Drain / U-Turn
ability: Hydration
item: Life Orb / Choice Specs
nature: Modest
Eevs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Even though Accelgor may not have the prowess of Raikou or Chandelure, it can still throw some punches with a Special Attack that matches Mew's and Victini's. However, it lacks their wide movepools and all-around stats, meaning it does lack some competitiveness. Despite this, Bug Buzz still makes for a strong STAB, and backed by Focus Blast, Accelgor actually has some good coverage. Hidden Power Ice will hit Ground- and Flying-types rather nicely. Of course, it is still worth keeping in mind that Accelgor is no heavyweight, and is likely to only score a 2HKO before being blown away; playing Accelgor requires more caution than most other attackers. Like the ninja, the instant kill is not always the target, but incapacitating your opponent can be enough to allow for survival.</p>

<p>The fourth moveslot has a small difference on the set overall, but is still a considerable choice. Acid Spray is the most highly recommended option, despite its poor type coverage and low power. It may not seem like much of a threat at first glance, but Accelgor can often force a switch, and by hitting the switch-in with Acid Spray and lowering their Special Defense, it may force even more switches, racking up the entry hazard damage, or allow Accelgor to deal more damage, suddenly bringing a larger number of Pokemon into an OHKO band for Accelgor's attacks. Giga Drain is the option over Energy Ball, as the small change in damage output is negligible for power as low as Accelgor's, but the regain in health, especially that lost from Life Orb recoil, can make quite a difference. U-turn can be quite an effective opening move also, being able to scout for a switch and do a small amount of damage on the way out.</p>

[ADDITIONAL COMMENTS]

<p>The item choice between Life Orb and Choice Specs is a very tough one. With Choice Specs, Accelgor's strength increases rather notably, whereas a Life Orb will allow Accelgor to use Acid Spray on the switch-in, and then hit the opponent extremely hard before they can move. However, when locked in with Choice Specs, Acid Spray is a rather questionable move to use, unless you can be guaranteed the opponent will switch. As a result, Giga Drain or U-turn are better options for hitting hard and fast. In fact, Choice Specs Giga Drain can 2HKO physically defensive Slowbro, factoring in Leftovers. Slowbro's bloated HP stat will also almost ensure Accelgor recovered a healthy amount of HP in the process.</p>

<p>The EVs leave no real room for change, although decreasing the Speed investment to 136 EVs is just enough to enable Accelgor to outpace base 130 opponents. In terms of teammates, Accelgor is weak to Stealth Rock, and when the 25% from switching in is factored on top of Life Orb recoil, Accelgor's frailty reaches an all-time high. Even though its lifespan is countable on one's hands, there are ways to make Accelgor's time on the battlefield as effective as possible. This includes Rapid Spin support, entry hazard support, teammates that can eliminate Accelgor's counters, and teammates that can switch in into strong attacks aimed at Accelgor. Anything with a resistance to Rock- and Fire-type moves should be helpful, such as Rhyperior. Rhyperior can also break down special walls, such as Chansey, to help Accelgor sweep.</p>

[Other Options]

<p>Hydration and Rest can be somewhat effective, as Accelgor learns Rain Dance, which can also support an entire team. However, being OHKOed and 2HKOed by nearly everything makes Hydration and Rest a poor idea, even though Rain Dance itself can have its uses. Accelgor's extremely low defenses plague it again in that it has trouble putting its incredible support movepool to good use; Baton Pass, Encore, Recover, and Substitute are too difficult to use, especially when the option of Spikes is already an effective one. Offensively, Energy Ball and Sludge Bomb are the only options not listed worth using.</p>

<p>Investing in Accelgor's bulk is similar to driving a car with your teeth. Don't do it. If it isn't outspeeding things to set up Spikes, it should be hitting as hard as it can - base 100 Special Attack is still rather poor. Accelgor doesn't really need supporting teammates, as its own job is normally to set up Spikes and die. The best teammates for it would be anything that can hit hard and hit quickly, or stall and shuffle the opponent's team. That way the Spikes it dropped won't go to waste.</p>

[Checks and Counters]
<p>Accelgor is more of a supporting Pokemon, and so its list of counters is less than a sweeper. On top of this, it's ridiculous Speed means that one of the few sure-fire stops to a supporter, Taunt, becomes less effective, as very few Taunt users can outpace Accelgor without Prankster or a Choice Scarf. Alternatively, a hard-hitter can hope to KO Accelgor before it can fully finish its job. Without a doubt, Stealth Rock and other entry hazards are your greatest tools. Stealth Rock alone will not only invalidate Accelgor's Focus Sash, but also bring it down to 75% health. From here, KOing it with any priority is a simple task. Weavile, Azumarill, and Mamoswine have strong priority attacks, but avoid using Machamp Machamp's only priority attack is Bullet Punch, which isn't resisted by Accelgor or Hitmontop, as a resisted hit, even on something as frail as Accelgor, will not do as much damage.</p>

<p>If you are genuinely struggling to rid yourself of Accelgor, then Crobat and Aerodactyl are able to Taunt with reasonable speed, and then follow up with a strong attack, especially as they resist Accelgor's main attack. However, dealing with an offensive Accelgor proves slightly more difficult. Accelgor's low attack power doesn't seem like a threat, but its coverage will allow it to score some cheap damage, making your counter less of a threat later on. Mismagius, Arcanine, and Darmanitan all resist Accelgor's attacks and can hit back with their high-damage moves. However, they are rather slow compared to Accelgor, so don't expect to be taking it down cleanly. It is impossible to outspeed Accelgor without using Ninjask or a Choice Scarf, and so if you do attempt to KO it to prevent your opponent gaining an advantage with Spikes, you may end up revealing a surprise Choice Scarf user. Despite this, Accelgor doesn't provide a large number of problems while it is in play, and as long as you have a Rapid Spin user, you can afford to let it waste time setting up Spikes before killing it.</p>

[Dream World]
<p>Accelgor doesn't need more Speed.</p>
Like Calm Pokemaster's Raikou Analysis, really well written, it was humerous to read without overdoing it. There was a few nitpicks that i found, but other than that, kudos to you.
 

Snorlaxe

2 kawaii 4 u
is a Top Contributor Alumnus
GP CHECK 2/2

additions
removals

[Overview]

<p>Accelgor is definitely an interesting Pokemon. Aside from the fact that it doesn't evolve conventionally, as it evolves, its stat spread changes massively. A high Speed stat, an average Special Attack stat, and frail defenses would lead one to think Accelgor plays similarly to Jolteon or Electrode, but much like the pair, it has a rather interesting support movepool, which it utilizes brilliantly with thanks to its incredible Speed. Accelgor may not have Taunt or Thunder Wave, but it does have access to Spikes. This makes it the fastest user of Spikes barring Deoxys-S, who is trapped in the Uber tier. Despite all these traits, however, Accelgor is held back by its lack of presence. It could be OHKOed if you sneezed hard enough, and if it sneezed back, it would barely even tickle. That said, coming out of its shell was not all bad news for the gastropod.</p>

[SET]
name: Spikes Lead
move 1: Spikes
move 2: Bug Buzz
move 3: Focus Blast
move 4: Yawn / U-Turn U-turn
ability: Sticky Hold
item: Focus Sash
nature: Timid
evs: 4 HP / 252 ApA SpA / 252 Spe

[SET COMMENTS]

<p>Setting up Spikes is one of the most prominent benefits to a team. Quite often, due to the lack of Taunt or Encore, Accelgor will struggle to set up three layers of Spikes, but even one or two layers can show some results. Thanks to Focus Sash, this is always a possibility, as maximum Speed Accelgor is almost unmatched, and can usually lay down one layer before the opponent uses Taunt thanks to its blazing Speed. Against less aggressive leads, Accelgor can even attack, perhaps possibly weakening the opponent for the next attacker once Accelgor goes down. Bug Buzz provides good STAB, whereas Focus Blast gives even coverage. The EVs maximize Accelgor's Speed, which is of utmost importance, as it results in a worst-case scenario of a Speed tie.</p>

[ADDITIONAL COMMENTS]

<p>Yawn is an extremely good move for forcing a switch after Accelgor sets up the first layer of Spikes. This is usually when they have the opposing Pokemon has broken Accelgor's Focus Sash, giving it time for a second layer before being KOed. However, U-turn allows the reuse of Accelgor, in case they the opponent successfully uses Rapid Spin. Be warned, however, that because Accelgor is vulnerable to every type of entry hazard (especially so to Stealth Rock), the field must be clear before you try to set up more Spikes. What is also important about U-Turn U-turn is that once Accelgor has set up Spikes, U-turn maintains momentum, especially if the opponent switches before you attack.</p>

<p>Accelgor is extremely frail, and most of the time something with priority or a Choice Scarf will be coming in to finish it off. It is highly suggested you use bulkier teammates who require offensive support, as they will be able to withstand the onslaught that will ensue once Accelgor bites the dust. Hitmontop is an excellent physical attacker that also carries Intimidate, and can fight back when necessary. Chandelure is also able to switch in on the Fire-type attacks aimed at Accelgor, and is able to nab many OHKOs and 2HKOs with Spikes in play. It's also important to consider Accelgor's frailty - getting that third layer of Spikes up can be crucial, but sometimes it may not happen, whereas a well-timed Yawn or U-turn can open up an early-game sweep.</p>

[SET]
name: All-Out Offensive
move 1: Bug Buzz
move 2: Focus Blast
move 3: Hidden Power Ice
move 4: Acid Spray / Giga Drain / U-Turn U-turn
ability: Hydration
item: Life Orb / Choice Specs
nature: Modest
Eevs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Even though Accelgor may not have the attacking prowess of Raikou or Chandelure, it can still throw some punches with a Special Attack stat that matches that of Mew and Victini. However, it Accelgor lacks their wide movepools and high all-around stats, meaning it does lack some competitiveness. Despite this, Bug Buzz still makes for a strong STAB, and backed by Focus Blast, Accelgor actually has some good coverage. Hidden Power Ice will hit Ground- and Flying-types rather nicely hard. Of course, it is still worth keeping in mind that Accelgor is no heavyweight, and is likely to only score a 2HKO before being blown away; playing Accelgor requires more caution than most other attackers. Like the ninja, the instant kill is not always the target, but incapacitating your opponent can be enough to allow for survival.</p>

<p>The fourth moveslot has makes a small difference on the set overall, but is still a considerable choice. Acid Spray is the most highly recommended option, despite its poor type coverage and low power Base Power. It may not seem like much of a threat at first glance, but Accelgor can often force a switch, and by hitting the switch-in with Acid Spray and lowering their Special Defense, it may force even more switches, racking up the entry hazard damage, or allowing Accelgor to deal more damage, suddenly bringing a larger number of Pokemon into an OHKO band range for Accelgor's attacks. Giga Drain is the option better choice over Energy Ball, as the small change in damage output is negligible for power as low as Accelgor's, but the regain in health, especially that lost from Life Orb recoil, can make quite a difference. U-turn can be quite an effective opening move also, being able allowing Accelgor to scout for a switch and do a small amount of damage on the way out.</p>

[ADDITIONAL COMMENTS]

<p>The item choice between Life Orb and Choice Specs is a very tough one. With Choice Specs, Accelgor's strength increases rather notably, whereas a Life Orb will allow Accelgor to use Acid Spray on the switch-in, and then hit the opponent extremely hard before they can move. However, when locked in with Choice Specs, Acid Spray is a rather questionable move to use, unless you can be guaranteed the opponent will switch. As a result, Giga Drain or U-turn are better options for hitting hard and fast. In fact, Choice Specs Giga Drain can 2HKO physically defensive Slowbro, factoring in Leftovers. Slowbro's bloated HP stat will also almost ensure Accelgor recovered a healthy amount of HP in the process.</p>

<p>The EVs leave no real room for change, although decreasing the Speed investment to 136 EVs is just enough to enable Accelgor to outpace base 130 Speed opponents. In terms of teammates, Accelgor is weak to Stealth Rock, and when the 25% from switching in is factored on top of Life Orb recoil, Accelgor's frailty reaches an all-time high. Even though its lifespan is countable on one's hands, there are ways to make Accelgor's time on the battlefield as effective as possible. This includes Rapid Spin support, entry hazard support, teammates that can eliminate Accelgor's counters, and teammates that can switch in into strong attacks aimed at Accelgor. Anything with a resistance to Rock- and Fire-type moves, such as Rhyperior, should be helpful, such as Rhyperior. helpful. Rhyperior can also break down special walls, such as Chansey, to help Accelgor sweep.</p>

[Other Options]

<p>Hydration and Rest can be somewhat effective, as Accelgor learns Rain Dance, which can also support an entire team. However, being OHKOed and 2HKOed by nearly everything makes Hydration and Rest a poor idea, even though Rain Dance itself can have its uses. Accelgor's extremely low defenses plague it again in that it has trouble putting its incredible support movepool to good use; Baton Pass, Encore, Recover, and Substitute are too difficult to use, especially when the option of Spikes is already an effective one it has access to the extremely useful Spikes. Offensively, Energy Ball and Sludge Bomb are the only options not listed worth using.</p>

<p>Investing in Accelgor's bulk is similar to driving a car with your teeth. Don't do it. If it isn't outspeeding things to set up Spikes, it should be hitting as hard as it can - base 100 Special Attack is still rather poor. Accelgor doesn't really need supporting support from teammates, as its own job is normally to set up Spikes and die. The best teammates for it would be anything that can hit hard and hit quickly, or stall and shuffle the opponent's team. That way the Spikes it dropped won't go to waste.</p>

[Checks and Counters]
<p>Accelgor is more of a supporting Pokemon, and so its list of counters is less than a sweeper. On top of this, it's its ridiculous Speed means that one of the few sure-fire stops to a supporter, Taunt, becomes less effective, as very few Taunt users can outpace Accelgor without Prankster or a Choice Scarf. Alternatively, a hard-hitter can hope to KO Accelgor before it can fully finish its job. Without a doubt, Stealth Rock and other entry hazards are your greatest tools. Stealth Rock alone will not only invalidate Accelgor's Focus Sash, but also bring it down to 75% health. From here, KOing it with any priority is a simple task. Weavile, Azumarill, and Mamoswine have strong priority attacks, but avoid using Machamp or Hitmontop, as a resisted hit, even on something as frail as Accelgor, will not do as much damage.</p>

<p>If you are genuinely struggling to rid yourself of Accelgor, then Crobat and Aerodactyl are able to Taunt with reasonable speed, and then follow up with a strong attack, especially as they resist Accelgor's main attack. However, dealing with an offensive Accelgor proves slightly more difficult. Accelgor's low attack power doesn't seem like a threat, but its coverage will allow it to score some cheap damage, making your counter less of a threat later on. Mismagius, Arcanine, and Darmanitan all resist Accelgor's attacks and can hit back with their high-damage moves. However, they are rather slow compared to Accelgor, so don't expect to be taking it down cleanly. It is impossible to outspeed Accelgor without using Ninjask or a Choice Scarf, and so if you do attempt to KO it to prevent your opponent from gaining an advantage with Spikes, you may end up revealing a surprise Choice Scarf user. Despite this, Accelgor doesn't provide a large number of problems while it is in play, and as long as you have a Rapid Spin user, you can afford to let it waste time setting up Spikes before killing it.</p>

[Dream World]
<p>Accelgor doesn't need more Speed.</p>


zy sucks snorlaxe was here

 

Zystral

めんどくさい、な~
is a Contributor Alumnusis a Top Smogon Media Contributor Alumnus
big words from a tiny little baby boy

who likes men

and is a weakling

also your mom would know, since i sucked her dic- wait what.


yeah this is done.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top