Minecart Mania! Lord Jesseus and Objection!

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RULES:

3v3 singles
I will be using fully evolved mons. You can choose whether or not you do.
2 recoveries, 5 chills
3 day DQ
All abilities
No items
Switching on
Arena: Mine cart ride
Mine cart ride
The arena is set in an underground mine (so any moves that require an outdoors arena such as weather, SolarBeam and Thunder are unusable). There is no external water source and, due to the nature of this battle, seismic moves (including Earth Power), digging and flying aren't allowed.

Throughout this battle, the two pokemon will be riding in mine carts on adjacent tracks that twist and turn through a large part of the mine. Thus, pokemon are forced to remain at close range. Once per round, a pokemon may use the Ram command, which has the following attributes:
Damage: Fixed damage equal to (1 + user's weight class - target's weight class)*5, or 2 damage if the user's weight class is less than the target's weight class
Energy cost: 7
Priority: +1
Secondary effect: Flinch
Effect chance: 50%, or 70% if the user's weight class is at least 3 more than the target's weight class


TEAMS:

OBJECTION!!!!

Hydreigon [Maleficent] (F)
Nature: Hasty (+Speed, -Defence)

Type: Dark/Dragon
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (+) (Accuracy boost: 15% (14.677011494252873563218390804598% unrounded))
Size Class: 4
Weight Class: 5
Base Rank Total: 22
Moves: 31

EC: 9/9
MC: 0

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Double Hit
Dragon Pulse
Outrage
Tri Attack
Dragon Rush

Dark Pulse
Earth Power
Ice Fang
Thunder Fang

Taunt
Protect
Thunder Wave
Fire Blast
Rock Slide
Acrobatics
U-Turn
Hidden Power Grass 7
Earthquake
Reflect
Torment
Focus Blast
Surf

Draco Meteor



Empoleon [Ratcliffe] (M)
Nature: Brave (+Attack, -Speed)

Type: Water/Steel
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 4
Spe: 52 (-) (Opponent's accuracy boost: 10%)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Moves: 30

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant (DW UNLOCKED): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

Attacks:
Pound
Growl
Bubble
Water Sport
Peck
Bide
Bubblebeam
Fury Attack
Tackle
Metal Claw
Swords Dance
Swagger
Hydro Pump
Aqua Jet
Brine

Mud-Slap
Mud Sport
Yawn
Agility
Aqua Ring

Ice Beam
Dig
Waterfall
Surf
Water Pulse
Grass Knot
Dive
Roar
Earthquake

Hydro Cannon



Hariyama [Pete] (M)
Nature: Careful (+ Special Defence, - Special Attack)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
Hariyama
HP: 125
Atk: Rank 5
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 4
Weight Class: 6
Base Rank Total: 19
Moves: 31

EC: 6/6
MC: 1
DC: 5/5

Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (DW UNLOCKED): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Tackle
Focus Energy
Sand-Attack
Arm Thrust
Vital Throw
Fake Out
Whirlwind
Knock Off
SmellingSalt
Belly Drum
Brine
Force Palm
Endure
Reversal
Heavy Slam

Counter
Focus Punch
Foresight
Revenge
Bullet Punch

Protect
Rock Slide
Substitute
Payback
Swagger
Giga Impact
Earthquake

Fire Punch
Ice Punch
Magic Coat
ThunderPunch


LOOOOOOOOOORD JESSEUS:

Alakazam(*) [Tau] (Male)
Nature: Timid (+Spe, -Atk)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (+)
Acc: +22%
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5 /5

Abilities:
Synchronise: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Attacks (25):
Teleport(*)
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover
Telekinesis

Encore(*)
Light Screen(*)
Knock Off(*)

Psychic(*)
Shadow Ball(*)
Charge Beam(*)
Calm Mind
Counter
Energy Ball
Focus Blast
Zap Cannon
Hidden Power (Fire 7)
Skill Swap
Gravity
Taunt


Machamp(*) [Sigma] (Male)
Nature: Quiet (+SpA, -Spe)

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 48 (-)
Eva: -10%
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

Attacks (24):
Low Kick(*)
Leer(*)
Focus Energy(*)
Karate Chop(*)
Ankle Sweep(*)
Foresight(*)
Seismic Toss(*)
Revenge(*)
Vital Throw(*)
DynamicPunch

Ice Punch(*)
ThunderPunch(*)
Fire Punch(*)
Encore

Payback(*)
Bulk Up(*)
Rock Slide(*)
Counter
Fissure
Smack Down
Stone Edge
Fire Blast
Rest
Earthquake


Gengar(*) [Iota] (Female)
Nature: Timid (+Spe, -Atk)

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)
Acc: +19%
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 2

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks (23):
Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Confuse Ray(*)
Night Shade(*)
Sucker Punch(*)
Shadow Punch
Hex
Dream Eater
Destiny Bond

Explosion(*)
Will-O-Wisp(*)
Disable(*)

Thunderbolt(*)
Shadow Ball(*)
Sludge Bomb(*)
Toxic
Taunt
Venoshock
Pain Split
Focus Blast
Giga Drain
Protect
Hidden Power (Fire 7)
Counter


Objection mons, LJ mons and orders, Objection orders.
 
Well, Gengar and Alakazam would be DESTROYED by this thing so let's get Machamp onto him.
Ok Machamp, he'll probably put up a reflect but there's not much we can do about that (must...teach...brick break...)
Ok, let's start with the tried and true DynamicPunch, then follow with Vital Throw, then go in with another DynamicPunch.
If he uses Acrobatics, replace the current action with Counter.
 
Both trainers, safely in a supersonic underground flying submarine jet, sends out their pokemon into the craziness that is the twisting minecart tracks below them! Objection sends out the majestic and powerful Maleficent the Hydregion, while Lord Jesseus sends out the strong, brutish Sigma the Machamp! Both pokemon grab a side-by-side minecart, and the race/battle begins!

Though neither Pokemon is especially fast, Maleficent is able to create a Reflective box around his minecart, softening the blow of the incoming DynamicPunch as Sigma reaches over and smacks the dark-type across its head(s).

Maleficent seems to be waiting for something, and lets Sigma freely Vital Throw the dragon around, slapping him against random stalagmites like a toy lightsaber, and then Maleficent Roars loudly for some reason. Machamp is quite intimidated, and it looks like the fighting-type is about to fall out of his minecart! Jesseus will have to quickly send in a random pokemon and recall Machamp so he doesn't stab himself on a stalagmite!

Maleficent tries to create a Protective barrier, but that earlier punch was far too dazzling and the Hydregion hits itself in confusion. Sigma grins at the opening, and tosses out another DynamicPAUNCH, smashing Maleficent even through the reflecting box! The Machamp seems to have overextended now, and falls right into his pokeball. Lord Jesseus hastily replaces the smug Sigma with Iota the Gengar!


Maleficent
HP: 38
EN: 82
Stats: None
Status: Reflect (3A)


Iota
HP: 90
EN: 100
Stats: None
Status: None


Sigma
HP: 100
EN: 83
Stats: None
Status: None
 
Each DynamicPunch does (10+3+(5-2)*1.5-5)*1.5=18.75 damage (round to 19), Vital Throw does (4+5+3+(5-2)*1.5-5)*1.5=11.5 damage (round to 12) and confusion damage is (4+(4-2)*1.5)=7 damage (or 2 damage if Reflect softens the blow). The only way Hydreigon could've taken more than 57 damage is if one or more of Machamp's attacks was a crit.

And that's why you should always post the RNG rolls and damage calculations when you ref.
 
Vital Throw does (4+5+3+(5-2)*1.5-5)*1.5=11.5 damage (round to 12)
wait hang on
i forgot vital throw was weight based now, but that's not correct for vital throw either
4+5+3=12 (5-2)*1.5=4.5
12+4.5-5=11.5
11.5*1.5=17.25
I think you forgot to apply typing objection
it seems we are actually both wrong for different reasons, Leet knows exactly whats going on. -_-
I should have never doubted you.
sorry bout that

Also objection you could have posted actions anyway...
 
That's what I get for trying to think in the early hours of the morning.

Thunder Wave - Crunch - Dark Pulse
If he uses Taunt on action 1, change action 1 to Combo: Crunch + Crunch and action 2 to Cooldown
If he uses Protect on action 1, change action 1 to Focus Energy and push all other actions back

(I still say it's a good idea to put in RNG rolls and damage calcs at the end of a reffing though)
 
Well, we're not about to get around these substitutions... but we can stop the Thunder Wave (hopefully) before it gets off. Use Hypnosis. 79% Accuracy ain't bad, fingers crossed. Then Focus Blast twice!
If Hypnosis fails, use Counter action 2, and then Focus Blast.
 
Now that it is Iota the Gengar against a greatly weakened Hydregion, the battle continues. Gengar uses his speedy trickery to try and Hypnotize his foe, but the rickety minecarts throw off his aim and he instead hypnotizes a random Zubat, which crashes into a wall. Maleficent breathes a dragony sigh of relief and tosses out some light paralyzing electricity in a Thunder Wave to incapacitate his foe. Maleficent then lunges across the gap between the tracks for a dark Crunch on his ghostly foe, only to get smacked in all faces with a brutal Counter from Iota. After a Dark Pulse radiating from the Hydregion's mouth(s), Gengar retaliates with a powerful Focus Blast to finish his foe, sending the levitating dragon into the depths of minecarty hell.


Maleficent
HP: KO
EN: KO
Stats: KO
Status: KO


Iota
HP: 48
EN: 68
Stats: None
Status: Paralyzed (20%)


Sigma
HP: 100
EN: 83
Stats: None
Status: None
 
Focus Energy - Combo: Payback + Revenge - Cooldown
If he gets fully paralysed on action 2, change action 2 to Substitute (25 HP) and action 3 to Chill
 
To replace the fallen Maleficent, Objection sends out Pete the Hariyama, a hefty Pokemon that shakes the minecart upon landing. Iota seems absolutely terrified of this new foe, and throws up a Protective barrier, unfortunately to no use, as Pete concentrates, focusing his energy. Iota realizes he can't just let his foe set up like that, so he sends out a Shadow Ball, doing relatively minuscule damage against the heavyweight fighting-type in the other cart. Pete, angry that such a thing could happen to him (the greatest villain of all time), lets out a no-holds-barred Vengeful Payback combo to crush and pulverize Gengar, the evil energy even earning a Critical Hit! Gengar uselessly Protects again while Pete rests, panting after that exerting combo. The minecarts race on. Will either challenger RAM the other in an epic heavyweight showdown?


Pete
HP: 111
EN: 80
Stats: None
Status: Focus Energy (3A)


Iota
HP: 10
EN: 39
Stats: None
Status: Paralyzed (15%)


Sigma
HP: 100
EN: 83
Stats: None
Status: None
 
Substitute (20 HP) - ThunderPunch - Ice Punch
The first time he uses the Ram command, use Protect on that action and push all remaining actions back.
If he successfully uses Destiny Bond on the action you are using Substitute, change the action after to Swagger and the action after that to Chill.
 
Hariyama should have a little less EN I'm pretty sure, Focus Energy is 5, Revenge+Payback is (8+7)*1.5=22.5->23, so he should have 72 left.

Destiny Bond~Protect~Ram
 
Sooorrry busy weekend. Flavor will resume as normal next round.


Pete
HP: 91
EN: 39
Stats: None
Status: Substitute (20 HP)


Iota
HP: 10
EN: 11
Stats: None
Status: Paralyzed (10%)


Sigma
HP: 100
EN: 83
Stats: None
Status: None


Hariyama=Substitute 20 (18 EN) [20 Recoil]
Gengar=Destiny Bond (14 EN)

Gengar=Protect (7 EN)
Hariyama=Swagger (7 EN) (Fails due to protect)

Hariyama=Protect (8 EN)
Gengar=Ram (7 EN) (Fails due to protect)
 
As the exhausted and wounded Iota musters another Shadow Ball to strike his tough foe's Substitute, while Pete just calmly chills out, safe from the evil ghost's shenanigans. He then stops Gengar with a quick Fire Punch to the intangible face.


Pete
HP: 91
EN: 45
Stats: None
Status: Substitute (6 HP)


Iota
HP: KO
EN: KO
Stats: KO
Status: KO


Sigma
HP: 100
EN: 83
Stats: None
Status: None
 
Payback - Chill - Payback
If he uses Taunt and is not already taunted, use Magic Coat on that action and push remaining actions back.
If he uses Counter on any action when you are using Payback and you do not have a substitute up, change that action to Substitute (15 HP) and push remaining actions back.
 
Reflect~Hidden Power~Psychic
With that we deal almost as much damage with one psychic as he does with two Paybacks, not bad I say.
 
To keep up with these quick KO's, Lord Jesseus sends out Tau the Alakazam! The majestic psychic leaps into his respective minecart, ready for battle. He begins by focusing on defense by creating a powerful Reflective box, making the incoming Payback do less damage despite its dark energies. A quick blast of Hidden Power finishes off Pete's substitute even through his Thick Fat, while the Hariyama chills. A mighty blast of Psychic energy rocks the heavyset fighting-type for incredible damage, but Pete retaliates with another Payback attack.


Pete
HP: 64
EN: 43
Stats: None
Status: None


Tau
HP: 62
EN: 82
Stats: None
Status: Reflect (3A)


Sigma
HP: 100
EN: 83
Stats: None
Status: None


Alakzam=Reflect (7 EN)
Hariayama=Payback (7 EN) [14 Damage]

Alakzam=Hidden Power (5 EN) [7 Damage]
Hariayama=chill (+12 EN)

Alakzam=Psychic (6 EN) [27 Damage]
Hariayama=Payback (7 EN) [14 Damage]
 
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