Welcome to the Main Street Invitational! And when we battle on Main Street, we always battle in the main street collusuem, don't we? Now Before we introduce our battlers we must run over the all important rules.
Team Lightwolf
Duosion [Greed] (M)
Nature: Quiet (+SpA -15% Speed, -10% Evasion)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Regenerator: (Innate) (DW) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Evasion: -10%
EC: 5/9
MC: 0
DC: 5/5
Attacks:
Psywave (*)
Reflect (*)
Rollout (*)
Snatch (*)
Hidden Power (Fire, 7) (*)
Light Screen (*)
Charm (*)
Recover (*)
Psyshock (*)
Psychic
Imprison (*)
Secret Power (*)
Confuse Ray (*)
Toxic (*)
Energy Ball (*)
Shadow Ball (*)
Thunder
Telekinesis
Double Team
Protect
Team Pikapwnd (Pikapwnd is subbed out and...)
Team SkinySkamory
Lapras <Siren> (F)
Nature: Mild
Typing: (Water/Ice)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Hydration: (DW) (Innate) (Locked) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Stats:
HP:120
Atk:3
Def: 2(-)
Sp. Atk: 4 (+)
Sp. Def: 3
Speed: 60
MC: 0
DC: 1/5
Moves
Level Up
Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song
Hydro Pump
Egg Moves
Horn Drill (lol)
Dragon Dance
AncientPower
TMs
Ice Beam
Thunderbolt
Protect
Substitute
...Jas is being subbed in!
Simisage (Vespucci) (M)
Nature: Lonely (+1 Atk, -1 Def)
Type: Grass
Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Overgrow (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 101
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 1
DC: 3/5
Attacks:
Scratch
Leer
Lick
Vine Whip
Furry Swipes
Leech Seed
Bite
Seed Bomb
Torment
Acrobatics
Leaf Storm
Low Kick
Nasty Plot
Dig
Energy Ball
Shadow Claw
Rock Slide
Taunt
Now, before we rumble in the jung... Uhhh, I mean the Main Street Colloseum; all comptitors must send out there Pokemon!
And finnaly, the order of commands!!! (because I issued the challenge, I used the RNG to deceide the order of things this round, however now it will just flow as per)
1. ShinySkarmory issues actions (poke already sent out and all abilities)
2. Lightwolf issues actions
3. Pikapwned issues actions
Next round Skarm will go to the back of the queue and Lightwolf will go first and it keeps rotating like that!
Now lets GO GO GO!!!
Metal Bagon said:1v1v1 Singles
Send only ONE Pokemon to the Ref
2 Day DQ (4 for me)
0 Recover/? Chills
Arena: Main Street Colosseum
Field Type: Neutral
Complexity: Simple
Restrictions: None
Just an alternative to the standard ASB arena here
OK, the first person chooses the abilities
the second chooses items
and third chooses the number of chills.
Competitor 1:
Competitor 2:
Competitor 3:
Ref: Metal Bagon
Metal Bagon said:Competitor 1: Lightwolf
Competitor 2: Pikapwnd
Competitor 3: ShinySkarmory
Ref: Metal Bagon
Lightwolf said:Hmm well why not, joining that melee
All Abilities
Pikapwnd said:Also Joining. Items Off.
Now before we start we must introduce, the teeeeeeeams!!!!ShinySkarmory said:I'll join, with the only (strong) mon I have.
3 Chills, please.
Team Lightwolf
Duosion [Greed] (M)
Nature: Quiet (+SpA -15% Speed, -10% Evasion)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Regenerator: (Innate) (DW) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Evasion: -10%
EC: 5/9
MC: 0
DC: 5/5
Attacks:
Psywave (*)
Reflect (*)
Rollout (*)
Snatch (*)
Hidden Power (Fire, 7) (*)
Light Screen (*)
Charm (*)
Recover (*)
Psyshock (*)
Psychic
Imprison (*)
Secret Power (*)
Confuse Ray (*)
Toxic (*)
Energy Ball (*)
Shadow Ball (*)
Thunder
Telekinesis
Double Team
Protect
Team Pikapwnd (Pikapwnd is subbed out and...)
Electabuzz [Twinkletoes] (M) (*)
Nature: Naughty (Adds 1 Rank to Attack; Subtracts 1 Rank from Spdef)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments
Abilities:
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Vital Spirit: (inate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
HP: 100
Atk: Rank 4 (+ nature)
Def: Rank 2
Satk: Rank 3
Sdef: Rank 2 (- nature)
Spe: 105
EC: 6/9
DC: 5/5
MC: 1
Moves:
Quick attack
Leer
ThunderPunch
ThunderShock
Low Kick
Swift
Shock Wave
Light Screen
Screech
Discharge
Cross chop
Fire punch
Ice punch
Counter
Substitute
Thunder
Psychic
Rain dance
Magnet Rise
Nature: Naughty (Adds 1 Rank to Attack; Subtracts 1 Rank from Spdef)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments
Abilities:
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Vital Spirit: (inate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
HP: 100
Atk: Rank 4 (+ nature)
Def: Rank 2
Satk: Rank 3
Sdef: Rank 2 (- nature)
Spe: 105
EC: 6/9
DC: 5/5
MC: 1
Moves:
Quick attack
Leer
ThunderPunch
ThunderShock
Low Kick
Swift
Shock Wave
Light Screen
Screech
Discharge
Cross chop
Fire punch
Ice punch
Counter
Substitute
Thunder
Psychic
Rain dance
Magnet Rise
Team SkinySkamory
Lapras <Siren> (F)
Nature: Mild
Typing: (Water/Ice)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Hydration: (DW) (Innate) (Locked) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Stats:
HP:120
Atk:3
Def: 2(-)
Sp. Atk: 4 (+)
Sp. Def: 3
Speed: 60
MC: 0
DC: 1/5
Moves
Level Up
Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song
Hydro Pump
Egg Moves
Horn Drill (lol)
Dragon Dance
AncientPower
TMs
Ice Beam
Thunderbolt
Protect
Substitute
...Jas is being subbed in!
Simisage (Vespucci) (M)
Nature: Lonely (+1 Atk, -1 Def)
Type: Grass
Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Overgrow (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 101
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 1
DC: 3/5
Attacks:
Scratch
Leer
Lick
Vine Whip
Furry Swipes
Leech Seed
Bite
Seed Bomb
Torment
Acrobatics
Leaf Storm
Low Kick
Nasty Plot
Dig
Energy Ball
Shadow Claw
Rock Slide
Taunt
Now, before we rumble in the jung... Uhhh, I mean the Main Street Colloseum; all comptitors must send out there Pokemon!
And finnaly, the order of commands!!! (because I issued the challenge, I used the RNG to deceide the order of things this round, however now it will just flow as per)
1. ShinySkarmory issues actions (poke already sent out and all abilities)
2. Lightwolf issues actions
3. Pikapwned issues actions
Next round Skarm will go to the back of the queue and Lightwolf will go first and it keeps rotating like that!
Now lets GO GO GO!!!