Gerard vs Terrador: 1v1 Singles in the Foul Swamp

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1v1 Singles (FE)
0 Recoveries, 0 Chills
2 Day DQ
Switch: o.o
Item: Of Course!
Abilities: 1
Arena: Foul Swamp
It's foul. It's nasty. And it's coming for you. Foul Swamp is a quagmire of ickiness. Its foul chemicals deal 1 DPA to any non-Poison or Steel Pokemon that battles there. The ground is soft and filled with all sorts of horrid substances; nothing but Poison-Types and Steel-Types can Dig, and Earthquake cannot be used. The ground is soggy enough in places to be used for Surf, but it becomes a Poison-Type attack with a 10% chance of inflicting normal Poison on the opponent.

TERRADOR:
Use the Drapion in his signature. jk
452.png

Drapion [Scipio] (Male)
Nature: Adamant (+Atk, -SpA)
Type:
Poison/Dark: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye (DW): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
BST: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Scary Face
Crunch
Cross Poison
Thunder Fang
Fire Fang
Ice Fang

Sand-Attack
Night Slash
Confuse Ray

Substitute
Brick Break
Dig
Endure
Rock Slide

Total: 20

Gerard:
Metagross (Kirot) {O}
376.png
376.png

Nature:Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type
: Steel/Psychic

  • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:


  • Clear Body: (Innate)
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
  • Light Metal (DW): (Innate)
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:

HP: 100
Atk: 5
Def:
5
SpA: 4 (+)
SpD: 3
Spe:
61 (-)
SC: 4
WC: 9
BST: 22


EC: 9/9
MC: 7

DC:
5/5


Attacks: 41

Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Pursuit
Bullet Punch
Hammer Arm
Agility
Psychic
Meteor Mash


Iron Head
Zen Headbutt
Iron Defense
Refresh
Stealth Rock
Trick
Ice Punch
ThunderPunch
Body Slam
Gravity


Earthquake
Protect
Shadow Ball
Rock Slide
Toxic
Light Screen
Sandstorm
Reflect
Rain Dance
Double Team
Flash Cannon
Aerial Ace
Substitute
Hidden Power Fire 7
Grass Knot
Gyro Ball
Explosion
Rest
Endure
Sleep Talk

Terrador item+ability
Gerard item+ability, actions
Terrador actions
 
Ler's Go Kirot, you're sturdy enough to ressist those dark attacks, and your powerful fists can get trough anyhting they face, we could protect ourselves, but then he would probably break it, so let's dtay in the old route of doing as much damage as possible, with your mistic orb on hand that shouldn't be to much trouble, our body will protect us from those potential sand attacks, but we shall beware those fangs, still, his stomach it's pretty vunerable so we can use that to our adventage, beware his digging capabilities, that will not break use

Clear Body @ Life Orb
376.png

Kirot: Meteor Mash ~ Body Slam ~ Meteor Mash
*If Scipio uses Dig then use Magnet Rise the first time, and Agility the second
 
I'm taking that to mean that you're holding a Life Orb and using Clear Body...

Fire Fang ~ Confuse Ray ~ Fire Fang
May BS HAX be with us.
 
In a disgusting and poisony mire of disgusting grossness, both Gerard and Terrador opt to use immune pokemon for this battle! Terrador sends out Scipio the Drapion, an evil should-be-bug type who feels right at home in the toxic enviroment, while Gerard sends out Kirot the Metagross, whose hard steel body can completely troll ignore Terrador's arena.

The faster Scipio begins by leaping high in the air, embalming his fangs in a evil fire, and crunching down on one of Kirot's arm-legs. The Metagross is not at all pleased, and swings the arm around in a mighty Meteor Mash, swinging the Drapion and smashing into to the soft mud. Drapion tries a less direct strategy, sending a psychadelic Confuse Ray to confuzzle and bemuse Kirot. It looks like the attack worked, as the crazy lights caused Kirot to hit itself in confusion! Drapion takes advantage of this by munching down on delicous steel-types with another Fire Fang, while Kirot just hopelessly hits itself in confusion again, fortunately finally shaking off the negative status.

376.png

Kirot
HP: 68
EN: 88
Stats: 5 / 5 / 4 / 3 / 61
Status: None

452.png

Scipio
HP: 82
EN: 87
Stats: 4 / 4 / 1 / 3 / 95
Status: None

CALCULATIONS:
Drapion=Fire Fang (4 EN) [11 Damage]
Metagross=Meteor Mash (6 EN) [18 Damage] [2 Recoil]

Drapion=Confuse Ray (5 EN)
Metagross=Confusehax (3 EN) [4 Damage]

Drapion=Fire Fang (4 EN) [11 Damage]
Metagross=Confusehax (3 EN) [4 Damage]
 
Confuse Ray ~ Fire Fang ~ Fire Fang
IF (Metagross successfully uses Reflect), THEN (Use Brick Break on your next action)
 
... And that's why i hate confusion, well, we can try our best to make sure that confusion doesn't hit, but we should be fast to stop those fangs
376.png

Kirot: Protect ~ Agility ~ Double Team 2
 
Tired of this confusion nonsense, Kirot decides it's time to get tricky. While Scipio puts on the damn Pink Floyd Light Show again, Kirot raises a light of its own... except this one is a shield, protecting it from the Confuse Ray. It then proceeds to zip around the battlefield so quickly that Scipio can't track it for a Fire Fang! Finally, Scipio lands a Fire Fang, and is greeted by THREE Kirots! Granted, only one of them is real, but it still confounds Scipio, making it sure to be tough for it to land any attacks next round!

376.png

Kirot
HP:57
EN: 66
Stats: 5 / 5 / 4 / 3 / 61
Status: 1 Clone, +2 Speed (122)

452.png

Scipio
HP: 82
EN: 70
Stats: 4 / 4 / 1 / 3 / 95
Status: None

Scipio: Confuse Ray (5 Energy, Protected)
Kirot: Protect (7 Energy)

Scipio: Fire Fang (4 Energy, (7 + 2 - 1.5) x 1.5 = 10.75 Damage)
Kirot: Agility (7 Energy, +2 Speed)

Kirot: Double Team (2 Clones, 8 Energy)
Scipio: Fire Fang (8 Energy, hits clone)
 
I'm still waiting for the agility to be counted (sorry for not aying normal agility, but since that's the main effect it seemed obvious, considering other aggility would be evasive agility)
 
Who are you and what did you do to SDS?
Ok, now that speed's on our side we should be able to do some nice damage ourselves
, beware those annoying confusion rays and we shoud be able to hax our way trough this, your body is heavy so your attacks shoud do some nice damage, let's see how paralysis works for us
376.png

Kirot: Body Slam ~ Rock Slide ~ Body Slam
*If Scipio uses Confuse Ray and you don't have a sub up use Substitute (15)
 
metagross.png

Metagross (Kirot) (U) @ Life Orb
HP: 57 | EN: 66 | Spe: 122 (-)
Ranks: 5/5/4/3 | Total: 23
Size: 4 | Weight: 9
Abilities: Clear Body
Other: None
Actions: Body Slam ~ Rock Slide ~ Body Slam

drapion.png

Drapion (Scipio) (M) @ Expert Belt
HP: 82 | EN: 70 | Spe: 95
Ranks: 4/4/1/3 | Total: 18
Size: 3 | Weight: 4
Abilities: Keen Eye
Other: None
Actions: Knock Off ~ Fire Fang ~ Fire Fang

Round 3: How The Hell Is This Happening Terrador

Kirot, speedy bastard that he is now, squishes the purple not-bug with a Body Slam, but Scipio counters with a Knock Off, disabling Kirot's Life Orb! That's gonna sting. The clone disappears into a poof of psychic power as its creator's concentration is fucked up.

Undaunted, Kirot levitates a pile of rocks onto Scipio's head, causing a Rock Slide and furthering the 2-D-ness of him. The Drapion wiggles out from the rubble and attacks Kirot's head with a Fire Fang, burning the Metagross! Oh shit.

Weakened from the heat, Kirot still lands another powerful Body Slam, but a second Fire Fang drives it away again.

metagross.png

Metagross (Kirot) (U)
HP: 23 | EN: 42 | Spe: 92 (-)
Ranks: 5/5/4/3 | Total: 23
Size: 4 | Weight: 9
Abilities: Clear Body
Other: +1 Speed, Burned

drapion.png

Drapion (Scipio) (M) @ Expert Belt
HP: 45 | EN: 56 | Spe: 95
Ranks: 4/4/1/3 | Total: 18
Size: 3 | Weight: 4
Abilities: Keen Eye
Other: None

Metagross Body Slam = 7 + 4 + 4 + 1.5 = (17 Damage, 9 Energy)
Metagross Life Orb (2 Damage)
Drapion Knock Off = 4 + 3 - 1.5 = (6 Damage, 2 Energy)

Metagross Rock Slide = 8 + 1.5 = (10 Damage, 6 Energy)
Drapion Fire Fang = (7 + 2 - 1.5) * 1.5 = (11 Damage, 4 Energy)
Metagross Burn (2 Damage)

Metagross Body Slam = 7 + 4 - 3 + 1.5 = (10 Damage, 9 Energy)
Drapion Fire Fang = (7 + 2 - 1.5) * 1.5 = (11 Damage, 8 Energy)
Metagross Burn (2 Damage)

Metagross: -34 HP, -24 Energy
Drapion: -37 HP, -14 Energy

Terrador's turn.
 
So hax Shows it's beautiful face, sadly no paralysis that helps us this time, still how can we stop those annoying digging? Well floating a little bit might help, but we can take a quick nap to recover our energies

Kirot: Magnet Rise ~ Rest ~ Chill
*If Flinched A2 then use Regular Agility A3
 
metagross.png

Metagross (Kirot) (U)
HP: 23 | EN: 42 | Spe: 92 (-)
Ranks: 5/5/4/3 | Total: 23
Size: 4 | Weight: 9
Abilities: Clear Body
Other: +1 Speed, Burned
Actions: Magnet Rise ~ Rest ~ chill / Agility

drapion.png

Drapion (Scipio) (M) @ Expert Belt
HP: 45 | EN: 56 | Spe: 95
Ranks: 4/4/1/3 | Total: 18
Size: 3 | Weight: 4
Abilities: Keen Eye
Other: None
Actions: Dig ~ Fire Fang ~ Dig

Round 4: Four Brains Can't Read The Rules

Scipio, faster once more, Digs underground to avoid any more damage, but Kirot Magnet Rises above his attack!

It can't avoid another powerful Fire Fang, though. Kirot tries to Rest, but it fails because that kind of shenanigans aren't allowed, mister.

Stupid little Drapion, Dig and waste more energy, why don't you. The Metagross, exhausted, tries to chill, but it fails again. How eventful.

metagross.png

Metagross (Kirot) (U)
HP: 6 | EN: 36 | Spe: 92 (-)
Ranks: 5/5/4/3 | Total: 23
Size: 4 | Weight: 9
Abilities: Clear Body
Other: Burned, Magnet Rise (3 Actions)

drapion.png

Drapion (Scipio) (M) @ Expert Belt
HP: 45 | EN: 36 | Spe: 95
Ranks: 4/4/1/3 | Total: 18
Size: 3 | Weight: 4
Abilities: Keen Eye
Other: None

Drapion Dig (8 Energy)
Metagross Magnet Rise (6 Energy)
Drapion Dig Attack (Nothing)
Metagross Burn (2 Damage)

Drapion Fire Fang = (7 + 2 - 1.5) * 1.5 = (11 Damage, 8 Energy)
Metagross Rest (Fail)
Metagross Burn (2 Damage)

Drapion Dig (8 Energy)
Metagross chill (Nothing)
Drapion Dig Attack (Nothing)
Metagross Burn (2 Damage)

Metagross: -17 HP, -6 Energy
Drapion: -0 HP, -20 Energy

Gerard's turn.
 
Well, the Rest was meant to also help to get rid of the burn, so even if it failed to recover at least could have done that, still we don't wanto those annoying attacks to continue, we might lose to that mistake, we still can finish on top (or at least on tie?), just focus all of your energy inside of you and release it with a huge explosion to be seen on unova, let's finish that thing for good

Kirot: Endure ~ SuperNova [Flash Cannon + Explosion Combo]
*If he uses Endure too use Agility - Double Team (2) - Rock Slide
 
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