EndQuote vs Lady Salamence at WarioWare, Inc.

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Open Challenge: 2v2 Singles!
NFE Pokémon only.
It can be a training battle if you want.
2 Day DQ
1 Recovery, 5 Chills.
Arena: WarioWare.
WarioWare.jpg

An artificial environment with no external water source or natural grass. Digging and seismic moves are allowed. Weather is allowed.

At the beginning of each round, the ref will give a task to the participating pokemon to perform during the round. It can be anything as long as all active pokemon can feasibly accomplish it (eg, use non-STAB moves only). Any pokemon that fail to complete the task take damage equal to 1/4 of their max HP.

I've always wanted to try this arena.

Accepting Endquote's challenge!

Since you didn't specify abilities or items, I'm going to just assume no items and all abilities.

Team EndQuote

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Squirtle: Koops (M)
Nature: Relaxed: Adds * to Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 37 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/9
MC: 0
DC: 1/5

Abilities:

Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish (DW): (Innate, Locked) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Attacks: (19)

Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse
Rain Dance

Counter

Mirror Coat
Yawn
Mud Sport
Fake Out

Scald
Toxic
Double Team
Ice Beam
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Lairon: Galahad (M)
Nature: Brave: Adds (*) to attack, divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.

Type:

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 2
Spe: 35 (-)
Size Class: 2
Weight Class: 5 (120 kg)
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 3/5

Abilities:

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Innate, Locked) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Attacks: (20)

Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Protect
Heavy Slam
Metal Burst

Magnet Rise

Endeavor
Head Smash
Superpower
Stealth Rock

Hone Claws
Shadow Claw
Earthquake
Dig
608.png

Lampent: Spook (F)
Nature: Modest: Adds * to Special Attack, subtracts * from Attack

Type:

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 6/9
MC: 0
DC: 5/5

Abilities:

Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Attacks: (24)

Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Curse
Pain Split
Memento
Inferno

Clear Smog
Captivate
Endure

Taunt
Shadow Ball
Flamethrower
Double Team
Solarbeam
Sunny Day
Telekinesis

Team Lady Salamence

13.png

Weedle [-Charmander-] (M)
Nature: Adamant (Adds * to Attack; Subtracts * from SpA)

Type: Bug/Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:

HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 0(-1)
SpD: Rank 1
Spe: 50

EC: 0/5
MC: 0
DC: 0/5

Attacks:
Poison Sting
String Shot
Bug Bite

13.png

Weedle [Rising_Dusk] (M)
Nature: Adamant (Adds * to Attack; Subtracts * from SpA)

Type: Bug/Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:

HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 0(-1)
SpD: Rank 1
Spe: 50

EC: 0/5
MC: 0
DC: 0/5

Attacks:
Poison Sting
String Shot
Bug Bite

Ordinarily, EndQuote would release first, then Lady Salamence would release, then I would give the challenge, and Lady Salamence would give orders, then EndQuote would give orders. However, since EndQuote has the choice of who to send out and Lady Salamence pretty much doesn't (as both her pokemon are identical), I think it's fair that Lady Salamence releases first and then EndQuote gives orders first after I issue the first challenge.

IT'S A TRAINING BATTLE NOW!
 
Lady Salamence, do you want this to be a training battle?

EDIT: Also, her Pokes are identical. I'm sending out Galahad, no matter what.

EDIT2: I talked to LS on IRC. We're making this a training battle. For...somewhat obvious reasons.
LET'S DO THIS!
 
305.png

Galahad (M)
HP: 90 | EN: 100 | Spe: 35 (-)
Ranks: 4/5/2/2 | Total: 16
Size: 2 | Weight: 5
Abilities: Sturdy, Rock Head
Other: None

13.png

Rising_Dusk (M)
HP: 90 | EN: 100 | Spe: 50
Ranks: 3/2/0/1 | Total: 10
Size: 1 | Weight: 1
Abilities: Shield Dust
Other: None

Yeah, for something so blatantly one-sided, I really cannot be assed with flavour. Just know that Galahad shot some stealth rocks over to Rising_Dusk's side of the arena, Rising_Dusk's poison sting did literally no damage, then it did a bug bite and got headbutted, then he tried another ineffective poison sting and Galahad boosted its attack and accuracy with hone claws.

305.png

Galahad (M)
HP: 87 | EN: 78 | Spe: 35 (-)
Ranks: 4/5/2/2 | Total: 16
Size: 2 | Weight: 5
Abilities: Sturdy, Rock Head
Other: +1 attack (2 more rounds), +1 accuracy (2 more rounds)

13.png

Rising_Dusk (M)
HP: 80 | EN: 93 | Spe: 50
Ranks: 3/2/0/1 | Total: 10
Size: 1 | Weight: 1
Abilities: Shield Dust
Other: Stealth Rock

Rising_Dusk uses Poison Sting for 2 energy
Galahad is immune to the attack

Galahad uses Stealth Rock for 11 energy
Team Lady Salamence is subject to Stealth Rock

Rising_Dusk uses Bug Bite for 3 energy
Roll a D16 for crit: 15 - no crit
Galahad takes (6+3+(3-5)*1.5-1)*0.67=3.35 damage (round to 3)

Galahad uses Headbutt for 5 energy
Roll a D16 for crit: 7 - no crit
No flinch roll due to Shield Dust and because Rising_Dusk has already acted
Rising_Dusk takes (7+(4+2)*1.5)=10 damage

Rising_Dusk uses Poison Sting for 2 energy
Galahad is immune to the attack

Galahad uses Hone Claws for 6 energy
Galahad's attack and accuracy are raised by 1 stage

Next challenge:
wario.jpg

"Get a move on already! Use the same move on all three actions."
 
305.png

Galahad (M)
HP: 87 | EN: 78 | Spe: 35 (-)
Ranks: 4/5/2/2 | Total: 16
Size: 2 | Weight: 5
Abilities: Sturdy, Rock Head
Other: +1 attack (2 more rounds), +1 accuracy (2 more rounds)

13.png

Rising_Dusk (M)
HP: 80 | EN: 93 | Spe: 50
Ranks: 3/2/0/1 | Total: 10
Size: 1 | Weight: 1
Abilities: Shield Dust
Other: Stealth Rock

LAIRON SMASH!

305.png

Galahad (M)
HP: 78 | EN: 33 | Spe: 35 (-)
Ranks: 4/5/2/2 | Total: 16
Size: 2 | Weight: 5
Abilities: Sturdy, Rock Head
Other: +1 attack (1 more rounds), +1 accuracy (1 more rounds)

13.png

Rising_Dusk (M)
HP: KO | EN: 72

Rising_Dusk uses Bug Bite for 3 energy
Roll a D16 for crit: 3 - no crit
Galahad takes (6+3+(3-5)*1.5-1)*0.67=3.35 damage (round to 3)

Galahad uses Head Smash for (9+(5/2.5))=11 energy
Accuracy boosted to 100%
Roll a D16 for crit: 3 - no crit
Rising_Dusk takes (15+3+(4-2)*1.5)*1.5+(1-0)*1.75=33.25 damage (round to 33)

Rising_Dusk uses Bug Bite for 7 energy
Roll a D16 for crit: 16 - no crit
Galahad takes (6+3+(3-5)*1.5-1)*0.67=3.35 damage (round to 3)

Galahad uses Head Smash for (9+(5/2.5)+4)=15 energy
Accuracy boosted to 100%
Roll a D16 for crit: 9 - no crit
Rising_Dusk takes (15+3+(4-2)*1.5)*1.5+(1-0)*1.75=33.25 damage (round to 33)

Rising_Dusk uses Bug Bite for 11 energy
Roll a D16 for crit: 14 - no crit
Galahad takes (6+3+(3-5)*1.5-1)*0.67=3.35 damage (round to 3)

Galahad uses Head Smash for (9+(5/2.5)+8)=19 energy
Accuracy boosted to 100%
Roll a D16 for crit: 16 - no crit
Rising_Dusk takes (15+3+(4-2)*1.5)*1.5+(1-0)*1.75=33.25 damage (round to 33)
Rising_Dusk is KO'd by the attack

Lady Salamence automatically sends out -Charmander- the Weedle.

13.png

-Charmander- (M)
HP: 75 | EN: 100 | Spe: 50
Ranks: 3/2/0/1 | Total: 10
Size: 1 | Weight: 1
Abilities: Shield Dust
Other: None

DribbleSpitzIWW.png

"Time to shift down a gear. Use at least one non-damaging move."
 
By the way Head Smash's base power should've been 12+ceil(5/1.5)=16 not 15. Not that it made a difference last round.

13.png

-Charmander- (M)
HP: 75 | EN: 100 | Spe: 50
Ranks: 3/2/0/1 | Total: 10
Size: 1 | Weight: 1
Abilities: Shield Dust
Other: None

305.png

Galahad (M)
HP: 78 | EN: 33 | Spe: 35 (-)
Ranks: 4/5/2/2 | Total: 16
Size: 2 | Weight: 5
Abilities: Sturdy, Rock Head
Other: +1 attack (1 more round), +1 accuracy (1 more round)

LAIRON SMASH 2: ELECTRIC BOOGALOO!

13.png

-Charmander- (M)
HP: KO | EN: 90

305.png

Galahad (M)
HP: 72 | EN: 1

-Charmander- uses Bug Bite for 3 energy
Roll a D16 for crit: 4 - no crit
Galahad takes (6+3+(3-5)*1.5-1)*0.67=3.35 damage (round to 3)

Galahad uses Hone Claws for 6 energy
Galahad's attack and accuracy are raised by 1 stage

-Charmander- uses String Shot for 4 energy
Accuracy boosted to 100%
Galahad's speed is lowered by 1 stage

Galahad uses Head Smash for (9+(5/2.5))=11 energy
Accuracy boosted to 100%
Roll a D16 for crit: 4 - no crit
-Charmander- takes (12+ceil(5/1.5)+3+(4-2)*1.5)*1.5+(2-0)*1.75=36.5 damage (round to 37)

-Charmander- uses Bug Bite for 3 energy
Roll a D16 for crit: 6 - no crit
Galahad takes (6+3+(3-5)*1.5-1)*0.67=3.35 damage (round to 3)

Galahad uses Head Smash for (9+(5/2.5)+4)=15 energy
Accuracy boosted to 100%
Roll a D16 for crit: 1 - crit
-Charmander- takes (12+ceil(5/1.5)+3+3+(4-2)*1.5)*1.5+(2-0)*1.75=41 damage
-Charmander- is KO'd by the attack

Prizes

  • EndQuote gets 2 TC
  • Lady Salamence gets 2 TC
  • Galahad the Lairon gets 1 EC, 2 MC, 1 DC and 2 KOC
  • -Charmander- the Weedle and Rising_Dusk the other Weedle each get 1 EC, 2 MC and 1 DC
  • All other pokemon get nothing
  • Objection gets 4 RC
 
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