Round 4: iiMKUltra vs. GoldenKnight (GoldenKnight DQed :/)

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Rules:

Pokemon: 2v2
Format: Singles
DQ: 2 days
Items: None
Abilities: All
Switch: KO
5 Chills / 2 Recovers

Arena: ASB Tournament Arena

Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle.

Arena Effects:
  • N/A
iiMKUltra's Team:

Emboar(*) Vulcan (F)
Nature: Lonely (Attack increased by *; Defense decreased by *)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional
damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two
(2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.

Stats:
HP: 110
Atk: ******(+)
Def: **(-)
SpA: ****
SpD: ***
Spe: 65

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle(*)
Tail Whip(*)
Ember(*)
Odor Sleuth(*)
Defense Curl(*)
Flame Charge(*)
Smog(*)
Rollout(*)
Take Down(*)

Yawn(*)
Superpower(*)
Thrash(*)

Overheat(*)
Will-O-Wisp(*)
Wild Charge(*)

Flare Blitz
Head Smash
Arm Thrust
Hammer Arm
Fire Blast
Stone Edge
Solarbeam
Focus Blast
Earthquake
Scald
Sunny Day
Smack Down
Heat Crash
Taunt


Kitsunoh(*) Banquo (M)
Nature: Adamant (Attack increased by *; Special Attack decreased by *)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by
Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker
Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only:
moving through walls.)

Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: *****(+)
Def: ***
SpA: *(-)
SpD: ***
Spe: 110

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Tackle(*)
Scratch
Ice Fang
Thunder Fang
Tail Whip
Odor Sleuth
Copycat
Iron Defense(*)
Lick(*)
Leer(*)
Faint Attack(*)
Shadow Sneak(*)
Curse(*)

Meteor Mash(*)
Yawn(*)
FeatherDance(*)

Will-O-Wisp(*)
Swagger(*)
Trick Room(*)

Taunt
ShadowStrike
U-Turn
Metal Burst
GoldenKnight's Team:

Cyclohm [Chaac] (M) mayan god of rain
Nature: Calm

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Stats:
HP: 110
Atk: Rank 1(-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 4(+)
Spe: 80

Counters:
EC: 9/9
MC: 0
DC: 5/5

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Whirlwind
Bide
Weather Ball
Tackle
Growl
Dragon Rage
Charge
Thundershock
Rain Dance
Double Hit
Sonicboom
Twister
Spark
Slack Off
Hurricane
Tri Attack
Hyper Beam

Hydro Pump
Heal Bell
Magnet Rise

Thunderbolt
Flamethrower
Dragon Pulse
Thunder
Light Screen
Protect


Milotic [Azul] (F)
Nature: Bold

Type:
Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Marvel Scale: This Pokemon’s coat shimmers when afflicted with a status condition, reducing the damage received from physical attacks by two.
Cute Charm(DW): This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Stats:
HP: 100
Atk: Rank 2(-)
Def: Rank 4(+)
SpA: Rank 4
SpD: Rank 5
Spe: 81

Counters
EC:6/6
MC:0
DC:1/5

Attacks:
Water Gun
Wrap
Water Sport
Refresh
Water Pulse
Twister
Recover
Captivate
Splash
Tackle
Mirror Coat
Hypnosis
Confuse Ray
Toxic
Ice Beam
Surf
Hydro Pump
Rain Dance
Scald
Turn Order:

Coin flip to order second: [H] GoldenKnight, [T] iiMKUltra



iiMKUltra sends out his Emboar (No Post Necessary).
GoldenKnight sends out his Cyclohm and issues actions.
iiMKUltra issues actions.
REFEREE

Tell me if your pokemon know moves that are not listed here.
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Rain Dance ---> Hydro Pump ---> Hurricane

taunt any taunts and push each action back

ofc sheer force is activated
 

Vulcan (Emboar) [F]
HP: 110
Energy: 100
Speed: 65
Status: None
Boosts: None
Other: None


Chaac (Cyclohm) [M]
HP: 110
Energy: 100
Speed: 80
Status: None
Boosts: None
Other: None

ROUND ONE:

Welcome to this exciting tournament battle! Today, Round 4 will be commencing, and everybody is excited to see the match. This important battle will be held in one of the best ASB Arenas, Arena 1B! In this battle, iiMKUltra and Dragon Trainer GoldenKnight will be battling.

iiMKUltra started by ending out Vulcan the Emboar. Vulcan has yet to disappoint iiMKUltra, and I doubt she will now. GoldenKnight responds by sending out what may be the strongest pokemon in our league, Cyclohm! Chaac the Cyclohm is an excellent pokemon, and when he flashes out of his pokeball, the audicene applauded, very pleased by his previous performances.

Cyclohm starts the battle with a dance. He moves across the arena with much grace and soon rain drops are falling from the sky. Soon, the rain is drenching everyone, much to the disappointment of Emboar. He responds by sending a red beam into the sky. At first, the move seemed pointless, as if Emboar's attack had failed, but then the rain suddenly stopped. The rain clouds parted, and there was the sun, brighter than ever. Vulcan had used Sunny Day, stopping the rain, and creating a weather that pleased him much more.

Chaac, who's trainer had not expected this, used a Hydro Pump, hoping to gain power from the rain. However, instead the hot sun caused part of the water to evaporate, making it a much weaker attack. The water hit Embooar, and she shook it off. Then, she stomped on the ground, and a crack appeared. The crack started to travel through the arena, and an earthquake was created. Cyclohm did his best do avoid falling in it, but to no avail.

Stuck underneath the ground, Cyclohm got by creating a Hurricane. The wind pushed him out, and continued to fly towards Emboar, knocking her backwards. She did not like the hurricane at all, and decieded to create another Earthquake, causing Cyclohm to fall even deeper into the arena, making it hard for him to come out. However, some of the Hurricane was still there, and he used it to get out. Chaac and Vulcan stood face to face, only 6 feet apart, both ready to fight for their trainers some more.

END ROUND ONE



Vulcan (Emboar) [F]
HP: 71
Energy: 73
Speed: 65
Status: None
Boosts: None
Other: None


Chaac (Cyclohm) [M]
HP: 70
Energy: 74
Speed: 80
Status: None
Boosts: None
Other: None

All RNG Rolls are out of 1000

Cyclohm used Rain Dance! It began to Rain! (-10 energy)
Emboar used Sunny Day! It became Sunny! (-9 energy)

Cyclohm used Hydro Pump! (Miss: 118)(Crit: 617)
((12 + 1.5 - 3) *1.5) (-16 HP, -8 energy)
Emboar used Earthquake! (Crit: 381)
((10 + 3) *1.5) (-20 HP, -7 energy)

Cyclohm used Hurricane! (Miss: 300)(Crit: 218)
((12 + 1.5 + 2) *1.5) (-23 HP, -8 energy)
Emboar used Earthquake! (Crit: 120)
((10 + 3) *1.5) (-20 HP, -11 energy)


Sorry for being late, I lost this reffing twice >.>

iiMKUltra issues actions.
GoldenKnight issues actions.
REFEREE
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
Taunt-Smack Down-Earthquake

If he uses Rain Dance on the first action, replace Smack Down with Sunny Day.
 

Vulcan (Emboar) [F]
HP: 71
Energy: 73
Speed: 65
Status: None
Boosts: None
Other: None


Chaac (Cyclohm) [M]
HP: 70
Energy: 74
Speed: 80
Status: None
Boosts: None
Other: None

Arena: Sunny Day (3r)

ROUND TWO:

Welcome back to this exciting match between GoldenKnight and iiMKUltra! Chaac the Cyclohm and Vulcan the Emboar are well into their battle, and things are getting interesting.

GoldenKnight starts by commanding Chaac to Taunt Vulcan, hoping to anger her, and cause her to recklessly attack him. However, Chaac was cery confused. He had never learned how to Taunt a pokemon, and he couldn't now. So he just stood around, trying to tell his trainer that he did not know how. The crowd was wild in disbelief at the mistake GoldenKnight had made. As if to mock Chaac, Vulcan began to Taunt Cyclohm herself, showing how it was done. This infuriated Chaac and so much, he just wanted to destroy Emboar. No mercy what-so-ever.

GoldenKnight, clearly unaware of Chaac's anger, ordered him to dance once more, hoping to get rid of the sun burning down on him. Chaac tried to dance, but he could not focus with his anger. He was constantly thinking about different ways he would KO Emboar, and so his attack failed. Vulcan was happy with this, and just smacked him down into the ground, so that he could not escape the Earthquake while stuck down there. However, when smacking him down, some of Chaac's electrcity got into Vulcan, causing her to become fully paralyzed. Much slower, and more vulnerable, iiMKUltra was worried.

Chaac, who's trainer expected it to be raining, fired a Hydro Pump at Vulcan. Once again, due to the sun, Vulcan just shook it of, and tried to fire an Earthquake. However, the paralysis from before had hurt her, and she was too paralyzed to even move. She stood there, as the electricity continued to ripple though her body. GoldenKnight was happy with the luck for him, but it was not going to be easy!

END ROUND TWO


Vulcan (Emboar) [F]
HP: 55
Energy: 52
Speed: 65
Status: None
Boosts: None
Other: None


Chaac (Cyclohm) [M]
HP: 42
Energy: 52
Speed: 80
Status: None
Boosts: None
Other: Taunt (3a), Smack Down (4a)

Arena: Sunny Day (2r)

All RNG Rolls are out of 1000

Cyclohm used Taunt! The attack failed! Cyclohm does not know Taunt! (-5 energy)
Emboar used Taunt! Cyclohm was Taunted! (-10 energy)

Cyclohm used Rain Dance! The attack failed! (-10 energy)
Emboar used Smack Down! (Crit: 725)(Static: 288)
(5 + 3) (-8 HP, -4 energy)

Cyclohm used Hydro Pump! (Miss: 756)(Crit: 842)
((12 + 1.5 - 3) *1.5) (-16 HP, -8 energy)
Emboar used Earthquake! (Crit: 968)
((10 + 3) *1.5) (-20 HP, -7 energy)


E: Forgot about Static.

E2: Smack Down not being contact is weird...GoldenKnight (and then MK), I need you both to edit your actions, either changing your actions, or saying you wiould like to keep them the same.

GoldenKnight issues actions.
iiMKUltra issues actions.
REFEREE
 

Vulcan (Emboar) [F]
HP: 55
Energy: 52
Speed: 65
Status: None
Boosts: None
Other: None


Chaac (Cyclohm) [M]
HP: 42
Energy: 52
Speed: 80
Status: None
Boosts: None
Other: Taunt (3a), Smack Down (4a)

Arena: Sunny Day (2r)

ROUND THREE:

Welcome back to this tourney battle, and the first match-up is coming to an end. This is going to be a close end, and both pokemon are fighting hard!

Chaac immediately starts by collecting some more water, and firing a Hydro Pump at Emboar. The water splashes onto Vulcan's face, and she shakes it off. Although the sun lowered the damage, it still hurt her quite a bit. She responded by creating yet another Earthquake, shaking the ground and hitting Cyclohm for major damage. He manages to survive, and responds by using his powers as a dragon to send a pulse at Vulcan that sent her flying back. He splashed into the water, and tried to get out. When he tried to use his arm as a hammer, it missed, and ended up smashing into the ground. Cyclohm responded by creating another Hydro Pump, and the water splashed into her face once again. Emboar created another Earthquake, and the entire arena shook. The shock wave hit Cyclohm, and he barely survived with 2 HP. Seems like this is going to be a close finish!

END ROUND THREE


Vulcan (Emboar) [F]
HP: 9
Energy: 28
Speed: 65
Status: None
Boosts: None
Other: None


Chaac (Cyclohm) [M]
HP: 2
Energy: 26
Speed: 80
Status: None
Boosts: None
Other: Smack Down (1a)

Arena: Sunny Day (1r)

All RNG Rolls are out of 1000

Cyclohm used Hydro Pump! (Miss: 284)(Crit: 180)
((12 + 1.5 - 3) *1.5) (-16 HP, -12 energy)
Emboar used Earthquake! (Crit: 280)
((10 + 3) *1.5) (-20 HP, -11 energy)

Cyclohm used Dragon Pulse! (Crit: 681)
(9 + 3 + 1.5) (-14 HP, -6 energy)
Emboar used Hammer Arm! (Miss: 986) The attack missed!
(-6 energy)

Cyclohm used Hydro Pump! (Miss: 57)(Crit: 916)
((12 + 1.5 - 3) *1.5) (-16 HP, -8 energy)
Emboar used Earthquake! (Crit: 934)
((10 + 3) *1.5) (-20 HP, -7 energy)


iiMKUltra issues actions.
GoldenKnight issues actions.
REFEREE
 
*sigh*

I have to DQ you GoldenKnight. This is the second match in the semi-finals that's been DQed >.>

iiMKUltra "congratulations"

Rewards

iiMKUltra

Trainer: 2 TC, Free pass to the Finals
Emboar: 3 MC
Kitsunoh: 3 MC

GoldenKnight

Nothing :/

Fire Blast

2 RC
 
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