Rules
Pokemon: 3v3
Format: Rotation Singles
DQ: 2 Days
Items: None
Switch: NO
Abilities: All
2 Recoveries/5 Chills
Arena
The Turntables
Its_A_Random's Team
Scratchet Raiza (M)
Nature: Brave (-10% Evasion)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 34 (-)
EC: 3/6
MC: 1
DC: 1/5
Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Taunt
Roost
Rapid Spin
Confuse Ray
Brick Break
Aerial Ace
Rock Slide
Cleffa Kuraz (M)
Nature: Quiet (-10% Evasion)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (-)
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Attacks:
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Aromatherapy
Wish
Mimic
Flamethrower
Protect
Substitute
Sneasel Delg (M)
Nature: Jolly (+30% Accuracy)
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 132 (+)
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Attacks:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Counter
Fake Out
Ice Punch
Brick Break
Dig
Shadow Claw
jas61292's Team
Roggenrola (Rock) (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 15
EC: 2/9
MC: 4
DC: 2/5
Attacks:
Tackle
Harden
Sand Attack
Headbutt
Rock Blast
Mud Slap
Iron Defense
Smack Down
Curse
Heavy Slam
Magnitude
Double Team
Sandstorm
Substitute
Ledyba (Lucas) (M)
Nature: Relaxed (+ Def, -Spe, -10% Evasion)
Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 47 (55/1.15)
EC: 2/6
MC: 2
DC: 1/5
Attacks:
Tackle
Supersonic
Comet Punch
Light Screen
Reflect
Safeguard
Mach Punch
Baton Pass
Silver Wind
Bide
Drain Punch
Encore
Toxic
Protect
Substitute
Bagon (Roosevelt) (M)
Nature: Lonely (+ Atk, -Def)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW): (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 50
EC: 1/9
MC: 2
DC: 1/5
Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Dragon Dance
Dragon Pulse
Hydro Pump
Fire Blast
Shadow Claw
Rock Slide
Ok the Pokemon are each released onto the turntables to kick off the battle, and it's time to see where they stop spinning to determine our first match up.
It looks like we are starting off with Raiza the Scratchet facing off against Roosevelt the Bagon!
Raiza (M)
Abilities: Scrappy, Prankster
HP: 90
EN: 100
SPEED: 34
STAT: -10% Eva
OTHER: N/A
VS.
Roosevelt (M)
Ability: Rock Head
HP: 90
EN: 100
SPEED: 50
STAT: N/A
OTHER: N/A
Turn Order
jas61292 issues actions
Its_A_Random issues actions
I ref
Good luck!
Pokemon: 3v3
Format: Rotation Singles
DQ: 2 Days
Items: None
Switch: NO
Abilities: All
2 Recoveries/5 Chills
Arena
The Turntables
Field Type: Neutral
Complexity: Moderate
Format: Rotation
Restrictions: No Weather, No Digging, No Seismic Activity, No Water Source, Artificial Field, Limited Ceiling, No Sound Based Moves
Description: Well, everyone's shrunk down to about a 100th of our real size & we're on your average Turntable that a DJ would use. The Turntable itself is about 1x2 metres in size, & about 1.5m tall. The discs that the Pokemon are on are Vinyl LP's & off the LP's is solid metal. The turntables are constantly in use & are blaring out with random music, rendering any sound-based move useless. Now, the fun part of this battle is that neither player gets the freedom to rotate their Pokemon to whatever they please, that's because the DJ of the Club (i.e. The Referee) will play around with them & rotate around instead.
At the end of every round the referee will use the power of RNG to rotate & decide the matchup for the next round. e.g. Trainer 1 has an Excadrill, Golurk, & Garchomp, while Trainer 2 has a Hippowdon, Gliscor & Camerupt. The ref will roll the RNG & rolls a 1 for Trainer 1 & a 3 for Trainer 2. So the matchup for the second round will be Excadrill vs. Camerupt.
Summary: Spinning around a lot, blaring music, constantly randomised matchups.
Complexity: Moderate
Format: Rotation
Restrictions: No Weather, No Digging, No Seismic Activity, No Water Source, Artificial Field, Limited Ceiling, No Sound Based Moves
Description: Well, everyone's shrunk down to about a 100th of our real size & we're on your average Turntable that a DJ would use. The Turntable itself is about 1x2 metres in size, & about 1.5m tall. The discs that the Pokemon are on are Vinyl LP's & off the LP's is solid metal. The turntables are constantly in use & are blaring out with random music, rendering any sound-based move useless. Now, the fun part of this battle is that neither player gets the freedom to rotate their Pokemon to whatever they please, that's because the DJ of the Club (i.e. The Referee) will play around with them & rotate around instead.
At the end of every round the referee will use the power of RNG to rotate & decide the matchup for the next round. e.g. Trainer 1 has an Excadrill, Golurk, & Garchomp, while Trainer 2 has a Hippowdon, Gliscor & Camerupt. The ref will roll the RNG & rolls a 1 for Trainer 1 & a 3 for Trainer 2. So the matchup for the second round will be Excadrill vs. Camerupt.
Summary: Spinning around a lot, blaring music, constantly randomised matchups.
Its_A_Random's Team
Scratchet Raiza (M)
Nature: Brave (-10% Evasion)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 34 (-)
EC: 3/6
MC: 1
DC: 1/5
Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Taunt
Roost
Rapid Spin
Confuse Ray
Brick Break
Aerial Ace
Rock Slide
Cleffa Kuraz (M)
Nature: Quiet (-10% Evasion)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (-)
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Attacks:
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Aromatherapy
Wish
Mimic
Flamethrower
Protect
Substitute
Sneasel Delg (M)
Nature: Jolly (+30% Accuracy)
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 132 (+)
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Attacks:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Counter
Fake Out
Ice Punch
Brick Break
Dig
Shadow Claw
jas61292's Team
Roggenrola (Rock) (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 15
EC: 2/9
MC: 4
DC: 2/5
Attacks:
Tackle
Harden
Sand Attack
Headbutt
Rock Blast
Mud Slap
Iron Defense
Smack Down
Curse
Heavy Slam
Magnitude
Double Team
Sandstorm
Substitute
Ledyba (Lucas) (M)
Nature: Relaxed (+ Def, -Spe, -10% Evasion)
Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 47 (55/1.15)
EC: 2/6
MC: 2
DC: 1/5
Attacks:
Tackle
Supersonic
Comet Punch
Light Screen
Reflect
Safeguard
Mach Punch
Baton Pass
Silver Wind
Bide
Drain Punch
Encore
Toxic
Protect
Substitute
Bagon (Roosevelt) (M)
Nature: Lonely (+ Atk, -Def)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW): (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 50
EC: 1/9
MC: 2
DC: 1/5
Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Dragon Dance
Dragon Pulse
Hydro Pump
Fire Blast
Shadow Claw
Rock Slide
Ok the Pokemon are each released onto the turntables to kick off the battle, and it's time to see where they stop spinning to determine our first match up.
It looks like we are starting off with Raiza the Scratchet facing off against Roosevelt the Bagon!
Raiza (M)
Abilities: Scrappy, Prankster
HP: 90
EN: 100
SPEED: 34
STAT: -10% Eva
OTHER: N/A
VS.
Roosevelt (M)
Ability: Rock Head
HP: 90
EN: 100
SPEED: 50
STAT: N/A
OTHER: N/A
Turn Order
jas61292 issues actions
Its_A_Random issues actions
I ref
Good luck!