RULES RULE:
Open Challenge
1v1 Singles
0 Recoveries/Chills
DQ Time: 1 Day, one 2-Day extension per party
Switch=be probed by Zeta Prime
No Items
All Abilities
Arena: The Moon
That's right, the moon. Illumination is poor (but not horrible), and you somehow have enough air to survive (zomgwtfbbq). Gravity is reduced drastically, so almost every Pokemon can Leap (6 EN) and stay in the air for a whole action.
TEAM BREADKINGNUMBERS (who made my avatar, buts name is really easy to make fun of)
AND TEAM TERRADOR (how do you even make fun of this name)
Breezi [Twitch] (Male)
Nature: Modest (+ SpA, - Atk)
Type:
Poison/Flying: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden (DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
BST: 14
EC: 4/6
MC: 0
DC: 3/5
Attacks:
Gust
Sand Attack
Tailwind
Encore
Rapid Spin
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Entrainment
Gravity
Air Slash
Sludge Bomb
Me First
Disable
Spikes
Earth Power
Taunt
Light Screen
Reflect
Energy Ball
Total: 22
1. Loafkhan14 sends out mon, and actions
2. Terrador does actiony things
3. I might ref
4. Terrador does actiony things
5. Wheatlord15 actions
6. I ref
Open Challenge
1v1 Singles
0 Recoveries/Chills
DQ Time: 1 Day, one 2-Day extension per party
Switch=be probed by Zeta Prime
No Items
All Abilities
Arena: The Moon
That's right, the moon. Illumination is poor (but not horrible), and you somehow have enough air to survive (zomgwtfbbq). Gravity is reduced drastically, so almost every Pokemon can Leap (6 EN) and stay in the air for a whole action.
TEAM BREADKINGNUMBERS (who made my avatar, buts name is really easy to make fun of)
Arghonaut(*)
Aquatious(M)
Nature: Brave (+1 Rank to Attack, -15% speed, 10 point decrease in evasion, effectively adding 10 accuracy to the opponent's attacks directed at this pokemon)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities: Unaware
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Iron Fist (DW LOCKED): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Stats
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 66 (75/1.15^)
Size Class: 3
Weight Class: 5
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 1/5
Attacks
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Drain Punch
Recover
Ice Punch
Waterfall
Rock Slide
Earthquake
~~~~
Aqua Jet
Revenge
Taunt
Focus Punch
Sludge Wave
Hidden Power Grass 7
Total Moves: 17
Nature: Brave (+1 Rank to Attack, -15% speed, 10 point decrease in evasion, effectively adding 10 accuracy to the opponent's attacks directed at this pokemon)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities: Unaware
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Iron Fist (DW LOCKED): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Stats
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 66 (75/1.15^)
Size Class: 3
Weight Class: 5
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 1/5
Attacks
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Drain Punch
Recover
Ice Punch
Waterfall
Rock Slide
Earthquake
~~~~
Aqua Jet
Revenge
Taunt
Focus Punch
Sludge Wave
Hidden Power Grass 7
Total Moves: 17
Gyarados(*)
Aqualos(M)
Nature: Adamant (+1 Rank to Attack; -1 Rank From Special Attack)
Type: Water / Flying
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Intimidate
Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie: (DW) (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 81
Size Class: 6
Weight Class: 6
Base Rank Total: 20
EC: 6/6
MC: 1
DC: 5/5
Attacks
Splash(*)
Tackle(*)
Flail (*)
Bubble(*)
Reversal(*)
Bounce(*)
~~~~~~~~~
Bite
Ice Fang
Dragon Dance
Waterfall
Earthquake
Avalanche
Taunt
Nature: Adamant (+1 Rank to Attack; -1 Rank From Special Attack)
Type: Water / Flying
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Intimidate
Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie: (DW) (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 81
Size Class: 6
Weight Class: 6
Base Rank Total: 20
EC: 6/6
MC: 1
DC: 5/5
Attacks
Splash(*)
Tackle(*)
Flail (*)
Bubble(*)
Reversal(*)
Bounce(*)
~~~~~~~~~
Bite
Ice Fang
Dragon Dance
Waterfall
Earthquake
Avalanche
Taunt
AND TEAM TERRADOR (how do you even make fun of this name)
Breezi [Twitch] (Male)
Nature: Modest (+ SpA, - Atk)
Type:
Poison/Flying: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden (DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
BST: 14
EC: 4/6
MC: 0
DC: 3/5
Attacks:
Gust
Sand Attack
Tailwind
Encore
Rapid Spin
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Entrainment
Gravity
Air Slash
Sludge Bomb
Me First
Disable
Spikes
Earth Power
Taunt
Light Screen
Reflect
Energy Ball
Total: 22
1. Loafkhan14 sends out mon, and actions
2. Terrador does actiony things
3. I might ref
4. Terrador does actiony things
5. Wheatlord15 actions
6. I ref