Terrador and LJ have a Brawl!

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Open Challenge!
4v4 Brawl
Arena: Janemba's Hell
That's right, Janemba's Hell. There are large gemstones that you can hide behind, which are more or less invulnerable to anything you can do (bar cursing at them). Due to Janempa's reality-twisting power, any move will succeed here. Also, Janempa's wild strikes are flying all over the place - a random Pokemon will be struck with a flat 20 DMG attack after each action, courtesy of Janemba's dimensional sword.
Accepting!
switch=ko
all abilities
items off
Ah, Hell. I've always thougt it was the most beautiful place in the Macrocosm. The screaming of sinners, the burning of hypocritres, this place's scenery has its own unique ambience!

But what is this? Two trainers want to defile this beauty with a Pokemon battle!? Such a blasphemy can only be punished by the horrible demons here. The loser will even have to forfeit his soul...
I can't wait to see that!!

Let's take a look at their teams!

Terrador:
Crobat [Molly] (Female)
Nature: Hasty (Spe*1.15, Acc +25.862...%, Def -1 Rank)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 150 (+)
Size Class: 3
Weight Class: 4
BST: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Screech
Air Slash
Cross Poison
Haze
Acrobatics

Giga Drain
Hypnosis
Brave Bird
Zen Headbutt
Whirlwind

Super Fang
Heat Wave
Endure
Mimic
Sky Attack
Sleep Talk

Taunt
Substitute
Protect
Toxic
Venoshock
Fly
Hidden Power (Fighting 7)
Shadow Ball
Bide
Roost
Torment
Rest

Total: 35


Gengar (Nappa) [Male]

Type: Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Nature: Hasty (+15% Speed, +18.539... Acc, -1 Def)

Ability: Levitate:

Type: Innate

This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
BST: 20

EC: 9/9
MC: 0

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Destiny Bond
Hex
Dream Eater
Mean Look
Dark Pulse

Perish Song
Will-o-Wisp
Explosion
Disable
Haze

Counter
Pain Split
Magic Coat
Endure
Knock Off
Mimic

Shadow Ball
Thunderbolt
Hidden Power Ice 7
Toxic
Venoshock
Taunt
Psychic
Sludge Bomb
Bide
Substitute
Giga Drain
Thunder
Brick Break
Focus Blast
Protect
Telekinesis
Hyper Beam
Double Team
Torment
Energy Ball

Total: 44


Nidoking [Agamemnon] (Male)
Nature: Quiet (+SpA, Spe/1.15, Eva -10)
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)
Size Class: 3
Weight Class: 4
BST: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Poison Sting
Double Kick
Fury Attack
Helping Hand
Toxic Spikes
Poison Jab
Chip Away
Thrash
Earth Power
Megahorn
Horn Drill

Counter
Disable
Iron Tail
Sucker Punch

Super Fang
Endure
Lovely Kiss
Sweet Kiss
Mimic

Sludge Bomb
Thunderbolt
Ice Beam
Reflect
Flamethrower
Earthquake
Substitute
Toxic
Venoshock
Taunt
Bide
Stealth Rock
Dragon Tail
Shadow Ball
Brick Break
Surf
Focus Punch
Protect
Thunder Wave
Rock Slide
Torment
Fire Blast

Total: 47

Skuntank [Cyndel] (Female)
Nature: Rash (+SpA, -SpD)
Type:
Poison/Dark: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Keen Eye (DW): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 84
Size Class: 3
Weight Class: 3
BST: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
SmokeScreen
Toxic
Feint
Slash
Explosion
Night Slash
Acid Spray
Flamethrower

Foul Play
Flame Burst
Iron Tail

Substitute
Sludge Bomb
Dark Pulse
Venoshock
Taunt
Double Team
Hidden Power (Ice 7)
Dig
Roar
Torment
Double Team
Sleep Talk

Total: 28


Lord Jesseus:

Rotom [Gamma]
Nature: Timid (+Spe, -Atk)
Current form: Rotom-W, Water/Electric, Hydro Pump

Type:
Ghost*: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
*Different depending on form:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
Base:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 105 (+)
Acc: +13%
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16

Appliance:
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 99 (+)
Acc: +11%

MC: 0

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Substitute
Hex
Discharge
Hydro Pump/Air Slash/Overheat/Leaf Storm/Blizzard (Depending on Form)

Toxic
Will-o-Wisp
Protect
Shadow Ball
Pain Split
Thunder
Rain Dance


Larvitar [Alpha] (Male)
Nature: Quiet (+SpA, -Spe)

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 36 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 13

EC: 3/9
MC: 2
DC: 3/5

Abilties:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil: (DW) (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Earthquake
Crunch
Stone Edge
Hyper Beam

Curse
Outrage
Stealth Rock

Taunt
Smack Down
Payback


Marowak [Rho a.k.a Boner] (Male)
Nature: Brave (+Atk, -Spe)

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:

HP: 90
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 39 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 6/6
MC: 2
DC: 5/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Battle Armour (DW): (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

Attacks:
Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage

Belly Drum
Detect
Skull Bash
Endure

Smack Down
Aerial Ace
Fire Blast
Stone Edge
Earthquake
Brick Break
Swords Dance
Rest
Sleep Talk


Krillowatt [Delta]
Nature: Quiet (+SpA, -15% Spe and +5% accuracy on enemy attacks)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 89 (-15%)
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 2
DC: 5/5
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Attacks:
Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Charge
Confuse Ray
Imprison
Aqua Jet
Thunder
Hydro Pump

Counter
Mirror Coat
Signal Beam

Thunder Wave
Thunderbolt
Scald
Earthquake
Hone Claws
Waterfall
Low Kick
Blizzard
Rain Dance



It seems Lord Janemba has even woken up, and do you know what that means, mortals? He wants to play with you!!
Oh, yes! I can smell the torture already! (Or maybe that's just Janemba.)

Send me your soul- I mean actions!
 
Oh yes! Lord Janemba will be so pleased when he receives these sacrifices! But look; they're beginning to fight!

Molly the Crobat goes first and she attacks by Flying up and avoiding all attacks. Ohhh, such cowardly attacks won't win this battle!
Nappa the ghostly Gengar goes next with a Shadow Ball at Rotom.
Gamma the Rotom looks hurt, but it takes it in stride and fires back a Hydro Pump at Nidoking!
Delta the Krilowatt fires a nasty Blizzard at Nidoking, Gengar and the spot where Crobat used to be.
Cyndel rears up her claws to Swipe Krilowatt with Fury and hits 3 times She even strikes with a critical hit on one of them!
Next, Agamemnon decides to strike Krilowatt with a Sheer Force-boosted Earth Power. This power from below (below Hell?) strikes the shrimp's weakness for massive damage!
Rho goes next and tries to Smack DownMolly but sees she is flying and uses Bonemerang at Nidoking, instead.
Alpha succeeds where his ally failed and Smacks Down Nappa.
Finally, Molly comes down from her flight and strikes Rho, but Janemba doesn't approve. He decides to punish Nappa for Molly's cowardice with a dozen sword swipes.


Molly repeats her previous attack and Flies up high.
Terrador shows his lack of creativity by ordering Nappa to do the same as last action and he fires a Shadow Ball at Krilowatt.
Gamma Discharges a nasty blast of electricity that hits Gengar and Stuntank, misses Crobat and is absorbed on Jesseus' side by Rho.
Delta decides it needs a new ability and Traces its ally, Rotom's; gaining the ability to Levitate.
Cyndel goes for another set of Fury Swipes and hits 5 times!
Agamemnon uses his Earth Power again and again rocks Delta badly.
Rho tries to use Smack Downon Molly again, but decides to use Bonemerang on Agamemnon at the last minute to save hisself the embarassment of failure.
Alpha goes the less subtle route and strikes everyone with an Earthquake, but really it only affected Rho, Agamemnon, Nappa and Cyndel. Agamemnon is even KO'd! Yay, the first sacrifice for Hell! Let's keep 'em comin'!
Molly again swoops down and hits Rho, but Janemba is less outraged this time and instead strikes Gamma for some reason unknown to everyone but him...


Terrador:


Crobat [Molly]
Hp: 100
En: 75
Status: n/a


Nappa [Gengar]
Hp: 9
Energy: 84
status: n/a


Agamemnon [Nidoking]
Hp: KO
Energy: KO
Status: n/a


Cyndel [Skuntank]
Hp: 80
Energy: 88
Status: n/a

Lord Jesseus:


Rotom [Gamma]
Hp: 64
Energy: 86
Status: n/a



Krilowatt [Delta]
Hp: 66
En: 86
Status: n/a


Marowak [Rho]
Hp: 69
Energy: 82
Status: n/a


Larvitar [Alpha]
Hp: 90
Energy: 89
Status: n/a



Molly (Hp):
n/a
Energy:
Fly 11 energy
Fly 14 energy

Nappa (Hp):
Blizzard 17 damage
Smack Down 11 damage
Janemba 20 damage
Discharge 13 damage
Earthquake 20 damage
Energy:
Shadow Ball 6 energy
Shadow Ball 10 energy

Agamemnon (Hp):
Hydro Pump 25 damage
Blizzard 20 damage
Bonemerang 22 damage
Bonemerang 22 damage
Earthquake 16 damage
Energy:
Earth Power 7 energy
Earth Power 11 energy

Cyndel (Hp):
Discharge 14 damage
Earthquake 16 damage
Energy:
Fury Swipes 4 energy
Fury Swipes 8 energy

Gamma (Hp):
Shadow Ball 13 damage
Shadow Ball 13 damage
Janemba 20 damage
Energy:
Hydro Pump 8 energy
Discharge 6 energy

Delta (Hp):
Fury Swipes 7 damage
Fury Swipes 10 damage
Earth Power 23 damage
Earth Power 19 damage
Energy:
Blizzard 8 energy
Trace 6 energy

Rho (Hp):
Fly 11 damage
Fly 11 damage
Earthquake 9 damage
Energy:
Bonemerang 7 energy
Bonemerang 11 energy

Alpha (Hp):
n/a
Energy:
Smack Down 4 energy
Earthquake 7 energy
 
Terrador:


Crobat [Molly]
Hp: 100
En: 75
Status: n/a


Nappa [Gengar]
Hp: 9
Energy: 84
status: n/a


Agamemnon [Nidoking]
Hp: KO
Energy: KO
Status: n/a


Cyndel [Skuntank]
Hp: 80
Energy: 88
Status: n/a

Lord Jesseus:


Rotom [Gamma]
Hp: 64
Energy: 86
Status: n/a



Krilowatt [Delta]
Hp: 66
En: 86
Status: Trace-Levitate (5 actions)


Marowak [Rho]
Hp: 69
Energy: 82
Status: n/a


Larvitar [Alpha]
Hp: 90
Energy: 89
Status: n/a



Terrador:


Crobat [Molly]
Hp: 28
En: 35
Status: Smack Down (4 actions)


Nappa [Gengar]
Hp: KO
Energy: KO
status: n/a


Agamemnon [Nidoking]
Hp: KO
Energy: KO
Status: n/a


Cyndel [Skuntank]
Hp: 26
Energy: 52
Status: n/a

Lord Jesseus:


Rotom [Gamma]
Hp: 40
Energy: 62
Status: n/a



Krilowatt [Delta]
Hp: 21
En: 68
Status: Trace-Levitate (3 actions)


Marowak [Rho]
Hp: 45
Energy: 64
Status: n/a


Larvitar [Alpha]
Hp: 5
Energy: 65
Status: n/a



Molly (HP):
Smack Down Combo 24 damage
Discharge 19 damage
Earthquake 11 damage
Earthquake 18 damage

Energy:
Fly 18 energy
Fly (Fail) 22 energy

Nappa (HP):
Explosion -KO-
Energy:
Explosion 20 energy

Cyndel (HP):
Discharge 14 damage
Earthquake 11 damage
Earthquake 29 damage

Energy:
Protect 26 energy
Dig 10 energy

Gamma (HP):
Explosion 24 damage

Energy:
Discharge 10 energy
Discharge 14 energy

Delta (HP):
Explosion 25 damage
Fly 8 damage
Dig 12 damage

Energy:
Earthquake 7 energy
Earthquake 11 energy

Rho (HP):
Explosion 24 damage

Energy:
Earthquake 7 energy
Earthquake 11 energy

Alpha (HP):
Explosion 17 damage
Earthquake 14 damage
Earthquake 20 damage
Earthquake 14 damage
Earthquake 20 damage

Energy:
Smack Down Combo 24 energy
 
Terrador:


Crobat [Molly]
Hp: 28
En: 35
Status: Smack Down (4 actions)


Nappa [Gengar]
Hp: KO
Energy: KO
status: n/a


Agamemnon [Nidoking]
Hp: KO
Energy: KO
Status: n/a


Cyndel [Skuntank]
Hp: 26
Energy: 52
Status: n/a

Lord Jesseus:


Rotom [Gamma]
Hp: 40
Energy: 62
Status: n/a



Krilowatt [Delta]
Hp: 21
En: 68
Status: Trace-Levitate (3 actions)


Marowak [Rho]
Hp: 45
Energy: 64
Status: n/a


Larvitar [Alpha]
Hp: 5
Energy: 65
Status: n/a



(Hmm, Lord Janemba must be asleep last round since he didn't kill anyone last round...)

This is it folks, the climax of the battle!
Molly the Crobat seems to be Protecting herself! She must know what carnage is in store...
Gamma the Rotom fires a Thunderbolt at her protective shield, but it bounces off.
Delta the Krilowatt moves next, also firing a Thunderbolt at Crobat's barrier to a similar expected level of disappointment.
It seems there was a reason for Molly to Protect, Cyndel is Exploding!! The blast is so powerful, that it K.O.'s Delta and little Alpha. Rho and Gamma are seriously hurt, but still conscious, and Molly is safe behind her bubble. Although, she is almost exhausted from her efforts.
Phooey, only 3 sacrifices in one turn?! I call shenanigans! W-wait, what's this? Rho the Marowak is winding up it's bone to unleash a Bonemerang
attack! The projectile flies at Molly's shield and cracks it! Molly's barrier completely dissipates as she falls to the ground.

All of Terrador's Pokemon are unable to battle! Lord Jesseus wins!


Crobat (HP):
-KO-
Energy:
Protect ((35+22+20+22)/3)+7=40 energy

Skuntank (HP):
Explosion -KO-
Energy:
Explosion 25

Rotom (HP):
Explosion 34 damage
Energy:
Thunderbolt 7 energy

Krilowatt (HP):
Explosion 35 damage -KO-
Energy:
Thunderbolt 7 energy

Marowak (HP):
Explosion 34 damage
Energy:
Bonemerang 7 energy

Larvitar (HP):
Explosion KO

Energy:
n/a



Rewards:

Terrador/Lord Jesseus get 3 TC

Crobat, Gengar, Nidoking, Skuntank, Rotom, Krilowatt and Marowak each get 3 MC

Larvitar gets 1 EC, 2 MC and 1 DC

Larvitar gets 2 KOC (last to hit Nappa and Agamemnon)

Marowak gets 2 KOC (last to hit Cyndel and Molly)

Skuntank gets 2 KOC (KO'd Alpha and Delta)


I get 8 RC


Good Game to both of you, your sacrifices have soothed Hell. So, Lord Jesseus is free to leave. For now...

Turns to Terrador.

However; you will stay here. We're going to have fun forever and ever and ever.

The screams of the losing trainer can be heard throughout the bowels of the underworld...
 
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