Engineer Pikachu
Good morning, you bastards!
Only rickheg and referees should post in this thread.
Challenge 1:
RNG Rolls: 63/79, 1/1
Lady Isabella would like to fight!
"My Pokemon is the most beautiful!"
Cherrim (F)
Nature: Modest
+SpA, -Atk
Item: Castle Pomeg Berry
Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ability:
Flower Gift: (Innate) This Pokemon’s flower opens up in intense sunlight. It releases a glow that is infused into its allies, increasing the Base Attack Power of their physical attacks by two (2) and reducing the Base Attack Power of opponent's special attacks by two (2).
Stats:
HP: 100
Atk: 1
Def: 3
SpA: 4
SpD: 3
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 17
Attacks:
Morning Sun
Tackle
Growth
Leech Seed
Helping Hand
Magical Leaf
Sunny Day
Petal Dance
GrassWhistle
Natural Gift
Weather Ball
Toxic
Hidden Power Rock 7
Protect
SolarBeam
Double Team
Facade
Energy Ball
Grass Knot
Swagger
Substitute
Hyper Beam
Safeguard
Attract
Round
Flash
"It's powerful, too!"
Toxic - Leech Seed - SolarBeam
IF (Dusknoir has a Substitute up when you are to use Leech Seed) THEN (Use Energy Ball and push back the queue until the substitute breaks)
IF (Dusknoir uses Focus Punch on A1 or A2) THEN (Use Energy Ball instead and push back the queue)
Challenge 1:
Battle 1-1:No items, no problems? Sounds like my kinda challenge. Let's give it a try.
Rank 1 Singles
Dusknoir; Pressure
Rhyperior; Solid Rock
Syclant; Technician
Dusclops [Cyclost] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Ghost
Summary: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Stats:
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Stat Total: 21
EC: 9/9
MC: 6
DC: n/a
Abilities
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Attacks:
Fire Punch
Thunder Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-O-Wisp
Hex
Future Sight
Shadow Punch
Imprison
Pain Split
Destiny Bond
Payback
Focus Punch
Return
Psych Up
Earthquake
Substitute
Shadow Ball
Total Moves: 27
Rhyperior (Dino) M
Nature: Careful (Adds 1 to Special Defense; Subtracts 1 from Special Attack)
Type: Rock/Ground
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Reckless: (DW) (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 1(-)
SpD: Rank 3(+)
Spe: 40
Size Class: 5
Weight Class: 7
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Poison Jab
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast
Stone Edge
Earthquake
Megahorn
Drill Run
Thunder Fang
Ice Fang
Crunch
Fire Fang
Pay Day
Sandstorm
Protect
Dig
Double Team
Total Moves: 20
Syclant* (Liberty) F
Nature: Rash (Adds 1 to Special Attack; Subtracts 1 from Special Defense)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 2(-)
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 6/6
MC: 3
DC: 5/5
Attacks:
Leer(*)
Leech Life(*)
Ice Shard(*)
Focus Energy(*)
Slash (*)
Icy Wind(*)
Scratch(*)
Slash (*)
Bug Bite(*)
Icicle Spear(*)
Bug Buzz
Hail
Ice Punch
Sheer Cold
Earth Power(*)
Tail Glow(*)
Silver Wind (*)
Focus Blast
Water Pulse
String Shot
Ice Beam (*)
Hidden Power Fire 6(*)
Protect (*)
Double Team
Frost Breath
Total Moves: 25
RNG Rolls: 63/79, 1/1
Lady Isabella would like to fight!
"My Pokemon is the most beautiful!"
Cherrim (F)
Nature: Modest
+SpA, -Atk
Item: Castle Pomeg Berry
Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ability:
Flower Gift: (Innate) This Pokemon’s flower opens up in intense sunlight. It releases a glow that is infused into its allies, increasing the Base Attack Power of their physical attacks by two (2) and reducing the Base Attack Power of opponent's special attacks by two (2).
Stats:
HP: 100
Atk: 1
Def: 3
SpA: 4
SpD: 3
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 17
Attacks:
Morning Sun
Tackle
Growth
Leech Seed
Helping Hand
Magical Leaf
Sunny Day
Petal Dance
GrassWhistle
Natural Gift
Weather Ball
Toxic
Hidden Power Rock 7
Protect
SolarBeam
Double Team
Facade
Energy Ball
Grass Knot
Swagger
Substitute
Hyper Beam
Safeguard
Attract
Round
Flash
"It's powerful, too!"
Toxic - Leech Seed - SolarBeam
IF (Dusknoir has a Substitute up when you are to use Leech Seed) THEN (Use Energy Ball and push back the queue until the substitute breaks)
IF (Dusknoir uses Focus Punch on A1 or A2) THEN (Use Energy Ball instead and push back the queue)