Welcome again to the Tournament arena! Today, our challengers are especially anxious as this seems to be a bit of a last minute Gym training battle! It'd be rude to make them wait, so let's get to their teams!CHALLENGING BLAST (we agreed on these rules)
2v2 Doubles
2 Day DQ
2 Recovers / 22 Chills
Items = On
Abilities = All
Switch = N/A
Arena: ASB Tournament Arena
Fire Blast:
Ninetales (Helen) (F)
Nature: Modest
+1 SpA, -1 Atk
Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flash Fire:
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Drought (DW):
Type: Innate
When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Stats:
HP: 100
Atk-: 2
Def: 3
SpA+: 4
SpD: 4
Spe: 100
SC: 2
WC: 2
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Ember
Tail Whip
Roar
Quick Attack
Fire Spin
Confuse Ray
Imprison
Flame Burst
Flamethrower
Extrasensory
Nasty Plot
Safeguard
Fire Blast
Energy Ball
Disable
Hypnosis
Endure
Heat Wave
Magic Coat
Pain Split
Mimic
Sleep Talk
Faint Attack
Power Swap
Spite
Protect
Flame Charge
Dark Pulse
Solarbeam
Dig
Overheat
Substitute
Toxic
Rest
Will-O-Wisp
Grudge
Psyshock
Calm Mind
Hidden Power [Rock, 7]
Hyper Beam
Double Team
Attract
Incinerate
Psych Up
Dream Eater
Swagger
Bide
Reflect
Total: 48
Emboar (Scarlet) (F)
Nature: Quiet
Type: Fire/Fighting
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Blaze
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Reckless
Type: Innate
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 110
Atk: 5
Def: 3
SpA+: 5
SpD: 3
Spe-: 56
SC: 3
WC: 5
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Hammer Arm
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down
Flamethrower
Head Smash
Flare Blitz
Roar
Body Slam
Superpower
Yawn
Heavy Slam
SolarBeam
Substitute
Wild Charge
Scald
Rock Slide
Focus Blast
Taunt
Will-o-Wisp
Bulldoze
Sunny Day
Protect
Brick Break
Incinerate
Giga Impact
Total: 32
Camerupt (Katrina) (F)
Nature: Brave
+1 Atk, -15% Spe, -10% Evasion
Type: Fire/Ground
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Magma Armor
Type: Innate
This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock
Type: Innate
This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW)
Type: Innate
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Stats:
HP: 100
Atk+: 5
Def: 3
SpA: 4
SpD: 3
Spe-: 34
SC: 4
WC: 6
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Flamethrower
Earth Power
Earthquake
Double Edge
Eruption
Lava Plume
Endure
Yawn
Heat Wave
Iron Head
Stockpile
Scary Face
Double-Edge
Mimic
Sleep Talk
Body Slam
Flame Charge
Rock Slide
Dig
Roar
Toxic
Hyper Beam
Protect
Frustration
Solarbeam
Double Team
Fire Blast
Facade
Rest
Overheat
Incinerate
Will-O-Wisp
Explosion
Giga Impact
Sunny Day
Stone Edge
Substitute
Return
Hidden Power [Ice, 7]
Stealth Rock
Moves: 47?
Engineer Pikachu:
Tentacool (Kurage) (M)
Nature: Modest (SpA increased by *, Atk decreased by *)
Kills: 4
Type: Water / Poison
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish (Unlocked): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Stats: 40 / 40 / 35 / 50 / 100 / 70
HP: 90
Atk-: * (1)
Def: ** (2)
SpA+: *** (3)
SpD: **** (4)
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 15
Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 5 / 5
Attacks:
Poison Sting
Acid
Supersonic
Wrap
Water Gun
Constrict
Toxic Spikes
BubbleBeam
Hex
Hydro Pump
Wring Out
Barrier
Sludge Wave
Aqua Ring
Confuse Ray
Mirror Coat
Knock Off
Endure
Ice Beam
Scald
Substitute
Toxic
Rain Dance
Venom Shock
Protect
Double Team
Poison Jab
Dive
Reflect
Bide
Whirlpool
Brine
Giga Drain
Move Count: 33
Muk (Yaku) (M)
Nature: Quiet (Sp.A increased by *; speed divided by 1.15 and opponents have +10% accuracy with attacks)
Kills: 12
Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Poison Touch (Unlocked): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.
Stats: 105 / 105 / 75 / 65 / 100 / 50
HP: 110
Atk: **** (4)
Def: *** (3)
SpA+: **** (4)
SpD: **** (4)
Spe-: 43 (50 / 1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 5 / 5
Attacks:
Poison Gas
Pound
Harden
Mud-Slap
Disable
Sludge
Minimize
Mud Bomb
Acid Armor
Gunk Shot
Acid Spray
Shadow Sneak
Stockpile
Shadow Punch
Endure
DynamicPunch
Pain Split
Venom Shock
Thunderbolt
Fire Blast
Giga Drain
Shadow Ball
Brick Break
Explosion
Bide
Rock Slide
Toxic
Dig
Rain Dance
Focus Blast
Incinerate
Substitute
Torment
Taunt
Thunder
Zap Cannon
Protect
Payback
Double Team
Return
Move Count: 40
Well, we all know the drill so let's get this party started!
Engineer Chooses Items
Fire Blast sends out his two Pokemon, chooses items and orders his mons.
Engineer Orders.
I ref.
This is from my understanding of Engineer.