Okay, I am re-addicted, I think.
1v1 Singles
2 Day DQ
Arena: ASB Arena
The 1v1 singles is mine
No items
All abilities
No switching
Not much to say here. It's a 1v1 in the ASB arena. Nothing new. So lets just start.
For Darkamber8828:

Krilowatt Shiny (Female)
Nature: Mild: +1 Special Attack, -1 Defense
Typing:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats:
HP: 125
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 21
EC 6/6
MC 0
DW 4/5
Moves:
Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Confuse Ray
Imprison
Hydro Pump
Thunder
Heart Swap
Discharge
Counter
Mirror Coat
Me First
Scald
Thunderbolt
Ice Beam
Surf
Hidden Power Grass

Duclohm - Hydra (F)
Nature: Modest (+1 to Special Attack; -1 to from Attack)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 15
EC: 8/9
MC: 0
DC: 3/5
Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Slack Off
Discharge
Hurricane
Dragon Tail
Heal Bell
Hydro Pump
Magnet Rise
Thunderbolt
Dragon Pulse
Flamethrower
Thunder
Substitute

Lombre [Yodawg] (Male)
Nature: Modest (+1 to Special Attack, -1 Attack)
Type: Water/Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 15
(+1 to Special Attack, -1 to Attack)
EC: 8/9
MC: 0
DC: 2/5
Abilities
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (
Attacks
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubblebeam
Hydro Pump
Energy Ball
Fake Out
Fury Swipes
Water Sport
Mega Drain
Giga Drain
Leech Seed
Counter
Surf
Ice Beam
Toxic
Whirlpool
For Blazikenmaster-Zeo

Blaziken* Zoul (Male)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters
Nature: Quiet (+SpA, -Speed)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 69(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC:9/9
MC:1
DC:5/5
Level Up Moves
Hi Jump Kick
Fire Punch
Scratch*
Growl*
Focus Energy*
Ember*
Double Kick
Peck*
Sand-Attack*
Quick Attack
Blaze Kick
Slash
Fire Spin*
Brave Bird
Flare Blitz
Egg Moves
Baton Pass*
Counter
Crush Claw*
Flame Burst*
Night Slash
Tutor Moves
Blast Burn
Bounce
Thunder Punch
Mud Slap
Magic Coat
TM/HM Moves
Toxic
Roar
Solar Beam
Dig
Focus Blast
Over Heat
Work Up
Earthquake
Brick Break
Protect
Flamethrower*
Acrobatics
Shadow Claw
Giga Impact
Stone Edge
Sword dance*
Will-o-Wisp*
Rock Slide
Work Up
Substitute
Total Moves: 45
Abilities:Blaze: Innate When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2).
Speed Boost(DW): Innate Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
So, the order will be:
DA sends out a Pokemon
BM-Z send out a pokemon and gives orders
DA gives orders
jas refs
DA gives orders
BM-Z gives orders
jas refs
etc.
Lets go!