danmantincan vs. Kaxtar: Unown Soup is the New Tourney Arena (pass it on)

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Korski

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BATTLE ON!

Arena:

Unown Soup

The battlers are on a solid platform in the middle of a giant bowl filled with delicous broth. No move restrictions at all, because you can safely go seismetoad on the platform and there is plenty of broth to swampert your enemies with. In the soup, there is one of each letter unown floating in around aimlessly. They are all close enough to pick up, and a battler may use one action each round (they can't just use three unowns) to use any move that begins with that letter. Once an unown is used, it cannot be used again.

Rules:

6 vs. 6 Singles
2-day DQ
Infinite Recoveries / Infinite Chills
Abilities=ALL
Items=OFF
Switch=KO

Teams:

danmantincan:

Snorlax (M) - Oliver
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW Unlocked): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 1
DC: 5/5

Moves (29):
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Snatch
Rollout
Body Slam
Tackle
Headbutt
Belly Drum
Yawn
Rest
Heavy Slam
Crunch
Hyper Beam
Giga Impact

Counter
Selfdestruct
Zen Headbutt

Ice Beam
Thunderbolt
Flamethrower
Earthquake

Roserade (F) - Mia
Nature: Hasty (+15% Speed, +12% Accuracy, -1 Def)

Types: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled.) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Technician (DW Unlocked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 4
Spe: 104 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Moves (29):
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Poison Sting
Stun Spore
Magical Leaf
Grass Whistle
Giga Drain
Toxic
Synthesis
Weather Ball
Sweet Scent
Toxic Spikes

Sleep Powder
Razor Leaf
Extrasensory
Spikes

Shadow Ball
Sludge Bomb
Energy Ball
Venoshock
Hidden Power [Ground 6]
Bullet Seed
Poison Jab
Sunny Day
Rain Dance

Togekiss (F) - Marcia
Nature: Calm (+1 SpD, -1 Atk)

Types: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW Unlocked): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 5 (+)
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 2
DC: 5/5

Moves (29):
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Wish
Safeguard
Magical Leaf
Sky Attack
ExtremeSpeed
Aura Sphere
Air Slash
After You

Extrasensory
Mirror Move
Psycho Shift

Counter
Softboiled

Tri Attack

Shadow Ball
Flamethrower
Grass Knot
Thunder Wave
Roost
Reflect

*Arcanine(M)-Skrimir
Nature: Naive (+15% Speed, +14% Accuracy, -1 SpD)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Justified (DW Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 110 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks (22):
*Bite
*Roar
*Ember
*Leer
*Odor Sleuth
*Take Down
*Flame Wheel
*Reversal
Flame Burst
Crunch
Heat Wave
Thunder Fang
Fire Fang


*Close Combat
*Morning Sun
*Flare Blitz

Iron Head

*Fire Blast
*Nitro Charge
*Wild Charge
Dragon Pulse
SolarBeam

Octillery (M) - Shinon
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Types: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (DW Unlocked): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 39 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Moves (23):
Water Gun
Lock-On
Psybeam
Aurora Beam
BubbleBeam
Focus Energy
Bullet Seed
Ice Beam
Octazooka
Constrict
Gunk Shot
Wring Out
Signal Beam
Hyper Beam
Soak

Acid Spray
Rock Blast
Water Spout

Psychic
Flamethrower
Waterfall
Scald
Charge Beam

Darmanitan (M) - Nolan
Nature: Docile (No effect on stats)

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Psychic (ZM): Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Zen Mode (DW Unlocked): (Can be Enabled) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

(Zen Mode)
HP: 110
Atk: Rank 2
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Moves (29):
Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Work Up
Overheat
Flare Blitz
Superpower
Taunt
Swagger

Focus Punch
Hammer Arm
Yawn
Encore

Will-o-Wisp
U-Turn
Substitute
Rock Slide
Psychic
Fire Blast
Focus Blast
Grass Knot
Earthquake
Torment

Kaxtar:

Lucario [Aura Beast] Male
Nature: Naughty (Adds * to Attack, Subtracts * from Special Defense)

Fighting : Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 90

EC: 6/6
MC: 0
DC: 5/5

Inner Focus (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

Justified (DW): Innate This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Dark Pulse
Foresight
Quick Attack
Detect
Metal Claw
Counter
Force Palm
Feint
Bone Rush
Metal Sound
Endure
Reversal
Screech
ExtremeSpeed
Aura Sphere
Dragon Pulse
Nasty Plot
Me First
Heal Pulse
Quick Guard
Close Combat
Copycat

Blaze Kick
Crunch
Hi Jump Kick
Agility
Vacuum Wave

Swords Dance
Roar
Hone Claws
Rock Slide
Toxic
Psychic
Substitute
Earthquake
Flash Cannon
Dig
Double Team
Focus Blast
Focus Punch
Water Pulse

Ice Punch
Thunderpunch
Magic Coat
Magnet Rise

Revenankh (Female)
Nature: Adamant (Add One Rank to Attack, Subtract One Rank from Special Attack)

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65

EC: N/A
MC: 0
DC: 5/5

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

Mummy (DW- Unlocked): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Moonlight
Power Whip
Revenge
Punishment
Hammer Arm
Mach Punch

Ice Punch

Counter
Drain Punch
Shadow Sneak

Taunt
Substitute
Bulk Up
Protect
Rock Slide
Double Team
Earthquake


Tomohawk [Chinook](F)
Modest: (+1 SpA, -1 Atk)

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85

EC: 6/6
MC: 0
DC: 5/5


Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Intimidate (Command): The Pokemon makes an intimidating roar or battle cry that lowers the Attack of all opponents by one (1) stage. The drop is maintained at the end of each round. Intimidate can only be used the round after an opponent sends out a new Pokemon after a KO.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW) : (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Hyper Voice
Taunt
Morning Sun
Whirlwind
Aura Sphere
Sunny Day
Hurricane
Heat Wave
Air Slash
Rain Dance
Earth Power
Hyper Voice
Rest

Yawn
Roost
Stealth Rock
Confuse Ray

Focus Blast
Grass Knot
Double Team
Toxic
Reflect
Substitute
Fly
Safeguard
Protect
[PIMG]286[/PIMG]
Breloom [Emerald] (Male)
Nature: Impish (+1 to Defense, -1 to Special Attack)

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 90
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70

EC: 6/6
MC: 0
DC: 5/5

Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.

Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.

Technician (DW- Unlocked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
Poison Powder
Spore
Worry Seed
Counter
Mach Punch
Sky Uppercut

Bullet Seed
Drain Punch
Natural Gift
Focus Punch

Facade
Swords Dance
Substitute
Stone Edge

Arghonaut [Pirate Man] (Male)
Nature: Adamant (+1 to Attack, -1 to Special Attack)

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75

EC: 6/6
MC: 0
DC: 5/5

Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Iron Fist (DW- Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Cross Chop
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Taunt
Mach Punch
Helping Hand
Aqua Jet
Punishment
Revenge
Circle Throw
Wring Out
Focus Punch

Recover
Ice Punch
Drain Punch

Double Team
Sludge Wave
Waterfall
Stone Edge
Protect
Dive
Substitute

Heracross (M)
Nature: Jolly (+15% to Speed, +11% Accuracy, -1 to Special Attack)

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)

EC: N/A
MC: 0
DC: 5/5

Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Levitate: The Pokemon hovers above the ground, avoiding all seismic attacks and Dig for three (3) actions.
Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Moxie (DW- Unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter
Reversal

Bide
Flail
Megahorn
Pursuit

Swords Dance
Toxic
Facade
Stone Edge
Protect

In the Soup:

A-B-C-D-E-F-G-H-I-J-K-L-M-N-O-P-Q-R-S-T-U-V-W-X-Y-Z

danmantincan releases Poke --> Kaxtar releases Poke, issues Actions --> danmantincan issues Actions --> Korski refs
 
Tomohawk is up first! Activate your Intimidate on the way out, and get your Prankster side ready!

Tomohawk: Taunt (Until he's Taunted, unless you can't use Taunt)~Unown E (Eruption)~Air Slash

I'm assuming that Taunt prevents the use of an Unown, Korski, since using an Unkon is similar to using Metronome. If I am incorrect in this assumption, then please let me know and I'll edit my actions accordingly.
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
The way I've reffed these in the past is that the physical reaching for an Unown does not require an entire Action and instead the move selected becomes the move for that Action, so the Taunt would only ensure that Roserade doesn't use any non-damaging moves with the Unown.
 
Alrighty then. Mia, start by grabbing Unown V and hit Tomohawk with a Volt Switch. Follow up with a Sleep Powder and finish with a Spikes.
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 1 BEGINS~

Poke: Roserade
HP: 90
Energy: 100
Boosts: None
Other: None

VS.

Poke: Tomohawk
HP: 110
Energy: 100
Boosts: None
Other: None

In the Soup:

A-B-C-D-E-F-G-H-I-J-K-L-M-N-O-P-Q-R-S-T-U-V-W-X-Y-Z

--------------------

Alright once again I'm in the Unown Soup for the best kin dof Pokemon battle, so I'll just get right to it. danmantincan releases Mia the Roserade to face off with Kaxtar's Tomohawk, Chinook!

Right off the bat, Chinook Intimidates Mia and Taunts the beautiful flower from up above! Mia, enraged, grabs an Unown-V angrily from the soup and transfers its energy into a Volt Switch that does enough damage to calm Mia down and forget why she was mad in the first place! Then Mia wafts a gentle Sleep Powder at Chinook, who falls into a baby-like sleep! This affords Mia enough time to throw down a layer of Spikes around Kaxtar's team! But Chinook awakens, remembers where he is, and strikes with an Air Slash that scores a critical hit!

--------------------

Before Round: Intimidate (Roserade -1 Atk)

Action 1:

Tomohawk: Taunt (-10 energy, Roserade Taunted for 6 Actions)
Roserade: Unown-V [Volt Switch] (15 damage, -5 energy, Roserade released from Taunt, Roserade's stat drops reset)

Action 2:

Roserade: Sleep Powder (-6 energy, Tomohawk falls into Light Sleep for 1 Action)
Tomohawk: Asleep

Action 3:

Roserade: Spikes (-8 energy, 1 layer of Spikes laid around Kaxtar's team)
Tomohawk: Air Slash (wakes up, 23 damage, -5 energy, crit successful)

~ROUND 1 ENDS~

Poke: Roserade
HP: 67
Energy: 81
Boosts: None
Other: None

VS.

Poke: Tomohawk
HP: 95
Energy: 85
Boosts: None
Other: None
Team Effects: Spikes (1)

In the Soup:

A-B-C-D-E-F-G-H-I-J-K-L-M-N-O-P-Q-R-S-T-U-W-X-Y-Z
 
Volt Switch should have removed the Intimidate drop as well afaik.

Well, let's see if we can get another layer up. Mia, start off with a Spikes, then go on the offensive with a Sludge Bomb, followed by an Extrasensory. If Tomohawk uses Taunt, and Unown M is available, use Unown M: Magic Coat (Once).
 
Unown B (Blast Burn)~Air Slash~Morning Sun/Roost (Use Morning Sun if this arena is considered normal lighting [this is up to you Korski]; if it is poor lighting, then use Roost instead)
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 2 BEGINS~

Poke: Roserade
HP: 67
Energy: 81
Boosts: None
Other: None

VS.

Poke: Tomohawk
HP: 95
Energy: 85
Boosts: None
Other: None
Team Effects: Spikes (1)

In the Soup:

A-B-C-D-E-F-G-H-I-J-K-L-M-N-O-P-Q-R-S-T-U-W-X-Y-Z

--------------------

Mia quickly throws down another layer of Spikes as Chinook roasts her with a Blast Burn that came from the secret powers of the Unown-B! Mia, reeling and realizing she'll need some offense to come out on top, switches tactics to offense, nailing Chinook with a Sludge Bomb! Chinook stays on the offensive and returns with an Air Slash before soaking up some of that Morning Sun and getting hit pretty hard by Mia's incoming Extrasensory!

--------------------

Action 1:

Roserade: Spikes (-12 energy, 1 layer of Spikes laid around Kaxtar's team)
Tomohawk: Unown-B [Blast Burn] (25 damage, -10 energy, crit fails, Tomohawk Sluggish for 1 Action)

Action 2:

Roserade: Sludge Bomb (15 damage, -6 energy, crit fails, Poison fails)
Tomohawk: Air Slash (19 damage, -5 energy, crit fails)

Action 3:

Tomohawk: Morning Sun (+25 HP, -17 energy)
Roserade: Extrasensory (17 damage, -6 energy, crit fails)

~ROUND 2 ENDS~

Poke: Roserade
HP: 23
Energy: 57
Boosts: None
Other: None

VS.

Poke: Tomohawk
HP: 88
Energy: 53
Boosts: None
Other: None
Team Effects: Spikes (2)

In the Soup:

A-C-D-E-F-G-H-I-J-K-L-M-N-O-P-Q-R-S-T-U-W-X-Y-Z

Kaxtar --> danmantincan --> Korski
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 3 BEGINS~

Poke: Roserade
HP: 23
Energy: 57
Boosts: None
Other: None

VS.

Poke: Tomohawk
HP: 88
Energy: 53
Boosts: None
Other: None
Team Effects: Spikes (2)

In the Soup:

A-C-D-E-F-G-H-I-J-K-L-M-N-O-P-Q-R-S-T-U-W-X-Y-Z

--------------------

Bad news for Kaxtar's team as Mia manages a third and final layer of Spikes! Chinook tries desperately to stop Mia with a Heat Wave, but falls just short, allowing Mia to scoop up an Unown-P and use Pain Split on the griffin-mon to enormous effect! With the playing field evened, Chinook lands a mediocre Earth Power and takes a Sludge Bomb right back! As the offense heats up, Chinook Flies up in the air and lands with good force on Mia, leaving her on the brink of collapse for the second time this Round!

--------------------

Action 1:

Roserade: Spikes (-8 energy, 1 layer of Spikes laid around Kaxtar's team)
Tomohawk: Heat Wave (17 damage, -7 energy, crit fails, Burn fails)

Action 2:

Roserade: Unown-P (Pain Split) (41 damage, +41 HP, -33 energy)
Tomohawk: Earth Power (14 damage, -7 energy, crit successful, SpD drop fails)

Action 3:

Roserade: Sludge Bomb (15 damage, -6 energy, crit fails, Poison fails)
Tomohawk: Fly [Evade]
Tomohawk: Fly (18 damage, -9 energy, crit fails)

~ROUND 3 ENDS~

Poke: Roserade
HP: 15
Energy: 10
Boosts: None
Other: None

VS.

Poke: Tomohawk
HP: 32
Energy: 30
Boosts: None
Other: None
Team Effects: Spikes (3)

In the Soup:

A-C-D-E-F-G-H-I-J-K-L-M-N-O-Q-R-S-T-U-W-X-Y-Z

danmantincan --> Kaxtar --> Korski
 
I guess the best thing is to attack him and collapse from energy exhaustion before he gets a chance to move.

Unown R: Roar of Time~Extrasensory~Sludge Bomb

If Unown R is unavailable, use Sludge Bombx3
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 4 BEGINS~

Poke: Roserade
HP: 15
Energy: 10
Boosts: None
Other: None

VS.

Poke: Tomohawk
HP: 32
Energy: 30
Boosts: None
Other: None
Team Effects: Spikes (3)

In the Soup:

A-C-D-E-F-G-H-I-J-K-L-M-N-O-Q-R-S-T-U-W-X-Y-Z

--------------------

Mia fires off a huge Roar of Time in deference to the mighty Dialga and, in a fitting turn, faints from exhaustion after using a box legend's signature attack! The pulse of dragon energy flies through the air and crashes like a tidal wave made of steel right into Chinook's Protective barrier, accomplishing little. Well, Mia got all three layers of Spikes up, but got KO'd in the process. I wonder if that strategy will pay off (and I bet it will!)!

--------------------

Action 1:

Tomohawk: Protect (-13 energy)
Roserade: Unown-R [Roar of Time] (0 damage, -10 energy, faints)

~ROUND 4 ENDS~

Poke: Roserade
HP: 15
Energy: 0
Boosts: Done
Other: Gone

VS.

Poke: Tomohawk
HP: 32
Energy: 17
Boosts: None
Other: None
Team Effects: Spikes (3)

In the Soup:

A-C-D-E-F-G-H-I-J-K-L-M-N-O-Q-S-T-U-W-X-Y-Z

danmantincan releases new Poke --> Kaxtar issues Actions --> danmantincan issues Actions --> Korski refs
 
Unown D (Defog)~Stealth Rocks

IF he uses Taunt Action One, THEN change actions to Defog~Earth Power+Earth Power Combo.
 
Well, we can't let him put all those Spikes to waste! So let's grab Unown D and Detect before he gets a chance to Defog. And if we somehow get a chance, we'll set up a 15 HP Substitute and then Chill

Unown D: Detect~Substitute (15 HP)~Chill
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 5 BEGINS~

Poke: Darmanitan
HP: 110
Energy: 100
Boosts: None
Other: None

VS.

Poke: Tomohawk
HP: 32
Energy: 17
Boosts: None
Other: None
Team Effects: Spikes (3)

In the Soup:

A-C-D-E-F-G-H-I-J-K-L-M-N-O-Q-S-T-U-W-X-Y-Z

--------------------

Nolan the Darmanitan joins the battle to pick off the weakened Chinook, and as the Tomohawk reaches down to pick up an Unown-D, Darmanitan snatches the same Unown up and uses its powers to Detect Chinook's moves! Nolan then throws up a quick Substitute as Chinook KOs itself due to energy exhaustion! At least it got Stealth Rock up and can play the hazard game right up alongside its opponent!

--------------------

Action 1:

Darmanitan: Unown-D [Detect] (-7 energy)
Tomohawk: Unown-D [Defog] (fails, -6 energy)

Action 2:

Tomohawk: Stealth Rock (-11 energy, Stealth Rock up around danmantincan's team, faints)
Darmanitan: Substitute [15 HP] (-15 HP, -12 energy)

~ROUND 5 ENDS~

Poke: Darmanitan
HP: 95
Energy: 81
Boosts: None
Other: Substitute [15 HP]
Team Effects: Stealth Rock

VS.

Poke: Tomohawk
HP: 32
Energy: 0
Boosts: Done
Other: Gone
Team Effects: Spikes (3)

In the Soup:

A-C-E-F-G-H-I-J-K-L-M-N-O-Q-S-T-U-W-X-Y-Z

Kaxtar releases new Poke --> dmtc issues Actions --> Kaxtar issues Actions --> Korski refs
 
Well, I can't say that I'm surprised that we've got to face Pirate Man now. Let's start off by burning him with a Will-o-Wisp. Then we will hit him hard with a Hammer Arm, and we'll finish with a Yawn.

If he uses Focus Punch, use Focus Punch and push actions down the queue.
If he uses Substitute, use Encore and push actions down the queue, replacing WoW with Focus Punch.
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 6 BEGINS~

Poke: Darmanitan
HP: 95
Energy: 81
Boosts: None
Other: Substitute [15 HP]
Team Effects: Stealth Rock

VS.

Poke: Arghonaut
HP: 110
Energy: 100
Boosts: None
Other: None
Team Effects: Spikes (3)

In the Soup:

A-C-E-F-G-H-I-J-K-L-M-N-O-Q-S-T-U-W-X-Y-Z

--------------------

Prose.

--------------------

Before Round: Spikes (Arghonaut -20 HP)

Action 1:

Arghonaut: Protect (-7 energy)
Darmanitan: Will-o-Wisp (fails, -6 energy)

Action 2:

Darmanitan: Hammer Arm (13 damage, -7 energy, crit fails, -1 Spe for 4 Actions)
Arghonaut: Dive [Evade] (-9 energy)

End of Action: Dive [Stay Underwater] (-3 energy)

Action 3:

Arghonaut: Dive [Attack] (15 damage [Substitute], crit fails)
Darmanitan: Yawn (-7 energy, Arghonaut Drowsy)

~ROUND 6 ENDS~

Poke: Darmanitan
HP: 95
Energy: 61
Boosts: -1 Spe (3 Actions)
Other: None
Team Effects: Stealth Rock

VS.

Poke: Arghonaut
HP: 77
Energy: 81
Boosts: None
Other: Drowsy (1 Action)
Team Effects: Spikes (3)

In the Soup:

A-C-E-F-G-H-I-J-K-L-M-N-O-Q-S-T-U-W-X-Y-Z

Kaxtar --> danmantincan --> Korski
 
One thing Korski. I shouldn't have been deducted energy twice for Dive. I only used the attack once, so I should have spent 9 energy+3 energy for staying underwater=12 Energy.

Arghonaut: Wring Out+Waterfall combo~Recover from Combo~Unown C (Crabhammer)/Unown A (Aqua Tail)

Use Unown C if you are able, but use Unown A if Unown C is gone.
 
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