hoblaph Vs. Rediamond, again already?!?

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Seeking two battles.

NFE Battle
2v2 Doubles
2 Day DQ
2 recovers/5 chills
Arena: ASB Tournament Arena

Though they are both NFE battles, they are not LC battles, so middle Pokemon are fine to be used.

~hoblaph

Accepting both battles of hoblaph's challenges
Switch=KO
All items
No chills/recovers: all abilities
5Chills/2recovers: One ability

Will PM teams for the first battle to levren.

And I'm dropping my earlier battles. Sorry, a few days without anyone picking it up is past my waiting time.

Alright guys, let's get this train wreck started!

Rediamond's team;
10.png

Caterpie [-Charmander-'s Revenge] (M)
Nature: Modest (+1 SpA; -1 Atk)

Type: Bug
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:

HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 2(+)
SpD: Rank 1
Spe: 50
Size Class: One
Weight Class: One
Base Rank total: ten

EC: 2/5
MC: 2
DC: 1/5

Attacks:
Tackle
String Shot
Bug Bite
Snore
636.png

Larvesta [Flare] (F)
Nature: Modest (+1SpAtt, -1Att)

Type:
Bug/Fire: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk-: Rank 2
Def: Rank 2
SpA+: Rank 3
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 4/6
MC: 0
DC: 0/5

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
[DreamLocked]

Attacks:
Ember
String Shot
Leech Life
Take Down

Endure
Magnet Rise
Morning Sun

SolarBeam
Psychic
Hidden Power (Water 7)

And hoblaph's team;
flarelm.png


Flarelm [Pyro]* (Male)
Nature: Modest (+1 Special Attack, -1 Attack)

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 16

EC: 5/9
MC: 1
DC: 3/5


Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. (DW)

Attacks:
Pound*
Bullet Seed*
Sweet Scent*
Growth*
Ember*
Leech Seed*
Flame Wheel*
Giga Drain*
Fire Spin*

Aromatherapy*
Dragonbreath*
Earth Power*

Sunny Day*
Incinerate*
Grass Knot*
Will-o-Wisp
Substitute

Total: 17

74.png

Geodude [Charles (Orc)] (Male)
Nature: Adamant (+1 Attack, -1 Special Attack)

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. (DW)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Defence Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Selfdestruct
Rollout
Rock Blast
Smack Down

Curse
Hammer Arm
Flail

Protect
Earthquake
Stone Edge

Total: 16

77.png

Ponyta [Speedy]* (Female)
Nature: Timid (+ Speed and flat +11% accuracy, -1 Attack)

Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 102 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. (DW)

Attacks:
Quick Attack*
Growl*
Tackle*
Tail Whip*
Ember*
Flame Wheel*
Stomp*
Flame Charge*
Fire Spin*

Charm*
Double Kick*
Morning Sun*

Incinerate*
Will-o-Wisp*
Wild Charge*

Total: 15

Hoblaph, your two pokemon, then Rediamond's orders!
 
It's cool.
This is a better matchup anyways.

Alright, Caterpie:
String Shot+String Shot combo on Geodude, followed by a a Tackle on Ponyta.
If Geodude protects first turn, switch the order of the tackle and combo.

Larvesta: SolarBeam Geodude, HP Water Geodude, SolarBeam Geodude. If Geodude protects, switch to HP Water Ponyta.

Edit:
Shield Dust and Flame Body
 
That's good.

Orc, Protect the first attacks. This means that Speedy is going to get hurt, but so be it. Follow Protect with two Rock Blasts at Larvesta.

Speedy, use Flame Wheel on Larvesta! Then, use Will-o-Wisp on Metapod, followed by another Flame Wheel on Larvesta!

~hoblaph
 
10.png
636.png

90|90
100|100

Vs.

74.png
77.png

90|90
100|100


Holy moley, this was a crazy round.
Caterpie
Tackle Ponyta
RNG roll to crit; 162 = no crit
[3 + 1 + (1 - 2)*1.5] = 2.5 ~ 3 Damage, 2 + 1/3 ~ 2 Energy

String Shot+String Shot Combo Geodude
RNG roll to hit; 490 = hit
24 Energy

Cooldown

Larvesta
Hidden Power Ponyta
RNG roll to crit; 26 = crit
[7 + 3 + (3 - 3)*1.5]*1.5 = 15 Damage, 5 Energy

Hidden Power Geodude
RNG roll to crit; 362 = no crit
[7 + (3 - 2)*1.5]*2.25 = 19.125 ~ 19 Damage, 9 Energy

SolarBeam Geodude
disrupted, 8 Energy

Geodude
Protect
7 Energy

Rock Blast Larvesta
RNG roll to hit; 747 = hit
RNG roll for duration; (1-3,4-6,7,8/8) 5 = 3 hits
RNG rolls to crit; 393, 265, 128 = no crits
[9 + 3 + (4 - 2)*1.5]*2.25 = 33.75 ~ 34 Damage, 5 Energy

Rock Blast Larvesta
RNG roll to hit; 333 = hit
RNG roll for duration; 4 = 3 hits
RNG rolls to crit; 946, 675, 455 = no crits
[9 + 3 + (4 - 2)*1.5]*2.25 = 33.75 ~ 34 Damage, 9 Energy

Ponyta
Flame Wheel Larvesta
RNG roll to crit; 949 = no crit
RNG roll for effect; 530 = no burn
[6 + 3 + (2 - 2)*1.5] = 9 Damage, 3 Energy

Will-O-Wisp Metapod
invalid target, 6 Energy

Flame Wheel Larvesta
RNG roll to crit; 757 = no crit
RNG roll for effect; 926 = no burn
[6 + 3 + (2 - 2)*1.5] = 9 Damage, 3 Energy

10.png
636.png

90|4
74|78

Vs.

74.png
77.png

71|73
79|88
-2 Spe|--

Hoblaph, you're up next!
 
Speedy, use Flame Wheel on Larvesta to finish it. Then use Ember followed by Flame Charge on Caterpie!

Orc, use three Rock Blasts on Caterpie.

~hoblaph
 
10.png
636.png

90|4
74|78

Vs.

74.png
77.png

71|73
79|88
-2 Spe|--

Turns out trying to dodge a +Speed Ponyta isn't a great idea...
Caterpie
Dodge
Ponyta; 40 + (50 - 102)/5 = 29.6 ~ 30% Dodge
Geodude; 40 + (50 - 10)/5 = 48% Dodge
5 Energy

Dodge
9 Energy

Dodge
13 Energy

Larvesta
Dodge
Ponyta; 20 + (60 - 102)/5 = 21.6 ~ 22% Dodge
Geodude; 20 + (60 - 10)/5 = 40% Dodge

Geodude
Rock Blast Caterpie
RNG roll to hit; 767 = miss
5 Energy

Rock Blast Caterpie
RNG roll to hit; 400 = hit
RNG roll for duration; (1-3,4-6,7,8/8) 6 = 3 hits
RNG rolls to crit; 967, 75, 406 = no crits
[9 + 3 + (4 - 2)*1.5]*1.5 = 22.5 ~ 23 Damage, 9 Energy

Rock Blast Caterpie
RNG roll to hit; 768 = miss
13 Energy

Ponyta
Flame Wheel Larvesta
RNG roll to hit; 2 = hit
RNG roll to crit; 884 = no crit
[6 + 3 + (2 - 2)*1.5] = 9 Damage, 7 Energy

Ember Caterpie
RNG roll to hit; 932 = miss
2 Energy

Flame Charge Caterpie
RNG roll to hit; 85 = hit
RNG roll to crit; 598 = no crit
[5 + 3 + (2 - 2)*1.5]*1.5 = 12 Damage, 3 Energy

10.png
636.png

55|0
47|0
--|KO'ed

Vs.

74.png
77.png

71|73
52|76
-1 Spe|+1 Spe

Rediamond, your orders!
 
10.png

55
47

Vs.

74.png
77.png

71|73
52|76
-1 Spe|+1 Spe

Lonely little Caterpie
Caterpie
Dodge
Ponyta; 40 + (50 - 102)/5 = 29.6 ~ 30% Dodge
Geodude; 40 + (50 - 10)/5 = 48% Dodge
17, 21, 25 Energy

Geodude
Rock Throw
RNG roll to hit; 395 = hit
RNG roll to crit; 840 = no crit
[5 + 3 + (4 - 2)*1.5]*1.5 = 16.5 ~ 17 Damage, 2 Energy

Chill
+12 Energy

Ponyta
Flame Wheel
RNG roll to hit; 63 = hit
RNG roll to crit; 653 = no crit
RNG roll for effect; 630 = no burn
[6 + 3 + (2 - 2)*1.5]*1.5 = 13.5 ~ 14 Damage, 3 Energy

Ember
RNG roll to hit; 602 = hit
RNG roll to crit; 124 = no crit
RNG roll for effect; 468 = no burn
[4 + 3 + (3 - 1)*1.5]*1.5 = 15 Damage, 2 Energy

Flame Wheel
RNG roll to hit; 766 = hit (+11% accuracy)
RNG roll to crit; 187 = no crit
RNG roll for effect; 8 = burn
[6 + 3 + (2 - 2)*1.5]*1.5 = 13.5 ~ 14 Damage, 3 Energy

10.png

0
0
KO'ed

Vs.

74.png
77.png

71|73
61|68

Prizes!!

hoblaph; 2 TC
Ponyta; 1 EC, 2 MC, 1 DC, 2 KOC
Geodude; 1 EC, 2 MC, 1 DC

Rediamond; 2 TC
Larvesta; 1 EC, 2 MC, 1 DC
Caterpie; 1 EC, 2 MC, 1 DC

rickheg; 4 RC

GG both, and thanks for playing!
 
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