Engineer Pikachu
Good morning, you bastards!
Looking for a quick 1v1 Match w/ a Beginner pokemon (less than 3 moves other than starting moves).
1v1 Singles
Switch = not possible
1 day DC (looking for a quick match)
No Items
ASB Arena
Nothing to do but to get to the good part.Boom. Let's do it.
Since you picked everything else, I'll pick All Abilities.
Mr. L:
Bandit the Budew
Budew (*) [Bandit] (Male)
Nature: Timid (+15% Speed, 15% Flat Accuracy Boost, -1 Atk)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Lead Guard [DW LOCKED]: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 63 (+) 15% Accuracy increase
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
-Absorb (*)
-Growth (*)
-Water Sport (*)
-Stun Spore (*)
-Mega Drain (*)
-Worry Seed (*)
-Leaf Storm (*)
-Synthesis (*)
-Sleep Powder (*)
-Sludge Bomb (*)
-Sunny Day (*)
-Hidden Power (Ground, 6)
Jingles the Meowth
Meowth (*) [Jingles] (Male)
Nature: Naughty (+1 Atk , -1 SpD)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Unnerve [DW LOCKED]: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks:
-Scratch (*)
-Growl (*)
-Bite (*)
-Pay Day (*)
-Fake Out (*)
-Fury Swipes (*)
-Screech (*)
-Faint Attack (*)
-Taunt (*)
-Hypnosis (*)
-Flail (*)
-Odor Sleuth (*)
-Thunderbolt (*)
-Substitute (*)
-Aerial Ace (*)
Auron the Riolu
Riolu (*) [Auron] (Male)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster [DW LOCKED]: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
Riolu
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 51 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 1/6
MC: 2
DC: 1/5
Attacks:
-Quick Attack (*)
-Foresight (*)
-Endure (*)
-Counter (*)
-Force Palm (*)
-Feint (*)
-Reversal (*)
-Screech (*)
-Hi Jump Kick (*)
-Circle Throw (*)
-Iron Defence (*)
-Dig (*)
-Substitute (*)
-Shadow Claw (*)
Galladiator:
Larvesta [Harvey] (M)
Nature: Rash (+ Sp. Atk, - Sp. Def)
Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 60
EC: 2/6
MC: 0
DC: 1/5
Moves:
Ember
String Shot
Leech Life
Take Down
Flame Charge
Bug Buzz
Magnet Rise
Morning Sun
Zen Headbutt
Toxic
Fire Blast
Acrobatics
I'm sure all of you know how turn order operates by now.
Mr.L, send out your Pokemon!