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Alakazam

NatGeo

Yoo chill im just a vessel !
is a Contributor Alumnus
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;D



[Overview]

<p>With every passing generation, the once mighty Alakazam seemed to slip more and more off of its perch, as a result of the various additions to the game that restrained its mighty prowess, forcing its usage down, until it finally was left in UU in the DPP era. It could have slipped even further, had it not recieved one of the best abilities in the game: Magic Guard. Alakazam is one of very few Pokemon who receive this ability, and is possibly one of the best users of it, thanks to its incredible Special Attack and Speed, which allow it to outspeed much of the unboosted metagame and take out a sizeable portion of it in one or two hits. Alakazam also has a decent support movepool to work with, including Encore, Light Screen, Reflect, and even Trick.</p>

<p>However, even though Alakazam is greatly enhanced thanks to Magic Guard, it still falls prey to the weaknesses that have always plagued it. Its Defense and HP stats are a major hindrance, forcing it to switch out of just about any moderately powerful physical attack. As such, users of priority can really mess with Alakazam, bypassing its excellent Speed and taking it out if it's not holding a Focus Sash. However, this is quite possibly Alakazam's only real drawback, so if you can get around it, you can go to town with Alakazam and wreak absolute havoc.</p>

[SET]
name: Special Attacker
move 1: Psychic
move 2: Shadow Ball
move 3: Focus Blast
move 4: Substitute / Calm Mind / Grass Knot
item: Life Orb / Focus Sash
ability: Magic Guard
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>With or without a Life Orb, Alakazam has amazing potential as a sweeper thanks to its stellar Speed and incredibly powerful Special Attack, tied for the second highest in UU. Combine this with excellent coverage and the possibility to set up in the opponent's face, and you have yourself a very mighty weapon, with very few equals.</p>

<p>Psychic is Alakazam's STAB move of choice, and while it doesn't have the best coverage, it still can easily take out many Pokemon that aren't too specially defensive in one or two hits. Shadow Ball backs Psychic quite nicely, hitting pesky Ghost-types for super effective damage and nailing other Psychic-types such as Cresselia and Azelf. Focus Blast along with Shadow Ball gives Alakazam neutral coverage on every Pokemon in the game, allowing it to hit Steel- and Dark-types very hard. The last moveslot depends entirely on how you want Alakazam to function. Substitute allows Alakazam to scout for any incoming counters and deal with them accordingly, as well as easing any prediction required with Alakazam and putting more offensive pressure on the opponent. Calm Mind allows Alakazam to attain a monstrous 553 Special Attack after one turn of set up while also boosting its decent Special Defense. After a Calm Mind boost, Alakazam can obtain several nice KOs. For example, with a Calm Mind boost and a Life Orb, Alakazam OHKOes all standard Rhyperior spreads with Focus Blast, which would otherwise usually 2HKO. Lastly, Grass Knot allows Alakazam to soundly smack most bulky Water-types, and also gives a harder hit on Donphan and Rhyperior, among others.</p>

[ADDITIONAL COMMENTS]

<p>The EVs here are relatively simple - maxing out Special Attack and Speed makes Alakazam as fast and as powerful as possible. Life Orb is perfect for Alakazam, giving it a nice power boost with no recoil at all thanks to Magic Guard. Focus Sash is also an interesting item, letting Alakazam attack or set up in the face of an otherwise very bad situation. It can also abuse Focus Sash without worries about opposing weather or entry hazards, which would break the Focus Sash of most other Pokemon. However, keep in mind that you should probably not be using Substitute in tandem with Focus Sash, as Substitute will just make your item useless.</p>

<p>Regarding any additional changes, Psyshock is an interesting STAB move to use, bypassing many special walls and hitting their weaker side. However, it is also weaker than Psychic, and it gives Alakazam a much tougher time against many Pokemon who are mostly physically defensive. As an additional note, Alakazam still can't even 2HKO Chansey with Life Orb. Considering this is the main reason many other Pokemon such as Azelf run Psyshock, there really isn't a point in using it. However, you can 2HKO it fairly reliably if Alakazam is carrying Choice Specs, making it a fairly interesting option. However, Life Orb is almost always the better option, as it provides nearly the same amount of power with no drawbacks.</p>

<p>Alakazam greatly appreciates any entry hazard support it can recieve, both to get some KOs over the hump and to rack up residual damage thanks to the amount of switching Alakazam often causes. Rhyperior is a neat example, being able to tank just about any super effective hit for Alakazam while also setting up Stealth Rock to help its own offensive endavors, as well as the team as a whole. Alakazam also greatly appreciates teammates who can tank any physical hit for it, as it certainly can't survive most on its own. Finally, Alakazam appreciates incredibly hard hitters to smash through opposing walls, allowing Alakazam to sweep that much easier. Choice Band Darmanitan is a good example, smashing through just about anything in the tier in two hits and allowing Alakazam to clean up in the aftermath.</p>

[Other Options]

<p>Alakazam has access to a plethora of support moves which it can use to good effect. It has access to both Reflect and Light Screen, making a support set possible. However, there are both better users of said strategy and better reason to use Alakazam on the whole as opposed to just taking advantage of its Speed. Encore is a legitimate option on the main set, as it gives Alakazam some leeway in prediction, especially if it can come in on something that doesn't threaten it or lock a slower opponent into a move that poses no threat. This way, Alakazam can force a switch, accumulating hazard damage. You can use Trick as well, taking advantage of the fact that Alakazam is not affected by the negative affects of status. Alakazam can run Trick with Flame Orb to both protect itself from more threatening status conditions, notably sleep and paralysis, as well as possibly crippling an incoming physical attacker. Lastly, it may seem like an interesting option to run Counter while holding a Focus Sash, but the key reason why such a thing would be viable, Magic Guard, is illegal with Counter.</p>

[Checks and Counters]

<p>Usually the most effective way to take care of Alakazam is to take advantage of its Defense stat, which leaves it very vulnerable to just about any physical attack. With that in mind, if you can get a faster physical attacker in on a revenge kill or on a predicted attack, you can dispatch of Alakazam quite easily. Weavile might be one of the best checks to Alakazam, as it outspeeds it, and can force mindgames with Night Slash and Pursuit. Pokemon that can play mindgames with Alakazam due to the threat of both Sucker Punch and Pursuit, such as Houndoom, are generally good checks to Alakazam. Physical priority is something you don't want to leave Alakazam in on, so Pokemon that can take advantage of that are excellent revenge killers. However, if you cannot fit an offensive check to Alakazam, there are a few things that are capable of surviving several hits from it. Chansey is probably the best example out there, being able to take just about any hit from Alakazam, actually 3HKOing it with Seismic Toss. Cresselia also works, though it usually has to watch out for a boosted Shadow Ball.</p>
 
I don't think Choice Specs warrants its own set. Just because Alakazam has access to Trick doesn't mean it should use a Choice item. Now that it has Magic Guard, Choice Specs is absolutely outclassed by Life Orb with regard to item choice. In other words, Choice items are wasted on a Pokemon like Alakazam, who now has Magic Guard. OO at best.
 
Yeah, I don't really see the point of Choice Specs either. Why give up the choice of attacks for a little more power?
 
I don't think you need the last set, as it looks identical to Calm Mind and you could just slash Focus Sash on the Calm Mind set.
 
I know the set is called "calm mind" but charge beam deserves a slash (at least oo). against offense your opponent is more likely to sac than switch so sometimes its your only way to grab a boost.
 
There is honestly no point of including Choice Specs. It only grants .2 of power over Life Orb, and Choice Specs makes alakazam Pursuit bait if it tries to use any move besides Focus Blast or Trick.
 
I think that UU can be unfair to many players, although his version is very effective LO and sub, possibly become BL or stay in UU
I want to add a full Offense
[SET]
name: Focus Sash
move 1: Psychic / Psyshock
move 2: Shadow Ball
move 3: Focus Blast
move 4: Energy ball / HP Ice
item: Life Orb
ability: Magic Guard
nature: Timid / Modest
EVs: 4 HP / 252 SpA / 252 Spe

this set creates a protection against sands, often surprise the opponent with the damage
 
REPLACE THE SET WITH A SET THAT IS EXACTLY THE SAME

Just slash Grass Knot somewhere on Focus Sash; that's all you need, IMO.

Also make the item of focus sash focus sash.

sub + 3 attacks feels like it could be merged with CM. The sets are too similar.
 
It almost looks like every set is the same.


[SET]
name: Special Attacker
move 1: Psychic
move 2: Shadow Ball
move 3: Focus Blast
move 4: Calm Mind / Substitute / Grass Knot
item: Life Orb / Focus Sash
ability: Magic Guard
nature: Timid
EVs: 4 HP / 252 SpA / 252 Spe

Mention Psyshock but Psychic is and always will be better.

At most split them into item-based sets.
 
I'd agree that Heysup that the sets could probably be compiled into one offensive set, then we could just have lots of shit in OO.

Stuff for OO:
-Double Screens
-Counter-Sash (I know, gay, but magic guard makes this very cool) E: damn, that sucks :(
-Trick/Burn Orb (pretty outclassed by Sigilyph, but still worth a mention in OO)
 
I'd agree that Heysup that the sets could probably be compiled into one offensive set, then we could just have lots of shit in OO.

Stuff for OO:
-Double Screens
-Counter-Sash (I know, gay, but magic guard makes this very cool)
-Trick/Burn Orb (pretty outclassed by Sigilyph, but still worth a mention in OO)

Counter is illegal with Magic Guard, sadly.

And reiterating my previous point, Choice Specs is moot when you have Life Orb with literally no drawbacks.

EDIT: @Chou, I realize you said Burn Orb, but I just wanted to reiterate my previous post since the OP still has Choice Specs listed.
 
note I said BURN ORB not Specs... burn orb disables physical attackers (which are much more annoying to zam than support pokes anyway...), and would prevent status on zam

sucks about counter... :(
 
If counter was not illegal I would definitely use that over any other fourth move...it's amazing with Magic Guard.

Maybe mention Encore too.

(Remember when you write it up that Substitute does not work well with Focus Sash)
 
yeah sub can be used in some situations but sash also helps in others i remember this after reading AG's OU thread on this

thanks for all the input I asked for! I'll implement these changes now.
 
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Comments/ Change Explanation

[Overview]

<p>With every each passing generation, the once mighty Alakazam seemed to slip more and more off of from its perch, thanks to various additions that restrained its mighty prowess, forcing its usage down until it finally was left in dropped into UU in the DPP era. It This generation, it might have slipped even further, had it not recieved one of the best abilities in the game: Magic Guard, which disregards all forms of passive damage. It Alakazam it implies that Magic Guard received the ability is one of very few Pokemon who recieve this ability, and is possibly one of the best users of it, thanks to its incredible Special Attack and Speed, which allow it to outspeed much a decent portion of the unboosted metagame and take them out a decent portion of it in one or two hits. Alakazam also has a decent support movepool to work with, including which includes Encore, Light Screen, Reflect, and even Trick.</p>

<p>However, even though Alakazam's capabilities are is greatly enhanced thanks to Magic Guard, it still easily falls prey to the same weaknesses that have always plagued it. Its Defense and HP stats are a major hindrance, forcing it to switch out of when faced with just about any moderately powerful physical attack. As such, users of priority can really mess with Alakazam, bypassing its excellent Speed and taking it out if it's not holding a Focus Sash. However, this is quite possibly Alakazam's only real drawback, so if you can get play around it, you can go to town with Alakazam and wreak absolute havoc.</p>

[SET]
name: Special Attacker
move 1: Psychic
move 2: Shadow Ball
move 3: Focus Blast
move 4: Calm Mind / Substitute / Grass Knot
item: Life Orb / Focus Sash
ability: Magic Guard
nature: Timid
EVs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>With or without Life Orb, Alakazam has amazing sweeper sweeping potential thanks to its stellar Speed and incredibly powerful Special Attack, tied for the second most powerful in UU. Combine this with excellent coverage and the possibility to set up in the opponent's face, and you have yourself a very mighty weapon, with very few equals.</p>

<p>Psychic is Alakazam's STAB move of choice, and while it doesn't have the best coverage, it still can still easily take out many Pokemon that aren't too very specially defensive in one or two hits. Shadow Ball backs Psychic quite nicely, hitting nailing Psychic types such as Cresselia and Azelf, as well as pesky Ghost-types for super effective damage and nailing other Psychic-types like Cresselia and Azelf. Focus Blast along with Shadow Ball gives Alakazam perfect neutral coverage on every Pokemon in the game, allowing it to hit hittingSteel- and Rock-types very hard. The last moveslot very much depends on how you want Alakazam to function. Calm Mind allows Alakazam to attain a monstrous 553 Special Attack after one turn of set up while also boosting its decent Special Defense. After a Calm Mind boost, Alakazam can reach obtain several nice important KOs. For example, with a Calm Mind boost and a Life Orb, Alakazam OHKOes all standard Rhyperior spreads with Focus Blast, usually a 2HKO otherwise. Substitute allows Alakazam to scout for any incoming counters and deal with them accordingly, while greatly easing any prediction required with Alakazam. Lastly, Grass Knot allows Alakazam to soundly smack soundly smack... that's... suggestive... most bulky Water-types, as well as a harder hit on Donphan and Rhyperior hard, among others.</p>


[ADDITIONAL COMMENTS]

<p>The EVs here are relatively simple - maxing out Special Attack and Speed makes Alakazam as fast and as powerful as possible, while the remainder is put into HP for overall bulk I really don't think 1 Hp is significant enough for a mention. Life Orb is perfect for Alakazam, giving it Alakazam a nice power boost with no recoil at all thanks to Magic Guard. Focus Sash is also an another interesting item, letting Alakazam attack or set up in the face of an otherwise very bad tight situation. It can also abuse Focus Sash without worries about opposing weather and entry hazards, which will break the Focus Sash of most other Pokemon redundant. However, keep in mind that you should probably not be using Substitute in tandem with Focus Sash, as using it Substitutewill just make your item useless.</p>

<p>Regarding any additional changes, Psyshock is an interesting STAB move to use, bypassing many special walls and hitting their weaker physical side. However, it Psyshock is also weaker than Psychic, and it gives Alakazam a much tougher time against many Pokemon who are mostly physically defensive. As an additional note, you Additionally, Psysock can't even 2HKO Chansey with Life Orb. Considering this is the main reason many other Pokemon like Azelf run Psyshock, there really isn't a point in using it. However, you can 2HKO it Chansey fairly reliably if Alakazam is carrying Choice Specs, making it this item a fairly interesting option. However, Life Orb is almost always the better option, since it provides nearly the same amount of power with no drawbacks.</p>

<p>Alakazam greatly appreciates any hazard support it can recieve, both to get some KOs over the hump and to rack up residual damage thanks to the amount of switching switches Alakazam often causes can cause. Rhyperior is a neat example, being able to tank just about any super effective hit for Alakazam while also setting up Stealth Rock to help its own offensive endavors as well as the team as a whole to faciliate the team's offensive endeavours. Alakazam also greatly appreciates teammates who can tank any physical hits I'd really want a Pokemon who can tank ANY physical hit for it, as it certainly can't survive most on its own. Finally, Alakazam appreciates incredibly hard hitters to smash through opposing walls, allowing Alakazam to sweep that much easier more easily. Choice Band Darmanitan is a neat example, smashing through just about anything in the tier in two hits and allowing Alakazam to clean up in the aftermath its wake.</p>

[Other Options]

<p>Alakazam has access to a plethora of support moves which it can use to good effect effectively. It has access to both Reflect and Light Screen, making a support set possible. However, there are both better users of said strategy and better reason to use Alakazam on the as a whole as opposed to just taking advantage of its Speed. Encore is a legitimate option on the main set, as it gives Alakazam slight ease in eases prediction, especially if it Alakazam can come in on something that doesn't threaten it. This way, Alakazam can both give itself some leeway in terms of prediction, as well as force a switch, accumulating hazard damage. You can use Trick as well, taking advantage of the fact that Alakazam is not affected by the negative affects of status. Alakazam can run Trick alongside with Flame Orb to both protect itself from any more threatening status conditions, as well as and possibly trounce an incoming physical attacker. Lastly, it may seem like an interesting option to run Counter while holding a Focus Sash, but the key reason why such a thing would be viable, Magic Guard, is illegal with Counter.</p>


[Checks and Counters]

<p>Usually the most effective way to take care of Alakazam is to take care advantage of its Defense stat, which leaves it very vulnerable to just about any physical attack. With that in mind, if you can get a physical attacker in after space a kill or on a predicted attack, you can dispatch of Alakazam quite easily. Weavile might be one of the best checks to Alakazam, as it Weavile can speed tie with it as well as force and play mindgames, thanks to its access to threatening both a powerful priority Ice Shard and Pursuit. Regardless, physical priority is something you don't want to leave Alakazam in on, so Pokemon that can take advantage of that have access to this are excellent revenge killers. However, if you cannot fit an offensive check to Alakazam, there are a few things that are capable of surviving several hits from it. Chansey is probably the best example out there, being able to take just about any hit from Alakazam, actually while 3HKOing it with Seismic Toss. Cresselia also works, though it usually has to watch out for a boosted Shadow Ball.</p>
 
Hey, I think Substitute should go over Calm Mind on the first set. I know this has already gone through QC, but I've used Alakazam so much and have found Substitute so much more useful than Calm Mind, as Alakazam can sweep pretty well with Life Orb and three attacks without need for a boost. With hazard support most 2KOs will turn into OKHOs anyway...
 
yeah i've been running Alakazam with Sub excellently over the past couple of days, saved my ass so many more times than with Calm Mind. I'll talk to QC about it asap.

ok done
 
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