Torchic (Analysis)

Diana

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Torchic

Spr_5b_255_f.png


Status: Written.
QC Checks: Aerrow, Zephyr
GP Checks: none


[Overview]

<p>At first glance, Torchic seems like a completely outclassed Pokemon, as it is outperformed offensively by a multitude of other Fire-types. Luckily, being a Fire-type actually provides Torchic with a small niche, as it is the only Pokemon of its type to be able to learn Baton Pass. It has extra power and a different typing than Venonat, and has multiple options that can be passed to teammates, so it isn't entirely outclassed there either. Overall, Torchic is a solid Baton Passer, but only use Torchic for that purpose.</p>

[SET]
name: Baton Pass
move 1: Agility
move 2: Baton Pass
move 3: Fire Blast
move 4: Hidden Power Grass / Substitute
item: Life Orb
nature: Timid
evs: 36 Def / 200 SpA / 36 SpD / 236 Spe
ivs: 3 HP / 30 Atk / 30 SpA

[SET COMMENTS]

<p>Baton Pass is Torchic's best asset; Agility is by far the easiest boost to pass, as after a single use Torchic outspeeds virtually every Pokemon, boosted or otherwise. Agility is usually the most useful move to pass as well, as even slow Pokemon will end up outspeeding most threats with the boost to their Speed. Fire Blast hits quite hard and provides Torchic with a form of offense. Hidden Power Grass is used in the fourth slot to deal solid damage to Water-types such as Chinchou, but if extra protection is desired, Substitute can be used in its place.</p>

[ADDITIONAL COMMENTS]

<p>The listed IVs allow Torchic to reach 19 HP while still obtaining a full power Hidden Power Grass, which means that Torchic only takes 1 HP of recoil per attack. If a bulkier spread is desired, 156 HP / 36 Def / 40 SpA / 36 SpD / 236 Spe with a Timid nature with Eviolite is viable. The main use for a bulkier set would be for allowing Torchic to pass its boosts multiple times, which can be devastating to an opposing team. If using that EV spread, don't lower Torchic's HP IV, as Life Orb recoil is not an issue. Substitute is also the superior option there, as Hidden Power Grass doesn't hit hard enough without investment. Fire Blast won't hit quite as hard with those EVs, but it will still deal solid damage to many foes. Swords Dance, Hone Claws, and Curse can also be Baton Passed if desired, but these moves are more situational.</p>

<p>Strong attackers that could use a boost to their Speed are great partners for this set. Cubone and Pawniard are good physical attackers, while Abra, Gastly, and Magnemite work well as special attackers. Natu can work as a nice teammate in the middle of a Baton Pass chain if phazers keep switching into Torchic, as it has Magic Mirror and does learn Baton Pass itself. Other Baton Passers that are useful for a chain include Deerling, Buizel, and Mienfoo.</p>

[Other Options]

<p>Torchic doesn't have many other options outside of those listed. Flamethrower could be used over Fire Blast for the accuracy, but it lacks much needed power. Will-O-Wisp or Toxic could work to deal crippling status to a bulky opponent that keeps switching in to phaze, but the moves are situational at best. A set of Swords Dance, Flame Charge, Return, and Baton Pass could be used as a bit of a hybrid between a sweeper and a Baton Passer, and works well alongside teammates such as Mienfoo that enjoy both boosts.</p>

[Checks and Counters]

<p>Bulky Pokemon with phazing moves such as Hippopotas are the biggest obstacles standing in Torchic's way, and will prevent it from passing boosts if Natu isn't used as a teammate. Water-types that aren't weak to Grass, such as Mantyke and Tentacool, wall Torchic, but they won't stop it from passing boosts around. Drilbur outspeeds Torchic even after an Agility if sandstorm is up, and it will KO Torchic easily. Cottonee can't take a Fire Blast, but if it predicts correctly, it can come in on Agility and Encore it, basically rendering Torchic useless.</p>

[Dream World]

<p>Torchic gets Speed Boost from the Dream World. It would be an amazing ability, but sadly, it is only released as a level 10 male, causing it to be illegal in Little Cup. It would be the far superior ability if it was legal, and would also make Swords Dance a very good option for Torchic to pass.</p>
 
a few nitpicks:

1. Drilbur only outspeeds +2 torchic when ss is up
2. Mention more baton passers (for chains) as teammates
3. What does Torchic have that Venonat doesn't? (venonat has sleep powder + compoundeyes)
4. Cottonee can Encore Agility if it predicts correctly - then Torchic's pretty much screwed
5. What do the IVs do?
 
1. Will mention that
2. Sure
3. Fire STAB makes it different in itself. Attracts different Pokemon to handle it basically. Also Torchic hits harder because of Fire Blast's power.
4. I'll mention it but Cottonee coming in on Torchic is insane
5. Hidden Power Grass while hitting a 19 HP IV, will mention that too
 
Okay that's added in, I kept max Speed though and set the HP at 23 instead of 24 for rocks.
 
gping

edit:

additions
deletions


Torchic

Spr_5b_255_f.png


Status: Written.
QC Checks: Aerrow, Zephyr
GP Checks: none


[Overview]

<p>At first glance, Torchic seems like a completely outclassed Pokemon, as it is outperformed offensively by a multitude of other Fire-types. Luckily, being a Fire-type actually provides Torchic with a small niche, as it is the only Pokemon of its type to be able to learn Baton Pass. It has extra power and a different typing than Venonat, and has multiple options that can be passed to teammates, so it isn't entirely outclassed there either. Overall, Torchic is a solid Baton Passer, but only use Torchic for that purpose.</p>

[SET]
name: Baton Pass
move 1: Agility
move 2: Baton Pass
move 3: Fire Blast
move 4: Hidden Power Grass / Substitute
item: Life Orb
nature: Timid
evs: 36 Def / 200 SpA / 36 SpD / 236 Spe
ivs: 3 HP / 30 Atk / 30 SpA

[SET COMMENTS]

<p>Baton Pass is Torchic's best asset, and Agility is by far the easiest boost to pass, as Torchic outspeeds every unboosted Pokemon, as well as most boosted ones, after one use. Baton Pass is Torchic's best asset; Agility is by far the easiest boost to pass, as after a single use Torchic outspeeds virtually every Pokemon, boosted or otherwise. Agility is usually the most useful move to pass as well, as even slow Pokemon will end up outspeeding most threats with the boost to their Speed. Fire Blast hits quite hard and provides Torchic with a form of offense. Hidden Power Grass is used in the fourth slot to deal solid damage to Water-types such as Chinchou, but if extra protection is desired, Substitute can be used in its place.</p>

[ADDITIONAL COMMENTS]

<p>The listed IVs allow Torchic to reach 19 HP while still obtaining a full power Hidden Power Grass, which means that Torchic only takes 1 HP of recoil per attack. If a bulkier spread is desired, 156 HP / 36 Def / 36 SpD / 236 Spe with a Timid nature with Eviolite is viable. If using that EV spread, don't lower Torchic's HP IV. Substitute is also the superior option there, as Hidden Power Grass doesn't hit hard enough without investment. Swords Dance, Hone Claws, and Curse can also be Baton Passed if desired, but these moves are more situational.</p>

<p>Strong attackers that could use a boost to their Speed are great partners for this set. Cubone and Pawniard are good physical attackers, while Abra, Gastly, and Magnemite work well on the special side of the spectrum as special attackers. Natu can work as a nice teammate in the middle of a Baton Pass chain if phazers keep switching into Torchic, as it has Magic Mirror and does learn Baton Pass itself. Other Baton Passers that are useful for a chain include Deerling, Buizel, and Mienfoo.</p>

[Other Options]

<p>Torchic doesn't have many other options outside of those listed. Flamethrower could be used over Fire Blast for the accuracy, but it lacks much needed power. Will-O-Wisp or Toxic could work to deal crippling status to a bulky opponent that keeps switching in to phaze, but the moves are situational at best.</p>

[Checks and Counters]

<p>Bulky Pokemon with phazing moves such as Hippopotas are the biggest obstacles standing in Torchic's way, and will prevent it from passing boosts if Natu isn't used as a teammate. Water-types that aren't weak to Grass, such as Mantyke and Tentacool, wall Torchic, but they won't stop it from passing boosts around. Drilbur outspeeds Torchic even after an Agility if sandstorm is up, and it will KO Torchic easily. Cottonee can't take a Fire Blast, but if it predicts correctly, it can come in on Agility and Encore it, basically rendering Torchic useless.</p>

[Dream World]

<p>Torchic gets Speed Boost from the Dream World. It would be an amazing ability, but sadly, it is only released as a level 10 male, causing it to be illegal in Little Cup. It would be the far superior ability if it was legal, and would also make Swords Dance a very good option for Torchic to pass.</p>
 
bluh how did you guys miss this

156 HP / 36 Def / 36 SpD / 236 Spe is listed in AC, but this has 44 unused EVs. It only takes 40 EVs to get a point of Special Attack, so they should be added.

EDIT: Also, an OO mention for a SD set should exist. Swords Dance / Flame Charge / Return / Baton Pass can be at least marginally interesting, as it can pass Speed and Attack to stuff like Mienfoo.
 
bluh how did you guys miss this

156 HP / 36 Def / 36 SpD / 236 Spe is listed in AC, but this has 44 unused EVs. It only takes 40 EVs to get a point of Special Attack, so they should be added.

I would also like a few sentences on the advantages of this spread. Does it dodge some important KOes? What does the drop in power do to it offensively? All you say is "it will be bulkier," but that really doesn't convey any information. High defensive EVs will obviously be bulkier, but why do you want that bulk? Answering that is important for any alternate EV spread.

SDS and I also think that you should include a mention of Swords Dance/Flame Charge combo in OO. It may not warrant a full set, but the current OO isn't exactly brimming with information as it is so shoving it in there won't hurt anyone.
 
I'll mention that it can allow Torchic to possibly pass boosts multiple times and that it'll lessen Torchic's power (though Fire Blast should still hit hard enough, Hidden Power Grass won't against bulkier foes)

I'll mention Swords Dance+Flame Charge in OO, it doesn't hurt but I didn't add it because an unSTABed Return as an attacking move is cringe-worthy at best.

Will also add the grammar check. It's okay, I didn't expect extra changes either.
 
Begin test:
Two capital cities: Nouakchott and Bissau. What countries? :D


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[Overview]

<p>At first glance, Torchic seems like a completely outclassed Pokemon, as it is outperformed offensively by a multitude of other Fire-types. Luckily, although it seems a bad thing, being a Fire-type actually provides Torchic with a small niche, as it is the only Pokemon of its type to be able to learn Baton Pass. It has extra power and a different typing than Venonat, and has multiple options that can be passed to teammates, so it isn't entirely outclassed there either. Overall, Torchic is a solid Baton Passer, but one should only use Torchic for that purpose.</p>

[SET]
name: Baton Pass
move 1: Agility
move 2: Baton Pass
move 3: Fire Blast
move 4: Hidden Power Grass / Substitute
item: Life Orb
nature: Timid
evs: 36 Def / 200 SpA / 36 SpD / 236 Spe
ivs: 3 HP / 30 Atk / 30 SpA

[SET COMMENTS]

<p>Baton Pass is Torchic's best asset; Agility is by far the easiest boost to pass, as after a single use, Torchic outspeeds virtually every Pokemon, boosted or otherwise. Agility is usually the most useful move to pass as well, as even slow Pokemon will end up outspeeding most threats with the boost to their Speed. Fire Blast hits quite hard and provides Torchic with a form of offense. Hidden Power Grass is used in the fourth slot to deal solid damage to Water-types such as Chinchou, but if extra protection is desired, Substitute can be used in its place.</p>

[ADDITIONAL COMMENTS]

<p>The listed IVs allow Torchic to reach 19 HP while still obtaining a full power Hidden Power Grass, which means that Torchic only takes 1 HP of recoil per attack. If a bulkier spread is desired, 156 HP / 36 Def / 40 SpA / 36 SpD / 236 Spe with a Timid nature with Eviolite is viable. The main use for a bulkier set would be for allowing Torchic to pass its boosts multiple times, which can be devastating to an opposing team. If using that EV spread, don't lower Torchic's HP IV, as Life Orb recoil is not an issue. Substitute is also the superior option there, as Hidden Power Grass doesn't hit hard enough without investment. Fire Blast won't hit quite as hard with those EVs, but it will still deal solid damage to many foes. Swords Dance, Hone Claws, and Curse can also be Baton Passed if desired, but these moves are more situational.</p>

<p>Strong attackers that could use a boost to their Speed are great partners for this set. Cubone and Pawniard are good physical attackers, while Abra, Gastly, and Magnemite work well as special attackers. Natu can work as a nice teammate in the middle of a Baton Pass chain if phazers keep switching into Torchic, as it has Magic Mirror and does learns Baton Pass itself. Other Baton Passers that are useful for a chain include Deerling, Buizel, and Mienfoo.</p>

[Other Options]

<p>Torchic doesn't have many other options outside of those listed. Flamethrower could be used over Fire Blast for the accuracy, but it lacks much needed power. Will-O-Wisp or Toxic could work to deal crippling status to a bulky opponent that keeps switching in to phaze, but the moves are situational at best. A set of Swords Dance, Flame Charge, Return, and Baton Pass could be used as a bit of a hybrid between a sweeper and a Baton Passer, and works well alongside teammates such as Mienfoo that enjoy both boosts.</p>

[Checks and Counters]

<p>Bulky Pokemon with phazing moves such as Hippopotas are the biggest obstacles standing in Torchic's way, and will prevent it from passing boosts if Natu isn't used as a teammate. Water-types that aren't weak to Grass, such as Mantyke and Tentacool, wall Torchic, but they won't stop it from passing boosts around. Drilbur outspeeds Torchic even after an Agility if sandstorm is up, and it will KO Torchic easily. Cottonee can't take a Fire Blast, but if it predicts correctly, it can come in on Agility and Encore it, basically rendering Torchic useless.</p>

[Dream World]

<p>Torchic gets Speed Boost from the Dream World. It would be an amazing ability, but sadly, it is only released as a level 10 male, causing it to be illegal in Little Cup. It would be the far superior ability if it was legal, and would also make Swords Dance a very good option for Torchic to pass.</p>

Excellent work
gpstamp


GP Approved 2/2
 
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