The Legend Run: (Leethoof | smashlloyd20) Timeless Tower [Completed]

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I think it should be okay to put up the OP now...Anyways, if your not involved in this TLR, then don't bother posting.

Moving on, & we have two Challengers ready to take on the Timeless Tower. One named Leethoof, & the other named smashlloyd20. Let's see their teams & whatnot...

Leethoof

TEAM

Toxicroak (Boggle) (M)
Nature:
Hardy

Type:
<Poison> Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
<Fighting> Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities
Anticipation This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.

Dry Skin This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.

Poison Touch (DW) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

Stats

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 85
Height Class: 3
Muscle Class: 3
Base Rank Total: 19

EC: 6/6
MC: 3
DC: 5/5

Attacks

Astonish*
Mud Slap*
Poison Sting*
Taunt*
Pursuit*
Faint Attack*
Revenge*
Swagger*
Drain Punch*
Vacuum Wave*
Bullet Punch*
Poison Jab*
Toxic*
Work Up*
Sucker Punch
Nasty Plot
Sludge Wave
Shadow Ball
Focus Blast
Venoshock
Rain Dance
Stone Edge
Dig
Mud Bomb
Earthquake

Shiftry [Locust] (M)
Nature
: Naive (+Speed, -Sp.Def)
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Clorophyll:During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Pickpocket (DW): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 92 (+) (Accuracy boost: 10%)
Height Class: 3
Muscle Class: 4
Base Rank Total: 17

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Bide
Harden
Growth
Nature Power
Synthesis
Razor Leaf
Pound
Fake Out
Torment
Razor Wind
Extrasensory
Faint Attack
Whirlwind
Nasty Plot
Leaf Tornado
Leaf Storm

Leech Seed
Bullet Seed
Defog
Endure
Psych Up
Sucker Punch
Tailwind

Explosion
Dig
Swords Dance
Rollout
Seed Bomb
Brick Break
Rock Slide
Substitute
Low Sweep
Payback
Aerial Ace
X-Scissor
Giga Drain
Focus Blast

Probopass (Slag) (M)

Nature: Quiet (Adds * to Sp.Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type:
Rock:
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Surdy:This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Magnet Pull:This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Sand Force (DW) Locked:This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats
HP: 90
Atk: Rank 2
Def: Rank 6
SpA: Rank 4 (+)
SpD: Rank 6
Spe: 34 (40/1.15) (-10% evasion)
Short Class: 3
Magnetic Force Class: 7
Rank Total: 21

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Tackle
Harden
Rock Throw
Block
Thunder Wave
Power Gem
Earth Power
Zap Cannon
Lock On
Magnet Rise
Gravity
Magnet Bomb
Iron Defense
Rest
Discharge

Endure
Double Edge
Stealth Rock

Smack Down
Thunderbolt
Sandstorm
Toxic
Protect
Flash Cannon

BACKPACK
Potion: 2 slots
Super Potion: 1 slot
Ether: 2 slots
Revive: 1 slot
Pokeballs: 50; 40 Free slots, 5x Poke Balls, 5x Cherish Balls
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3

smashlloyd20


TEAM

Pyroak [Grass Skirt] (Male)
Nature: Modest (+1 * Special Attack, -1 * Attack)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:
HP: 120
Atk: 2 (-)
Def: 4
SpA: 4 (+)
SpD: 3
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 16
DC: 5/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Pound (*)
Sweet Scent (*)
Growth (*)
Ember (*)
Leech Seed (*)
Bullet Seed (*)
Flame Wheel (*)
Fire Spin (*)
Giga Drain (*)
Dragonbreath (*)
Earth Power (*)
Sand Tomb (*)
Fire Blast (*)
Will-O-Wisp (*)
Flash Cannon (*)
Sunny Day
Solarbeam
Toxic
Hidden Power Ice [7]
Counter
Synthesis

Machamp [Chuck Norris] (Male)
Nature: Quiet (+1 * Special Attack, -15% Speed and flat -5% accuracy)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 47 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 5
DC: 5/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

Attacks:
Wide Guard
Low Kick (*)
Leer (*)
Focus Energy (*)
Karate Chop (*)
Ankle Sweep (*)
Foresight (*)
Low Sweep
Seismic Toss (*)
Revenge (*)
Vital Throw
Dynamicpunch
Focus Blast (*)
Fire Blast (*)
Earthquake (*)
Close Combat (*)
Ice Punch (*)
Thunderpunch (*)
Bullet Punch
Dig
Focus Punch
Bulk Up
Payback
Stone Edge

Aerodactyl [Brave Bird] (Male)
Adamant Nature (+1 Attack, -1 Special Attack)

Type: Rock/Flying
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 130
Size Class: 4
Weight Class: 4
Base Rank Total: 20

MC: 2
DC: 2/5

Abilities:
Rock Head: Innate: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: Innate: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve: (DW) Innate: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Supersonic
Ancientpower

Curse
Roost
Steel Wing

Stone Edge
Earthquake
Taunt
Sky Attack

BACKPACK
Potion: 2 slots
Super Potion: 1 slot
Ether: 2 slots
Revive: 1 slot
Pokeballs: 50; 35 Free slots, 5x Ultra Balls, 5x Heal Balls, 5x Timer Balls
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3

Alright, onto the RPing itself, eh?

TIMELESS TOWER

Timeless Tower is an unfathomably large structure seated on an impregnable cliffside. The tower's main spire looms over its entrance hundreds of feet into the air. Bridges extend from the main tower to three separate spires, each on an island pillar of immense density. The ocean roars violently below, beckoning you to stay away.

The bridge to the east leads to a tower frozen over in a massive pillar of ice. The sunlight glistens against its reflective surface, yet no melt can be shown. You look cold just staring at it.

The bridge to the west leads to a craggy pillar that seems to be etched from the very earth itself, impossibly dense and immovable.

A third tower can be seen behind the structure on your map, but it is eclipsed by the sheer enormity of the main spire. It is made of the sturdiest looking metal you have ever seen, an unnaturally purely refined solidity that shares the brilliant sheen of the icy tower and the sheer density of the crag.

As you go up to the entrance, the drawbridge on the main gate opens and falls with a loud crash onto the only access to the mainland. On either side of the bridge are statues of Golurk holding up massive spears. As you enter the main atrium, a massive statue of Golem rolled up into a ball takes the center of the arena. You look around the room and see exits your east and west going to the towers, stairs built into the floor going down presumably to the tower behind the main spire, and a massive door with 3 slots in the gate. Depictions of the gate are on the left and right, and show 3 stones being placed in the gate. Both mosaics are completely sand-colored except for the stones. One is an azure blue, one is a dull brown, and the other a shimmering silver. You attempt to push the gate, but it is so massively heavy you feel tired just pushing on it. It will not budge.

What could this all mean? And where do you go from here?

Your Options are as follows...
Enter Ice Spire
Enter Rock Crag
Enter Iron Dungeon
Enter Heaven's Ascent, which you two can't do at the moment

smashlloyd20, this will be your final opportunity to equip items if you want to, but other than that, let the adventure begin. Good Luck!
 


Lee Thooves releases his pokemon from their balls. "Excellent work, guys. We have searched long and hard for this tower, and if the rumors we have heard are true, then a great asset to our team lies within its depths."

The pokemon are silent. Boggle is alert and looking for any threats, while the recently-evolved Locust imitates his ally's motions, trying to prove himself to Lee. Slag just closes his eyes, magnetically controlling his mini-noses to scout out the immediate surroundings. After a short while, they all point to the west, uniformly knowing their trainer's goal.
"Shift!" "Croooak" "..."

Taking a turn over the rocky bridge, I enter the Rock Crag, my faithful companions leading ahead slightly.
 


smash kicks himself. "All right guys, let's do this! Here are some berries!"

Equipping a Rawst Berry on Brave Bird and Oran Berries on Chuck Norris and Grass Skirt.


"All right, we're ready now. And as a Steel-type trainer, there's only one destination for me...."

To the Iron Dungeon!
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Well, I was going to hold this off, but lookwhatistarted.jpg...X_X

LEETHOOF

Rock Crag - The Boring Hollow


You cross the bridge and enter the rocky crag, and immediately look on to a barren, desolate hollow. You might have thought construction equipment moved in here from the looks of it, but even then what inspires you most is that this desolation appears unnaturally natural.

It seems impossible that there could be life here in such an unforgiving place, but you hear rumblings up ahead. Even as you crossed the bridge you couldn't help but feel you were getting smaller as you approached. Whoever built this, and for what purpose escapes you, but nonetheless it stands here, laughing in the face of time.

There's little to do here but go forward. The designers must have thought the warm, cheery welcome at the door was sufficient. As you enter the next area you notice a few Pokemon stirring. Looks like you invaded their territory.

There's no water around, but the area is open to sunlight. Anywhere this sturdy probably looks at collateral damage as an improvement.

Leethoof AAA
|
|

Boggle @ Air Balloon (25 HP) | Locust @ Focus Sash | Slag @ Air Balloon (25 HP)
HP: 100 | 100 | 90
Energy: 100 | 100 | 100
Atk: Rank 4 | 4 | 2
Def: Rank 3 | 2 | 6
SpA: Rank 3 | 3 | 4
SpD: Rank 3 | 1 | 6
Speed: 85 | 92 | 34
Size Class: 3 | 3 | 3
Weight Class: 3 | 4 | 7
Base Rank Total: 19 | 17 | 21
No Changes | No Changes | No Changes

Lackeys AA
|

Bonsly (M) | Roggenrola (F)
HP: 90 | 90
Energy: 100 | 100
Atk: Rank 4 | 4
Def: Rank 3 | 3
SpA: Rank 1 | 1
SpD: Rank 2 | 1
Speed: 8 | 13
Size Class: 1 | 1
Weight Class: 2 | 2
Base Rank Total: 12 | 11
No Changes | No Changes


Bonsly: Low Kick Slag > Rock Slide
IF Slag uses Protect A1, THEN redirect Low Kick to Locust


Roggenrola: Sandstorm > Rock Blast Locust
IF Boggle uses Taunt A1, THEN use Protect & push actions back


__________________________________________________
SMASHLLOYD20

Iron Dungeon - Still Pall

As you descend the staircase to cross the bridge to Iron Dungeon, one thing immediately grasps you: This place is hidden behind Timeless Tower because the very view of it is depressing. It has a stainless efficiency that is both marvelous and alien.

The porticulis opens and inside the dungeon only gets more sparse. Whether this is from non-use or sheer impenetrability escapes you, but one thing is certain: the cheery light you left behind won't be an issue any longer.

You descend still further down into a blank, nondescript room. You hear no signs of organic life, only clicks, creaks, and grinding machinery. Even now you long for something soft just to contrast the starkness before you.

No matter, you came here for a reason, and you must press on. This place seems built to drain your will with its obstinance. Take care.

As you make a final turn around a corner you see a pathway shrouded by an iron curtain. Well, it's iron colored anyway, but you wouldn't be surprised if the sadist who built this place used actual iron. More importantly, those clicks you heard earlier are getting loud. Very loud.

smashlloyd20 AAA
|
|

Grass Skirt @ Oran Berry (1) | Chuck Norris @ Oran Berry (1) | Brave Bird @ Rawst Berry (2)
HP: 120 | 100 | 100
Energy: 100 | 100 | 100
Atk: Rank 2 | 5 | 5
Def: Rank 4 | 3 | 3
SpA: Rank 4 | 4 | 1
SpD: Rank 3 | 3 | 3
Speed: 60 | 47 | 130
Size Class: 4 | 3 | 4
Weight Class: 5 | 5 | 4
Base Rank Total: 20 | 19 | 20
No Changes | No Changes | No Changes

Lackeys AA
|

Klink (-) @ Steel Gem (5) | Klink (-) @ Steel Gem (5)
HP: 90 | 90
Energy: 100 | 100
Atk: Rank 2 | 2
Def: Rank 3 | 3
SpA: Rank 3 | 3
SpD: Rank 2 | 2
Speed: 26 | 26
Size Class: 1 | 1
Weight Class: 2 | 2
Base Rank Total: 13 | 13
No Changes | No Changes


Klink A: Gear Grind Brave Bird (Gem) > Flash Cannon Brave Bird (Gem)

Klink B: Flash Cannon Brave Bird (Gem) > Gear Grind Brave Bird (Gem)
__________________________________________________​

Any errors I made, please inform me. Thank you.
 


Lee immediately jumped back from the two wild pokemon, but soon realized they were nothing to fear. His pokemon could handle these two rock-types with eases!

"Everybody, remember your training against Banzai. This battle will be similar. Slag, take care of yourself and take cover behind Boggle, and then use Flash Cannon on Bonsly. Boggle, Mud-Slap Bonsly and Astonish it. Locust, the damage is up to you now! Bullet Seed Bonsly and Seed Bomb it.
 


smash kicks himself again. What was he thinking, sending an Aerodactyl into a Steel-typed area? Still, he could pull through. Good thing he had an stupidly bulky Pyroak with a resistance to Steel....

Grass Skirt: Bodyblock Brave Bird twice!

Chuck Norris: Dynamicpunch Klink 1, then do the same to Klink 2!

Brave Bird: Alright, make sure you're hovering low so Grass Skirt can bodyblock you and use Curse! Then follow up with a Sky Attack on Klink 1!
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
LEETHOOF

Rock Crag - The Boring Hollow

Locust opens the round by firing two seeds at the Bonsly for some damage, as Boggle proceeds to hurl mud at the same target, blinding Bonsly for a bit. Slag tries to take evasive action by hiding behind Boggle, but it turns out that Slag to too big. Oh well. So Roggenrola kicks up some sand & produces a sandstorm which covers the entire arena, as Bonsly spots Slag & trips it over with a low kick. Boggle & Locust don't like the moving sand & start to take damage as a result.

Locust then continues the assault on Bonsly, blasting him with an explosive seed as Boggle frightens him with an Astonishing cry, making Bonsly cringe. Slag then blasts the Bonsly with a blinding shot which seems to weaken the Bonsly. The Roggenrola then fires four rocks at Locust, all of them hitting its mark & Bonsly caps off the round crying in fear, looking as if it was adjusting its fluid levels, as Boggle & Locust take more damage from the moving sand.

It seems like a good start for you as you have Bonsly on the ropes alongside some lucky hax, but will you keep up the pressure? Or will you fall to these two lackeys? Issue your actions.

THE SANDSTORM RAGES...(3)

Leethoof AAA
|
|

Boggle @ Air Balloon (25 HP) | Locust @ Focus Sash | Slag @ Air Balloon (5 HP)
HP: 96 | 68 | 70
Energy: 94 | 90 | 90
Atk: Rank 4 | 4 | 2
Def: Rank 3 | 2 | 6
SpA: Rank 3 | 3 | 4
SpD: Rank 3 | 1 | 6
Speed: 85 | 92 | 34
Size Class: 3 | 3 | 3
Weight Class: 3 | 4 | 7
Base Rank Total: 19 | 17 | 21
No Changes | No Changes | No Changes

Lackeys AA
|

Bonsly (M) | Roggenrola (F)
HP: 21 | 90
Energy: 93 | 86
Atk: Rank 4 | 4
Def: Rank 3 | 3
SpA: Rank 1 | 1
SpD: Rank 2 | 1
Speed: 8 | 13
Size Class: 1 | 1
Weight Class: 2 | 2
Base Rank Total: 12 | 11
-1 Accuracy, -1 Sp. Defence | No Changes

BEGIN ROUND
Boggle & Slag are floating on a balloon!
---
ACTION ONE
Locust used Bullet Seed (Bonsly)!
(Hit # Roll: 24/1000; 2 Hits)
(Crit Roll [<=63/1000]: 643, 948; No Crits)
Its Super Effective! Hit 2 Times!
Bonsly took 10*2=20 Damage! Locust used 5 Energy!

Boggle used Mud-Slap (Bonsly)!
(Crit Roll [<=63]: 854/1000; No)
Its Super Effective!
Bonsly took 7 Damage! Bonsly's Accuracy dropped 1 Stage! Boggle used 3 Energy!

Slag used Take Cover (Boggle)!
But Slag was too big! the move failed! Slag used 5 Energy!

Roggenrola used Sandstorm!
A Sandstorm brewed! Roggenrola used 9 Energy!

Bonsly used Low Kick (Slag)!
(Hit Roll [<=850]; 230/1000; Yes)
(Crit Roll [<=63]: 841/1000; No)
Its Super Effective!
Slag took 20 Damage! Bonsly used 7 Energy!

The Sandstorm rages...
Boggle & Locust were buffeted by the Sandstorm (2 Damage)!
---
ACTION TWO
Locust used Seed Bomb (Bonsly)!
(Crit Roll [<=63]: 942/1000; No)
Its Super Effective!
Bonsly took 17 Damage! Locust used 5 Energy!

Boggle used Astonish (Bonsly)!
(Crit Roll [<=63]: 481/1000; No)
(Effect Roll [<=300]: 53/1000; Yes)
Bonsly took 5 Damage! Boggle used 3 Energy!

Slag used Flash Cannon (Bonsly)!
(Crit Roll [<=63]: 618/1000; No)
(Effect Roll [<=100]: 34/1000; Yes)
Its Super Effective!
Bonsly took 20 Damage! Bonsly's Special Defence dropped 1 Stage! Slag used 5 Energy!

Roggenrola used Rock Blast (Locust)!
(Hit # Roll: 639/1000; 4 Hits)
(Hit Rolls [<=900/1000]: 161, 29, 364, 454; 4 Hits)
(Crit Roll [<=63/1000]: 143, 638, 167, 240; No Crits)
Hit 4 Times!
Locust took 7*4=28 Damage! Roggenrola used 5 Energy!

Bonsly flinched!

The Sandstorm rages...
Boggle & Locust were buffeted by the Sandstorm (2 Damage)!
---
END ROUND

BACKPACK
5x Poke Balls, 5x Cherish Balls
__________________________________________________
SMASHLLOYD20

Iron Dungeon - Still Pall

Brave Bird opens the battle by roosting onto the ground & cursing himself for entering a steel arena, boosting his attack & defence, but reducing his speed. Grass Skirt then gets into a position where he's ready to guard Brave Bird, as Chuck Norris goes ahead & wallops Klink A with a powerful puch which leaves it seeing stars. The same Klink doesn't see where it's going & collides with a wall. Klink B, who isn't as dizzy, then shoots at Brave Bird with a blinding shot, only for Grass Skirt to take the hit for Brave Bird, as Klink B uses up a bit of its gem.

Brave Bird then flies up into the air & starts glowing as Grass Skirt prepares to defend Brave Bird once more. Chuck Norris then throws another powerful fist, this time at Klink B, & makes it see stars. Klink A then fires a blinding shot at Brave bird, using up some of its gem, only for Grass Skirt to block it & take the damage. Klink B in the meantime cannot see where its going & collide with a wall. Brave Bird then lets rip with a powerful swoop which strikes Klink A, but it does however, reduce Klink A's disorientation by a bit.

You've made a good start. Can you keep it up? Issue your actions.

smashlloyd20 AAA
|
|

Grass Skirt @ Oran Berry (1) | Chuck Norris @ Oran Berry (1) | Brave Bird @ Rawst Berry (2)
HP: 98 | 100 | 100
Energy: 90 | 82 | 85
Atk: Rank 2 | 5 | 5
Def: Rank 4 | 3 | 3
SpA: Rank 4 | 4 | 1
SpD: Rank 3 | 3 | 3
Speed: 60 | 47 | 130
Size Class: 4 | 3 | 4
Weight Class: 5 | 5 | 4
Base Rank Total: 20 | 19 | 20
No Changes | No Changes | -1 Speed, +1 Attack, +1 Defence

Lackeys AA
|

Klink A (-) @ Steel Gem (4) | Klink B (-) @ Steel Gem (4)
HP: 48 | 63
Energy: 92 | 92
Atk: Rank 2 | 2
Def: Rank 3 | 3
SpA: Rank 3 | 3
SpD: Rank 2 | 2
Speed: 26 | 26
Size Class: 1 | 1
Weight Class: 2 | 2
Base Rank Total: 13 | 13
Confused (1) | Confused (1)

BEGIN ROUND
---
ACTION ONE
Brave Bird used Curse!
Brave Bird's Speed dropped 1 Stage! Brave Bird's Attack & Defence rose 1 Stage! Brave Bird used 6 Energy!

Grass Skirt used Bodyblock (Brave Bird)!
Grass Skirt got ready to defend Brave Bird! Grass Skirt used 5 Energy!

Chuck Norris used DynamicPunch (Klink A)!
(Crit Roll [<=63]: 982/1000; No)
(Confusion Lv. Roll: 793/1000; Intense)
Its Super Effective!
Klink A took 24 Damage! Klink A became Confused (4)! Chuck Norris used 7 Energy!

(Speed Tie Roll [Klink A/Klink B]: 367/1000; Klink A first)

Klink A is confused!
(Confusion Roll [<=500]: 398/1000; Self Hit)
Klink A hit itself in its confusion!
Klink A took 3 Damage! Klink A used 3 Energy!

Klink B used Flash Cannon (Brave Bird, Gem)
(Effect Roll [<=100]: 245/1000; No)
Grass Skirt blocked the attack!
Its not very effective...
Grass Skirt took 11 Damage! Klink B used 5 Energy!
---
ACTION TWO
Brave Bird is glowing!

Grass Skirt used Bodyblock (Brave Bird)!
Grass Skirt got ready to defend Brave Bird! Grass Skirt used 5 Energy!

Chuck Norris used DynamicPunch (Klink B)!
(Crit Roll [<=63]: 921/1000; No)
(Confusion Lv. Roll: 111/1000; Slight)
Its Super Effective!
Klink B took 24 Damage! Klink B became Confused (2)! Chuck Norris used 11 Energy!

(Speed Tie Roll [Klink A/Klink B]: 120/1000; Klink A first)

Klink A is confused!
(Confusion Roll [<=500]: 578/1000; No Self Hit)
Klink A used Flash Cannon (Brave Bird, Gem)
(Effect Roll [<=100]: 894/1000; No)
Grass Skirt blocked the attack!
Its not very effective...
Grass Skirt took 11 Damage! Klink A used 5 Energy!

Klink B is confused!
(Confusion Roll [<=500]: 491/1000; Self Hit)
Klink B hit itself in its confusion!
Klink B took 3 Damage! Klink B used 3 Energy!

Brave Bird used Sky Attack (Klink A)
(Crit Roll [<=63]: 205/1000; No)
(Effect Roll [<=300]: 958/1000; No)
Its not very effective...
Klink A took 15 Damage! Klink A's Confusion level dropped 1 stage! Brave Bird used 9 Energy!
---
END ROUND

BACKPACK
5x Ultra Balls, 5x Heal Balls, 5x Timer Balls
__________________________________________________
Alright you two, make your actions. Any errors? Let me know. Thank you.
 


"Excellent work team! Let's keep it up and get past these two without too much damage."

"That poor Bonsly is a goner. Finish him, Locust! Seed Bomb Bonsly and then Giga Drain the Roggenrola to regain some health! If Bonsly is still standing, then Giga Drain him instead!"

"Slag, sorry for that mix-up. Stay strong and Magnet Bomb Bonsly. If Bonsly is KO'ed by your action, then go ahead and target Roggenrola. Then, take a moment to focus on Roggenrola with a Flash Cannon. Good work so far!"

"Boggle, Mud-Slap Roggenrola to cloud his accuracy. Then, start wearing down Roggenrola with a Drain Punch. If Bonsly is not knocked out action two, then hit him hard with a Mud Bomb.
 


smash stops kicking himself. "Great job so far, guys. I want one of those Klinks for my own, so let's prep the field!"

Grass Skirt, once again: Bodyblock Brave Bird twice!

Chuck Norris, hit Klink B with a Dynamicpunch, then let loose with a Focus Blast on Kilnk A.

Brave Bird, go for a Sky Attack on Klink A followed by a Fire Fang on Klink B!
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I must be the world's slowest TLR ref...Well, here's the update!

LEETHOOF

Rock Crag - The Boring Hollow

Locust opens the round in earnest by firing an explosive seed at Bonsly, which hits & explodes. Boggle then turns his attention to the wily Roggenrola, hurling mud at her which blinds Roggenrola by a bit. Slag then flings magnetic shrapnel at Bonsly which homes in on its target & strikes Bonsly, with Bonsly finding the going too much & as a result, collapsing. Roggenrola is then left to pick up the pieces for the lackeys, hurling two rocks at Locust. Locust dodges the first, but the second managed to strike Locust, as Locust & Boggle take more damage from the moving sand.

Locust starts to feel a little bit wounded, & fires a red beam at Roggenrola. This beam hits & sends some energy back to Locust, healing some of his wounds. Boggle then continues the assault on Roggenrola, firing a mud-filled grenade at Roggenrola, which hits & blinds Roggenrola just that bit more. Slag then makes Roggenrola's life even more of a misery, blasting her with a blinding greyish-white shot as Roggenrola sent another round of two rocks at Locust, luckily fo you though, Roggenrola couldn't see where locust was & as a result, both rocks hit a distant wall.

You seem to have this match under control. Will you go for the capture? Or will you finish Roggenrola before something bad happens. Issue your actions.

THE SANDSTORM RAGES...(2)

Leethoof AAA
|
|

Boggle @ Air Balloon (25 HP) | Locust @ Focus Sash | Slag @ Air Balloon (5 HP)
HP: 92 | 65 | 70
Energy: 85 | 70 | 82
Atk: Rank 4 | 4 | 2
Def: Rank 3 | 2 | 6
SpA: Rank 3 | 3 | 4
SpD: Rank 3 | 1 | 6
Speed: 85 | 92 | 34
Size Class: 3 | 3 | 3
Weight Class: 3 | 4 | 7
Base Rank Total: 19 | 17 | 21
No Changes | No Changes | No Changes

Lackeys XA
|

Bonsly (M) | Roggenrola (F)
HP: KO | 37
Energy: 93 | 66
Atk: Rank 4 | 4
Def: Rank 3 | 3
SpA: Rank 1 | 1
SpD: Rank 2 | 1
Speed: 8 | 13
Size Class: 1 | 1
Weight Class: 2 | 2
Base Rank Total: 12 | 11
-1 Accuracy, -1 Sp. Defence | -2 Accuracy

BEGIN ROUND
---
ACTION ONE
Locust used Seed Bomb (Bonsly)!
(Crit Roll [<=63]: 725/1000; No)
Its Super Effective!
Bonsly took 17 Damage! Locust used 9 Energy!

Boggle used Mud-Slap (Roggenrola)!
(Crit Roll [<=63]: 421/1000; No)
Its Super Effective!
Roggenrola took 6 Damage! Roggenrola's Accuracy dropped 1 Stage! Boggle used 3 Energy!

Slag used Magnet Bomb (Bonsly)!
(Crit Roll [<=63]: 203/1000; No)
Its Super Effective!
Bonsly took 13 Damage! Slag used 3 Energy!
Bonsly fainted! Slag gained 1 KO Counter!

Roggenrola used Rock Blast (Locust)!
(Hit # Roll: 241/1000; 2 Hits)
(Hit Rolls [<=700/1000]: 735, 398; 1 Hit)
(Crit Rolls [<=63/1000]: 516/1000; No Crits)
Hit 1 Time!
Locust took 7 Damage! Roggenrola used 9 Energy!

The Sandstorm rages...
Boggle & Locust were buffeted by the Sandstorm (2 Damage)!
---
ACTION TWO
Locust used Giga Drain (Roggenrola)!
(Crit Roll [<=63]: 378/1000; No)
Its Super Effective!
Roggenrola took 17 Damage! Locust regained 8 HP! Locust used 11 Energy!

Boggle used Mud Bomb (Roggenrola)!
(Hit Roll [<=950]: 116/1000; Yes)
(Crit Roll [<=63]: 999/1000; No)
(Effect Roll [<=300]: 249/1000; Yes)
Its Super Effective!
Roggenrola took 11 Damage! Roggenrola's Accuracy dropped 1 Stage! Boggle used 6 Energy!

Slag used Flash Cannon (Roggenrola)!
(Crit Roll [<=63]: 717/1000; No)
(Effect Roll [<=100]: 836/1000; No)
Its Super Effective!
Roggenrola took 19 Damage! Slag used 5 Energy!

Roggenrola used Rock Blast (Locust)!
(Hit # Roll: 148/1000; 2 Hits)
(Hit Rolls [<=580/1000]: 984, 941; No Hits)
Roggenrola's attack missed! Roggenrola used 13 Energy!

The Sandstorm rages...
Boggle & Locust were buffeted by the Sandstorm (2 Damage)!
---
END ROUND


Roggenrola: Explosion x2

BACKPACK
5x Poke Balls, 5x Cherish Balls
__________________________________________________
SMASHLLOYD20

Iron Dungeon - Still Pall

Brave Bird opens the round by glowing again, preparing a powerful attack, as Grass Skirt gets ready to defend Brave Bird yet again. Chuck Norris then continues his punching rampage, walloping Klink B with yet another powerful puch from one of his four fists. Both Klink on the other hand, are too disorientated to do anything & collide with each other for some damage, leaving Klink A wide open for a powerful attack, as Brave Bird swoops down, striking Klink A for some more damage, but it does allow Klink to regain its sanity, however.

Brave Bird then stops with the charge attacks, swooping down again to crunch Klink B with his burning teeth. Grass Skirt then goes for the cautious job of defending Brave Bird from any danger, as Chuck Norris focuses his energy into one powerful blast, which he uses to strike Klink A for more damage. However, Chuck Norris' luck had ran out. The two Klink had decided among themselves that Chuck Norris was the real problem & started to focus their energy on him, Klink A shooting a ball of electrical energy which paralyses Chuck Norris, & Klink B becoming sane again & firing a Gem-Assisted shot of blinding steel at Chuck Norris.

You seem to have control, but with 2 Klink still alive, you'll have to wait another turn to throw your Poke Balls. What will you do? Issue your actions, of course!

smashlloyd20 AAA
|
|

Grass Skirt @ Oran Berry (1) | Chuck Norris @ Oran Berry (1) | Brave Bird @ Rawst Berry (2)
HP: 98 | 70 | 100
Energy: 80 | 60 | 67
Atk: Rank 2 | 5 | 5
Def: Rank 4 | 3 | 3
SpA: Rank 4 | 4 | 1
SpD: Rank 3 | 3 | 3
Speed: 60 | 47 | 130
Size Class: 4 | 3 | 4
Weight Class: 5 | 5 | 4
Base Rank Total: 20 | 19 | 20
No Changes | Paralysed (20%) | No Changes

Lackeys AA
|

Klink A (-) @ Steel Gem (4) | Klink B (-) @ Steel Gem (3)
HP: 3 | 14
Energy: 80 | 84
Atk: Rank 2 | 2
Def: Rank 3 | 3
SpA: Rank 3 | 3
SpD: Rank 2 | 2
Speed: 26 | 26
Size Class: 1 | 1
Weight Class: 2 | 2
Base Rank Total: 13 | 13
No Changes | No Changes

BEGIN ROUND
---
ACTION ONE
Brave Bird is glowing!

Grass Skirt used Bodyblock (Brave Bird)!
Grass Skirt got ready to defend Brave Bird! Grass Skirt used 5 Energy!

Chuck Norris used DynamicPunch (Klink B)!
(Crit Roll [<=63]: 45/1000; Yes)
A Critical Hit! Its Super Effective!
Klink B took 29 Damage! Chuck Norris used 15 Energy!

(Speed Tie Roll [Klink A/Klink B]: 391/1000; Klink A first)

Klink A is confused!
(Confusion Roll [<=500]: 413/1000; Self Hit)
Klink A hit itself in its confusion!
Klink A took 3 Damage! Klink A used 3 Energy!

Klink B is confused!
(Confusion Roll [<=500]: 243/1000; Self Hit)
Klink B hit itself in its confusion!
Klink B took 3 Damage! Klink B used 3 Energy!

Brave Bird used Sky Attack (Klink A)!
(Crit Roll [<=63]: 907/1000; No)
(Effect Roll [<=300]: 398/1000; No)
Its not very effective...
Klink A took 15 Damage! Klink A snapped out of its confusion! Brave Bird used 13 Energy!
---
ACTION TWO
Brave Bird used Fire Fang (Klink B)!
(Crit Roll [<=63]: 601/1000; No)
(Effect Roll (Burn) [<=100]: 785/1000; No)
(Effect Roll (Flinch) [<=100]: 580/1000; No)
Its Super Effective!
Klink B took 17 Damage! Brave Bird used 5 Energy!

Grass Skirt used Bodyblock (Brave Bird)!
Grass Skirt got ready to defend Brave Bird! Grass Skirt used 5 Energy!

Chuck Norris used Focus Blast (Klink A)!
(Crit Roll [<=63]: 99/1000; No)
(Effect Roll [<=100]: 384/1000; No)
Its Super Effective!
Klink A took 27 Damage! Chuck Norris used 7 Energy!

(Speed Tie Roll [Klink A/Klink B]: 70/1000; Klink A first)

Klink A used Zap Cannon (Chuck Norris)!
(Crit Roll [<=63]: 747/1000; No)
Chuck Norris took 14 Damage! Chuck Norris is Paralysed (25%)! Klink A used 9 Energy!

Klink B snapped out of its confusion!
Klink B used Flash Cannon (Chuck Norris, Gem)!
(Crit Roll [<=63]: 591/1000; No)
(Effect Roll [<=100]: 945/1000; No)
Chuck Norris took 16 Damage! Klink B used 5 Energy!

Brave Bird's stats returned to normal!
Chuck Norris' Paralysis weakened!
---
END ROUND


Klink A: Gear Grind Brave Bird x2 (Gem)
IF Grass Skirt Bodyblocks Brave Bird, THEN redirect your attack to Chuck Norris


Klink B: Thunderbolt Brave Bird > Flash Cannon Brave Bird (Gem)
IF Grass Skirt Bodyblocks Brave Bird, THEN redirect your attack to Chuck Norris


BACKPACK
5x Ultra Balls, 5x Heal Balls, 5x Timer Balls
__________________________________________________
There you go, the update. Notify me of any errors, thank you.
 


Excellent job, keep it up!

Grass Skirt, use Synthesis then Chill!

Brave Bird, you'll be taking the brunt of the attacks this round. Roost, then Roost again!!

Chuck Norris, Dynamicpunch Klink B and Chill!
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Guess what? I'm faster this time around! =P

LEETHOOF

Rock Crag - The Boring Hollow

Locust opens by swirling his leaves around & creating a tornado which catches the Roggenrola in. This leaves her open to the final blows, with Boggle striking with a health-absorbing punch, & Slag delinvering the final blow with homing shrapnel.

Upon victory, the sandstorm subsides, & you send your Pokemon back into their Poke Balls. Seeing nothing else, exciting, you decide to move on to the next part of the crag...

Leethoof OOO
|
|

Boggle @ Air Balloon (25 HP) | Locust @ Focus Sash | Slag @ Air Balloon (5 HP)
HP: 100 | 65 | 70
Energy: 74 | 66 | 79
Atk: Rank 4 | 4 | 2
Def: Rank 3 | 2 | 6
SpA: Rank 3 | 3 | 4
SpD: Rank 3 | 1 | 6
Speed: 85 | 92 | 34
Size Class: 3 | 3 | 3
Weight Class: 3 | 4 | 7
Base Rank Total: 19 | 17 | 21
No Changes | No Changes | No Changes

Lackeys XX

Roggenrola (F)
HP: KO
Energy: 66
Atk: Rank 4
Def: Rank 3
SpA: Rank 1
SpD: Rank 1
Speed: 13
Size Class: 1
Weight Class: 2
Base Rank Total: 11
-2 Accuracy

BEGIN ROUND
---
ACTION ONE
Locust used Leaf Tornado!
(Crit Roll [<=63]: 663/1000; No)
(Effect Roll [<=300]: 370/1000; No)
Its Super Effective!
Roggenrola took 15 Damage! Locust used 4 Energy!

Boggle used Drain Punch!
(Crit Roll [<=63]: 125/1000; No)
Its Super Effective!
Roggenrola took 17 Damage! Boggle recovered 8 HP! Boggle used 11 Energy!

Slag used Magnet Bomb!
(Crit Roll [<=63]: 132/1000; No)
Its Super Effective!
Roggenrola took 13 Damage! Slag used 3 Energy!
Roggenrola fainted! Slag gained 1 KO Counter!

Leethoof wins!
---
ACTION TWO
---
END ROUND

BACKPACK
5x Poke Balls, 5x Cherish Balls

Rock Crag - Rumble Hall

You come across an area of the crag that is more unstable than the others. Earthquakes seem to randomly average this area, causing you to lose your footing, but aside from physical movement, the area seems entirely unscathed. It's entirely possible this could be the work of a Pokemon rather than an actual feature of the area. In any case you can see down two paths, one where a few small rocks rumble visibly, while the other is calm. You surmise the quakes are coming from that area. Do you...

a) enter towards the quakes and inspect what is going on.
b) continue onward and ignore the quakes.
c) stay and see if something happens.
__________________________________________________
SMASHLLOYD20

Iron Dungeon - Still Pall

Brave Bird opens by trying to roost, but with full health, Brave Bird gained nothing from it & the move failed. Grass Skirt in the meantime went into a stage of photosynthesis & when he was done, he was feeling a lot healthier. The two Klink see this as a good opportunity to turn their attention to Brave Bird & lay down the law, the first whacking him with the power of 2 gears, boosted by a gem, of course, & the second striking Brave Bird with a bolt of lightning. But, however, it turned out to be curtains for Klink B, as Chuck Norris wallops it with one of his 4 fists, putting an end to its life.

Brave Bird, feeling significantly weaker this time around, goes to roost again & recovered some health & wasn't a Flying Type anymore for the rest of the round. Grass Skirt in the meantime decides to take a short break, as the remaining Klink uses more of its gem, hammering Brave Bird again with its 2 gears, as Chuck Norris joins Grass Skirt in taking a short break.

So, you're in a good situation to capture, but your Aerodactyl is significantly weajer than before. what will you do, & will you be able to save Brave Bird? Issue your actions.

smashlloyd20 AAA
|
|

Grass Skirt @ Oran Berry (1) | Chuck Norris @ Oran Berry (1) | Brave Bird @ Rawst Berry (2)
HP: 118 | 70 | 34
Energy: 76 | 65 | 41
Atk: Rank 2 | 5 | 5
Def: Rank 4 | 3 | 3
SpA: Rank 4 | 4 | 1
SpD: Rank 3 | 3 | 3
Speed: 60 | 47 | 130
Size Class: 4 | 3 | 4
Weight Class: 5 | 5 | 4
Base Rank Total: 20 | 19 | 20
No Changes | Paralysed (15%) | No Changes

Lackeys AX
|

Klink A (-) @ Steel Gem (2) | Klink B (-) @ Steel Gem (3)
HP: 3 | KO
Energy: 58 | 75
Atk: Rank 2 | 2
Def: Rank 3 | 3
SpA: Rank 3 | 3
SpD: Rank 2 | 2
Speed: 26 | 26
Size Class: 1 | 1
Weight Class: 2 | 2
Base Rank Total: 13 | 13
No Changes | Confused (2)

BEGIN ROUND
---
ACTION ONE
Brave Bird used Roost!
Brave Bird's HP is full! The move failed! Brave Bird used 11 Energy!

Grass Skirt used Synthesis!
Grass Skirt recovered 20 HP! Grass Skirt used 16 Energy!

(Speed Tie Roll [Klink A/Klink B]: 82/1000; Klink A first)

Klink A used Gear Grind (Brave Bird, Gem)!
(Hit Rolls [<=850/1000]: 689, 675; 2 Hits)
(Crit Rolls [<=63/1000]: 354, 589; No Crits)
Its Super Effective! Hit 2 Times!
Brave Bird took 17*2=34 Damage! Klink A used 9 Energy!

Klink B used Thunderbolt (Brave Bird)!
(Crit Roll [<=63]: 912/1000; No)
(Effect Roll [<=100]: 882/1000; No)
Its Super Effective!
Brave Bird took 18 Damage! Klink B used 9 Energy!

(Paralysis Roll [<=200]: 807/1000; No)
Chuck Norris used Dynamicpunch (Klink B)!
(Crit Roll [<=63]: 309/1000; No)
(Confusion Lv. Roll: 180/1000; Slight)
Its Super Effective!
Klink B took 27 Damage! Klink B became Confused (2)! Chuck Norris used 7 Energy!
Klink B fainted! Chuck Norris gained 1 KO Counter!
---
ACTION TWO
Brave Bird used Roost!
Brave Bird recovered 20 HP! Brave Bird temporarily lost his Flying Type! Brave Bird used 15 Energy!

Grass Skirt Chilled Out!
Grass Skirt recovered 12 Energy!

Klink A used Gear Grind (Brave Bird, Gem)!
(Hit Rolls [<=850/1000]: 183, 658; 2 Hits)
(Crit Rolls [<=63/1000]: 977, 973; No Crits)
Its Super Effective! Hit 2 Times!
Brave Bird took 17*2=34 Damage! Klink A used 13 Energy!

(Paralysis Roll [<=200]: 445/1000; No)
Chuck Norris Chilled Out!
Chuck Norris recovered 12 Energy!

Chuck Norris' paralysis weakened!
---
END ROUND

BACKPACK
5x Ultra Balls, 5x Heal Balls, 5x Timer Balls
__________________________________________________
There's your update. Enjoy! As usual, inform me of any errors.
 


"Those quakes could mean a new team member for my gym, guys, let's check them out!"
Slag sends out his mini-noses to investigate, and Locust and Boggle keep close to Lee, protecting him from any attacks.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
LEETHOOF

Rock Crag - Rumble Hall

Inside you find the quakes were not being generated by a wild Pokemon, but rather the only piece of machinery you've yet to find in this place. It looks like they tried to excavate the area, and got approximately nowhere. Their base camp remains, and you find Flying Gem among the remnants. You have no idea where they went, but apparently the machine was expendable. It looks like it still has a Cell Battery attached as well.

Rock Crag - Vista

You come to a beautiful vista that overlooks Timeless Tower. You can spot the bridge you came here in, and you still look up at the massive height of the main tower. You can spot the Iron Dungeon from here as well. There is some room to move up and get a better view, though there might be wild Pokemon here. Do you...

a) approach the edge of the Vista.
b) stay close to the wall and move on.

Leethoof OOO
|
|

Boggle @ Air Balloon (25 HP) | Locust @ Focus Sash | Slag @ Air Balloon (5 HP)
HP: 100 | 65 | 70
Energy: 74 | 66 | 79
Atk: Rank 4 | 4 | 2
Def: Rank 3 | 2 | 6
SpA: Rank 3 | 3 | 4
SpD: Rank 3 | 1 | 6
Speed: 85 | 92 | 34
Size Class: 3 | 3 | 3
Weight Class: 3 | 4 | 7
Base Rank Total: 19 | 17 | 21
No Changes | No Changes | No Changes

BACKPACK
5x Poke Balls, 5x Cherish Balls, 1x Flying Gem, 1x Cell Battery
__________________________________________________
SMASHLLOYD20

Iron Dungeon - Still Pall

You throw a Heal Ball at the Wild Klink. The ball makes contact & the Klink drops in. First wobble, nothing. Second wobble, things are looking good for you. Third wobble & still no signs of resistance. Then, the Heal Ball settles & stops moving. Nothing happens & you celebrate the capture. Congratulations on the capture. You pick up the Heal Ball & throw it just to make sure. Your Klink comes out & it looks rather healthy now. Happy about your capture you send Klink & the rest of your party back in & seeing nothing else worthy of note, you move on.

smashlloyd20 OOOO
|
|
|

Grass Skirt @ Oran Berry (1) | Chuck Norris @ Oran Berry (1) | Brave Bird @ Rawst Berry (2) | Klink (-) @ Steel Gem (2)
HP: 118 | 70 | 34 | 90
Energy: 76 | 65 | 41 | 100
Atk: Rank 2 | 5 | 5 | 2
Def: Rank 4 | 3 | 3 | 3
SpA: Rank 4 | 4 | 1 | 3
SpD: Rank 3 | 3 | 3 | 2
Speed: 60 | 47 | 130 | 26
Size Class: 4 | 3 | 4 | 1
Weight Class: 5 | 5 | 4 | 2
Base Rank Total: 20 | 19 | 20 | 13
No Changes | Paralysed (15%) | No Changes | No Changes

BEGIN ROUND
---
ACTION ONE
smashlloyd20 threw 1 Heal Ball!
(Capture Rate=((264*130)/270)/256=49.7%)
(Capture Roll [<=497]: 212/1000; Yes)
Gotcha! The Klink was caught!
---
ACTION TWO
---
END ROUND


Klink (-)
NATURE: Quiet (-10% Evasion)

TYPE
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Plus: (Innate)This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost does not stack.
Minus: (Innate) This Pokemon possesses a negativeelectrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost does not stack.
Clear Body (DW Unlocked): (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

STATS
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 5/5

ATTACKS
Its Entire Movepool until completion of TLR


Iron Dungeon - Gear Golem

While the rest of the area seem bland for the most part, a very intricate design has been placed here. A massive humanoid contraption stands at the centre of the room. What this represents you have no clue. It doesn't really resemble any person or Pokemon you know of. In any case the room has no apparent exit, but the gear golem has several levers in front of it. Upon review, the room looks a bit round on the edges, not like the square steel structures you've been used to. There are 3 levers, left, right, and centre placed about 5 feet in front on the golem. You hear clanging behind you, forward seems like the best path. Which Lever do you pull?

a) pull the (first) left lever.
b) pull the (second) centre lever.
c) pull the (third) right lever.

BACKPACK
5x Ultra Balls, 4x Heal Balls, 5x Timer Balls
__________________________________________________
That's it. Enjoy! Also, smash, if you wish to nickname your Klink, now's your chance.
 


I knew this expedition to the quakes would turn out well. However, that Vista is far too exposed for my liking. Let's stick along this wall. Boggle agrees and takes the vanguard of the party for this section.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
LEETHOOF

Rock Crag - Vista

Caution prevails and you continue onward. It was a rather nice view though.

Rock Crag - Petrified Forest

The Petrified Forest is a desolate arena full of trees encased in magma long ago that have since solidified into solid rock. Although a light to the outside world still shines through, the place is so dusty and gloomy that the very sight of it depresses your spirit.

As you enter, you can't help but think you're being watched. On a pedestal there appears to be a bottle of Fresh Water for no explicable reason, with a small tree on one side. It's possible the item could heal one of your Pokemon for 50 HP. Do you go for it? You also see an exit going further into the treacherous tower.

a) Get the Fresh Water
b) RUN FOR YOUR LIFE!!!

Leethoof OOO
|
|

Boggle @ Air Balloon (25 HP) | Locust @ Focus Sash | Slag @ Air Balloon (5 HP)
HP: 100 | 65 | 70
Energy: 74 | 66 | 79
Atk: Rank 4 | 4 | 2
Def: Rank 3 | 2 | 6
SpA: Rank 3 | 3 | 4
SpD: Rank 3 | 1 | 6
Speed: 85 | 92 | 34
Size Class: 3 | 3 | 3
Weight Class: 3 | 4 | 7
Base Rank Total: 19 | 17 | 21
No Changes | No Changes | No Changes

BACKPACK
5x Poke Balls, 5x Cherish Balls, 1x Flying Gem, 1x Cell Battery
__________________________________________________
SMASHLLOYD20

Iron Dungeon - Gear Golem

The gear golem shifts to the right, revealing a cache of items on pedestals. They could be booby-trapped. Unfortunately the golem has stopped moving, and there's still two other levers. You try them, but they are stuck. Looks like you'll need to chance it. The items are Potion, Silk Scarf, & Normal Gem. How many Items will you decide to grab?

a) One Item (Specify which one)
b) Two Items (Specify which ones)
c) All Three Items

smashlloyd20 OOOO
|
|
|

Grass Skirt @ Oran Berry (1) | Chuck Norris @ Oran Berry (1) | Brave Bird @ Rawst Berry (2) | Spinner @ Steel Gem (2)
HP: 118 | 70 | 34 | 90
Energy: 76 | 65 | 41 | 100
Atk: Rank 2 | 5 | 5 | 2
Def: Rank 4 | 3 | 3 | 3
SpA: Rank 4 | 4 | 1 | 3
SpD: Rank 3 | 3 | 3 | 2
Speed: 60 | 47 | 130 | 26
Size Class: 4 | 3 | 4 | 1
Weight Class: 5 | 5 | 4 | 2
Base Rank Total: 20 | 19 | 20 | 13
No Changes | Paralysed (15%) | No Changes | No Changes

BACKPACK
5x Ultra Balls, 4x Heal Balls, 5x Timer Balls
__________________________________________________
There's the update.
 


"Let's play this safe, but that water is far too tempting."

All three pokemon are on edge, expecting another battle, but they carefully follow Lee's command.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
LEETHOOF

Rock Crag - Petrified Forest

So, you decide that the best course of action to take is to go ahead & pick up the water. You do so & assume everything is fine, but suddenly, the suspicious tree springs to life! The tree turns out to be a Sudowoodo & suddenly kicks up some sand which then turns into a Sandstorm. Unluckily for you, part of the water is spoiled & now only works at 60% Power. The Sudowoodo looks menacing, but you send in your three Pokemon to protect yourself! Be careful, Sudowoodo may be alone, but don't get ahead of yourself...

THE SANDSTORM RAGES...(6)

Leethoof AAA
|
|

Boggle @ Air Balloon (25 HP) | Locust @ Focus Sash | Slag @ Air Balloon (5 HP)
HP: 100 | 65 | 70
Energy: 74 | 66 | 79
Atk: Rank 4 | 4 | 2
Def: Rank 3 | 2 | 6
SpA: Rank 3 | 3 | 4
SpD: Rank 3 | 1 | 6
Speed: 85 | 92 | 34
Size Class: 3 | 3 | 3
Weight Class: 3 | 4 | 7
Base Rank Total: 19 | 17 | 21
No Changes | No Changes | No Changes

Guardians A

Sudowoodo @ Smooth Rock
HP: 100
Energy: 91
Atk: Rank 5
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Speed: 26
Size Class: 3
Weight Class: 3
Base Rank Total: 19
No Changes

BACKPACK
5x Poke Balls, 5x Cherish Balls, 1x Flying Gem, 1x Cell Battery, 1x Fresh Water (60% Strength)
__________________________________________________
SMASHLLOYD20

Iron Dungeon - Gear Golem

So you take the Potion, & suddenly the Gear Golem sparks to life, lucky you, the spark only lights up the Gear Golem again & nothing more. then suddenly, the two levers are working again. You have 2 choices, which lever will you pull?

a) pull the (first) left lever.
b) pull the (second) centre lever.

smashlloyd20 OOOO
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Grass Skirt @ Oran Berry (1) | Chuck Norris @ Oran Berry (1) | Brave Bird @ Rawst Berry (2) | Spinner @ Steel Gem (2)
HP: 118 | 70 | 34 | 90
Energy: 76 | 65 | 41 | 100
Atk: Rank 2 | 5 | 5 | 2
Def: Rank 4 | 3 | 3 | 3
SpA: Rank 4 | 4 | 1 | 3
SpD: Rank 3 | 3 | 3 | 2
Speed: 60 | 47 | 130 | 26
Size Class: 4 | 3 | 4 | 1
Weight Class: 5 | 5 | 4 | 2
Base Rank Total: 20 | 19 | 20 | 13
No Changes | Paralysed (15%) | No Changes | No Changes

BACKPACK
5x Ultra Balls, 4x Heal Balls, 5x Timer Balls, x1 Potion
 
Gah...I wish I had brought some Heal Bllas. Nonetheless, let's try and grab this.

Slag: Flash Cannon->Magnet Bomb
Locust: Seed Bomb->Giga Drain
Boggle: Mud-Slap->Astonish
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
LEETHOOF

Rock Crag - Petrified Forest

Locust opens the battle by firing explosive seeds at the Sudowoodo while Boggle hurls mud at it, blinding Sudowoodo by a bit. Slag then fires a blinding shot at the Sudowoodo, only for Sudowoodo to whack Slag with a powerful arm & popping Slag's Balloon. Once again, Boggle & Locust take a hating to the moving sand & take damage.

Locust then fires a red beam at Sudowoodo, recovering some health, while Boggle frightens Sudowoodo with a shrieking cry, but that, however, made Sudowoodo a bit more rattled & faster than before. Slag then hits Sudowoodo with some shrapnel & Sudowoodo counter-attacks by striking Locust with some hot fire, as Locust & Boggle continue to take damage from the storm.

It seems that you've made a good start, but will you finish this once & for all? Issue your actions.

THE SANDSTORM RAGES...(5)

Leethoof AAA
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Boggle @ Air Balloon (25 HP) | Locust @ Focus Sash | Slag
HP: 96 | 51 | 45
Energy: 68 | 50 | 71
Atk: Rank 4 | 4 | 2
Def: Rank 3 | 2 | 6
SpA: Rank 3 | 3 | 4
SpD: Rank 3 | 1 | 6
Speed: 85 | 92 | 34
Size Class: 3 | 3 | 3
Weight Class: 3 | 4 | 7
Base Rank Total: 19 | 17 | 21
No Changes | No Changes | No Changes

Guardians A

Sudowoodo (M) @ Smooth Rock
HP: 45
Energy: 78
Atk: Rank 5
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Speed: 26
Size Class: 3
Weight Class: 3
Base Rank Total: 19
-1 Accuracy

BEGIN ROUND
---
ACTION ONE
Locust used Seed Bomb (Sudowoodo)!
(Crit Roll [<=63]: 249/1000; No)
Its Super Effective!
Sudowoodo took 15 Damage! Locust used 5 Energy!

Boggle used Mud-Slap (Sudowoodo)!
(Crit Roll [<=63]: 241/1000; No)
Its Super Effective!
Sudowoodo took 2 Damage! Sudowoodo's Accuracy fell 1 Stage! Boggle used 3 Energy!

Slag used Flash Cannon (Sudowoodo)!
(Crit Roll [<=63]: 598/1000; No)
(Effect Roll [<=100]: 496/1000; No)
Its Super Effective!
Sudowoodo took 14 Damage! Slag used 5 Energy!

Sudowoodo used Hammer Arm (Slag)!
(Hit Roll [<=775]: 108/1000; Yes)
(Crit Roll [<=63]: 582/1000; No)
Its Super Effective!
Slag took 25 Damage! Slag's Air Balloon popped! Sudowoodo's Speed dropped 1 Stage! Sudowoodo used 7 Energy!

The Sandstorm rages...
Boggle & Locust were buffeted by the Sandstorm (2 Damage)!
---
ACTION TWO
Locust used Giga Drain (Sudowoodo)!
(Crit Roll [<=63]: 639/1000; No)
Its Super Effective!
Sudowoodo took 13 Damage! Locust recovered 6 HP! Locust used 11 Energy!

Boggle used Astonish (Sudowoodo)!
(Crit Roll [<=63]: 924/1000; No)
(Effect Roll [<=300]: 719/1000; No)
Sudowoodo took 3 Damage! Sudowoodo's Speed rose 1 Stage! Boggle used 3 Energy!

Slag used Magnet Bomb (Sudowoodo)!
(Crit Roll [<=63]: 657/1000; No)
Its Super Effective!
Sudowoodo took 8 Damage! Slag used 3 Energy!

Sudowoodo used Fire Punch (Locust)!
(Hit Roll [<=850]: 44/1000; Yes)
(Crit Roll [<=63]: 357/1000; No)
(Effect Roll [<=300]: 745/1000; No)
Its Super Effective!
Locust took 16 Damage! Sudowoodo used 6 Energy!

The Sandstorm rages...
Boggle & Locust were buffeted by the Sandstorm (2 Damage)!
---
END ROUND


Sudowoodo: Earthquake + Earthquake Combo > Recharge
IF Slag uses Magnet Rise, THEN Hammer Arm + Hammer Arm Combo (Slag)

BACKPACK
5x Poke Balls, 5x Cherish Balls, 1x Flying Gem, 1x Cell Battery, 1x Fresh Water (60% Strength)
__________________________________________________
SMASHLLOYD20

Iron Dungeon - Gear Golem

You pull the left lever and the gear golem springs to life and rotates to the left, extending its arms. The room rotates and a corridor to the left opens up. The left lever breaks in your hand. The golem powers down and you find you can't budge the other levers. You'll need to power it again. You look back but find the original entrance is sealed. With nowhere to go, you venture left, and you find a power source... or more accurately, it finds you. A Magneton greets you and uses a Magnetic Field to bounce forward your Brave Bird. It won't dispel for two rounds. Magneton generates another field and rises further from the ground, then glows red and targets your pokemon with red rings. Looks like things are going to be looking rough for you!

smashlloyd20 OOAO

Brave Bird @ Rawst Berry (2)
HP: 34
Energy: 41
Atk: Rank 5
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Speed: 130
Size Class: 4
Weight Class: 4
Base Rank Total: 20
No Changes

Trap A

Magneton @ Magnet
HP: 100
Energy: 89
Atk: Rank 2
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Speed: 81
Size Class: 2
Weight Class: 3
Base Rank Total: 18
Levitating (6), Locked On (Brave Bird)


Magneton: Zap Cannon > Flash Cannon > Thunderbolt

BACKPACK
5x Ultra Balls, 4x Heal Balls, 5x Timer Balls, x1 Potion​
 

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