Team Desert Storm
(18:58:29) *** Your rank in Standard LC is 4/809 [1249 points / 12 battles]!
^ This alt is currently undefeated.
Introduction:
Hi everyone! After hitting #1 on the ladder with this team before said ladder reset, I also peaked #4 afterwards (I definitely could hit #1 again, but I’m just too lazy to actually ladder a lot). This team was an incredible success for me, being able to handle an incredible variety of threats while still being able to dish out damage in incredible amounts. I consider this team to be my best BW LC team, and third best team I’ve ever made (behind my two Dppt teams, of course). I consider this team to be a bulky offense team, simply because, for the first time in my career, no one on this team carries Life Orb! My team focuses on sandstorm, and more importantly, an endgame sweep for Drilbur, the highlight of this team. I decided to make a sandstorm team instead of a “standard” bulky offense team simply because of Chinchou. Chinchou is, without a doubt, one of the top two Pokemon in the metagame, with the other being Mienfoo, and with a Sandstorm team, I can play around it a lot more easily.
Also, if you’ve been paying close attention to my LC RMTs, you’ll realize that this is the third weather team I’ve had major success with (Team Stormy Soldiers being the first, and Setting in the West being the second). Yes, my next best team will be a Hail team. Just saying.
At a glance:
Teambuilding:
First, I needed a Pokemon that could kick up a sandstorm whenever it was sent into the battlefield, and since Hippopotas is the only Pokemon capable of doing so, I decided to go with it.
Next, I needed abusers – Pokemon that could make the most of Sandstorm while still being able to function well alongside Hippopotas, a solid physical tank. Lileep was a must, being immune to Water-type attacks as well as being able to boost its defenses via Stockpile.
Now, I needed a sweeper - someone that could use Sandstorm to its advantage, either by Sand Rush, Sand Force, or Sand Veil. Drilbur was my favorite by far, seeing as it was already battle-tested and could sweep through teams.
Ok – the core’s done. Now I need checks to other Pokemon that can stop Sandstorm or can just sweep in general. Scraggy is a huge threat, so I need a stable check for it that can tank its attacks. I’m not a big fan of Vullaby, so I decided to go with Timburr, a bulky Pokemon that can beat Scraggy without much trouble while also being a decent status absorber.
I think I have most of my bases covered at this point, but Mienfoo can still give me trouble if Timburr goes down early for whatever reason. Knock Off could get annoying as well, so I need a Pokemon that won’t mind losing its held item. Gastly does this very well, and it doesn’t mind losing its Eviolite if it gets hit by Knock Off. Having an immunity to Fighting-type attacks is also great, and SubNosis can be a real bitch as well to unprepared teams.
Finally, I needed a Pokemon that could act as a wallbreaker – a Pokemon that could do a lot of damage in as quick a time as possible. My team is physically-based at this point, but since I didn’t want Staryu or Chinchou on this team, I decided to go with another physical attacker – Taillow.
Okay - Gastly was a fail idea. It just had no place on this team, and was too weak to take hits from Timburr. I still wanted a Ghost-type, but I needed something more capable of tanking hits. I decided to go with Frillish because it has a lot of bulk, a good support movepool, and was a great fit for this team.
Through the Microscope:
Hippopotas (M) @ Eviolite
Trait: Sand Stream
EVs: 100 Atk / 212 Def / 180 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Slack Off
- Earthquake
- Crunch
This is a pretty common Hippopotas set, having Stealth Rock, Earthquake, and Slack Off. Crunch is important so I can get a KO on Gastly, which can’t come close to KOing me back with Sludge Bomb or Shadow Ball. I will almost always lead with Hippopotas, just because it will set up Sandstorm automatically via Sand Stream, setting the pace for the rest of the match. The only case where I won’t is when my opponent has Dwebble, in which case I start off with Gastly, who can put it to sleep with Hypnosis or 2HKO non-Eviolite variants with Sludge Bomb then Shadow Ball (so Oran Berry doesn’t trigger and make me mad). I’m not exactly sure what the 100 EVs in attack do, but it obviously must be important if they’re there.
Drilbur (M) @ Eviolite
Trait: Sand Rush
EVs: 236 Atk / 36 Def / 212 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Rock Slide
- Swords Dance
- Protect
Drilbur is this team’s MVP, and for good reason, too. After a Swords Dance, it can inflict a huge amount of damage to teams, despite not having extra power from Life Orb. I decided to go with Eviolite just because it could take an extra hit, so a Mienfoo’s or Scraggy’s Hi Jump Kick will not OHKO, and I can get a Swords Dance in and sweep. Protect is there for Fake Out and Fake Out only, since it gets really annoying at times. Also, it allows me to scout for priority attacks and whatnot so I can send in the appropriate counter. Earthquake and Rock Slide are the chosen attacks because they get incredible coverage together, resisted by Bronzor and Baltoy in standard LC, both of which are quite uncommon. It’s a good thing that the former doesn’t have any access to recovery, because it turns out that this team is actually quite weak to it.
Taillow (M) @ Flame Orb
Trait: Guts
EVs: 236 Atk / 36 Def / 236 Spd
Jolly Nature (+Spd, -SAtk)
- Brave Bird
- Facade
- Protect
- Quick Attack
Taillow is up next, and I absolutely love having this little birdie around. Brave Bird is a great move to have against Fighting-types, and Protect allows it to perform better against Mienfoo’s Fake Outs. Not only that, but Protect allows Taillow’s Flame Orb to activate, pumping up the power of its attacks due to Guts and super-charging the potency of Facade, its most dangerous attacks. Quick Attack gives this team some much-needed priority, which is absolutely necessary to revenge kill weakened threats, such as Sucker Punch Houndour. The EVs on this set obviously are designed to get Taillow to 19 Speed and maximize its Attack.
Originally, I had a Choice Scarf Taillow as the moveset, with Brave Bird, U-turn, Frustration (fuk Return) and Pursuit, but I realized that it wasn’t very strong and it wasn’t doing as much damage as I had imagined it could do. For that reason alone, I switched it to GutsOrb for increased damage at the cost of a check to DD Scraggy. That’s why I use one of the Pokemon described later (Timburr).
Lileep (M) @ Eviolite
Trait: Storm Drain
EVs: 68 HP / 220 Def / 220 SDef
Bold Nature (+Def, -Atk)
- Energy Ball
- Hidden Power [Fire]
- Recover
- Stockpile
I just wanted to say that I love Lileep, simply because its EVs go to 508 and I don’t have to factor in any drops from Hidden Power Fire because I don’t touch Special Attack or Speed. This set acts as my designated sponge, a Pokemon that can take attacks from a variety of Pokemon and still come out on top. For example, Mienfoo cannot 2HKO this variant with Drain Punch, and only does around 40% to it. Stockpile lets Lileep boost its defenses further, and in the sandstorm, it’s almost impossible to KO outside of Toxic. Storm Drain is also a plus, since it gets a nifty immunity to Water-type attacks as well as a Special Attack bonus if it does get hit by one. This is my number-one counter to Chinchou and I’m absolutely in love with it.
Frillish (M) @ Eviolite
Trait: Water Absorb
EVs: 156 HP / 116 Def / 236 SDef
Bold Nature (+Def, -Atk)
- Scald
- Recover
- Shadow Ball
- Toxic
Lileep was just the Pokemon that I needed to fill in the void that Gastly once had. Because it has more bulk than Gastly, it can tank hits a lot easier than the other Ghost. In addition, Frillish isn't necessarily Lileep bait for one reason - it has Toxic. With Toxic, any Lileep thinking they can simply switch in and KO with Energy Ball or set up with Stockpile is in for a big surprise. Shadow Ball is for Slowpoke and STAB, while Scald is great for spreading burns to potential Mienfoo and prevents Houndour from switching in with impunity. Recover is another awesome move to have, something Gastly could only wish it had. With Recover, I can heal off damage from mispredictions and the like. The EVs might seem a little unorthodox, but they're for hitting the Eviolite numbers. This set, in my opinion, was exactly what I needed in order for this team to reach its maximum potential.
Timburr (M) @ Eviolite
Trait: Guts
EVs: 156 HP / 36 Atk / 156 Def / 156 SDef
Adamant Nature (+Atk, -SAtk)
- Drain Punch
- Mach Punch
- Payback
- Toxic
Ending this team is Timburr, a Pokemon that can also tank a lot of hits while providing me with my only solid and reliable check to Scraggy, a Pokemon that was listed as suspect twice, and obviously has a lot of power in its ill-fitting pouch. I think that Bulk Up would be a better option over Toxic, simply because I saw another user use it against my Sandstorm team and beat me (mehhhh). I kept Toxic, though, since it’s quite reliable against Lileep and will cripple Slowpoke if I catch it on the switch. It should also be noted that Toxic Timburr is my brainchild – remember that. Drain Punch is its most reliable STAB, and Mach Punch gets cool priority. Though Taillow is very inclined to switch into this set, even if I use Toxic against it, Stealth Rock and Mach Punch, combined with two turns of Toxic damage, in addition to Brave Bird recoil, will KO Taillow. Cool fact! Payback is for Ghost-types, namely Gastly, that think they can switch into Drain Punch and set up. Timburr is also, unfortunately, my only check to Snover, a Pokemon that I should have prepared more for but didn’t after changing Taillow’s moveset. Everything’s a trade-off it seems.
Gastly (M) @ Eviolite
Trait: Levitate
EVs: 36 Def / 196 SAtk / 76 SDef / 196 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Hypnosis
- Sludge Bomb
- Shadow Ball
Subnosis Gastly – a staple since the last generation, and now that Misdreavus is gone, I can finally bring this dinosaur back to life. Substitute is an absolutely clutch move to have, being able to stay up against a U-turn from Mienfoo, or a Sucker Punch from Croagunk or Houndour. Hypnosis is a bitch when it misses, but it is very relieving when it connects. It’s my go-to move after I get a Substitute up, and it is also great against slower Pokemon. Shadow Ball is an obvious STAB attack, massacring the Pokemon that don’t resist it and are not named Lileep. Sludge Bomb actually hits a lot of Pokemon for more damage than Shadow Ball, but it doesn’t get the same kind of coverage that Hidden Power Fighting does. It pains me to see an enemy Pawniard or Ferroseed come in after I put one of their teammates to sleep, but like any good battler, I have other Pokemon that do the job better.
Conclusion:
The purpose of this team was to epitomize Sandstorm and how potent it can be in the hands of a skilled player, and with three accounts in the top 10 on Smogon’s Pokemon Online server, I definitely believe that I’ve proved this team’s point quite well. Sandstorm can be very dangerous, and if your team doesn’t have Snover and Timburr on it, I’ve already marked down a victory for myself. This team doesn’t lose very easily, which is why I’ve gotten so high on the ladder.
One Last Look:
Team Desert Storm
(18:58:29) *** Your rank in Standard LC is 4/809 [1249 points / 12 battles]!
^ This alt is currently undefeated.
Introduction:
Hi everyone! After hitting #1 on the ladder with this team before said ladder reset, I also peaked #4 afterwards (I definitely could hit #1 again, but I’m just too lazy to actually ladder a lot). This team was an incredible success for me, being able to handle an incredible variety of threats while still being able to dish out damage in incredible amounts. I consider this team to be my best BW LC team, and third best team I’ve ever made (behind my two Dppt teams, of course). I consider this team to be a bulky offense team, simply because, for the first time in my career, no one on this team carries Life Orb! My team focuses on sandstorm, and more importantly, an endgame sweep for Drilbur, the highlight of this team. I decided to make a sandstorm team instead of a “standard” bulky offense team simply because of Chinchou. Chinchou is, without a doubt, one of the top two Pokemon in the metagame, with the other being Mienfoo, and with a Sandstorm team, I can play around it a lot more easily.
Also, if you’ve been paying close attention to my LC RMTs, you’ll realize that this is the third weather team I’ve had major success with (Team Stormy Soldiers being the first, and Setting in the West being the second). Yes, my next best team will be a Hail team. Just saying.
At a glance:






Teambuilding:
First, I needed a Pokemon that could kick up a sandstorm whenever it was sent into the battlefield, and since Hippopotas is the only Pokemon capable of doing so, I decided to go with it.

Next, I needed abusers – Pokemon that could make the most of Sandstorm while still being able to function well alongside Hippopotas, a solid physical tank. Lileep was a must, being immune to Water-type attacks as well as being able to boost its defenses via Stockpile.


Now, I needed a sweeper - someone that could use Sandstorm to its advantage, either by Sand Rush, Sand Force, or Sand Veil. Drilbur was my favorite by far, seeing as it was already battle-tested and could sweep through teams.



Ok – the core’s done. Now I need checks to other Pokemon that can stop Sandstorm or can just sweep in general. Scraggy is a huge threat, so I need a stable check for it that can tank its attacks. I’m not a big fan of Vullaby, so I decided to go with Timburr, a bulky Pokemon that can beat Scraggy without much trouble while also being a decent status absorber.




I think I have most of my bases covered at this point, but Mienfoo can still give me trouble if Timburr goes down early for whatever reason. Knock Off could get annoying as well, so I need a Pokemon that won’t mind losing its held item. Gastly does this very well, and it doesn’t mind losing its Eviolite if it gets hit by Knock Off. Having an immunity to Fighting-type attacks is also great, and SubNosis can be a real bitch as well to unprepared teams.





Finally, I needed a Pokemon that could act as a wallbreaker – a Pokemon that could do a lot of damage in as quick a time as possible. My team is physically-based at this point, but since I didn’t want Staryu or Chinchou on this team, I decided to go with another physical attacker – Taillow.






Okay - Gastly was a fail idea. It just had no place on this team, and was too weak to take hits from Timburr. I still wanted a Ghost-type, but I needed something more capable of tanking hits. I decided to go with Frillish because it has a lot of bulk, a good support movepool, and was a great fit for this team.






Through the Microscope:

Hippopotas (M) @ Eviolite
Trait: Sand Stream
EVs: 100 Atk / 212 Def / 180 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Slack Off
- Earthquake
- Crunch
This is a pretty common Hippopotas set, having Stealth Rock, Earthquake, and Slack Off. Crunch is important so I can get a KO on Gastly, which can’t come close to KOing me back with Sludge Bomb or Shadow Ball. I will almost always lead with Hippopotas, just because it will set up Sandstorm automatically via Sand Stream, setting the pace for the rest of the match. The only case where I won’t is when my opponent has Dwebble, in which case I start off with Gastly, who can put it to sleep with Hypnosis or 2HKO non-Eviolite variants with Sludge Bomb then Shadow Ball (so Oran Berry doesn’t trigger and make me mad). I’m not exactly sure what the 100 EVs in attack do, but it obviously must be important if they’re there.

Drilbur (M) @ Eviolite
Trait: Sand Rush
EVs: 236 Atk / 36 Def / 212 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Rock Slide
- Swords Dance
- Protect
Drilbur is this team’s MVP, and for good reason, too. After a Swords Dance, it can inflict a huge amount of damage to teams, despite not having extra power from Life Orb. I decided to go with Eviolite just because it could take an extra hit, so a Mienfoo’s or Scraggy’s Hi Jump Kick will not OHKO, and I can get a Swords Dance in and sweep. Protect is there for Fake Out and Fake Out only, since it gets really annoying at times. Also, it allows me to scout for priority attacks and whatnot so I can send in the appropriate counter. Earthquake and Rock Slide are the chosen attacks because they get incredible coverage together, resisted by Bronzor and Baltoy in standard LC, both of which are quite uncommon. It’s a good thing that the former doesn’t have any access to recovery, because it turns out that this team is actually quite weak to it.

Taillow (M) @ Flame Orb
Trait: Guts
EVs: 236 Atk / 36 Def / 236 Spd
Jolly Nature (+Spd, -SAtk)
- Brave Bird
- Facade
- Protect
- Quick Attack
Taillow is up next, and I absolutely love having this little birdie around. Brave Bird is a great move to have against Fighting-types, and Protect allows it to perform better against Mienfoo’s Fake Outs. Not only that, but Protect allows Taillow’s Flame Orb to activate, pumping up the power of its attacks due to Guts and super-charging the potency of Facade, its most dangerous attacks. Quick Attack gives this team some much-needed priority, which is absolutely necessary to revenge kill weakened threats, such as Sucker Punch Houndour. The EVs on this set obviously are designed to get Taillow to 19 Speed and maximize its Attack.
Originally, I had a Choice Scarf Taillow as the moveset, with Brave Bird, U-turn, Frustration (fuk Return) and Pursuit, but I realized that it wasn’t very strong and it wasn’t doing as much damage as I had imagined it could do. For that reason alone, I switched it to GutsOrb for increased damage at the cost of a check to DD Scraggy. That’s why I use one of the Pokemon described later (Timburr).

Lileep (M) @ Eviolite
Trait: Storm Drain
EVs: 68 HP / 220 Def / 220 SDef
Bold Nature (+Def, -Atk)
- Energy Ball
- Hidden Power [Fire]
- Recover
- Stockpile
I just wanted to say that I love Lileep, simply because its EVs go to 508 and I don’t have to factor in any drops from Hidden Power Fire because I don’t touch Special Attack or Speed. This set acts as my designated sponge, a Pokemon that can take attacks from a variety of Pokemon and still come out on top. For example, Mienfoo cannot 2HKO this variant with Drain Punch, and only does around 40% to it. Stockpile lets Lileep boost its defenses further, and in the sandstorm, it’s almost impossible to KO outside of Toxic. Storm Drain is also a plus, since it gets a nifty immunity to Water-type attacks as well as a Special Attack bonus if it does get hit by one. This is my number-one counter to Chinchou and I’m absolutely in love with it.

Frillish (M) @ Eviolite
Trait: Water Absorb
EVs: 156 HP / 116 Def / 236 SDef
Bold Nature (+Def, -Atk)
- Scald
- Recover
- Shadow Ball
- Toxic
Lileep was just the Pokemon that I needed to fill in the void that Gastly once had. Because it has more bulk than Gastly, it can tank hits a lot easier than the other Ghost. In addition, Frillish isn't necessarily Lileep bait for one reason - it has Toxic. With Toxic, any Lileep thinking they can simply switch in and KO with Energy Ball or set up with Stockpile is in for a big surprise. Shadow Ball is for Slowpoke and STAB, while Scald is great for spreading burns to potential Mienfoo and prevents Houndour from switching in with impunity. Recover is another awesome move to have, something Gastly could only wish it had. With Recover, I can heal off damage from mispredictions and the like. The EVs might seem a little unorthodox, but they're for hitting the Eviolite numbers. This set, in my opinion, was exactly what I needed in order for this team to reach its maximum potential.

Timburr (M) @ Eviolite
Trait: Guts
EVs: 156 HP / 36 Atk / 156 Def / 156 SDef
Adamant Nature (+Atk, -SAtk)
- Drain Punch
- Mach Punch
- Payback
- Toxic
Ending this team is Timburr, a Pokemon that can also tank a lot of hits while providing me with my only solid and reliable check to Scraggy, a Pokemon that was listed as suspect twice, and obviously has a lot of power in its ill-fitting pouch. I think that Bulk Up would be a better option over Toxic, simply because I saw another user use it against my Sandstorm team and beat me (mehhhh). I kept Toxic, though, since it’s quite reliable against Lileep and will cripple Slowpoke if I catch it on the switch. It should also be noted that Toxic Timburr is my brainchild – remember that. Drain Punch is its most reliable STAB, and Mach Punch gets cool priority. Though Taillow is very inclined to switch into this set, even if I use Toxic against it, Stealth Rock and Mach Punch, combined with two turns of Toxic damage, in addition to Brave Bird recoil, will KO Taillow. Cool fact! Payback is for Ghost-types, namely Gastly, that think they can switch into Drain Punch and set up. Timburr is also, unfortunately, my only check to Snover, a Pokemon that I should have prepared more for but didn’t after changing Taillow’s moveset. Everything’s a trade-off it seems.

Gastly (M) @ Eviolite
Trait: Levitate
EVs: 36 Def / 196 SAtk / 76 SDef / 196 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Hypnosis
- Sludge Bomb
- Shadow Ball
Subnosis Gastly – a staple since the last generation, and now that Misdreavus is gone, I can finally bring this dinosaur back to life. Substitute is an absolutely clutch move to have, being able to stay up against a U-turn from Mienfoo, or a Sucker Punch from Croagunk or Houndour. Hypnosis is a bitch when it misses, but it is very relieving when it connects. It’s my go-to move after I get a Substitute up, and it is also great against slower Pokemon. Shadow Ball is an obvious STAB attack, massacring the Pokemon that don’t resist it and are not named Lileep. Sludge Bomb actually hits a lot of Pokemon for more damage than Shadow Ball, but it doesn’t get the same kind of coverage that Hidden Power Fighting does. It pains me to see an enemy Pawniard or Ferroseed come in after I put one of their teammates to sleep, but like any good battler, I have other Pokemon that do the job better.
The purpose of this team was to epitomize Sandstorm and how potent it can be in the hands of a skilled player, and with three accounts in the top 10 on Smogon’s Pokemon Online server, I definitely believe that I’ve proved this team’s point quite well. Sandstorm can be very dangerous, and if your team doesn’t have Snover and Timburr on it, I’ve already marked down a victory for myself. This team doesn’t lose very easily, which is why I’ve gotten so high on the ladder.
One Last Look:






Team Desert Storm