Rediamond vs. Endquote

Korski

Distilled, 80 proof
is a Forum Moderator Alumnusis a CAP Contributor Alumnus
BATTLE ON!

Arena:

ASB Tournament Arena

Rules:

1vs1 Singles
1-day DQ
0 Recoveries / 0 Chills
Abilities=ALL
Items=RESTRICTED to non-combat-related items
Switch=N/A

Teams:

Rediamond:
347.png

Anorith (M) [Diego Armaldo]
Nature: Adamant (+Att, -SpAtt)
Type: Bug/Rock
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 90
Atk+: Rank 4
Def: Rank 2
SpA-: Rank 1
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Ability 1: Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Ability 2 (DW): Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks: 11
Scratch
Harden
Mud Sport
Water Gun
Protect

Rock Slide
Rapid Spin
Cross Poison

X-Scissor
Dig
Double Team
Endquote:
159.png

Croconaw(*) Fang (M)
Nature: Adamant: Adds * to Attack, subtracts * from Special Attack

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 58
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 7/9
MC: 0
DC: 5/5

Abilities:

Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks: (25)

Scratch (*)
Leer (*)
Water Gun (*)
Rage (*)
Bite (*)
Scary Face (*)
Ice Fang (*)
Flail (*)
Thrash (*)
Crunch
Superpower

Counter
Seismic Toss
Endure
Mimic
DynamicPunch

Dragon Dance (*)
Aqua Jet (*)
Mud Sport (*)

Dig (*)
Shadow Claw(*)
Waterfall (*)
Double Team
Rain Dance
Protect
305.png

Lairon: Galahad (M)
Nature: Brave: Adds (*) to attack, divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.

Type:

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 2
Spe: 35 (-)
Size Class: 2
Weight Class: 5 (120 kg)
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 3/5

Abilities:

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Innate, Locked) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Attacks: (20)

Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Protect
Heavy Slam
Metal Burst

Magnet Rise

Endeavor
Head Smash
Superpower
Stealth Rock

Hone Claws
Shadow Claw
Earthquake
Dig

Endquote releases Poke, issues Actions --> Rediamond issues Actions --> Korski refs
 
Go, Fang!
ENABLE SHEER FORCE. (I always forget to say this)
Start off with a Waterfall to inflict some serious damage, then Dragon Dance to boost your stats, and finish up with Waterfall again.
IF Anorith uses Dig, replace that action with a Dig of your own.
 
Humph. Couldn't have at least made things more fair/interesting.

Double Team (4 clones), Crosspoison~Rock Slide.

If crosspoison poisons, use Protect action three.
 
~ROUND 1 BEGINS~
347.png

Poke: Anorith
HP: 90
Energy: 100
Boosts: None
Other: None

VS.
159.png

Poke: Croconaw
HP: 100
Energy: 100
Boosts: None
Other: None

--------------------

Alright time for a quick battle in the ASB Arena! Rediamond has sent out Diego Armaldo, his Anorith, to do battle with Endquote and his Croconaw, Fang!

Diego starts off the battle with an evasive action, scooting around the battlefield to create illusions of itself with a Double Team! Fang is both confused and frightened by this, so he launches a desperate Waterfall to try and nab the little bugger, but much to its dismay, the water clears and only a clone had been hit, causing the attack to miss its true target! Fang realizes he doesn't want to get too caught up in these games, so it does a Dragon Dance to boost its stats while Diego taps it with an underwhelming Cross Poison! Now that Fang is all juiced up, he lets loose with a second Waterfall, but, damn it all, it hits another clone and misses! At least Diego is down to only two clones at this point! In any case, the real Diego responds with a Rock Slide that does better damage and puts Fang clearly behind after the first Round of Action! Can Fang make a comeback? There's still plenty of time!

--------------------

Action 1:

Anorith: Double Team [4 Clones] (-16 energy, +4 Eva)
Croconaw: Waterfall (miss, -5 energy, 1 clone dissipates)

Action 2:

Anorith: Cross Poison (9 damage, -5 energy, crit fails, Poison fails)
Croconaw: Dragon Dance (-7 energy, +1 Atk/Spe for 4 Actions)

Action 3:

Croconaw: Waterfall (miss, -5 energy, 1 clone dissipates)
Anorith: Rock Slide (13 damage, -5 energy, crit fails)

~ROUND 1 ENDS~
347.png

Poke: Anorith
HP: 90
Energy: 74
Boosts: +2 Eva [Double Team]
Other: None

VS.
159.png

Poke: Croconaw
HP: 78
Energy: 83
Boosts: +1 Atk/Spe (3 Actions)
Other: None

Rediamond --> Endquote --> Korski
 
~ROUND 2 BEGINS~
347.png

Poke: Anorith
HP: 90
Energy: 74
Boosts: +2 Eva [Double Team]
Other: None

VS.
159.png

Poke: Croconaw
HP: 78
Energy: 83
Boosts: +1 Atk/Spe (3 Actions)
Other: None

--------------------

Fang does some well-timed Digging to evade Diego's attacks and finishes with a strong Waterfall! Diego only manages to connect with a puny Cross Poison, but it's not out yet!

--------------------

Action 1:

Croconaw: Dig [Evade]
Anorith: Cross Poison (miss, -5 energy)
Croconaw: Dig (13 damage, -10 energy, crit fails, Anorith's Clones dissipate)

Action 2:

Croconaw: Dig [Evade]
Anorith: Rock Slide (miss, -5 energy)
Croconaw: Dig (13 damage, -14 energy, crit fails)

Action 3:

Croconaw: Waterfall (23 damage, -5 energy, crit fails, flinch fails)
Anorith: Cross Poison (9 damage, -5 energy, crit fails, Poison fails)

~ROUND 2 ENDS~
347.png

Poke: Anorith
HP: 41
Energy: 59
Boosts: None
Other: None

VS.
159.png

Poke: Croconaw
HP: 69
Energy: 54
Boosts: None
Other: None

EndQuote --> Rediamond --> Korski
 
Fang, if we can nab a KOC you can evolve after this battle!
(That's why I sent him out)

Keep Sheer Force enabled for another Waterfall, then Dig, then Waterfall again!
IF Anorith uses Dig THEN replace that action with a Dig of your own and change all remaining actions to Waterfall.
 
~ROUND 3 BEGINS~
347.png

Poke: Anorith
HP: 41
Energy: 59
Boosts: None
Other: None

VS.
159.png

Poke: Croconaw
HP: 69
Energy: 54
Boosts: None

--------------------

Well this Round was a big waste of time!

--------------------

Action 1:

Anorith: Dig [Evade]
Croconaw: Dig [Evade]
Anorith: Dig [Stay Underground] (-3 energy)
Croconaw: Dig (miss, -10 energy)

Action 2:

Anorith: Dig [Stay Underground] (-6 energy)
Croconaw: Waterfall (miss, -5 energy)

Action 3:

Anorith: Dig [Stay Underground] (-9 energy)
Croconaw: Waterfall (miss, -9 energy)

~ROUND 3 ENDS~
347.png

Poke: Anorith
HP: 41
Energy: 41
Boosts: None
Other: Underground

VS.
159.png

Poke: Croconaw
HP: 69
Energy: 30
Boosts: None

Rediamond --> Endquote --> Korski
 
Fang, let's combine the speed of an Aqua Jet with the power of a Waterfall.
I call it...Aquaterfall...

Keep Sheer Force Enabled throughout.
Counter ~ Aqua Jet/Waterfall Combo ~ Cooldown
 
~ROUND 4 BEGINS~
347.png

Poke: Anorith
HP: 41
Energy: 41
Boosts: None
Other: Underground

VS.
159.png

Poke: Croconaw
HP: 69
Energy: 30
Boosts: None

--------------------

Diego finally comes up from underground, but Fang is ready with a Counter-strike! Then, with a burst of speed, Fang blasts forward with a WaterJet strike that KOs the little bug, meaning Endquote WINS!

--------------------

Action 1:

Anorith: Dig (12 damage, -10 energy, crit fails)
Croconaw: Counter (18 damage, -12 energy)

Action 2:

Croconaw: Aqua Jet/Waterfall Combo (23 damage, -11 energy, KO)
Anorith: KO'd

~ROUND 4 ENDS~
347.png

Poke: Anorith
HP: 0
Energy: 31
Boosts: Done
Other: Gone

VS.
159.png

Poke: Croconaw
HP: 57
Energy: 7
Boosts: None
Other: None

--------------------

~GG TO BOTH!~

Rediamond: 2 TC
Diego Armaldo the ANORITH: 1 EC, 2 MC, 1 DC

Endquote: 2 TC
Fang the CROCONAW: 1 EC, 2 MC, 1 KOC

Korski: 2 RT
 
gg, Rediamond.
Sorry about the type matchup, but great job with Dig stalling.
It's totally evolution time. XD

As always, thanks so much for reffing Korski!
 
Meh. Getting to within 7 energy of a KO with that kind of a matchup was pretty decent. Oh well, only in this so I can evolve Anorith with AC anyways.
 
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