Scolipede
I love this thing.
QC: [Snunch] [PK Gaming] [Oglemi]
GP: [NixHex (credit to SuperJOCKE)] [elDino]
[Overview]
<p>Scolipede is another seemingly sub-par Bug- and Poison-type Pokemon introduced in BW. However, unlike its brethren, it possesses a remarkable Speed stat of 112, allowing it to outspeed a large majority of the UU metagame. In addition, it has access to both Spikes and Toxic Spikes, making it a decent lead. Unfortunately, Scolipede's only outstanding stat is its Speed. Its movepool is limited and its Attack stat is only decent, so it must rely on a Swords Dance boost if it wants to do some real damage.</p>
[SET]
name: Dual Spikes
move 1: Spikes
move 2: Toxic Spikes
move 3: Megahorn
move 4: Earthquake / Rock Slide
item: Focus Sash / Leftovers
ability: Swarm
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
<p>Scolipede is the fastest, and arguably best user of both Spikes and Toxic Spikes in UU. It also has the rare ability to absorb Toxic Spikes, a great boon to stall teams. Due to its high speed, it can easily get multiple layers of Spikes or Toxic Spikes up unless it gets Taunted. When boosted by Swarm, Megahorn does ridiculous damage to anything that doesn't resist it. The final move depends on your team's needs; Earthquake hits Fire- and Poison-types (since it won't be doing much damage to most Rock- and Steel-types regardless) while Rock Slide hits Flying-types.</p>
[ADDITIONAL COMMENTS]
<p>The EV spread is simple; Speed is maximized to setup hazards before Scolipede can be KOed, while Attack investment is used so Scolipede can cause some good damage with Megahorn. Focus Sash is a good item if you plan to use Scolipede as a lead, though there are unfavorable match-ups such as Mismagius, which leaves Leftovers as a good option as well. Focus Sash guarantees at least one layer of hazards, so long as Scolipede hasn't taken any prior damage. Although this set is meant to be used as a lead, the death of the lead-metagame means that it often won't be used as a lead, thus, a Pokemon that knows Rapid Spin such as Donphan is useful to get rid of Stealth Rock and Spikes, as Scolipede can absorb the opponent's Toxic Spikes.</p>
<p>This set is meant to support the rest of the team, specifically sweepers whose jobs are made easier by the layers of hazards that Scolipede is able to lay down. Setup sweepers in particular, such as Raikou, Cobalion, Nasty Plot Houndoom, and Azelf are able to score easier KOs with the help of Spikes support, and also appreciate Toxic Spikes support to aid with setup. Houndoom deserves special mention for its ability to absorb Fire-type attacks aimed at Scolipede with Flash Fire, usually causing a free switch for Houndoom to set up. Chansey is one of the greatest enemies to special sweepers, and with Toxic Spikes, it must either switch out or waste a turn using Aromatherapy.</p>
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Megahorn
move 3: Earthquake
move 4: Rock Slide
item: Life Orb
ability: Swarm
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
<p>Despite a decidedly average base Attack stat of 90, after a boost from Swords Dance, Scolipede becomes incredibly powerful, and can destroy whole teams lacking a dedicated 4x resist with a STAB Megahorn. Scolipede also has great coverage with Earthquake and Rock Slide. After Swarm has been activated, nothing short of Registeel or 4x resists such as Cobalion and Moltres will be able to switch in on Megahorn, especially after a Swords Dance. Earthquake and Rock Slide are used to take care of potential switch-ins. This set is nearly impossible to wall due to the fantastic coverage, therefore, nothing short of faster Pokemon and Choice Scarf users with super effective STAB moves will be able to revenge kill Scolipede.</p>
[ADDITIONAL COMMENTS]
<p>Baton Pass may be used in the last slot over Rock Slide so that Scolipede can pass its boosts in a last-ditch effort to do something for the rest of the team, but is not recommended as Scolipede then loses coverage. Again, maximum investment in Speed and Attack along with a Jolly nature is used so that Scolipede can outspeed Base 110 Pokemon and below. Life Orb increases Scolipede's damage output significantly, but Leftovers is an option for passive recovery, though Scolipede then loses a great amount of power. Choice Scarf users such as Flygon and faster Pokemon with super effective STAB moves such as Crobat can easily revenge kill Scolipede, thus, a way to deal with them is appreciated such as priority and faster Choice Scarf users. Mamoswine is a very good answer to both Flygon and Crobat, as it can smash both with a super effective Ice Shard or Icicle Crash. A Rapid Spinner is needed to keep Stealth Rock and Spikes off the field, as they will wear down Scolipede very quickly, especially in conjunction with Life Orb recoil. Luckily, Scolipede isn't hindered by Toxic Spikes, as it absorbs them upon switching in.</p>
[Other Options]
<p>Scolipede has a very limited movepool, but there are are a few moves worth mentioning. Poison Jab is a powerful secondary STAB, but lacks good coverage. X-Scissor is an option if you don't like the accuracy of Megahorn, but the drop in power is significant. Double-Edge is a powerful move, but doesn't add to Scolipede's coverage, as Steel-types resist it; Scolipede needs super effective coverage on Steel-types to be able to work effectively. Choice Band is viable with a set of Megahorn / Poison Jab / Rock Slide / Earthquake, but is somewhat outclassed by Swords Dance, while Choice Scarf is pointless with Scolipede's already high Speed. Substitute blocks random Will-O-Wisps and Thunder Waves, but Scolipede generally needs the coverage provided by Earthquake and Rock Slide. Scolipede gets Agility and Iron Defense to Baton Pass, but pure Baton Passing is better left to Mew. Lum Berry is an option to get rid of crippling burn or paralysis, but most opponents will just try to outright KO Scolipede due to its sub-par HP and defenses. Scolipede can drop either Spikes or Toxic Spikes to run a second coverage move, but having both Spikes and Toxic Spikes is one of the advantages it has over other spikers.</p>
[Checks and Counters]
<p>The Dual Spiker set will always get walled by something depending on the choice of coverage move. If Scolipede runs Earthquake, it gets walled by Flying-types whereas if it runs Rock Slide, it gets walled by Steel-types. Regardless, Donphan is a great counter to the Dual Spikes set as it can take even a Swarm-boosted Megahorn and KO back with Earthquake. It can also spin away any hazards that Scolipede has set up, and even set up Stealth Rock, as Scolipede does not have access to Taunt. Defensive Steel-types such as Registeel make good checks to both sets, though they cannot take repeated +2 Earthquakes. The Swords Dance set's counters are few and far between; however, as previously mentioned, the best way to deal with it are with Choice Scarf users and faster Pokemon with super effective STAB attacks. There are two absolute counters to Scolipede; however, both are rarely seen in the UU metagame. Dusclops resists Megahorn, can take Swords Dance-boosted attacks with its monstrous Defense stat, and cripple Scolipede with Will-O-Wisp. Gligar resists both Megahorn and Earthquake, and Rock Slide does pitiful damage, even after a boost. Gligar can then Taunt Scolipede, before setting up with its own Swords Dance. Scolipede has a weakness to Stealth Rock and is vulnerable to Spikes, which help weaken it for a revenge kill. Since Scolipede's Special Defense is so low, strong neutral special attacks will bring it down in no time, while super effective ones will destroy it.</p>
[Dream World]
<p>Scolipede receives the ability Quick Feet from the Dream World. It is by no means is a bad ability, but is somewhat wasted on Scolipede as it is already immune to one status (poison) and crippled by another (burn). In addition, it is already fast, so it generally has no need for a speed boost from Quick Feet.</p>