
....

...WAILMER
[SET]
name: Tank
move 1: Rest
move 2: Sleep Talk
move 3: Roar
move 4: Scald
item: Eviolite
ability: Pressure
nature: Bold
evs: 36 HP / 236 Def / 236 SpD
[SET COMMENTS]
<p>Wailmer is often seen as an offensive Water Spout abuser, but with the highest HP stat in all of Little Cup, it's no surprise that Wailmer makes an excellent defensive tank. Good typing gives Wailmer only two weaknesses, Grass- and Electric-type moves, both of which are rarely seen in Little Cup. On top of this, Black and White has given Wailmer three amazing gifts: Eviolite, Scald, and Pressure. With an HP stat of 30, boosting Wailmer's defenses increases its bulk exponentially, making Eviolite quite possibly the best thing that happened to Wailmer. Scald is particularly handy asitburnsopposing Pokemon, nullifying their Attack stat. It also has a reliable 80 Base Power, and enough PP to win a stall war. Wailmer's ability is another factor that makes it a great defensive staller; Pressure will increase the PP consumed by the opponent when using an attack to two, making some low PP attacks, such as Fire Blast and Hydro Pump, incredibly easy to stall out. Wailmer is able to act as a status absorber as well, using Rest to remove status. Barring Chinchou with Thunderbolt, Wailmer can safely switch in to any Pokemon who commonly uses a status, such as Slowpoke and Gastly.</p>
<p>The RestTalk combination, however, was not as lucky as Wailmer. Because the new sleep counter resets upon switching out, Wailmer must stay in if it is to be used effectively; in other words, Wailmer must have good team support. On the bright side, Wailmer's only solid check is Chinchou, who can be completely stopped by a handful of Pokemon.</p>
[ADDITIONAL COMMENTS]
<p>If you have Toxic Spikes on your team, you might prefer to use Surf instead of Scald due to the former's higher Base Power. Be aware, however, that the many common Little Cup threats that are immune to Toxic Spikes, such as Doduo and Ferroseed, would be decapitated if they were burned. Entry hazards work very well with Wailmer because of the amount of switches it causes and its ability to phaze. Ferroseed has near perfect synergy with Wailmer and can set up Spikes, Stealth Rock, or even Leech Seed. Chinchou with Hidden Power Grass beats opposing Chinchou, and Heal Bell can wake Wailmer up if you switch out while it's asleep. Lileep can beat opposing Chinchou one-on-one, set up Stealth Rock, and take Grass- and Electric-type hits with ease. Mienfoo is a good teammate to check Lileep, Slowpoke, and others who threaten Wailmer.</p>
<p>There really isn't much legroom when working with a moveset like this one. In terms of different options, Wailmer gets Amnesia, Aqua Ring, and Curse as boosting and healing moves. You can use Toxic over Roar if you don't have Toxic Spikes and would rather poison opponents than force them out. Outside of these moves, Wailmer has no successful options. You can run a Calm nature if the rest of your team is physically bulky, but it takes away Wailmer's high chance of surviving two Hi Jump Kicks from Mienfoo.</p>