Chandelure

Eraddd

One Pixel
is a Community Leader Alumnusis a Smogon Media Contributor Alumnus
[Overview]

<p>Possessing a great Special Attack stat, immunities to Normal-, Fighting-, and Fire-type moves, and a great spread move in Heat Wave, Chandelure is a major threat in the VGC 2012 metagame. With the prevalence of weather and Trick Room teams, Chandelure can either act as a great counter to them, or operate effectively under those conditions. However, Chandelure must constantly be on the lookout for opposing spread attacks, as it is hit super effectively by Earthquake, Rock Slide, and Surf, three of the most common spread moves in the metagame.</p>


[SET]

name: Special Attacker
move 1: Heat Wave
move 2: Shadow Ball
move 3: Trick Room
move 4: Protect
item: Focus Sash / Fire Gem / Life Orb
nature: Modest / Quiet / Timid
ability: Flash Fire
evs: 252 HP / 252 SpA / 4 SpD
[SET COMMENTS]

<p>Heat Wave is the main attack of this set; coupled with Chandelure's monstrous base 145 Special Attack and with STAB, it will do major damage to both of your opponent's Pokemon, potentially KOing them. Shadow Ball allows Chandelure to hit single targets for good damage, while eliminating threats such as opposing Chandelure, Cresselia, and Slowking. Depending on your team, Trick Room can either serve to allow bulky Pokemon on your team to gain an advantage over foes who would normally outspeed them, or remove Trick Room that has already been set up. Finally, Protect allows Chandelure to shield itself from the barrage of super effective attacks that are common in this metagame, such as Earthquake, Rock Slide, and more; this also gives your teammate an opportunity to eliminate the threat to Chandelure.</p>



[ADDITIONAL COMMENTS]

<p>Chandelure's item of choice is Fire Gem, which boosts the power of its Heat Wave once, allowing it to deal massive damage to both of your opponent's Pokemon. Life Orb is a good choice too, giving Chandelure a constant boost in its attacks, though this comes with the drawback of losing 10% of its HP each attack. Focus Sash is another solid item choice, as it gives Chandelure a second wind against super effective attacks, allowing it to hit back hard once more before going down.</p>

<p>252 Special Attack EVs are self-explanatory allowing Chandelure to hit its opponents the hardest. However, the EV investment gets a bit trickier from this point. If if it being used on a Trick Room team, Chandelure can opt to use a Quiet nature with 252 HP EVs and 0 Spe IVs, giving it maximum Speed under Trick Room.
The 4 EVs in Special Defense ensure that Porygon-Z does not snag a Special Attack boost from Download. However, if you're not running a Trick Room set, one can invest in Chandelure's HP for bulk, or in Speed. HP investment allows Chandelure to live through attacks such as Rock Slide and Hitmontop's Sucker Punch, and extends its longevity; it also allows Chandelure to run a Modest nature, boosting its Special Attack further. However, a spread of 4 HP / 252 SpA / 252 Spe coupled with a Timid nature allows Chandelure to outspeed Adamant Mamoswine, KOing it before it can use Earthquake. All in all, running a bulky Chandelure is much more effective, as it gives Chandelure much needed bulk, while Speed only allows Chandelure to outspeed one threat.</p>

<p>Ferrothorn is an effective teammate to Chandelure, as it draws Fire- and Fighting-type attacks, giving Chandelure an opportunity to switch in safely and also possibly snag a Flash Fire boost
. Furthermore, Ferrothorn can eliminate Water-, Ground-, and Rock-types—especially Tyranitar— that threaten Chandelure. Fighting-type teammates such as Hitmontop are very effective as well, eliminating Dark- and Rock-types that plague Chandelure. Hitmontop is an especially effective partner, as it carries priority attacks that can KO foes who are weakened by Chandelure's Heat Wave. It can also utilize Wide Guard, blocking spread attacks such as Earthquake, Rock Slide, and Surf that would normally KO Chandelure. Finally, its ability, Intimidate, weakens the physical attacks of its enemies, allowing Chandelure to survive a physical hit or two. Finally, teammates who can set up Trick Room prior to Chandelure switching in do it a great service. With Trick Room up, Chandelure can immediately start hitting its foes for massive damage.</p>

[SET]

name: Choice Scarf
move 1: Heat Wave
move 2: Shadow Ball
move 3: Hidden Power Ice
move 4: Overheat / Energy Ball
item: Choice Scarf
nature: Timid / Modest
ability: Flash Fire
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]


<p>Choice Scarf Chandelure acts as a strong revenge killer, outspeeding most of the Pokemon in this metagame without a Choice Scarf or a Speed boost from the weather. Heat Wave is its main form of offense, dealing heavy damage to opponents that do not resist it. Shadow Ball acts as its secondary STAB attack, dealing damage to a single opponent. Hidden Power Ice allows Chandelure to hit Dragon-types super effectively, especially Garchomp, that otherwise threaten Chandelure with a super effective Earthquake. Finally, Overheat does massive damage to one single target, potentially KOing it, with the drawback of lowering Chandelure's Special Attack. However, if you desire more coverage, Energy Ball can be used to hit Water-types for super effective damage.</p>


[ADDITIONAL COMMENTS]


<p>252 EVs each are invested in Special Attack and Speed, maximizing its Special Attack and Speed; this allows Chandelure to act as an efficient revenge killer and attacker. Timid is used in order to outspeed Pokemon with base 130 Speed, such as Modest Choice Scarf Porygon-Z, Timid Choice Scarf Politoed, Aerodactyl and Crobat. However, if you prefer the extra boost in power, Modest is a suitable alternative.</p>


<p>Chandelure appreciates having a teammate who resists the Ghost-, Dark-, Water-, Ground-, and Rock-type attacks that neutralize it. As stated before, Ferrothorn is an excellent choice, resisting four of the six mentioned, and boasting excellent defenses. Due to the popularity of spread moves, Chandelure appreciates Wide Guard support, something that Hitmontop, Conkeldurr, and Hariyama can reliably provide. A Dusknoir running Imprisonor a Whimsicott running Taunt can also be an effective remedy against opponents whoset up Trick Room, making them excellent partners for Chandelure should it be faced with the field effect.</p>
.</p>

[OTHER OPTIONS]


<p>Imprison allows Chandelure to shut down Trick Room teams; however, it is hard to give up Protect for Imprison, as the former is a crucial move that guarantees Chandelure a degree of survivability in this hostile metagame. Psychic hits Terrakion, Hitmontop, and Toxicroak very hard, although Terrakion will not be KOed by Psychic, taking 79.8% even without sandstorm. Hidden Power Ground is an option if you are especially afraid of Heatran. Hidden Power Fighting does decent damage against Tyranitar, but other Pokemon are more suited in taking it down.</p>


[COUNTERS]


<p>Rain teams are the bane of Chandelure's existence, weakening its Heat Wave, while its opponents, such as Ludicolo, Politoed, and Kingdra, all carry super effective Water-type attacks that will OHKO. Tyranitar is also a great counter, as Crunch, Rock Slide, and Earthquake all do super effective damage on Chandelure, dispatching it quickly. Heatran resists Shadow Ball and gets a Flash Fire boost from Heat Wave, making it an efficient counter to Chandelure. Hitmontop and Toxicroak both do major damage to Chandelure with Sucker Punch; however, care must be given that Chandelure has taken damage previously, as their attacks will not faint Chandelure at full health, and Chandelure can deal major damage with Heat Wave.<p>


[DREAM WORLD]


<p>Chandelure's Dream World ability, Shadow Tag, may be powerful in singles, but in the VGC 2012 metagame where switching is rare, it should not take priority over Flash Fire, as Chandelure desperately needs immunities for it to switch in effectively. While Shadow Tag may be a surprise factor, netting a few kills now and then, Chandelure appreciates a boost to Heat Wave, and a great immunity to a commonly used type in the VGC 2012 metagame.</p>
 
I think Imprison Trick Room with Sash deserves mention. And for the Trick Room set, Trick Room over Protect or some other move.
 
Imprison Trick Room is incredible against opposing TR with Chandelure's STAB Shadow Ball and high Speed, and sash is very very useful due to Chandelure's multitude of weaknesses. Hidden Power Ground is pretty situational since Shadow Ball already hits Fire-types hard and Heatran is so uncommon, so just putting Trick Room over that Imprison slashed behind Protect allows Chandelure to check faster teams and wreck many Trick Room teams.
 
Flamethrower is a nice option. It has 100% accuracy, is stronger than heat wave, bypasses wide guard, and doesn't halve your SpA after use. something to consider.

I really don't feel that you should be running the second set with speed. chandelure has semi-decent bulk with 252 HP and it all goes down the drain when you put it into its speed (which will not help it half of the time anyway). If you want to invest any speed, invest enough to beat min toxicroak or something.

it also does not need min quiet. chandelure is actually quite slow as it is. not much underspeeds it anyway; what does it can't outspeed regardless.

basically run modest with 252 SpA, (small amount) Spe, and (256-small amount) HP.

IMO the last set is better (and should go first), but that's your call.
 
I'd like to note that this set isn't finished, and I have a few other stuff I was going to put in.

Addressing each points:

Sash is definitely a key item I was going to address before I ran out of time. I've done a few tests with it, and it definitely helps.

I've played with Imprison Chandelure in VGC 2011 and GBU/VGC 2012 and can attest to its effectiveness. Definitely including it.

I haven't looked at speed tiers carefully with Chandelure in mind, so I'll be revising its Speed EVs. I've been mainly playing with Chandelure under Trick Room, so I'll be sure to do a bit more testing there.

I"ll put Flamethrower and Fire Blast under Other Options.
 
modest and focus sash first item slash, order of EVs in 2nd set is wrong.

timid first slash for scarf, hp ice main move, hp ground in oo :D
 
modest and focus sash first item slash, order of EVs in 2nd set is wrong.

Done.

timid first slash for scarf, hp ice main move, hp ground in oo :D

I talked to cosmicexplorer and unless he changed his mind, Modest benefits more as Chandelure only outspeeds two significant pokemon, who aren't as common. Changing HP.

bolded

Edit: Discussed again with Muffinhead, decided Timid is more important and changed ordering.
 
add/Cap/change
omit
[Overview]

<p>Possessing a great Special Attack stat, immunity to Normal-, Fighting-,(comma) and Fire-type moves,(comma) and a great spread move in Heat Wave, Chandelure is poised to become a major threat in the VGC 2012 metagame. With the prevalence of weather and Trick Room teams, Chandelure can either act as a great counter to them, or operate effectively under those conditions. However, Chandelure must constantly be on the lookout for opposing spread attacks, as it is hit super effectively by Earthquake, Rock Slide,(comma) and Surf, three of the most common spread moves in the metagame.</p>

[SET]

name: Special Attacker
move 1: Heat Wave
move 2: Shadow Ball
move 3: Trick Room
move 4: Protect
item: Focus Sash / Fire Gem / Life Orb
nature: Modest / Quiet / Timid
ability: Flash Fire
evs: 252 HP / 252 SpA / 4 SpDef
ivs: 0 Spe IVs with Trick Room

[SET COMMENTS]

<p>Heat Wave is the main attack of this set; coupled with its monstrous base 145 Special Attack, and with STAB, Heat Wave will do major damage on to both of your opponent's Pokemon, potentially fainting KOing them. Shadow Ball allows Chandelure to hit single targets for good damage, while eliminating threats such as opposing Chandelures, Cresselia, and Slowking. Depending on the dynamic of your team, Trick Room can either serve to allow bulky Pokemon on your team to gain an advantage over foes who would normally outspeed them, or remove Trick Room that has already been set up. Finally, Protect allows Chandelure to protect itself from the barrage of super effective attacks that are common in this metagame, such as Earthquake, Rock Slide,(comma) and more; this also gives your teammate an opportunity to eliminate the threat to Chandelure.</p>

<p>Chandelure'(apostrophe)s item of choice is Fire Gem, allowing it to boost its Heat Wave damage once, dealing massive damage to both its of your opponent's Pokemon. Life Orb is another good choice, giving Chandelure a constant boost in its attacks, with the drawback of losing 10% of its HP each attack. Focus Sash is another solid item choice, as it gives Chandelure second wind against super effective attacks, allowing it to hit back hard once more,(no comma) before going down</p>

[ADDITIONAL COMMENTS]

<p>252 SpA EVs seem obvious; are self-explanatory. They allow Chandelure to maximize its Special Attack to hit its opponents the hardest. However, EV investment gets a bit trickier afterwards. from this point. If running a Trick Room team, Chandelure can opt to use a Quiet nature with 252 HP EVs and 0 Spe IVs, allowing for maximum Speed under Trick Room. 4 SpDef EVs are allotted in order for Porygon-Z'(apostrophe)s Download to increase Porygon-Z's Attack, not instead of its Special Attack. However, if you're not running a non-Trick Room set, one can invest in Chandelure'(apostrophe)s HP for bulk, or Speed. HP investment allows Chandelure to live through attacks such as Rock Slide,(no comma) and Hitmontop'(apostrophe)s Sucker Punch, and extend its life period on the battlefield; it also allows Chandelure to run a Modest nature, boosting its Special Attack further. However, a spread of 4 HP / 252 SpA / 252 Spe,(no comma) coupled with a Timid nature,(no comma) allows Chandelure to outspeed Adamant Mamoswine, KOing it before it can use Earthquake. All in all,(comma) however, running a bulky Chandelure is a much more effective,(comma) set, as it gives Chandelure much needed bulk, while Speed only allows Chandelure to outspeed one common threat.(This is probably debatable, but I don't know much about the metagame so use your discretion here. Probably a good idea to at least use insert "common")</p>

<p>Ferrothorn is an effective teammate to Chandelure, as it draws Fire- and Fighting-type attacks, allowing Chandelure an easy switch-in, while boosting its Fire-type attacks when hit with a Fire-type attack. Furthermore, Ferrothorn can eliminate Rock-, Ground-, and Water-types, Water-, Ground-, and Rock- types—especially Tyranitar, that threaten Chandelure. Fighting-type teammates such as Hitmontop are very effective as well, eliminating Dark-,(no comma) and Rock-types pokemon that plague Chandelure. Hitmontop is an especially effective partner, as it carries priority attacks that can KO foes who are weakened by Chandelure'(apostrophe)s Heat Wave. It can also utilise utilize Wide Guard, blocking spread attacks such as Earthquake, Rock Slide,(comma) and Surf that would normally will KO Chandelure. Finally, its ability, Intimidate, weakens physical attacks of its enemies, allowing Chandelure to survive a physical hit or two. Finally, teammates who can set up Trick Room prior to Chandelure switching in do it a great service. With Trick Room up, Chandelure can immediately start hitting its foes with for massive damage.(period)</p>

[SET]
name: Choice Scarf Chandelure
move 1: Heat Wave
move 2: Shadow Ball
move 3: Hidden Power Ice
move 4: Overheat / Energy Ball
item: Choice Scarf
nature: Timid / Modest
ability: Flash Fire
evs: 252 SpA / 4 SpDef / 252 Spe

[SET COMMENTS]

<p>Scarf Chandelure acts as a strong revenge killer, outspeeding most of the Pokemon in this metagame that do not have a without a Choice Scarf,(comma) boost, or are boosted under the weather. Heat Wave is its main method of attacking, dealing good damage to both its opponents, opponents who that do not resist it. Shadow Ball acts as its secondary STAB attacking, dealing damage to a single opponent. Hidden Power Ice allows Chandelure to hit Dragon-types,(comma) especially Garchomp, super effectively, especially Garchomp, who that otherwise threaten Chandelure with a super effective Earthquake. Finally, Overheat does massive damage to one single target, potentially fainting KOing it, with the drawback of lowering its Special Attack. However, if you desire more coverage, Energy Ball allows Chandelure to hit Water-types enemies with for super effective damage.</p>

[ADDITIONAL COMMENTS]

<p>EVing Chandelure is very straight forward. 252 SpA and 252 Spe maximize its Special Attack and Speed, allowing it to act as an efficient revenge killer and attacker. 4 HP is allotted to give a miniscule boost to its HP. (Why not 4 SpD for Porygon-Z like you said before? probably doesn't matter but still) Timid is used in order to outspeed Base 130 Pokemon such as Modest Choice Scarf Porygon-Z, Timid Choice Scarf Politoed, Aerodactyl, and Crobat,.(period) and more. However, if you prefer the extra boost in power, Modest is a suitable alternative.</p>

[OTHER OPTIONS]

<p>Imprison allows Chandelure to shut down Trick Room teams; however, it is hard giving up Protect for Imprison, as Protect is a crucial move that guarantees Chandelure a degree of survival survivability in this unfriendly metagame. Psychic hits Terrakion, Hitmontop,(comma) and Toxicroak very hard, although Terrakion will not be KOed by Psychic, taking 79.8% even without sandstorm. Hidden Power Ground is a nice option if you are especially afraid of Heatran. Hidden Power Fighting does decent damage against Tyranitar, but other Pokemon are more suited in taking it down.</p>

[COUNTERS]

<p>Unfortunately, this metagame is very hard on Chandelure, as it has many counters. Rain teams are the bane of Chandelure, weakening its Heat Wave, while its opponents, such as Ludicolo, Politoed, and Kingdra, all carry super effective Water-type attacks that will faint Chandelure. Tyranitar is also a great counter, as Crunch, Rock Slide, and Earthquake all do super effective damage on Chandelure, dispatching it from the match quickly. Heatran resists Shadow Ball and boosts its Fire-type attacks from Heat Wave, making it an efficient counter to Chandelure. Hitmontop and Toxicroak both do major damage to Chandelure with Sucker Punch; however, care must be given that Chandelure has taken damage previously, as their attacks will not faint Chandelure at full health, and Chandelure can deal major damage with Heat Wave.<p>

[DREAM WORLD]

<p>Chandelure's Dream World ability, Shadow Tag, may be powerful in singles, but in the VGC 2012 metagame,(no comma) with not as much where switching,(no comma) is rare, should not take priority over Flash Fire, as Chandelure desperately needs immunities for it to switch in effectively. While Shadow Tag may be a surprise factor, and net a few kills over the course of your battling career, Chandelure appreciates a boost to its Heat Wave attack, and a great immunity to a commonly used type in the VGC 2012 metagame.</p>

gpstamp


[GP 1/2]
 
I'd change "Scarf Chandelure" to just "Choice Scarf". As far as I know Pokemon names have not been used in set titles.
 
Deletions
Additions / Corrections
Comments


[Overview]

<p>Possessing a great Special Attack stat, immunities to Normal-, Fighting-, and Fire-type moves, and a great spread move in Heat Wave, Chandelure is poised to become a major threat in the VGC 2012 metagame. With the prevalence of weather and Trick Room teams, Chandelure can either act as a great counter to them, or operate effectively under those conditions. However, Chandelure must constantly be on the lookout for opposing spread attacks, as it is hit super effectively by Earthquake, Rock Slide, and Surf, three of the most common spread moves in the metagame.</p>

[SET] (remove line space)
name: Special Attacker
move 1: Heat Wave
move 2: Shadow Ball
move 3: Trick Room
move 4: Protect
item: Focus Sash / Fire Gem / Life Orb
nature: Modest / Quiet / Timid
ability: Flash Fire
evs: 252 HP / 252 SpA / 4 SpD
(add line space)
[SET COMMENTS]

<p>Heat Wave is the main attack of this set; coupled with its Chandelure's monstrous base 145 Special Attack, and with STAB, Heat Wave it will do major damage to both of your opponent's Pokemon, potentially KOing them. Shadow Ball allows Chandelure to hit single targets for good damage, while eliminating threats such as opposing Chandelure, Cresselia, and Slowking. Depending on the dynamic of your team, Trick Room can either serve to allow bulky Pokemon on your team to gain an advantage over foes who would normally outspeed them, or remove Trick Room that has already been set up. Finally, Protect allows Chandelure to protect shield itself (sounds redundant with the repeated use of ''protect'') from the barrage of super effective attacks that are common in this metagame, such as Earthquake, Rock Slide, and more; this also gives your teammate an opportunity to eliminate the threat to Chandelure.</p>

<p>Chandelure's item of choice is Fire gem, allowing it to boost its Heat Wave damage once, dealing massive damage to both of your opponent's Pokemon. Life Orb is another good choice, giving Chandelure a constant boost in its attacks, with the drawback of losing 10% of its HP each attack. Focus Sash is another solid item choice, as it gives Chandelure second wind against super effective attacks, allowing it to hit back hard once more before going down.</p> (You are supposed to write about the item options in AC, not Set Comments.)

[ADDITIONAL COMMENTS]

<p>Chandelure's item of choice is Fire Gem, which boosts the power of its Heat Wave once, allowing it to deal massive damage to both of your opponent's Pokemon. Life Orb is a good choice too, giving Chandelure a constant boost in its attacks, though this comes with the drawback of losing 10% of its HP each attack. Focus Sash is another solid item choice, as it gives Chandelure a second wind against super effective attacks, allowing it to hit back hard once more before going down.</p>

<p>252 Special Attack EVs are self-explanatory, They allowing Chandelure to maximize its Special Attack to hit its opponents the hardest. However, the EV investment gets a bit trickier from this point. Ifrunning it is being used on a Trick Room team, Chandelure can opt to use a Quiet nature with 252 HP EVs and 0 Spe IVs, allowing for giving it maximum Speed under Trick Room. 4 SpDef EVs are allotted in order for Porygon-Z's Download to increase Porygon-Z's Attack, instead of its Special Attack The 4 EVs in Special Defense ensure that Porygon-Z does not snag a Special Attack boost from Download. However, if you're not running a Trick Room set, one can invest in Chandelure's HP for bulk, or in Speed. HP investment allows Chandelure to live through attacks such as Rock Slide and Hitmontop's Sucker Punch, and extends its life period longevity on the battlefield; it also allows Chandelure to run a Modest nature, boosting its Special Attack further. However, a spread of 4 HP / 252 SpA / 252 Spe coupled with a Timid nature allows Chandelure to outspeed Adamant Mamoswine, KOing it before it can use Earthquake. All in all, running a bulky Chandelure is much more effective, as it gives Chandelure much needed bulk, while Speed only allows Chandelure to outspeed one threat.</p>

<p>Ferrothorn is an effective teammate to Chandelure, as it draws Fire- and Fighting-type attacks, allowing giving Chandelure an opportunity to switch in safely and also possibly snag a Flash Fire boost and also an easy switch-in, while boosting its Fire-type attacks when hit with a Fire-type attack. Furthermore, Ferrothorn can eliminate the Water-, Ground-, and Rock-types—especially Tyranitar,— that threaten Chandelure. Fighting-type teammates such as Hitmontop are very effective as well, eliminating Dark- and Rock-types that plague Chandelure. Hitmontop is an especially effective partner, as it carries priority attacks that can KO foes who are weakened by Chandelure's Heat Wave. It can also utilize Wide Guard, blocking spread attacks such as Earthquake, Rock Slide, and Surf that would normally KO Chandelure. Finally, its ability, Intimidate, weakens the physical attacks of its enemies, allowing Chandelure to survive a physical hit or two. Finally, teammates who can set up Trick Room prior to Chandelure switching in do it a great service. With Trick Room up, Chandelure can immediately start hitting its foes for massive damage.</p>

[SET]
name: Choice Scarf
move 1: Heat Wave
move 2: Shadow Ball
move 3: Hidden Power Ice
move 4: Overheat / Energy Ball
item: Choice Scarf
nature: Timid / Modest
ability: Flash Fire
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Choice Scarf Chandelure acts as a strong revenge killer, outspeeding most of the Pokemon in this metagame without a Choice Scarf, or are boosted under the a Speed boost from theweather. Heat Wave is its main method of attacking form of offense, dealing good heavy damage to opponents that do not resist it. Shadow Ball acts as its secondary STAB attack, dealing damage to a single opponent. Hidden Power Ice allows Chandelure to hit Dragon-types super effectively, especially Garchomp, super effectively that otherwise threaten Chandelure with a super effective Earthquake. Finally, Overheat does massive damage to one single target, potentially KOing it, with the drawback of lowering its Chandelure's Special Attack. However, if you desire more coverage, Energy Ball can be used allows Chandelure to hit Water-types for super effective damage.</p>

[ADDITIONAL COMMENTS]

<p>EVing Chandelure is very straight forward. 252 SpA and 252 Spe The EV spread is very straightforward. 252 EVs each are invested in Special Attack and Speed, maximizing its Special Attack and Speed; this allows Chandelure it to act as an efficient revenge killer and attacker. 4 HP is allotted to give a miniscule boost to its HP. Timid is used in order to outspeed Base 130 pokemon Pokemon with base 130 Speed, such as Modest Choice Scarf Porygon-Z, Timid Choice Scarf Politoed, Aerodactyl and Crobat. However, if you prefer the extra boost in power, Modest is a suitable alternative.</p> (Try and flesh this section out a bit, because it looks depressingly short at the moment. Maybe talk about this set's teammates, the threats that give this this set trouble, etc.)

[OTHER OPTIONS]

<p>Imprison allows Chandelure to shut down Trick Room teams; however, it is hard to give up Protect for Imprison, as Protect the former is a crucial move that guarantees Chandelure a degree of survivability in this unfriendly hostile metagame. Psychic hits Terrakion, Hitmontop, and Toxicroak very hard, although Terrakion will not be KOed by Psychic, taking 79.8% even without sandstorm. Hidden Power Ground is an nice option if you are especially afraid of Heatran. Hidden Power Fighting does decent damage against Tyranitar, but other Pokemon are more suited in taking it down.</p>

[COUNTERS]

<p>Unfortunately, this metagame is very hard on Chandelure, as it has many counters. Rain teams are the bane of Chandelure's existence, weakening its Heat Wave, while its opponents, such as Ludicolo, Politoed, and Kingdra, all carry super effective Water-type attacks that will faint Chandelure OHKO. Tyranitar is also a great counter, as Crunch, Rock Slide, and Earthquake all do super effective damage on Chandelure, dispatching it quickly. Heatran resists Shadow Ball and boosts its Fire-type attacks gets a Flash Fire boost from Heat Wave, making it an efficient counter to Chandelure. Hitmontop and Toxicroak both do major damage to Chandelure with Sucker Punch; however, care must be given that Chandelure has taken damage previously, as their attacks will not faint Chandelure at full health, and Chandelure can deal major damage with Heat Wave.<p>

[DREAM WORLD]

<p>Chandelure's Dream World ability, Shadow Tag, may be powerful in singles, but in the VGC 2012 metagame where switching is rare, it should not take priority over Flash Fire, as Chandelure desperately needs immunities for it to switch in effectively. While Shadow Tag may be a surprise factor, and netting a few kills over the course of your battling career now and then, Chandelure appreciates a boost to its Heat Wave attack, and a great immunity to a commonly used type in the VGC 2012 metagame.</p>

Remember what I said about the AC of the Scarf set - PM me the expanded AC whenever possible, and I will GP it then. Otherwise,

contrib_gp.png


GP 2 / 2
 
<p>Chandelure appreciates having a teammate who resists the Ghost-, Dark-, Water-, Ground-, and Rock-type attacks that neutralize it. As stated before, Ferrothorn is an excellent choice, resisting four of the six mentioned, and boasting excellent defenses. Due to the popularity of spread moves, Chandelure appreciates Wide Guard support, something that Hitmontop, Conkeldurr, and Hariyama can reliably provide. Against Trick Room teams, A Dusknoir running Imprison, or a Whimsicott running Taunt can also be an effective remedy against opponents who can set up Trick Room, making them excellent partners for Chandelure should it be faced with the field effect.</p>
 
Back
Top