Triples! Temperantia vs. Jas61292!

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I need some quick training. And I have been looking to try out triples, so anyone up for this:

3v3 Triples
2 Day DQ
2 Recover/4 Chill
Arena = A basic arena. Nothing too fancy. If you have something you really want to try out though, I am probably willing to do it.

EDIT: And it seems we already have a ref, we can start as soon as someone accepts

Accepting

Switch=LAWL
Items=No
All Abilities

Sorry Guys, I'ma have to make this fast. Gotta leave for school in a few minutes. Will edit in flavor later.


Team Temperantia:

396.png

Starly- Balthier (M)
Nature: Adamant (+Atk, -SpA)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:

Hp: 90
Atk(+): 3
Def: 2
SpA(-): 1
SpD: 2
Spe: 60
SC: 1
WC: 1
BRT: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace

Double-Edge
Roost
Foresight

U-Turn
Fly
Toxic

Total Moves: 14
425.png

Drifloon- Nyx (F)
Nature: Serious (No effect)
Type: Ghost/Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Aftermath: (Innate)If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:

Hp: 100
Atk: 2
Def: 2
SpA: 2
SpD: 2
Spe: 70
SC: 1
WC: 1
BRT: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex

Haze
Disable
Weather Ball

Will-O-Wisp
Thunderbolt
Acrobatics

Total Moves: 13
187.png

Hoppip- Iris (F)
Nature: Jolly (Decrease SpA by 1, Increase Spe by 15%) [Acc modifier: 58^2/290=12%]
Type: Grass/Flying
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:

Hp: 90
Atk: 2
Def: 2
SpA(-): 1
SpD: 2
Spe: 58 (50x1.15=57.5; rounded up to 58)
SC: 1
WC: 1
BRT: 12

EC: 2/9
MC: 0
DC: 1/5

Attacks:
Splash
Synthesis
Tail Whip
Tackle
Poisonpowder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain
Worry Seed
Bounce

Aromatherapy
Encore
Seed Bomb

Acrobatics
Reflect
Sunny Day

Total Moves: 18


Team Jas61292:

430.png

Honchkrow
[Lafayette] (M)

Nature:
Rash (+1 SpA, -1 SpD)

Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Moxie (DW, unlocked): (Inate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.


HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 1 (-)
Spe: 71
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Taunt
Swagger
Sucker Punch

Roost
Psycho Shift
Confuse Ray
Sky Attack

Calm Mind
Thunder Wave
Snarl

Heat Wave
Icy Wind
166.png

Ledian (Lucas) (M)
Nature: Relaxed (+ Def, -Spe, -10% Evasion)

Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 4
Spe: 73 (85/1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 15

EC: 6/6
MC: 4
DC: 2/5

Attacks:
Tackle
Supersonic
Comet Punch
Light Screen
Reflect
Safeguard
Mach Punch
Baton Pass
Silver Wind

Bide
Drain Punch
Encore

Toxic
Protect
Substitute
372.png

Shelgon (Roosevelt) (M)
Nature: Lonely (+ Atk, -Def)

Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Rock Head:
(Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP:100
Atk: Rank 4 (+)
Def: Rank 3 (-)
SpA:Rank 2
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 5
Base Rank Total: 16



EC: 5/9
MC: 4
DC: 4/5

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Headbutt
Crunch
Dragon Claw
Double-Edge

Dragon Dance
Dragon Pulse
Hydro Pump

Fire Blast
Shadow Claw
Rock Slide

Move Order:

Temperantia moves first
Jas61292 moves second
I ref
Jas61292 moves first
Temperantia moves second
I ref again and we start from the top

As it wasn't specified, there will be NO POSITIONING! Temperantia, select orders for your pokemon!
 
"It seems our Pokemon are a tad outmatched, eh Lenneth?"

"Tch, your right Laharl. We can't exactly back out though...
Nyx: Thunderbolt Honchkrow, then fire a Will-O-Wisp at Shelgon."

"Balthier: Toxic Ledian, then Fly up to attack Ledian again!
Iris: Set up a Sunny Day to help out our team, then Leech Seed Honchkrow."
 
Ok guys, the match up might look good, but we all now what happens when we get overconfident. So lets just take this step by step and try not to screw up.

Lucas, you are the fastest Pokemon here (which is funny, cause you have a - Speed nature), so before you get Toxiced, set up a substitute. Then protect our team with a Reflective shield.

Roosevelt, you just go on the attack. Rock Slide to hurt them all, then Crunch that Drifloon.

Lafayette, Icy Will give them all chills, and then Taunt Drifloon to protect Roosevelt from a burn.

Ledian: Substitute (20 HP) - Reflect
Shelgon: Rock Slide (All 3) - Crunch (Drifloon)
Honchkrow: Icy Wind (All 3) - Taunt (Drifloon)
 
I will edit in this ref round when i finish another match I'm reffing. Sorry guys, just had a busy night last night, put me behind in all my reffings

Shouldn't be more than an hour, 2 max.
 
Pre-Round 1

Temperantia's Team:

396.png
425.png
187.png

Balthier / Nyx / Iris
HP: 90 / 100 / 90
Ene: 100 / 100 / 100
Spe: 60 / 70 / 58
Other: N/a / N/a / N/a

Jas61292's Team:
430.png
166.png
372.png

Lafayette / Lucas / Roosevelt
HP: 110 / 90 / 100
Ene: 100 / 100 / 100
Spe: 71 / 73 / 50
Other: N/a / N/a / N/a​

Flavor will go here once i catch up.

Post-Round 1

Temperantia's Team:

396.png
425.png
187.png

Balthier / Nyx / Iris
HP: 78 / 76 / 74
Ene: 83 / 93 / 80
Spe: 60 / 70 / 58
Other: N/a / N/a / N/a

Jas61292's Team:
430.png
166.png
372.png

Lafayette / Lucas / Roosevelt
HP: 88 / 70 / 100
Ene: 86 / 74 / 88
Spe: 71 / 73 / 50
Other: N/a / Sub (7) / N/a
Team: Reflect (5 more actions)​

Substitute (20) (Ledian)
Ledian created a Substitute ; -18 energy

Icy Wind (Honchkrow -> Starly/Drifloon/Hoppip)
RNG to Hit [<=9500]: 4631 (Yes)/ 7305 (Yes)/ 9995 (No)
RNG to Crit [<=625]: 6572 (No)/ 3789 (No)/ N/a
Damage: 12/12/0 Damage ; -1/-1 Speed ; -5 Energy

Thunderbolt (Drifloon -> Honchkrow)
RNG to Crit [<=625]: 358 (Yes)
RNG to Paralyze [<=1000]: 5653 (No)
Damage: 22 Damage ; -7 Energy

Toxic (Starly -> Ledian)
Ledian is Unaffected ; -7 Energy

Sunny Day (Hoppip)
The Sun turned Harsh! ; -10 Energy

Rock Slide (Shelgon -> Starly/Drifloon/Hoppip)
RNG to Hit [<=9000]: 9117 (No)/ 7762 (Yes)/ 5045 (No)
RNG to Crit [<=625]: N/a / 4679 (No) / 281 (Yes)
Damage: 0/12/16 Damage ; -6 Energy




Reflect (Ledian -> Partners)
A Reflect has been Erected! ; -8 Energy

Taunt (Honchkrow -> Drifloon)
Drifloon was Enraged! ; -9 Energy

Leech Seed (Hoppip -> Honchkrow)
RNG to Hit [<=9000]: 3686 (Yes)
Honchkrow was Seeded! ; -10 energy

Crunch (Shelgon -> Drifloon)
RNG to Crit [<=625]: 6259 (No)
RNG to lower Def [<=2000]: 6078 (No)
Damage: 19 Damage ; -6 Damage

Fly (Starly -> Ledian)
Starly Flew up High! ; -10 Energy

Will-o-wisp (Drifloon -> Shelgon)
RNG to hit [<=7500]: 2433 (Yes)
Shelgon is Burned (2 DPA) ; -7 Energy

Fly (Starly -> Ledian)
RNG to Crit [<=625]: 8189 (No)
Damage: 13 Damage
 
So, it's sunny, huh. Great. Lets use that to do huge damage to Hopip

Honchkrow: Heat Wave (all 3) - Heat Wave (all 3)
Shelgon: Fire Blast (Hopip) - Rock Slide (all 3)
Ledian: Light Screen - Comet Punch (Starly)
 
"Damnit, this isn't over!
Nyx: Gust at Ledian to break that substitute! Then, fire a Thunderbolt at Honchkrow!"

"Iris: Stun Spore Honchkrow, and follow up with a Reflect.
Balthier: Toxic Ledian, then Fly at it."
 
Pre-Round 2

Temperantia's Team:

396.png
425.png
187.png

Balthier / Nyx / Iris
HP: 78 / 76 / 74
Ene: 83 / 93 / 80
Spe: 60 / 70 / 58
Other: N/a / N/a / N/a

Jas61292's Team:
430.png
166.png
372.png

Lafayette / Lucas / Roosevelt
HP: 88 / 70 / 100
Ene: 86 / 74 / 88
Spe: 71 / 73 / 50
Other: N/a / Sub (7) / N/a
Team: Reflect (5 more actions)​

Flavor will go here once i catch up.

Post-Round 2

Temperantia's Team:

396.png
425.png
187.png

Balthier / Nyx / Iris
HP: 64 / 48 / KO'd
Ene: 66 / 84 / KO'd
Spe: 60 / 70 / 58
Other: N/a / N/a / N/a
Team: Reflect (4a)

Jas61292's Team:
430.png
166.png
372.png

Lafayette / Lucas / Roosevelt
HP: 76 / 70 / 100
Ene: 68 / 62 / 74
Spe: 71 / 73 / 50
Other: N/a / N/a / N/a
Team: Reflect (3a) / Light Screen (4a)​

Stun Spore (Hoppip -> Honchkrow)
RNG to hit [<=7500]: 5001 (YeS)
Honchkrow is Paralyzed (25%)! ; -6 Energy


Light Screen (Ledian)
A Light Screen was formed! ; -8 Energy

Heat Wave (Honchkrow -> Starly/Drifloon/Hoppip)
RNG for Paralysis [<=2500]: 3822 (No)
RNG to hit [<=9000]: 7570 (Yes)/ 4479 (Yes)/ 5132 (Yes)
RNG for Burn [<=1000]: 5320 (No)/ 6964 (No)/ 7733 (No)
Damage: 14/14/20 Damage / -7 Energy

Gust (Drifloon -> Ledian)
RNG to Crit [<=625]: 7113 (No)
Damage: 1 Damage ; -2 Energy

Toxic (Starly -> Ledian)
Ledian was unaffected! ; -7 Energy

Fire Blast (Shelgon -> Hoppip)
RNG to hit [<=8500]: 2309 (Yes)
RNG to Burn [<=1000]: 5180 (No)
Damage: 23 Damage ; -8 Energy



Reflect (Hoppip)
A Barrier is Formed! ; -8 Energy

Comet Punch (Ledian -> Starly)
RNG to hit [<=8500]: 9048 (No)
Ledian's move missed! ; -4 Energy

Thunderbolt (Drifloon -> Honchkrow)
RNG to Crit [<=625]: 8960 (No)
RNG to Paralyze [<=1000]: 4876 (No)
Damage: 12 Damage ; -7 Energy

Fly (Starly -> Ledian)
Starly flew up! ; -10 Energy

Rock Slide (Shelgon -> Starly/Drifloon/Hoppip)
RNG to hit [<=9000]: 4971 (Yes)/ 9348 (No)/ 8435 (Yes)
RNG to Flinch [<=3000]: 7226 (No)/ 1620 (Yes)/ 6633 (No)
Damage: 0/0/9 Damage ; -6 Energy

Heat Wave (Honchkrow -> Starly/Drifloon/Hoppip)
RNG for PAralysis [<=2500]: 2501 (No)
RNG to hit [<=9000]: 5638 (Yes)/ 4204 (Yes)/ 4150 (Yes)
RNG to Crit [<=625]: 5483 (No)/ 1779 (No)/ 8880 (No)
RNG to Burn [<=1000]: 9986 (No)/ 1540 (No)/ 2399 (No)
Damage: 0/14/20 Damage ; -11 Energy ; Hoppip Fainted!

Fly (Starly -> Ledian)
RNG to Hit [<=9500]: 9133 (Yes)
RNG to Crit [<=625]: 5350 (No)
Damage: 13 Damage ; Ledian's Substitute Broke!
 
"Ok... My statement is revised, this is over.
Nyx: Thunderbolt Honchkrow, then shoot a Weather Ball at Ledian."

"Well, Lenneth, you can't say you expected much different...
Balthier: Fly up and strike Ledian, and follow with another Fly at it!"
 
Well, lets just keep doing damage. But with Paralysis, Lafayette can't hit a Flying Starly. Lets fix that first, then attack. Same thing for Roosevelt. As for Lucas. You can't touch anything with reflect. But you can still try. Hit Starly with a Combo after it Flies.

Honchkrow: Psycho Shift (Drifloon) - Icy Wind (Both)
Ledian: Drain Punch + Comet Punch Combo (Starly) - cool down
Shelgon: Crunch (Drifloon) - Fire Blast (Drifloon)
 
Pre-Round 3

Temperantia's Team:

396.png
425.png
187.png

Balthier / Nyx / Iris
HP: 64 / 48 / KO'd
Ene: 66 / 84 / KO'd
Spe: 60 / 70 / 58
Other: N/a / N/a / N/a
Team: Reflect (4a)

Jas61292's Team:
430.png
166.png
372.png

Lafayette / Lucas / Roosevelt
HP: 76 / 70 / 100
Ene: 68 / 62 / 74
Spe: 71 / 73 / 50
Other: N/a / N/a / N/a
Team: Reflect (3a) / Light Screen (4a)​

Flavor will go here once i catch up.

Post-Round 3

Temperantia's Team:

396.png
425.png
187.png

Balthier / Nyx / Iris
HP: 34 / 4 / KO'd
Ene: 34 / 66 / KO'd
Spe: 60 / 70 / 58
Other: N/a / N/a / N/a
Team: Reflect (1a)

Jas61292's Team:
430.png
166.png
372.png

Lafayette / Lucas / Roosevelt
HP: 64 / 38 / 100
Ene: 68 / 62 / 60
Spe: 71 / 73 / 50
Other: +1 Atk / N/a / N/a
Team: Light Screen (1a)​

 
Lafayette needs KOs the most, so I'll let him finish off Drifloon. You other guys weaken Starly, and lets finish this.

Oh, by the way, Honchkrow has Moxie, so it should be at +1 atk from its earlier KO.

Honchkrow: Pursuit (Drifloon) - Pursuit (Starly)
Ledian: Drain Punch + Mach Punch Combo (Starly) - cool down
Shelgon: Rock Slide (Both) - Dragon Pulse (Starly)
 
It would be super nice if either reffings had flavor or if the Pokemon statuses gave an idea of what the hell is going on... coughcoughStatusConditionscoughcough


"Nyx: Weather Ball at Ledian until you're dead."

"Balthier: Aerial Ace at Ledian until you're incapacitated. If it falls, switch targets to Honchkrow."
 
Pre-Round 4

Temperantia's Team:

396.png
425.png
187.png

Balthier / Nyx / Iris
HP: 34 / 4 / KO'd
Ene: 34 / 66 / KO'd
Spe: 60 / 70 / 58
Other: N/a / N/a / N/a
Team: Reflect (2a)

Jas61292's Team:
430.png
166.png
372.png

Lafayette / Lucas / Roosevelt
HP: 64 / 38 / 100
Ene: 68 / 62 / 60
Spe: 71 / 73 / 50
Other: +1 Atk / N/a / N/a
Team: Light Screen (2a)​

Flavor will go here once i catch up.

Post-Round 4

Temperantia's Team:

396.png
425.png
187.png

Balthier / Nyx / Iris
HP: KO'd / KO'd / KO'd
Ene: KO'd / KO'd / KO'd
Spe: 60 / 70 / 58
Other: N/a / N/a / N/a

Jas61292's Team:
430.png
166.png
372.png

Lafayette / Lucas / Roosevelt
HP: 64 / 10 / 100
Ene: 56 / 39 / 48
Spe: 71 / 73 / 50
Other: +3 Atk / N/a / N/a​

Swift Drain Blow (Ledian -> Starly)
RNG to Crit [<=625]: 2766 (No)
Damage: 5 Damage ; -23 Energy

Pursuit (Honchkrow -> Drifloon)
RNG to Crit [<=625]: 9399 (No)
Damage: 15 Damage ; -4 Energy ; Drifloon fainted! ; Honchkrow's Attack Rose!

Aerial Ace (Starly -> Ledian)
RNG to Crit [<=625]: 9778 (No)
Damage: 14 Damage ; -3 Energy

Rock Slide (Shelgon -> Starly)
RNG to Hit [<=9000]: 178 (Yes)
RNG to Crit [<=625]: 9076 (No)
Damage: 12 Damage ; -6 Energy



Pursuit (Honchkrow -> Starly)
RNG to Crit [<=625]: 6181 (No)
Damage: 10 Damage ; -8 Energy

Aerial Ace (Starly -> Ledian)
RNG to Crit [<=625]: 5410 (No)
Damage: 14 Damage ; -7 Energy

Dragon Pulse (Shelgon -> Starly)
RNG to Crit [<=625]: 4402 (No)
Damage: 12 Damage ; -6 Energy ; Starly Fainted!

Temperantia: 2 TC
Balthier: 1EC/2MC/1DC
Nyx: 1EC/2MC/1DC
Iris: 1EC/2MC/1DC

Jas61292: 2 TC
Lafayette: 3MC/2KOC
Lucas: 2MC/1DC
Roosevelt: 1EC/2MC/1DC/1KOC

And i get 6 LOVELY RC.
 
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