Deck Knight and Metal Bagon fight! A 2v2 singles with switching!! At night!!

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You guys can make this arena as creative as you want it to be. I'll ref accordingly, take advantage of the lower visibility!

RULES
2v2 Singles
2 Day DQ
2 recovers/5 chills
Switch = OK
All Abilities
No Items
Arena: ASB Tournament Arena at night!
One FE and one NFE is to be used.

TEAMS:
METAL BAGON:
Bagon - Metal Salamence (M)
Nature: Quiet(Sp.Attack increased by 1; Speed reduced by 15%)

Type: Dragon
Dragon: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW) (Locked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.


Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-) (50 / 1.15 = 43)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

10% decrese in evasion




EC: 0/9
MC: 0
DC: 0/5





Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember



Dragon Claw
Brick Break
Flamethrower



Hydro Pump
Dragon Dance
Dragon Pulse

Kitsunoh- Darkbone (M)

Nature: Adamant Attack increased by *; Special Attack reduced by *
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19




EC: 6/6
MC: 0
DC: 4/5


Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW) (Locked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Attacks:

Ice Fang
Thunder Fang
Tail Whip
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Shadow Strike
Perish Song


Dig
Subsitute
Will-o-Wisp
Rock Slide
Taunt


Yawn
Meteor Mash
Foul Play


Pain Split


DECK KNIGHT:

Steelix [Will Powers] (M)
Nature: Brave (+1 Atk; Divides Base Speed by 1.15, Evasion -10)

Type: Steel/Ground
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 3
Spe: 26 (30 / 1.15v = 26) (-)
Size Class: 7
Weight Class: 8
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5 (Unlocked)

Attacks:
Thunder Fang
Ice Fang
Fire Fang
Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam
Rock Polish
Dragonbreath
Curse
Crunch
Double-Edge
Sand Tomb
Iron Tail
Stone Edge

Rock Blast
Flail
Stealth Rock

Magnet Rise

Taunt
Earthquake
Dragon Tail
Explosion
Endure
Psych Up
Substitute

Total: 33


Golett [VoltronForce] (U)
Nature: Quiet (+1 SpA; Divides Base Speed by 1.15, -10 Evasion.)

Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Therefore it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30 (35/1.15v) (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 13

EC: 2/6
MC: 0
DC: 5/5

Attacks:
Pound
Astonish
Defense Curl
Mud Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
Dynamicpunch
Curse
Earthquake
Focus Punch

Ice Beam
Telekinesis
Shadow Ball
Rock Slide
Substitute

Total: 18


1. Metal Bagon sends out mon
2. Deck Knights sends out mon and actions
3. Metal Bagon orders
4. I ref
5. Metal Bagon orders
6. Deck Knigt
7. Me
 
Please PM me when you get the the thread up next time.

Anyway, I'll have to skip the flvour sorry DK but go Metal Salamence the Bagon.
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
I'm too evil for this, but I'll do it anyway.

Will Powers, you're up!


Sheer Force: Activated

Begin with Stealth Rock, then create a Substitute (20 HP), finish with Dragon Tail.

If Metal Salamence uses a combination attack that includes Flamethrower, use Dig to avoid it and strike it hard, then push your actions back.
 

"I always knew that this was going to be hard but, god dang it!"

"But I am fine about not using a Flamethrower combonation."

Flamethrower - Hydro Pump - Flamethrower
 
And another challenger appears before the might Deck Knight! Will Metal Bagon be capable of defeating the legendary ASB creator? Let's find out!

Metal Bagon sends out the incorrectly named Metal Salemence, and Deck Knight responds with his trusty Steelix, Will Powers. What an incredibly unfair matchup!

Still, the Bagon is faster than the steel behemoth, and fires off a scorching Flamethrower to strike the giant snake's body and light up the dark arena. It hurt, but Steelix safely sent out floating stones to create a field of Stealth Rock to hamper Metal Bagon's (the trainer) switching options! Oh no!

The little dragon continues his super-effective offense with a massive Hydro Pump to crash into Steelix's body. These hits are taking a toll, but Steelix still pushes on to hurt itself even more with a Substitute, siphoning his own life to create the protection.

Because of this substitute, Will Powers remains unscathed after the next arena-lighting Flamethrower from Metal Salemence's mouth. Will Powers then finally does some damage, whipping out his massive tail from behind the Substitute with enough force to knock the dragon back into his pokeball.

Out comes Shadowbone the Kitsunoh, and the stealth rocks stab ineffectively into his steel body, ready to face down Will Power's Substitute.


Will Powers
HP: 51
EN: 70
Status: Substitute (7 HP)
Stats: None



Shadowbone
HP: 91
EN: 100
Status: Stealth Rock
Stats: None



Metal Salemence
HP: 76
EN: 78
Status: Stealth Rock
Stats: None
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Excellent work Will Powers, now to get to work on our new foe.

Earthquake ~ Fire Fang ~ Earthquake

If your Substitute is broken on Action 1, create another Substitute (20 HP), then move attacks back.
 

"Hmmmmm, what to do, what to do."

First, break that sub with a Shadowstrike, following that up by taunting will, ha try and get a sub up now! Finally, use substitute for some protection, 25 HP will do.

EDIT: New actions Dig - Shadowstrike - Pain Split
SUB: If Shadowbone is still at higher health at the start of A3, replace that action with shadowstrike.
 
And another challenger appears before the might Deck Knight! Will Metal Bagon be capable of defeating the legendary ASB creator? Let's find out!

And now Will Powers is staring across his substitute at a steel-type foe. Suddenly, and a blindingly fast speed, Shadowbone dives beneath the ground, but unfortunately for him, Steelix began to create an Earthquake at the same time! As his tunnel caves in and massive ruptures strike his steel body, he finally leaps out of the ground to dig attack Steelix. It is a super-effective attack, but Will Powers is so tough, the attack doesn't even shatter the substitute!

Shadowbone then quickly finishes off the Substitute with a strong, but ineffective, Shadowstrike, but Will Powers quickly retaliates with a powerful Fire Fang to clamp down on the cat-pokemon.

Now the Kitsunoh sees he is behind in this battle, and twists his foe's mind to share the pain with a powerful Pain Split. Will Powers does not like this at all, and retaliates with another Earthquake, though significantly less powerful this time.



Will Powers
HP: 45
EN: 58
Status: None
Stats: None



Shadowbone
HP: 22
EN: 77
Status: Stealth Rock
Stats: None



Metal Salemence
HP: 76
EN: 78
Status: Stealth Rock
Stats: None
 

"Well, according to my calcuations earthquake should do 22 damage..."

Sub 20 HP ~ Pain Split ~ Will-o-Wisp
SUB: If Will Powers uses taunt, replace that action with your own taunt.
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
All too easy.

Will Powers, begin with your own 20 HP Substitute, then Earthquake, and finish up with Crunch.

Substitute (20 HP) ~ Earthquake ~ Crunch
 
As two fully-evolved behemoths face each other once again, both tired and wounded from the earlier combat, Shadowbone creates a Substitute, draining his health until until he is nearly fainted. Will Powers sees the sneaky ghost-types plan in action, and decides to counter it with a Substitute of his own.

Now that Shadowbone is at such low health, he tries again to Pain Split the Steelix, but the substitute protecting Will Powers FEELS NO PAIN, and the attack fails. Will Power's next Earthquake shakes the Arena to its core, and smashes the Kitsunoh's substitute.

As the Kitsunoh sees its end coming, it fires off a desperate Will-o-wisp towards Will Powers, but the Substitute blocks the attack with ease. This cannot stop the incoming Crunch, which faints the Kitsunoh.

Metal Bagon sends out his namesake once again, and the pointed stealth rocks jab the little dragon upon his return to the battlefield.


Will Powers
HP: 25
EN: 36
Status: Substitute (20 HP)
Stats: None



Metal Salemence
HP: 64
EN: 78
Status: Stealth Rock
Stats: None
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Alright Will Powers, let's clean up!

First, lets show a little leniency and Deactivate Sheer Force.

Begin with Rock Polish to raise your speed above your foe's, followed by Ice Fang, and then come down with another Ice Fang. When using your Ice Fangs, try to bear down and freeze Metal Salamence's mouth to block its fire and water attacks.

If Metal Salamence uses Dragon Dance on action 1, replace Rock Polish with Ice Fang, then followup with Earthquake on action 2 instead.
 
Metal Salemence is back in action once again, and facing Will Powers once just as before, though the Steelix is much weaker than their earlier encounter. The Bagon gathers some more water in its mouth, and sends it out in a Hydro Pump blast, severely weakining the Steelix's substitute. Steelix, still safely behind the doll, wallows around in the dirt polishing his rocky body until his sleek and aerodynamic.

Now being the faster pokemon, Will Powers lashes out and clamps down on Metal Salemence with Icy Fangs. The attack chills the Bagon to the bone, but it retaliates with a mighty Flamethrower to eliminate Will Power's substitute.

Will Powers continues the offense with another Ice Fang, and Metal Salemence fights back with another Hydro Pump, nearly fainting the steel snake.


Will Powers
HP: 7
EN: 24
Status: None
Stats: +1 Speed



Metal Salemence
HP: 34
EN: 55
Status: Stealth Rock
Stats: None
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Steelix should have +1 Spe since it used Rock Polish as the first action.

In any case, might as well indulge our foe.

Use Endure, followed by Flail, then Rock Tomb.
 
Suddenly Will Powers curls up into a tight snake coil, preparing to Endure the next onslaught from his draconic foe. A good thing, too, as that Flamethrower would certainly have Ko'ed him. After a reckless Flailing while Metal Salemence just chills about, and a tossing of Rock Tombs from Steelix, Metal Salemence fires another Flamethrower, fortunately burning the steel-type and finishing Will Powers off.


Will Powers
HP: KO
EN: KO
Status: KO
Stats: KO



Metal Salemence
HP: 3
EN: 53
Status: Stealth Rock
Stats: -1 Speed[/QUOTE]

VoltronForce the Golett is automatically sent out. Deck_Knight moves.
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Lets finish this off Voltronforce with a can't-fail Shadow Punch. Will Powers' Rock Tomb also made it easier by slowing our foe down. Follow up more with Shadow Punches as necessary.

Shadow Punch x3
 

"Go, all of my other Pokemon! Gang bash that Golett!!"

GG, Deck Knight, I was really bested there, anyway, just SPAM Dragon Claw and hope that Golett magically loses all of its energy with that one shadow punch.
 
Basically, Golett bashes the dragon's head in with his ghosty fists, and Deck Knight wins!.



Metal Salemence
HP: KO
EN: KO
Status: KO
Stats: KO

Rewards:
Deck Knight: 2 TC
Will Powers: 3 MC, 1 KOC
Voltron Force: 1 EC, 2 MC, 1 DC(used to unlock in battle), 1 KOC

Metal Bagon: 2 TC
Metal Salemence: 1 EC, 2 MC, 1 DC, 1 KOC
Shadowbone: 2 MC, 1 DC
 
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