
The whole Banner was made by me ^
The team Is Made by two things Defense and Offensive thinking.
I have Won over 200 People on Smogon with this team and I want the number to grow more and more

It started of by My lead I have never used this Pokemon ever for a lead so it was a first for me plus this thing has amazing Defenses and it won it's way into my team


Then we needed more defense and a supporter so I selected a awesome supporter He is the main damage taker in the team and his name is Heatran!! This thing had a place in every team back In Gen4 and It has grown to a good Pokemon in Gen5 with it's amazing Defenses.



Now we needed some Sweepers I saw this thing wall every Physical attack and It has massive Attack and Bulk Conelldurr has been In only two of my team and He fitted in this team very well as a late sweeper.




Now we needed a late sweeper and a clean up for my team this thing is way too powerful in a Rain team so I put it in my team To help me against Earthquakes and Hydro Pumps coming my way which would wreck Heatran and Ferrothorn if not checked properly. So Rotom-W fits in this team very well.





Since we got all our Suppoters we needed a Special/Physical Wall.
JIRACHI definitely Fitted in this team It always makes you wanna "LOL" when it fliches your opponents and it also stops annoying stallers that want to annoy this team... That's if staller can even touch this team.






Now to Fix this team together I included Latias Which is the Special wall of this team. and Helps me get rid of annoying Sweepers which aren't boosted by speed.

Ferrothorn (M) Leftovers
Ability:Iron Barbs
Ev's: 252 hp/208 Sp.Def/ 48 def
Relaxed Nature(+ Def, -Speed)
-Spikes
-Stealth Rock
-Gyro Ball
-Power Whip
This ferrothorn is very useful, as all the others. He is a classical hazard setter. And he is my very successful mixed wall. With Gyro Ball he's got a nice coverage on common taunters. I personally like leech seed more than stealth rocks because he can recover his health back because he does not have any recovery moves. His Gyro ball can be sometimes very powerful that's why this ferrothorn is a problem for every team. He is also useful because he covers the flying type which is the common weakness of conkeldurr . In a nutshell this pokemon is very useful to this team on the defensive and sometimes even on the offensive side.

(Heatran) (M) @ Air Balloon
Trait: Flash Fire
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Flamethrower
- Toxic
- Protect
- Roar
This set Is a beastly set I use this against stall team because stall team hate My heatran. If your team doesn't have any rapid spinners you're in Deep shit when this things roar your team to death you will wish you had a rapid spinners with it's awesome defenses it can survive many attacks and keep roaring and It can't be status afflicted because it will just survive all attacks and the only main Status move that will affect it is Paralyze, Toxic does nothing to heatran since it resist it and will-wisp boost the power of my fire type attacks. Synchronize users will hate him aswell since I have a resistance to Toxic I will always get away with the attacks against synchronizers. Explosion is if I want to get rid of Boosted pokemon Like DD Dragonite with MS will take a lot off damage from this attack. Flamethrower is just to confuse my opponent to mess up when I keep roaring and they over predict More roar.

Conkeldurr (M) @ Leftovers
Trait: Guts
EVs: 120 HP / 252 Atk / 136 SDef
Adamant Nature (+Atk, -SAtk)
- Bulk Up
- Mach Punch
- Drain Punch
- Payback
Conkeldurr is known for that killer attack statistic, period. Without it Conkeldurr wouldn’t see as much usage as it has. With generation 5 came the almighty Fighting types. Fighting now has the same status as Dragons as the feared, all teams carrying at least one Dragon and Fighting resist. The fact that Fighting types are weak to uncommon types (Flying + Psychic) makes it insanely difficult to take down, especially if they’re carrying a form of recovery in their arsenal. Conkeldurr was also blessed with Guts which makes him the perfect candidate to switch into Scald from bulky Waters and wreak havoc. Conkeldurr still has its troubles with Flying as Psychic types seeing as how he has to rely on Drain Punch to handle them and also the fact it only comes with a few PP. However luckily for him most Psychic and Flying Pokemon (with the exception of Sigilyph) tend to be rather fragile and easy to handle.
The only thing that Conkeldurr lacks is speed which it more than makes up for under Reuniclus’ Trick Room. Not only will he get the Bulk Up first but he won’t have to use Mach Punch seeing as how Drain Punch will almost certainly go first. I still keep Mach Punch around though simply because Conkeldurr doesn’t require Trick Room to sweep an entire team. With Mach Punch as priority, Conkeldurr can still OHKO some of the fastest threats in the game. However it is Jolly Excadrill which I need him to handle. I need his Mach Punch to prevent an opposing Excadrill sweep. Drain Punch offers a form of recovery and hits hard considering the pros that come with it. Being slow comes in handy in this situation because he is able to steal back any HP that a fellow Drain Punch’er / Giga Drain’er has stolen. If you have no faith in Conkeldurr, Conkeldurr will have no faith in you. We all know and fear Terrakion’s STAB moves but not so much Scrafty’s. He actually sits at around the same speed statistic as Tyranitar.

Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 116 HP / 252 SAtk / 140 Spd
Timid Nature (+SAtk, -Atk)
- Trick
- Thunder Bolt
- Hydro Pump
- Volt switch
Rotom is one of the best bulky sweepers in the whole entire metagame,
I chose the ChoiceSpecs Trick set which does so much damage to even Blissey.
He sweeps early and if You want to use this set you need to be very smart at switching and he is great coverage to study your opponents movement in the battle.

Jirachi @ Leftover
Trait: Serene Grace
EVs: 252 HP/ 118 def /188 SpDef
Careful Nature ( +SPDef -SpA)
- Iron Head
- Fire Punch
- Ice Punch
_ Thunderwave
This set isn't standard but it is my own creation. Ice punch is for Dragons, Fire punch destroys other ferrothorn and opposing Steel types. I Flinch all my opponents like mad when I get a chance to Parahax all day plus if I get to low health I stall the game by flinching my opponents non stop. With incredible bulk and few weaknesses It will stall you forever.

Latias @ Leftover
Trait: Levitate
EVs: 4 HP/ 252 SPe/ 252 SpA
Timid nature (+Spe -Atk)
- Dragon Pulse
- Roar
- Calm Mind
- Recover
Ahh the ole Latias this thing is impossible to go down at full hp because it's speed it so good it will 2HKO or OHKO anythig after one or two calm mind. This thing walls every attacks and It helps me in a late game sweeps if it isn't alone but It will always ko everytime it comes in. I don't really mind if i have to switch after two or 3 Calm minds because it will sweep if you give it a huge a chance to Calm mind.

So this is my team It took a while to set it than to make my first RMT.
Once you put your guard off it is GG Give me a lot off feedback and help this if the team is already good you can still say nice team.
Also Tell me some of the teams threats.
The Team and Conclusion Banner art all made by me.