Engineer vs. MrL(BM_Zeo refs as asked)

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CHALLENGING MR.L
2v2 Doubles
2 Day DQ
0 Recovers / 2 chills
Boring Arena
Duskull + Riolu v Riolu + Budew
No Switches, Derp
No items, I have none
Anything i'm forgetting, assume standard.

I want BM_Zeo to be our Ref. (How cute)


Teams, Go!



Engineer's Team
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Duskull (Yukai) (F)
Nature: Brave (Attack increased by *, -15% Speed, -10% Evasion)

Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats: 20 / 40 / 90 / 30 / 90 / 25

HP: 80
Atk+: *** (3)
Def: *** (3)
Sp.A: ** (2)
Sp.D: *** (3)
Spe-: 21 (25 / 1.15)

Size Class: 1
Weight Class: 2
Base Rank Total: 12

Evolution Counter: 2 / 9
Move Counter: 0
Dream Counter: Not Applicable.

Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Evil Eye

Destiny Bond
Imprison
Pain Split

Toxic
Ice Beam
Psychic
Charge Beam
Flash
447.png

Riolu (Toshi) (F)
Nature: Naughty (Atk increased by *, SpD decreased by *)

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (LOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats: 40 / 70 / 40 / 35 / 40 / 60

HP: 90
Atk+: **** (4)
Def: ** (2)
SpA: ** (2)
SpD-: * (1)
Spe: 60

Size Class: 1
Weight Class: 2
Base Rank Total: 13

Evolution Counter: 3 / 6
Move Counter: 2
Dream Counter: 1 / 5

Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech

Agility
Blaze Kick
Vacuum Wave

Magic Coat
Magnet Rise
ThunderPunch
Ice Punch

Earthquake
Shadow Claw
Rock Slide


That other guy, or MrL!

Bandit the Budew
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Budew (*) [Bandit] (Male)
Nature: Timid (+15% Speed, 15% Flat Accuracy Boost, -1 Atk)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Lead Guard [DW LOCKED]: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 63 (+) 15% Accuracy increase
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/9
MC: 2
DC: 1/5

Attacks:
-Absorb (*)
-Growth (*)
-Water Sport (*)
-Stun Spore (*)
-Mega Drain (*)
-Worry Seed (*)

-Leaf Storm (*)
-Synthesis (*)
-Sleep Powder (*)

-Sludge Bomb (*)
-Sunny Day (*)
-Hidden Power (Ground, 6)

Auron the Riolu
RioluASB.png

Riolu (*) [Auron] (Male)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster [DW LOCKED]: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

Riolu
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 51 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/6
MC: 1
DC: 2/5

Attacks:
-Quick Attack (*)
-Foresight (*)
-Endure (*)
-Counter (*)
-Force Palm (*)
-Feint (*)
-Reversal (*)
-Screech (*)

-Hi Jump Kick (*)
-Circle Throw (*)
-Iron Defence (*)

-Magic Coat

-Dig (*)
-Substitute (*)
-Shadow Claw (*)
 
Looking at the opponent's side of the field, L assumes this will be a hard match.

Bandit, let's start off on the offensive! Growth -> Hidden Power (Riolu) -> Leaf Storm (Riolu).

Auron, let's focus our efforts on Toshi! Force Palm (Toshi) -> Shadow Claw (Yukai) -> Force Palm (Toshi).
If Yukai fires a Will-o-wisp at you, I want you to replace your action at that moment for Magic Coat, then push actions back.
 
Well, it seems that they're ganging up on Toshi. Let's respond in kind!

Toshi: Earthquake - Blaze Kick (Bandit) - Earthquake

Yukai: Toxic (Auron) - Ice Beam x2 (Bandit)
 
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447.png

Hp: 90/90
Energy:100/100
Speed: 21/60


vs.
406.png
447.png

Hp:90/90
Energy:100/100
Speed: 63/51


Round 1

Yeah guys, welcome to the first round. I really have zero ability to come up with anything creative so I'm just going to say that neither one of these trainers like the other's Riolu, and spent a lot of actions attempting to get rid of the other's Riolu. MrL looks to be hurting more off than Engineer though, Maybe he can still pull something off. Lets see what happens in round 2.


355.png
447.png

Hp: 77/29
Energy:75/79
Speed: 21/60


vs.
406.png
447.png

Hp:32/57
Energy:80/84
Speed: 63/51
None/Toxic(2Dpa)


Budew used Growth
+1 Atk, SpA, -7 energy

Riolu(E) used Earthquake
Budew=10 damage
Riolu= 15 damage
7 energy

Riolu(L) used Force Palm
12 damage, 4 energy

Duskull used Toxic
-7 energy

Budew used Hidden Power
15 damage, 5 energy

Riolu used Blaze Kick
18 damage, 7 energy

Riolu used Shadow Claw
13 damage, 5 energy

Duskull used Ice Beam
13 damage, 7 energy

Budew used Leaf Storm
22 damage, 8 energy

Riolu used Earthquake
Budew=10 damage
Riolu= 15 damage
7 energy

Riolu(L) used Force Palm
12 damage, 4 energy

Duskull used Ice Beam
13 damage, 11 energy
 
Duskull: Shadow Sneak + Shadow Sneak combo (Budew) - rest - Psychic (Budew)
IF (Budew faints) THEN (Redirect to Riolu)

Riolu: Blaze Kick + Quick Attack combo - rest - Ice Punch (all Bandit)
IF (Budew faints) THEN (Redirect to Riolu and change actions to Force Palm)
IF (Riolu attempts to use Quick Attack A3) THEN (Use Vacuum Wave instead; this overrides above substitution)
 
Hmm, you're focusing mostly on Bandit...why?

Bandit: Cry -> Cry -> Cry

...

Nah, let's go with a bang! Leaf Storm+Leaf Storm (Riolu) -> rest -> Sleep Powder (Duskull)

Auron: You've gotta take over. Substitute (15) -> Force Palm (Riolu) -> Force Palm (Riolu).
 
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447.png

Hp: 77/29
Energy:75/79
Speed: 21/60


vs.
406.png
447.png

Hp:32/57
Energy:80/84
Speed: 63/51
None/Toxic(2Dpa)

Round 2

Alright, well. Lets see how the next round goes, as said before, Engineer has an advantage. Duskull, launching a super Shadow Sneak at Budew, must really want to get rid of it, followed by a super fast, blazing Riolu, using a Quick Blazing Attack Kick for the KO! Mrl's lone Riolu continues the fight with a Substitute of 15 Hp, then while its opponets rested, it used Force Palm on the other Riolu. Now both of Engineer's mon's turn their attention to Riolu's Substitute, his riolu uses Ice Punch, failing to break the sub, while Mrl's Riolu uses Force Palm again. Duskull manages to break the substitution thou with a Psychic



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447.png

Hp: 77/5
Energy:50/58
Speed: 21/60


vs.
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447.png

Hp:0/37
Energy:0/84
Speed: 63/51
None/Toxic(2Dpa)

Duskull used Shadow Sneak+ Combo
14 damage, 20 energy

Riolu(E) used Blazing Quick Attack Kick
24 damage, 15 energy(Budew fainted)

Riolu(L) used Substitute(15)
-12 energy

Action 2

Riolu(L) used Force Palm
12 damage, 8 energy

Action 3

Riolu(E) used Ice Punch
11 damage, 6 energy

Riolu(L) used Force Palm
12 damage, 12 energy

Duskull used Psychic
12 damage, 5 energy
 
This just went downhill...

Quick Attack (Riolu) -> Shadow Claw (Duskull) -> Foresight (Duskull)

Yeah, i don't even care anymore, as long as he gets the KOC.
 
I'd give you a KOC this round but then I might lose!

Riolu: Endure - Reversal - Ice Punch

Yukai: Ice Beam - Psychic - Psychic


EDIT: I'll be nice.

Riolu: Vacuum Wave + Quick Attack combo - rest - Vacuum Wave

Yukai: Hex - Psychic x2
 
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447.png

Hp: 77/5
Energy:50/58
Speed: 21/60


vs.
406.png
447.png

Hp:0/37
Energy:0/84
Speed: 63/51
None/Toxic(2Dpa)

Round 3
Alright guys, this is it. The final round, I can feel it in my blood. Engineer orders a Vacuum wave quick attack combo from Riolu, who inturn, looks at him and makes a troll face because that is an invalid combo. His riolu then gets KO'd by a extremely fast riolu, now Duskull is left behind to deal with Mrl. Riolu uses Shadow cal, and hits Duskull in the eye for a critical hit! Duskull throws him away with a Psychic attack, while Riolu is trying to Identify Duskull he gets thrown into a wall by Psychic which KO's him. Great game guys.

355.png
447.png

Hp: 60/0
Energy:30/0
Speed: 21/60


vs.
406.png
447.png

Hp:0/0
Energy:0/0
Speed: 63/51
None/Toxic(3 Dpa)


Action 1

Riolu(E) Used Quick attack+Vacuum wave
Failed

Riolu(L) used Quick attack
7 damage, 3 energy(Riolu KO)

Duskull used Hex
13 damage, 6 energy

Action 2

Riolu used Shadow Claw
Critical Hit!
17 damage, 5 energy

Duskull used Psychic
12 damage, 5 energy

Action 3

Riolu used Foresight
-6 energy

Duskul used Psychic
12 damage, 9 energy


Reward time

Engineer recieves 2TC
-Riolu gets 1/2/1 and a KOc
-Duskull gets 1/2/1 and a KOc

Mrl recieves 2TC
-Riolu gets 1/2/1 and a KOc
-Budew gets 1/2/1

I get 4 RC
 
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