Eraddd
One Pixel
Slowking
[Overview]
<p>In the wake of a new metagame plagued with weather, Slowking emerges as the premier counter to such teams running rampant. With Trick Room and its atrocious Speed stat, Slowking can take advantage of the Speed boosts which many Pokemon gain from the weather, "outrunning" most of its opponents. Furthermore, Slowking can take advantage of the weather itself as it also has a usable base 100 Special Attack stat and a fantastic movepool. With its bulk and power, Slowking has the potential to make a huge splash in this metagame.</p>
[SET]
name: Trick Room
move 1: Trick Room
move 2: Scald / Surf
move 3: Psychic / Blizzard / Ice Beam
move 4: Protect / Flamethrower
item: Mental Herb / Sitrus Berry
nature: Quiet
ability: Regenerator
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Spe IVs
[SET COMMENTS]
<p>Slowking's bulk and good Special Attack stat allows it to set up Trick Room with relative ease and immediately start pounding its opponents with its powerful STAB attacks. Scald is Slowking's main Water-type STAB—it is boosted by the rain and also allows Slowking to cripple physical attackers occasionally. Surf can be used, but it is advised to have a partner that benefits from Water-type moves, such as Ludicolo and Toxicroak, or at least resists them. Trick Room is obviously the crux of this set, allowing Slowking to utilize its very low Speed to become one of the fastest Pokemon on the field. Psychic allows Slowking to take down the Fighting-types such as Hariyama, Hitmontop, and Toxicroak, while also providing it with a strong secondary STAB move. To put things into perspective, Slowking's excellent bulk allows it to survive even Adamant Toxicroak's and Adamant Hitmontop's Sucker Punch (which will do only a maximum of 62.9% or 58.9% respectively), while it KOes with Psychic. Blizzard and Ice Beam are also options for the third moveslot; the former can be used on hail teams, allowing Slowking to hit both opponents hard, while the latter gives Slowking an accurate Ice-type move for all other situations. Finally, Protect allows Slowking to guard itself against super effective attacks while its teammate takes the threat out. However, this leaves Slowking vulnerable to Steel-types such as Metagross that can upset your apple cart if you are running a hail team, so packing Flamethrower instead of Protect may be a wiser option.</p>
<p>With the ubiquity of priority Taunt users such as Whimsicott and Thundurus, it is no wonder that Mental Herb is the primary item option on this set, as it allows Slowking to set up Trick Room unhindered. However, Sitrus Berry can be used to extend Slowking's longevity in conjunction with Regenerator, which allows it to retreat from battle and switch back in later when the opportunity arises with an additional 33% health. This can prove to be very useful, as Slowking will be able to set up Trick Room once more or score one last hard hit before going down.</p>
[ADDITIONAL COMMENTS]
<p>252 HP EVs increase Slowking's longevity on the field, allowing it to to set up Trick Room with ease. Furthermore, with Regenerator healing 33% of Slowking's health each time it switches in, maximum investment in HP allows for greater recovery. 252 Special Attack EVs add more bite to Slowking's attacks, allowing it to take advantage of Trick Room. A Quiet nature, in conjunction with 0 Speed IVs, enables Slowking to outspeed a large proportion of the metagame under Trick Room while further boosting its Special Attack.</p>
<p>Slowking appreciates having teammates, Grass-types in particular, that can take advantage of Trick Room while still providing it with much-needed support. Ferrothorn has great defensive synergy synergy with Slowking—it resists all of Slowking's weaknesses, while Slowking can deal with the Fire- and Fighting-types that KO it. It can also make great use of Trick Room with its awful base 20 Speed and powerful STAB Power Whip. Abomasnow is a good choice as well, as it allows Slowking to make use of an accurate Blizzard while still outspeeding most opponents under Trick Room. Hippowdon is immune to Electric-type moves, and also scuppers the plans of most weather teams.</p>
[OTHER OPTIONS]
<p>Slowking's massive movepool gives it a plethora of other options to consider. Fire Blast may be run if you if you prefer raw power over accuracy. Mirror Coat may be a rather gimmicky but potentially successful option due to Slowking's bulk and its tendency to attract Electric- and Ghost-type special attacks. Slack Off provides Slowking a reliable method of recovery, but Regenerator makes it a bit redundant. Slowking can also run a support set with options such as Yawn, Thunder Wave, and Light Screen, but it is better off attacking. Slowking also has other attacking options such as Grass Knot, Shadow Ball, and Icy Wind, which can be used instead of Trick Room if your team already has a Trick Room user.</p>
<p>If the other item options are rendered unusable by Item Clause, Slowking can run either Lum Berry to take Spore from Parasect and Amoonguss, Leftovers for steady recovery, or Wacan Berry to to weaken the Electric-type moves that will inevitably come Slowking's way.</p>
[CHECKS AND COUNTERS]
<p>When faced with Slowking, it is best to hit it with Fake Out and go for the KO with a super effective move to stop Trick Room from being set up. Otherwise, having powerful attackers who can take out Slowking quickly with a super effective move will be your best bet. Electric-types such as Thundurus and Zapdos carry STAB Thunderbolt to faint Slowking. The former can also stop Trick Room from being set up with Taunt. Ironically, Ferrothorn also makes a great check, as it only fears the rare Fire-type move, outspeeds Slowking under Trick Room, and can OHKO with STAB Power Whip. Other Steel-type powerhouses such as Scizor and Metagross also fall in the same category, as they only need to avoid Flamethrower while dishing out heavy damage, if not KOing outright.</p>