I was inspired to make this team from reading the sand discussion thread in the UU forum. People were discussing the offensive combo of Stoutland and Golurk (well mostly they were discussing what to call the combo but ok), and I decided to make a team based around that combo. However, rather than making a balanced team using "Stoutlurk" as an offensive core, I decided to make an extremely aggressive team using some of the most difficult to wall pokemon in the metagame (and Hippopotas : D).
The team functions as something in between a stereotypical "Hyper Offense" team and a bulky offense team, With Stoutland's combination of speed, bulk, and power really being what bridges the gap. Roserade, Golurk, and Escavalier are great at putting an opponent's walls out of commision, so that Stoutland or Omastar can do epic sweeping.
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Team at a glance:
trolololol
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Teambuilding
So the first half of the team was a given right from the initial concept:
Stoutland and Golurk do a lot of damage but can't boost their power. I wanted to add a setup sweeper that would be obscenely strong after a single boost, punishing any mistake on my opponents part with a huge sweep. Omastar fits this bill, and benefits from sand as well.
Now I had three Grass weaknesses. I definitely needed something that take Grass attacks no problem while maintaining offensive presence. For this, I added Roserade, who helps me counter troublesome Grass- and Water-types and keeps the pressure on with good dual STAB and Sleep Powder.
Roserade didn't completely patch up my weaknesses, though. I now had three Ice weaknesses and was in need of more Grass resistances, so I really needed a Steel- or Fire-type. Escavalier is bulky and also retardedly strong, making a perfect fit to keep up pressure while serving it's defensive purposes.
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In depth look:
Desert God
Hippopotas (M) @ Eviolite
Trait: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Roar
- Stealth Rock
- Slack Off
Hunt God
Stoutland (M) @ Choice Band
Trait: Sand Rush
EVs: 48 HP / 252 Atk / 208 Spd
Adamant Nature (+Atk, -SAtk)
- Frustration
- Fire Fang
- Crunch
- Wild Charge
False God
Golurk @ Leftovers
Trait: Iron Fist
EVs: 208 HP / 252 Atk / 48 Spd
Adamant Nature
- Earthquake
- Substitute
- Focus Punch
- Shadow Punch
Sun God
Omastar (M) @ Life Orb
Trait: Shell Armor
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Ice Beam
- Hidden Power [Grass]
- Shell Smash
Fertility
Roserade (M) @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Sludge Bomb
- Leaf Storm
- Sleep Powder
- Rest
War God
Escavalier (M) @ Choice Band
Trait: Swarm
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature
- Megahorn
- Iron Head
- Pursuit
- Knock Off
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Summary:
The team has been pretty successful so far. Stoutland is a massive trump card, Omastar is so much rape if it sets up, and Escavalier still makes me say "holy shit" from time to time when it launches a Swarm-boosted Megahorn, all of which make it a really fun team to play.
Feel free to rate, hate, and deliberate!
The team functions as something in between a stereotypical "Hyper Offense" team and a bulky offense team, With Stoutland's combination of speed, bulk, and power really being what bridges the gap. Roserade, Golurk, and Escavalier are great at putting an opponent's walls out of commision, so that Stoutland or Omastar can do epic sweeping.
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Team at a glance:




trolololol
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Teambuilding
So the first half of the team was a given right from the initial concept:



Stoutland and Golurk do a lot of damage but can't boost their power. I wanted to add a setup sweeper that would be obscenely strong after a single boost, punishing any mistake on my opponents part with a huge sweep. Omastar fits this bill, and benefits from sand as well.




Now I had three Grass weaknesses. I definitely needed something that take Grass attacks no problem while maintaining offensive presence. For this, I added Roserade, who helps me counter troublesome Grass- and Water-types and keeps the pressure on with good dual STAB and Sleep Powder.





Roserade didn't completely patch up my weaknesses, though. I now had three Ice weaknesses and was in need of more Grass resistances, so I really needed a Steel- or Fire-type. Escavalier is bulky and also retardedly strong, making a perfect fit to keep up pressure while serving it's defensive purposes.






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In depth look:

Desert God
Hippopotas (M) @ Eviolite
Trait: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Roar
- Stealth Rock
- Slack Off
- Sets up Sandstorm and Stealth Rock.
- Phazes physical threats long enough for me to crack the opponent's team.
- Eats some big attacks to keep my sweepers and wall-breakers in the fight as long as possible.
- Roar means it's not setup fodder.
- Usually the first to be sacrificed, sorry, hippo.

Hunt God
Stoutland (M) @ Choice Band
Trait: Sand Rush
EVs: 48 HP / 252 Atk / 208 Spd
Adamant Nature (+Atk, -SAtk)
- Frustration
- Fire Fang
- Crunch
- Wild Charge
- Sweeper and Revenge killer.
- Clears out teams with very little preparation compared to other threats.
- Fire Fang and Crunch for coverage.
- Wild Charge over Pursuit since I have Escavalier and I'd rather Stoutland have more options to sweep.
- One of the best reasons to run sand, let alone sand offense.
- Team really revolves around this.

False God
Golurk @ Leftovers
Trait: Iron Fist
EVs: 208 HP / 252 Atk / 48 Spd
Adamant Nature
- Earthquake
- Substitute
- Focus Punch
- Shadow Punch
- Good wall-breaker, especially for balance cores consisting of Chansey and a Psychic-type.
- Decent bulk and critical resistances and immunities for the team makes it the second line of defense after Hippo falls.
- Most notably, it switches in easily on Hitmontop, who gives Stoutland and Omastar some trouble.
- Spin blocks amazingly against Hitmontop, decently against Donphan, poorly against Blastoise : (
- Sets up easily on Hitmontop and Chansey.
- Earthquake over Stone Edge because Flying-types aren't that common and most carry Roost.
- Enough speed to outpace minimum speed Empoleon.

Sun God
Omastar (M) @ Life Orb
Trait: Shell Armor
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Ice Beam
- Hidden Power [Grass]
- Shell Smash
- Backup sweeper.
- Somewhat hard to pull off but very rewarding.
- After a Shell Smash it makes Stoutland look like a bitch.
- +2/+2 outspeeds many Scarfers (up to Adamant base 100) and 2HKO stuff like Snorlax and Registeel quite convincingly.
- I can sac teammates to choiced Overheat, V-create, Hidden Power Ice, Shadow Ball, Night Slash (Heracross) etc. and set up Omastar afterwards. This makes it really easy to abuse my Electric immunities against choice pokemon. Any choiced Pokemon throwing out moves hes resistant to has to be very careful, and neutral coverage moves are the same way.
- Bulky Water-types do ~40-50% with Scald when he's at -1 SpD, easily failing to revenge-kill.
- Comeback king.

Fertility
Roserade (M) @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Sludge Bomb
- Leaf Storm
- Sleep Powder
- Rest
- Grass and Water resistances with good Special bulk make it a crucial defensive component of the team.
- Sleep Powder is awesome support when so many teammates are very difficult to wall. Registeel, Arcanine, and Victini can all be problematic to my sweepers and often switch in to Roserade. Omastar particularly loves if Registeel is asleep, while Stoutland and Escavalier love if Arcanine or Victini are asleep.
- Leaf Storm and Sludge Bomb are great dual STAB, destroying the pokemon it's meant to counter.
- Rest is very situational since it gives up momentum so easily, but It's pretty cool when I can afford it. Not sure what else would be better. Toxic Spikes, Aromatherapy, and Weather Ball are all options.
- Spikes is an option, but I'm very reluctant to lose Leaf Storm, as it is my only way of outspeeding and OHKOing Nidoking. People love to lead with Nidoking against this team, and it's also my only way of beating it outside of sand.

War God
Escavalier (M) @ Choice Band
Trait: Swarm
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature
- Megahorn
- Iron Head
- Pursuit
- Knock Off
- Second wall-breaker
- Even with Roserade, with so many Grass weaks another good resist was necessary.
- With three Ice weaks and Omastar being very jealous of his HP, another bulky Ice resist was quite necessary.
- Hits like a truck on steriods falling off of a skyscraper.
- Seriously, it's dangerous even with Reflect in play.
- Pursuit for Ghosts, which helps Stoutland spam Frustration.
- Knock Off cripples Dusclops and Gligar so they can be dispatched with Iron Head later.
- Arcanine not a complete stop anymore because Morning Sun is neutered in sandstorm.
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Summary:






The team has been pretty successful so far. Stoutland is a massive trump card, Omastar is so much rape if it sets up, and Escavalier still makes me say "holy shit" from time to time when it launches a Swarm-boosted Megahorn, all of which make it a really fun team to play.
Feel free to rate, hate, and deliberate!