muffinhead
b202 wifi vgc
TR DOUBLES OMG\
doing this on weekends
Trick Room is a -7 priority move that reverses the order Pokemon move in for 4 turns, not including the turn it is used. Double battles usually last for less than ten turns, making Trick Room an extremely potent strategy. Trick Room can allow very slow, hard-hitting Pokemon to attack first or allow a Pokemon with low base Speed to easily use support moves. However, keeping Trick Room up is easier said than done. Taunt, Imprison, and Fake Out can delay or stop Trick Room from being set up. On top of that, Trick Room can reverse itself! Therefore, a Trick Room team must be made perfectly in order to function properly.
There are three main elements to consider when crafting a Trick Room team for double battles: setting up Trick Room, attacking, and support. Almost all Pokemon on the team should have a Speed-hindering nature with 0 IVs in Speed. A dedicated team should include at least two users of Trick Room to ensure setting it up. If the sole user of Trick Room has fainted and all remaining Pokemon on your team are outsped, then you will have a difficult time pulling out a win. On the other hand, not having enough attacking Pokemon could end the game as well. Creating a Trick Room team is a matter of balancing these options.
Trick Room users
Trick Room users need to be incredibly bulky. A frail Trick Room user runs the risk of being KOed before it can move. As you will find, Trick Room users are very different from one another. Some set-up Pokemon are better at attacking after Trick Room is up, and others excel at supporting your other Pokemon. The following descriptions will have basic points describing the overall role of each Pokemon.
Cresselia
Type: Psychic
Base Stats: 120 HP / 70 Atk / 120 Def / 75 SpA / 130 SpD / 85 Spe
Abilities: Levitate
Cresselia is the absolute ruler of Trick Room. Sporting insane defenses, a useful ability, and an enormous movepool, Cresselia is seen on every other team. It is very difficult to predict what move Cresselia will use. A poorly-timed Taunt could earn you an Icy Wind or Psychic, but ignoring Cresselia might lead to Trick Room set up. Cresselia works well with a Sassy nature and is good at using Helping Hand to boost a partner's spread move. Calm Mind and Rest sets work well too, but some supporting moves must be sacrificed for this to work.
Musharna
Type: Psychic
Base Stats: 116 HP / 55 Atk / 85 Def / 107 SpA / 95 SpD / 29 Spe
Abilities: Forewarn, Synchronize, Telepathy
Musharna is quite similar to Cresselia. Higher base Special Attack gives the option of attacking in Trick Room, while lower base Speed allows Musharna to function better. Musharna has access to Helping Hand, which works wonders with its Hidden Ability, Telepathy. Musharna appreciates Sitrus Berry or Mental Herb, depending on whether you prefer bulk or reliability.
Reuniclus
Type: Psychic
Base Stats: 110 HP / 65 Atk / 75 Def / 125 SpA / 85 SpD / 30 Spe
Abilities: Overcoat, Magic Guard, Regenerator
Reuniclus is a powerful Trick Room user. Huge Special Attack, very low Speed, and a handy ability make Reuniclus a large threat to most teams. Reuniclus is rarely OHKOed by any single attack. Magic Guard prevents weather or status conditions from wearing it down. Life Orb is a great item for Reuniclus, as Magic Guard negates the recoil damage. This, together with Reuniclus' powerful moves, can deal serious damage to any Pokemon.
Dusclops
Type: Ghost
Base Stats: 40 HP / 70 Atk / 130 Def / 60 SpA / 130 SpD / 25 Spe
Abilities: Pressure
Dusclops is one of the best users of Eviolite, a new item as of Black and White that doubles the Defense and Special Defense stat of a Pokemon that has not fully evolved. This makes Dusclops' defenses reach ridiculous levels. Combined with an immunity to common Norrmal-type moves such as Fake Out and Explosion, Dusclops reliably sets up Trick Room. Will-O-Wisp and Helping Hand are great support moves, however, Helping Hand is an XD exclusive move. Helping Hand is almost required on Dusclops' moveset, so IVs will most likely not be flawless.
Bronzong
Type: Steel / Psychic
Base Stats: 67 HP / 89 Atk / 116 Def / 79 SpA / 116 SpD / 33 Spe
Abilities: Levitate, Heatproof, Heavy Metal
Amazing typing and a useful ability make Bronzong a phenomenal Trick Room user. Bronzong has access to various support moves, such as Imprison or Light Screen, as well as a great offensive movepool. STAB Gyro Ball can put a dent in many frail Pokemon, while Explosion is still a powerful spread attack. High Special Defense allows Bronzong to shrug off spread attack such as Surf or Discharge. Levitate with part Steel-typing helps out against most physical spread moves.
Cofagrigus
Type: Ghost
Base Stats: 58 HP / 50 Atk / 145 Def / 95 SpA / 105 SpD / 30 Spe
Abilities: Mummy
Cofagrigus makes use of its incredible defensive stats in order to almost always ensure that Trick Room gets set up. Its Mummy ability can mess with those who benefit from their own unique ability, which makes Cofagrigus especially annoying to physical attackers. On top of this, it has access to Will-O-Wisp, making Cofagrigus a great physical wall and Trick Room setter.
Slowking
Type: Water / Psychic
Base Stats: 95 HP / 75 Atk / 80 Def / 100 SpA / 110 SpD / 30 Spe
Abilities: Oblivious, Own Tempo, Regenerator
paragraph
Jellicent
Type: Water / Ghost
Base Stats: 100 HP / 60 Atk / 70 Def / 85 SpA / 105 SpD / 60 Spe
Abilities: Water Absorb, Cursed Body
Jellicent can be a solid Trick Room setter. With high HP and Special Defense, as well as great abilities in Water Absorb and Cursed Body, Jellicent can be useful on many teams. Jellicent has access to spread moves like Surf and Water Spout, which can be pretty powerful when launched out of Trick Room. Although it doesn't have the highest offensive stats, it can hit hard when necessary so it isn't dead weight after it sets up Trick Room.
Chandelure
Type: Fire / Ghost
Base Stats: 60 HP / 55 Atk / 90 Def / 145 SpA / 90 SpD / 80 Spe
Abilities: Flash Fire, Flame Body, Shadow Tag
Chandelure is a Pokemon capable of using Trick Room and extremely offensive sets. Choice Scarf sets are quite common, but Trick Room sets work just as well. Chandelure makes good use of a Focus Sash because of its multiple weaknesses to common spread attacks and general frailness. Once Chandelure sets up Trick Room, it can fire off STAB boosted Heat Waves quite easily. Hitmontop makes one of the best partners for Chandelure, giving Fake Out and Wide Guard support, as well as hitting Tyranitar hard.
Whimsicott
Type: Grass
Base Stats: 60 HP / 67 Atk / 85 Def / 77 SpA / 75 SpD / 116 Spe
Abilities: Prankster, Infiltrator, Chlorophyll
paragraph
Trick Room attackers
blorp
Rhyperior
Type: Ground / Rock
Base Stats: 115 HP / 140 Atk / 130 Def / 55 SpA / 55 SpD / 40 Spe
Abilities: Lightningrod, Solid Rock, Reckless
Rhyperior is the ultimate Rock Slide and Earthquake user in double battles. Dual STAB spread attacks coming off of 140 base Attack and 40 base Speed will tear holes through any team. Telepathy or Levitating Pokemon with Trick Room make the best teammates for Rhyperior. Musharna is an especially good choice. It can use Helping Hand to boost Rhyperior's attacks to even higher levels. Its STAB Psychic can deal heavy damage to Pokemon that give Rhyperior trouble, such as Amoonguss or Hitmontop.
Gigalith
Type: Rock
Base Stats: 85 HP / 135 Atk / 130 Def / 60 SpA / 70 SpD / 25 Spe
Abilities: Sturdy, Sand Force
paragraph
Metagross
Type: Steel / Psychic
Base Stats: 80 HP / 135 Atk / 130 Def / 95 SpA / 90 SpD / 70 Spe
Abilities: Clear Body, Light Metal
paragraph
Snorlax
Type: Normal
Base Stats: 160 HP / 110 Atk / 65 Def / 65 SpA / 110 SpD / 30 Spe
Abilities: Immunity, Thick Fat, Gluttony
paragraph
Hariyama
Type: Fighting
Base Stats: 144 HP / 120 Atk / 60 Def / 40 SpA / 60 SpD / 50 Spe
Abilities: Thick Fat, Guts, Sheer Force
paragraph
Machamp
Type: Fighting
Base Stats: 90 HP / 130 Atk / 80 Def / 65 SpA / 85 SpD / 55 Spe
Abilities: Guts, No Guard, Steadfast
paragraph
Scrafty
Type: Dark / Fighting
Base Stats: 65 HP / 90 Atk / 115 Def / 45 SpA / 115 SpD / 58 Spe
Abilities: Shed Skin, Moxie, Intimidate
paragraph
Escavalier
Type: Steel / Bug
Base Stats: 70 HP / 135 Atk / 105 Def / 60 SpA / 105 SpD / 20 Spe
Abilities: Swarm, Shell Armor, Overcoat
paragraph
Hippowdon
Type: Ground
Base Stats: 108 HP / 112 Atk / 118 Def / 68 SpA / 72 SpD / 47 Spe
Abilities: Sand Stream, Sand Force
paragraph
Tyranitar
Type: Rock / Dark
Base Stats: 100 HP / 134 Atk / 110 Def / 95 SpA / 100 SpD / 61 Spe
Abilities: Sand Stream, Unnerve
paragraph
Abomasnow
Type: Ice / Grass
Base Stats: 90 HP / 92 Atk / 75 Def / 92 SpA / 85 SpD / 60 Spe
Abilities: Snow Warning, Soundproof
paragraph
Support Pokemon
blorp
Smeargle
Type: Normal
Base Stats: 55 HP / 20 Atk / 35 Def / 20 SpA / 45 SpD / 75 Spe
Abilities: Own Tempo, Technician, Moody
paragraph
Amoonguss
Type: Grass / Poison
Base Stats: 114 HP / 85 Atk / 70 Def / 85 SpA / 80 SpD / 30 Spe
Abilities: Effect Spore, Regenerator
Amoonguss serves its role as a Trick Room supporter excellently. With Rage Powder and great bulk, it can distract attacks away from the Trick Room setter, leaving an open opportunity to switch the game to your advantage. Once Trick Room is up, Amoonguss can really shine with Spore. With no Sleep Clause in VGC 2012, a 100% accurate sleep move is nothing to scoff at. In Trick Room, Amoonguss spreads sleep around like a monster, which can make it incredibly dangerous to play against. On top of this, it often carries Giga Drain to gain back more HP, making it even harder to kill.
Parasect
Type: Grass / Bug
Base Stats: 60 HP / 95 Atk / 80 Def / 60 SpA / 80 SpD / 30 Spe
Abilities: Effect Spore, Dry Skin, Damp
paragraph
Togekiss
Type: Normal / Flying
Base Stats: 85 HP / 50 Atk / 95 Def / 120 SpA / 115 SpD / 80 Spe
Abilities: Hustle, Serene Grace, Super Luck
paragraph
example team
doing this on weekends
Trick Room is a -7 priority move that reverses the order Pokemon move in for 4 turns, not including the turn it is used. Double battles usually last for less than ten turns, making Trick Room an extremely potent strategy. Trick Room can allow very slow, hard-hitting Pokemon to attack first or allow a Pokemon with low base Speed to easily use support moves. However, keeping Trick Room up is easier said than done. Taunt, Imprison, and Fake Out can delay or stop Trick Room from being set up. On top of that, Trick Room can reverse itself! Therefore, a Trick Room team must be made perfectly in order to function properly.
There are three main elements to consider when crafting a Trick Room team for double battles: setting up Trick Room, attacking, and support. Almost all Pokemon on the team should have a Speed-hindering nature with 0 IVs in Speed. A dedicated team should include at least two users of Trick Room to ensure setting it up. If the sole user of Trick Room has fainted and all remaining Pokemon on your team are outsped, then you will have a difficult time pulling out a win. On the other hand, not having enough attacking Pokemon could end the game as well. Creating a Trick Room team is a matter of balancing these options.
Trick Room users
Trick Room users need to be incredibly bulky. A frail Trick Room user runs the risk of being KOed before it can move. As you will find, Trick Room users are very different from one another. Some set-up Pokemon are better at attacking after Trick Room is up, and others excel at supporting your other Pokemon. The following descriptions will have basic points describing the overall role of each Pokemon.
Cresselia
Type: Psychic
Base Stats: 120 HP / 70 Atk / 120 Def / 75 SpA / 130 SpD / 85 Spe
Abilities: Levitate
Cresselia is the absolute ruler of Trick Room. Sporting insane defenses, a useful ability, and an enormous movepool, Cresselia is seen on every other team. It is very difficult to predict what move Cresselia will use. A poorly-timed Taunt could earn you an Icy Wind or Psychic, but ignoring Cresselia might lead to Trick Room set up. Cresselia works well with a Sassy nature and is good at using Helping Hand to boost a partner's spread move. Calm Mind and Rest sets work well too, but some supporting moves must be sacrificed for this to work.
Musharna
Type: Psychic
Base Stats: 116 HP / 55 Atk / 85 Def / 107 SpA / 95 SpD / 29 Spe
Abilities: Forewarn, Synchronize, Telepathy
Musharna is quite similar to Cresselia. Higher base Special Attack gives the option of attacking in Trick Room, while lower base Speed allows Musharna to function better. Musharna has access to Helping Hand, which works wonders with its Hidden Ability, Telepathy. Musharna appreciates Sitrus Berry or Mental Herb, depending on whether you prefer bulk or reliability.
Reuniclus
Type: Psychic
Base Stats: 110 HP / 65 Atk / 75 Def / 125 SpA / 85 SpD / 30 Spe
Abilities: Overcoat, Magic Guard, Regenerator
Reuniclus is a powerful Trick Room user. Huge Special Attack, very low Speed, and a handy ability make Reuniclus a large threat to most teams. Reuniclus is rarely OHKOed by any single attack. Magic Guard prevents weather or status conditions from wearing it down. Life Orb is a great item for Reuniclus, as Magic Guard negates the recoil damage. This, together with Reuniclus' powerful moves, can deal serious damage to any Pokemon.
Dusclops
Type: Ghost
Base Stats: 40 HP / 70 Atk / 130 Def / 60 SpA / 130 SpD / 25 Spe
Abilities: Pressure
Dusclops is one of the best users of Eviolite, a new item as of Black and White that doubles the Defense and Special Defense stat of a Pokemon that has not fully evolved. This makes Dusclops' defenses reach ridiculous levels. Combined with an immunity to common Norrmal-type moves such as Fake Out and Explosion, Dusclops reliably sets up Trick Room. Will-O-Wisp and Helping Hand are great support moves, however, Helping Hand is an XD exclusive move. Helping Hand is almost required on Dusclops' moveset, so IVs will most likely not be flawless.
Bronzong
Type: Steel / Psychic
Base Stats: 67 HP / 89 Atk / 116 Def / 79 SpA / 116 SpD / 33 Spe
Abilities: Levitate, Heatproof, Heavy Metal
Amazing typing and a useful ability make Bronzong a phenomenal Trick Room user. Bronzong has access to various support moves, such as Imprison or Light Screen, as well as a great offensive movepool. STAB Gyro Ball can put a dent in many frail Pokemon, while Explosion is still a powerful spread attack. High Special Defense allows Bronzong to shrug off spread attack such as Surf or Discharge. Levitate with part Steel-typing helps out against most physical spread moves.
Cofagrigus
Type: Ghost
Base Stats: 58 HP / 50 Atk / 145 Def / 95 SpA / 105 SpD / 30 Spe
Abilities: Mummy
Cofagrigus makes use of its incredible defensive stats in order to almost always ensure that Trick Room gets set up. Its Mummy ability can mess with those who benefit from their own unique ability, which makes Cofagrigus especially annoying to physical attackers. On top of this, it has access to Will-O-Wisp, making Cofagrigus a great physical wall and Trick Room setter.
Slowking
Type: Water / Psychic
Base Stats: 95 HP / 75 Atk / 80 Def / 100 SpA / 110 SpD / 30 Spe
Abilities: Oblivious, Own Tempo, Regenerator
paragraph
Jellicent
Type: Water / Ghost
Base Stats: 100 HP / 60 Atk / 70 Def / 85 SpA / 105 SpD / 60 Spe
Abilities: Water Absorb, Cursed Body
Jellicent can be a solid Trick Room setter. With high HP and Special Defense, as well as great abilities in Water Absorb and Cursed Body, Jellicent can be useful on many teams. Jellicent has access to spread moves like Surf and Water Spout, which can be pretty powerful when launched out of Trick Room. Although it doesn't have the highest offensive stats, it can hit hard when necessary so it isn't dead weight after it sets up Trick Room.
Chandelure
Type: Fire / Ghost
Base Stats: 60 HP / 55 Atk / 90 Def / 145 SpA / 90 SpD / 80 Spe
Abilities: Flash Fire, Flame Body, Shadow Tag
Chandelure is a Pokemon capable of using Trick Room and extremely offensive sets. Choice Scarf sets are quite common, but Trick Room sets work just as well. Chandelure makes good use of a Focus Sash because of its multiple weaknesses to common spread attacks and general frailness. Once Chandelure sets up Trick Room, it can fire off STAB boosted Heat Waves quite easily. Hitmontop makes one of the best partners for Chandelure, giving Fake Out and Wide Guard support, as well as hitting Tyranitar hard.
Whimsicott
Type: Grass
Base Stats: 60 HP / 67 Atk / 85 Def / 77 SpA / 75 SpD / 116 Spe
Abilities: Prankster, Infiltrator, Chlorophyll
paragraph
Trick Room attackers
blorp
Rhyperior
Type: Ground / Rock
Base Stats: 115 HP / 140 Atk / 130 Def / 55 SpA / 55 SpD / 40 Spe
Abilities: Lightningrod, Solid Rock, Reckless
Rhyperior is the ultimate Rock Slide and Earthquake user in double battles. Dual STAB spread attacks coming off of 140 base Attack and 40 base Speed will tear holes through any team. Telepathy or Levitating Pokemon with Trick Room make the best teammates for Rhyperior. Musharna is an especially good choice. It can use Helping Hand to boost Rhyperior's attacks to even higher levels. Its STAB Psychic can deal heavy damage to Pokemon that give Rhyperior trouble, such as Amoonguss or Hitmontop.
Gigalith
Type: Rock
Base Stats: 85 HP / 135 Atk / 130 Def / 60 SpA / 70 SpD / 25 Spe
Abilities: Sturdy, Sand Force
paragraph
Metagross
Type: Steel / Psychic
Base Stats: 80 HP / 135 Atk / 130 Def / 95 SpA / 90 SpD / 70 Spe
Abilities: Clear Body, Light Metal
paragraph
Snorlax
Type: Normal
Base Stats: 160 HP / 110 Atk / 65 Def / 65 SpA / 110 SpD / 30 Spe
Abilities: Immunity, Thick Fat, Gluttony
paragraph
Hariyama
Type: Fighting
Base Stats: 144 HP / 120 Atk / 60 Def / 40 SpA / 60 SpD / 50 Spe
Abilities: Thick Fat, Guts, Sheer Force
paragraph
Machamp
Type: Fighting
Base Stats: 90 HP / 130 Atk / 80 Def / 65 SpA / 85 SpD / 55 Spe
Abilities: Guts, No Guard, Steadfast
paragraph
Scrafty
Type: Dark / Fighting
Base Stats: 65 HP / 90 Atk / 115 Def / 45 SpA / 115 SpD / 58 Spe
Abilities: Shed Skin, Moxie, Intimidate
paragraph
Escavalier
Type: Steel / Bug
Base Stats: 70 HP / 135 Atk / 105 Def / 60 SpA / 105 SpD / 20 Spe
Abilities: Swarm, Shell Armor, Overcoat
paragraph
Hippowdon
Type: Ground
Base Stats: 108 HP / 112 Atk / 118 Def / 68 SpA / 72 SpD / 47 Spe
Abilities: Sand Stream, Sand Force
paragraph
Tyranitar
Type: Rock / Dark
Base Stats: 100 HP / 134 Atk / 110 Def / 95 SpA / 100 SpD / 61 Spe
Abilities: Sand Stream, Unnerve
paragraph
Abomasnow
Type: Ice / Grass
Base Stats: 90 HP / 92 Atk / 75 Def / 92 SpA / 85 SpD / 60 Spe
Abilities: Snow Warning, Soundproof
paragraph
Support Pokemon
blorp
Smeargle
Type: Normal
Base Stats: 55 HP / 20 Atk / 35 Def / 20 SpA / 45 SpD / 75 Spe
Abilities: Own Tempo, Technician, Moody
paragraph
Amoonguss
Type: Grass / Poison
Base Stats: 114 HP / 85 Atk / 70 Def / 85 SpA / 80 SpD / 30 Spe
Abilities: Effect Spore, Regenerator
Amoonguss serves its role as a Trick Room supporter excellently. With Rage Powder and great bulk, it can distract attacks away from the Trick Room setter, leaving an open opportunity to switch the game to your advantage. Once Trick Room is up, Amoonguss can really shine with Spore. With no Sleep Clause in VGC 2012, a 100% accurate sleep move is nothing to scoff at. In Trick Room, Amoonguss spreads sleep around like a monster, which can make it incredibly dangerous to play against. On top of this, it often carries Giga Drain to gain back more HP, making it even harder to kill.
Parasect
Type: Grass / Bug
Base Stats: 60 HP / 95 Atk / 80 Def / 60 SpA / 80 SpD / 30 Spe
Abilities: Effect Spore, Dry Skin, Damp
paragraph
Togekiss
Type: Normal / Flying
Base Stats: 85 HP / 50 Atk / 95 Def / 120 SpA / 115 SpD / 80 Spe
Abilities: Hustle, Serene Grace, Super Luck
paragraph
example team