Time for Triples! Darkamber8828 vs. C$FP

C$FP said:
3v3 Triples
2 Day DQ, 3 Day Ref DQ
Arena: ASB Arena
Items on, all abilities.

It's another beautiful day for a battle in the ASB arena and our challengers today are the ever-talented Darkamber and C$FP! They've signed up for a triples match in the world's most popular stadium, the ASB Arena!

Let's take a look at the competitors!

Darkamber:

Politoed [Ruckingfain] (Female)

Nature: Modest (+1 to Special Attack, -1 Attack)

Type: Water

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 19

(+1 to Special Attack, -1 to Attack)

EC: 9/9
MC: 1
DC: 5/5

Abilities

Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Drizzle (DW): (Innate) When this Pokemon is sent out, it summons a massive rainstorm into the field that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. Command: (Ability: Drizzle)

Attacks

Water Sport
Bubble
Hypnosis
Water Gun
DoubleSlap
Rain Dance
Bubblebeam
Hydro Pump
Bounce

Refresh
Encore
Mud Shot
Lovely Kiss
Counter

Surf
Ice Beam
Hidden Power (Grass, 7 BP, 5 energy)
Toxic
Focus Blast
Blizzard
Psychic


Mantine (Squishy) (F)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Water/Flying

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Water Veil (DW): (Innate) Pokemon with this ability always have their body coated in a lair of water which prevents burns.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 1
DC: 4/5

Attacks:
Tackle
Bubble
Supersonic
BubbleBeam
Headbutt
Agility
Wing Attack
Bounce

Hydro Pump
Haze
Splash

Ice Beam
Surf
Rain Dance
Hidden Power Grass


Seismitoad (*) Squashy (F)
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Type: Water / Ground

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 74
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Bubble
Growl
Supersonic
Round
BubbleBeam
Mud Shot
Aqua Ring
Uproar
Rain Dance
Hydro Pump

Mud Bomb
Earth Power
Refresh

Toxic
Surf
Sludge Wave
Protect
Grass Knot



C$FP:

Lucario [Bill] (Male)
Nature: Hasty (+15% Speed, +12% Accuracy (104*104/870=12.43), -1 Def)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW) [unlocked]: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (90*1.15=103.5)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Dark Pulse
Metal Claw
Metal Sound
Bone Rush
Aura Sphere
Extremespeed
Swords Dance
Nasty Plot
Me First
Agility
Dragon Pulse
Heal Pulse
Calm Mind
Close Combat
Final Gambit

Blaze Kick
Crunch
Hi Jump Kick
Vacuum Wave
Ice Punch
Thunder Punch
Bullet Punch
Magnet Rise
Zen Headbutt

Earthquake
Focus Blast
Work Up
Drain Punch
Psychic
Flash Cannon
Protect
Dig
Stone Edge
Bulk Up
Low Sweep
Shadow Ball
Shadow Claw
Double Team

Moves: 46


Kitsunoh [Big Poe] (Male)
Nature: Jolly (+15% Speed, +19% Accuracy (127*127/870=18.54), -1 Special Attack)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW) [unlocked]: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (10*1.15=126.5)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Shadowstrike
Perish Song
Ice Fang
Thunder Fang
Fake Out
Shadow Claw
Metal Claw
Revenge
Iron Head
Memento
Metal Burst

Yawn
Meteor Mash
Foul Play
Pain Split
Super Fang
Magic Coat
Spite
Sucker Punch
Ice Punch
Thunder Punch
Endeavor
Superpower
Trick

Toxic
Will-o-Wisp
Gyro Ball
U-Turn
Dig
Taunt
Torment
Earthquake
Brick Break
Rock Slide
Substitute
Aerial Ace
Protect
Double Team
Trick Room
Facade

Moves: 48


Steelix [Boulder] (Male)
Nature: Adamant (+ to Attack, - from Special Attack)
Type: Ground/Steel
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Rock Head
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Ability 2: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 3: Sheer Force (DW) [unlocked]
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 7
Weight Class: 8
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam
Ice Fang
Fire Fang
Thunder Fang
Iron Tail
Crunch
Double Edge
Stone Edge

Explosion
Heavy Slam
Rock Blast
Iron Head
Aqua Tail

Rock Slide
Earthquake
Torment
Gyro Ball
Dig
Payback

Moves: 29



I'm fired up for this battle of greats, already!

EDIT: I am a fail. AGAIN.

C$FP declares his items
Darkamber declares items and orders.
C$FP orders.
 
"Go team!"

EDIT: Wait, items.

MORE EDIT: Um, I am pretty sure Darkamber is supposed to post items first, but I guess it doesn't matter. Lucario uses Life Orb, Kitsunoh uses Leftovers, Steelix uses Metal Coat.
 
Argh you suck for using items, do you know that?

Politoed: Choice Specs

Other two: Oran Berry

Politoed: Surf ~ Surf

Mantine: Hydro Pump (Steelix) ~ Surf

Seismitoad: Hydro Pump (Steelix) ~ Surf
 
"OK, I guess we have to work through these waves."

Big Poe: Thunder Punch (Mantine), Rock Slide

Lucario: Thunder Punch (Mantine), Hi Jump Kick (Politoed)

Boulder: Explosion+Explosion (sorry, Temperantia), Explode if applicable
 

Hp: 100​
Energy: 100%
Status: none
Other: none​




Hp: 100
Energy: 100%
Status: none
Other: Swift Swim


Hp: 110
Energy: 100%
Status: none
Other: Swift Swim​
V.S.

Hp: 100
Energy: 100%
Status: none
Other: none


Hp: 100
Energy: 100%
Status: none
Other: none


Hp: 100
Energy: 100%
Status: none
Other: none


Ladies and gentlemen, welcome to thi spectacular match-up between Darkamber and C$FP!

Scattered applause is heard from the stands...


Well, they can't always be epic. Let the match begin!

The beginning of a torrential rain can be heard overhead...

Big Poe the Kitsunoh starts first with a nasty Thunderpunch at Squishy! How does that thing even punch!?
Bill the Lucario saw the massive damage Big Poe dealt Squishy, so he decided to mimic it with his own Thunderpunch. And he actually has the correct appendages to use it!
Squashy the Seismitoed is getting fed up with C$FP's team always going first, so he decides to make his complaints heard by firing a blasting water jet at Boulder the Steelix! The Hydro Pump would have done massive damage, but Seismitoed's blind rage caused him to MISS with it!
But, the pain isn't over for the giant metal snake yet, as RF the Politoed and Squishy the Mantine both decide to douse the field. Mantine fires another Hydro Pump at Boulder, while Politoed floods the field with a wave of water caused by Surf. This flood both heals his allies and devastates his enemies!
Wait, what's this? Boulder the Steelix is glowing menacingly! He's charging up for a Super Explosion Combo! 3..2..1..........................................................................................
BOOM

The resulting explosion would've left a crater the size of Papua, New Guinea in the tri-county area, but luckily the battlefield is contained in a Plot Armor-fortified barrier! To bad for Darkamber that her Pokemon aren't, because that sure left a mark!


Big Poe is the first to react after that travesty and decides to launch a Rock Slide at his opponents. The rocks do some decent damage, but none have enough power behind them to flinch Darkamber's pokemon!
Bill flies at RF and hits her dead-on with a Hi Jump Kick. This crashing impact really left the Politoed dazed, but it manages to get back up.
Seismitoed goes next and hits the field with a major Surf swell, healing his allies and damaging Big Poe and Bill.
His allies both follow up with Surfs of their own.

Let's recap with the contestants' status!



Hp: 39
Energy: 74%
Status: none
Other: none




Hp: 15
Energy: 87%
Status: none
Other: Swift Swim


Hp: 75
Energy: 87%
Status: none
Other: Swift Swim
V.S.

Hp: 16
Energy: 87%
Status: none
Other: none



Hp: 16
Energy: 88%
Status: none
Other: none


Hp: KO
Energy: KO
Status: none
Other: none

Field: Rain (Drizzle)

Politoed (HP):
Explosion 44 damage
Rock Slide 7 damage
Hi Jump Kick 18 damage
Surf +4 Hp
Surf +4 Hp
Energy:
Drizzle 10 energy
Surf 6 energy
Surf 10 energy

Mantine (HP):
Thunderpunch 21 damage
Thunderpunch 21 damage
Surf +4 Hp
Explosion 44 damage
Rock Slide 11 damage
Surf +4 Hp
Surf +4 Hp
Energy:
Hydro Pump 7 energy
Surf 6 energy

Seismitoed (HP):
Surf +0
Explosion 44 damage
Rock Slide 5 damage
Surf +7 Hp
Surf +7 Hp
Energy:
Hydro Pump 7 energy
Surf 6 energy

Big Poe (HP):
Surf 13 damage
Explosion 22 damage
Surf 13 damage
Surf 13 damage
Surf 13 damage
Energy:
Thunderpunch 6 energy
Rock Slide 6 energy

Bill (HP):
Surf 13 damage
Explosion 22 damage
Surf 13 damage
Surf 13 damage
Surf 13 damage
Energy:
Thunderpunch 6 energy
Hi Jump Kick 7 energy

Boulder (HP):
Hydro Pump 28 damage
Surf 19 damage
Super-Mega-Ultra-Hyper-Explosion -KO-
Energy:
Explosion 88 energy



C$FP issues orders next!


P.S. The moves' targeting ignored field positions considering they were never set.


EDIT:
Seismitoed went first and Mantine went second all actions. It doesn't change anything and I don't feel like changing the flavor. :p
 
"If only I could remember why I did that stuff..."

Bill: Thunder Punch (Mantine) * 2
If Mantine faints, target Politoed

Big Poe: Thunder Punch (Mantine) * 2
If Mantine faints, target Politoed
 
Seismitoad: Surf ~ Aqua Ring

If Mantine faints change actions to Surf ~ Surf

Politoed: Lovely Kiss (Kitsunoh) ~ Lovely Kiss (Lucario)

If Mantine faints before your action, Hydro Pump ~ Hydro Pump (Lucario)

Mantine: Surf ~ Surf

I go first parce que Swift Swim, so Mantine should get the kills.
 


Hp: 15
Energy: 87%
Status: none
Other: Swift Swim




Hp: 75
Energy: 87%
Status: none
Other: Swift Swim
V.S.


Hp: 16
Energy: 87%
Status: none
Other: none




Hp: 16
Energy: 88%
Status: none
Other: none




Hp: KO
Energy: KO
Status: none
Other: none


This match may end in the next 30 seconds, folks!
Seismitoed and Mantine use their advanced speed in rain to quickly conjure two gigantic Surfs, annihilating Big Poe and Bill.


Darkamber wins!


Is that really necessary?



Prizes:
Darkamber and C$FP each get 2 TC

Steelix, Kitsunoh and Lucario get 3 MC

Politoed gets 3 MC and 1 KOC (last to hit Steelix)

Mantine gets 2 MC, 1 DC and 2 KOC

I get 6 RC


GG to both of you and thanks for the quick RC.
 

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