UU Threatlist Update GP 2/2

Lemonade

WOOPAGGING
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UU Threat Update (thanks Omicron and Aerrow for format and example)

So after the new usage stats came out, some new members joined UU. Updating the threatlist is the wisest action, since these were no insignificant Pokemon. I'm just going to copy the general threatlist format, since there is a bit much for one person to do alone.


  • You may only reserve up to two threat analyses at a time since there really aren't that many Pokemon up and newer C&Cers may want to start with something small etc.
  • Please only reserve Pokemon here if you have a good understanding of the UU metagame. If you are new to the metagame, have not ever played it, etc, please refrain from reserving anything ~Omicron you are so redundant here :p
  • Please note that we reserve the right to reject anyone from reserving Pokemon, should there be any reason for doing so.
  • Do not expect me to know whether you have finished your reservation or not by editing your post; just make a new post with your finished submission
  • Only post here if you are making a reservation.
  • Refrain from posting Grammar-Prose checks until the entirety has been finished, as I will go through, and edit the entries until I think they are ready for the GP team.
  • The following Pokemon available for reservation are listed below.


Pokemon:
Machamp-Zurich [DONE]
Porygon2-TM13IceBeam [DONE]
Hippowdon-Zurich [DONE]
Whimsicott-SuperJOCKE [DONE]
Darmanitan-New World Order [DONE]
Tornadus-Omicron [DONE]
Chandelure-New World Order [DONE]
Alakazam-New World Order [DONE]
Sableye-TM13IceBeam [DONE]

Here’s the Format you guys should use when writing up your submissions:

[Pokemon’s Sprite (B/W Sprite)]
[Pokemon’s Name (with a link to the analysis page)(Bold)]
[Typing (EX. Type: Fire / Fighting)]
[Base Stats (EX: Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe)]
[Pokemon’s Ability/Abilities (if it has an unreleased DW ability, put “ (Unreleased) “ next to it) (EX: Ability: Blaze)]
-space-
[Description / Entry]

Example: Yes this is OU, but the same basic format/outline still applies: what is so dangerous about it and in what roles, and what can beat it

Latios
Typing: Dragon / Psychic
Base Stats: 80 HP / 90 Atk / 80 Def / 130 SpA / 110 SpD / 110 Spe
Abilities: Levitate

It’s no mystery as to why Latios is one of the most powerful, and feared Pokemon in the OU tier; with its massive base 130 Special Attack and base 110 Speed stats, coupled up with a passable amount of bulk, easily makes Latios one of the most effective sweepers on the ladder - it’s ‘signature’ attack, Draco Meteor, has enough power to heavily dent even the likes of Ferrothorn! Latios is able to run a variety of sets ranging from Choice Specs to Calm Mind, and even to Dragon Dance (special variant). However, it’s not all sunshine for Latios, as its secondary typing, Psychic, cripples the Pokemon in many ways; now, Steel-types which resist Draco meteor, like Scizor can come in almost unscathed (especially if Latios has already use Draco Meteor, and lowered its special attack stat) and trap Latios though Pursuit; specially defensive Tyranitar also works magnificently at doing this (especially in sandstorm). All-in-all, Latios makes a great offensive Pokemon, but like all others, it is not without its weaknesses.

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Alakazam
Type: Psychic
Base Stats: 55 HP / 50 Atk / 45 Def / 135 SpA / 85 SpD / 120 Spe
Abilities: Synchronize / Inner Focus / Magic Guard

Game Freak was overcome with a sense nostalgia during the transition to Black and White. Many First Gen favorites received massive buffs, and Alakazam is no exception. The poster boy of RBY Psychic domination is the newest recipient of the ability Magic Guard. After its fall from grace in DPP, Alakazam was given new life with this ability, which grants it immunity to all forms of damage bar direct attacks, including to entry hazards, poison and burn damage, damaging weather, and most importantly, Life Orb recoil. Because Life Orb grants Alakazam a power boost without consequence, and Alakazam has impeccable coverage between Psychic, Focus Blast, and Shadow Ball, the telekinetic master can run a devastating Substitute + 3 Attacks Life Orb sweeper set. The fact that Alakazam is also one of the fastest and most powerful special attackers in UU makes it a force to be reckoned with. The only letdown is Alakazam's downright dismal defensive stats. But with such a great ability, and such a dominant offensive presence, not to prepare for Alakazam is downright suicidal.
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Chandelure
Type: Ghost / Fire
Base Stats: 60 HP / 55 Attack / 90 Def / 145 SpA / 90 SpD / 80 Spe
Abilities: Flash Fire / Flame Body / Shadow Tag (Unreleased)

At the beginning of Black and White, Shadow Tag Chandelure was all the rage. This Pokemon, which also happens to have the highest Special Attack among non Ubers, seemed destined to take the metagame by storm. But alas, the ghost chandalier has been left at the altar: it has yet to recieve Shadow Tag, and is severely hindered by a Rain dominated BW metagame. Even though it wielded a gigantic 145 base Special Attack, the inevitable happened: Chandelure dropped into UU. However, this demotion was a blessing in disguise for Chandelure. In a tier filled with Ice-, Grass-, and Psychic-types, Chandelure can impose its will on the UU metagame, wreaking havoc with its deadly Fire Blasts and Shadow Balls. The fact that Chandelure can single-handedly demolish a Hail team certainly does no harm. As dominant as Chandelure is, it is not unstoppable. Common bulky Water-types such as Suicune and Milotic can easily take a Fire Blast, and return the favor with a STAB, super effective Surf or Scald. Even so, Chandelure's offensive presence is unmatched in UU, and this spooky candle will certainly remain a dominant force in UU, that is, until a certain ability is released...
568.png

Darmanitan
Type: Fire
Base Stats: 105 HP / 140 Attack / 55 Def / 30 SpA / 55 SpD / 95 Spe
Abilities: Sheer Force / Zen Mode

Darmanitan is the very definition of a glass cannon; it even says so in the Oxford English dictionary! In all seriousness, Darmanitan is one of the hardest hitters in the entire Pokemon series, much less the UU metagame. Boasting 140 Base Attack, something only 12 other Pokemon can say, Darmanitan can evaporate anything in its path with a powerful Flare Blitz. With Sheer Force boosting an already vicious STAB Flare Blitz, Darmanitan is without a doubt one of the prime threats in UU. However, Flare Blitz is not Darmanitan's only asset, for it also posseses useful coverage moves, such as Superpower and Earthquake. With U-Turn, Darmanitan makes for a useful scout. Base 95 Speed, while not outstanding, is still above average in UU. And, with a Choice Scarf equipped, Darmanitan can easily rampage through unprepared teams. But with such awesome power, it is also very tempting to slap on a Life Orb or Choice Band and watch Darmanitan desiccate the battlefield. Perhaps the only thing holding it back is its unfortunate Stealth Rock weakness, but even that can be easily mitigated with Rapid Spin support. If Darmanitan can safely enter the match, chances are a Pokemon is going to bite the dust.

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Hippowdon
Type: Ground
Base Stats: 108 HP / 112 Attack / 118 Def / 68 SpA / 72 SpD / 47 Spe
Abilities: Sand Stream / Sand Force (Unreleased)

As one of two fully evolved sandstorm inducers in the game, Hippowdon has a huge presence in UU. It is easily able to support teams with both Sand Stream and its impeccable physical walling capabilities. Thus, Hippowdon is mainly used as a physical wall that can support a team with Stealth Rock, Roar, Sand Stream, and Toxic. Hippowdon even sports a base 112 Attack, which is great for a wall, allowing it to run a fierce bulky Choice Band set. This variant can fire of a powerful STAB Earthquake, and has access to great coverage moves such as Stone Edge and Ice Fang. The only real flaw Hippowdon has is its pitiful Special Defense, which is easily preyed upon by faster threats. However, if you can work around this, Hippowdon will work excellently for you.


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Machamp
Type: Fighting
Base Stats: 90 HP / 130 Attack / 80 Def / 65 SpA / 85 SpD / 55 Spe
Abilities: No Guard / Guts / Steadfast (Unreleased)

Though a defining force of the DPP OU era, Machamp has fallen down to UU, but it is ready to unleash havoc now thanks to its access to both No Guard and Dynamicpunch. Machamp's massive Attack stat and powerful STAB are easily taken advantage of thanks to Dynamicpunch, which even confuses the opponent! Backing this up is decent coverage from the elemental punches, as well as Stone Edge and Payback. Machamp's signature 4 attacks set is still around, wielding Dynamicpunch, two coverage moves, and Bullet Punch. Substitute is often seen to alleviate the pressure Machamp has of surviving many attacks, given that its defenses are only meager. Choice Band variants, though rare, are still threatening since Machamp has incredible immediate power. Bulk Up is also an option for Machamp to boost its Defense to acceptable levels. Less seen is Choice Scarf, with which Machamp is able to outspeed many Pokemon that would not expect it, allowing it to clean up very effectively. However, Machamp's defenses can be preyed upon fairly easily thanks to its low Speed, so make sure to capitalize on that when facing Machamp, because if unchecked, it can unleash sheer fury upon your team.
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Porygon2
Type: Normal
Base Stats: 85 HP / 80 Atk / 90 Def / 105 SpA / 95 SpD / 60 Spe
Abilities: Trace / Download / Analytic

Porygon2 found its big break in BW with Eviolite, boosting its 85 / 90 / 95 defenses to greater extents. Sporting a potent movepool consisting of Thunder Wave, Trick, Trick Room, Recover, BoltBeam, Magic Coat, and Toxic, Porygon2 can prove to be a very irritating foe to face. Trace makes it an excellent utility counter by turning the opponent's ability against them; examples include Porygon2 coming in on Flygon's Earthquake and scaring it out with the threat of an Ice Beam; cushioning Arcanine's Flare Blitz with Intimidate or Flash Fire; or even coming in onto Jolteon's Volt Switches to heal itself. On the other hand, Download allows it to nab a boost against opponents with lower Special Defense (think Hippowdon), turning its modest 339 Special Attack (no pun intended) to a jaw-breaking 508, rivaling that of even Deoxys-A. Porygon2 is most often seen with Recover and BoltBeam, but his numerous other options and the sheer coverage of BoltBeam itself makes Porygon2 a force to be reckoned with in UU.
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Sableye
Type: Dark/Ghost
Base Stats: 50 HP / 75 Atk / 75 Def / 65 SpA / 65 SpD / 50 Spe
Abilities: Keen Eye / Stall / Prankster

Since its inception in RSE, Sableye is widely known as one of the few Pokemon who has absolutely no weaknesses. However, things had not been progressing well for our little trickster: despite a lack of weaknesses, Sableye's bad 50 / 75 / 65 bulk, combined with his painfully slow 50 base Speed and bad ability, which meant that it couldn't do anything except take 2 neutral hits and die. DPP gave it Will-O-Wisp but it wasn't good enough: Sableye's excellent support movepool couldn't be adequately utilized, and the bad news didn't stop there, for Sableye gained yet another useless ability and a rival in Spiritomb, which sported much higher stats. Sableye was relegated to the depths of NU. With BW, however, Sableye is back for revenge with Prankster, one of the best abilities in the game that allows Sableye to make much better use of its excellent support movepool. It also receives another attacking option in a STAB Foul Play, meaning that physically frail Pokemon like Darmanitan and Alakazam attempting to absorb Will-O-Wisp can't come in on Sableye with impunity. Prankster allows this ghost to run an excellent support role such as providing weather support, spreading priority burns to cripple just about almost every physical attacker, and preventing set-up users from destroying your team. All in all, Sableye is one of the premier threats of the game and should not be underestimated.

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Tornadus

Type: Flying
Base Stats: 79 HP / 115 Attack / 70 Def / 125 SpA / 80 SpD / 111 Spe
Abilities: Prankster / Defiant (unreleased)

Although rain might be an overlooked strategy in UU due to the prevalence of sand and hail teams, Tornadus is certainly not to be taken lightly. Tornadus's blazing Speed, excellent Special Attack, and access to a STAB move with 120 Base Power in Hurricane, make it one of rain's most devastating sweepers. Even without rain support, Tornadus can abuse an effective Bulk Up set that destroys its regular counters, especially with Prankster granting Tornadus's support moves +1 priority. On that note, Tornadus can easily guarantee a Rain Dance thanks to Prankster, and does not necessarily need to rely on teammates to set up rain. Tornadus also has access to a priority Taunt and Substitute, which give it a much easier time setting up. Unfortunately, its defenses are rather sub-par, making it quite frail. In addition, it has a Stealth Rock weakness and weaknesses to common attacking types such as Ice, Electric, and Rock. Tornadus is quite a versatile threat, being able to strike hard both physically and specially, and, despite being rather uncommon, can pose an immeasurable threat to those unprepared.
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Whimsicott
Type: Grass
Base Stats: 60 HP / 67 Atk / 85 Def / 77 SpA / 75 SpD / 116 Spe
Abilities: Prankster / Infiltrator / Chlorophyll (Unreleased)

One might wonder why Whimsicott is seen as a threat in the UU tier. Whimsicott has no offensive presence, and its defensive stats are only average at best. However, what makes Whimsicott such a threat is just one word: Prankster. Prankster allows Whimsicott to stop almost any Pokemon cold, and at the same time it makes Whimsicott one great support Pokemon. Whimsicott's movepool consists of many support options to abuse Prankster with, but there are four moves that make Whimsicott especially dangerous: Encore, Substitute, Leech Seed, and Taunt. With Encore, Whimsicott is able to lock any Pokemon into a resisted move, allowing Whimsicott and its teammates to set up. With Substitute and Leech Seed, Whimsicott becomes almost impossible to take down, as Substitute will block most attacks, and Leech Seed with Leftovers will restore its health. The fun doesn't end there; with Taunt, Whimsicott is able to prevent any status and set-up move from being used, making attacking the only option. Whimsicott is also the fastest user of Prankster, which means it can Taunt other users of the ability first. Whimsicott can also support its team with moves such as Stun Spore, Memento, Tailwind, and Sunny Day, and can boost its own Defense with Cotton Spore, making Whimsicott even more difficult to take down. Whatever you do, don't underestimate Whimsicott. If you do, you will be stuck in a fluffy hell you might never come out off.
 
oh i didn't see this lol

I'll reserver machamp and hippowdon and get on both sometime this weekend

edit:

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Machamp
Type: Fighting
Base Stats: 90 HP / 130 Attack / 80 Def / 65 SpA / 85 SpD / 55 Spe
Abilities: No Guard / Guts / Steadfast (Unreleased)

As a defining force of the DPP OU era, Machamp has fallen down to UU and is ready to unleash havoc, no thanks to its access to both No Guard and Dynamicpunch to confuse the opponent when it hits. Machamp's massive Attack stat and powerful STAB are easily taken advantage of thanks to Dynamicpunch. Backing this up is decent coverage from the elemental punches, as well as Stone Edge and Payback. Machamp's signature 4 Attacks set is still seen, weilding Dynamicpunch and coverage along with Bullet Punch. Substitute is often seen to alleviate the pressure Machamp has of surviving many attacks, given that its defenses are only meager. Choice Band is also sometimes seen, as with it Machamp becomes incredibly powerful. Bulk Up is also an option for Machamp to boost its Defense to acceptable levels. Less seen is Choice Scarf, which is able to outspeed many Pokemon that would not expect it, allowing it to clean up very effectively. However, Machamp's defenses can be preyed upon fairly easily thanks to its low Speed, so make sure to capitalize on that when facing Machamp, because if unchecked, it can unleash sheer fury on your team.

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Hippowdon

As one of two fully evolved inducers of sandstorm in the game, Hippowdon has a huge presence in UU. It is easily able to support teams both through Sand Stream and through its impeccable physical walling capabilities, while at the same time sporting base 112 Attack, which is great for a wall. Hippowdon's most seen set is based on physical walling, and can support a team with Stealth Rock, Roar, Sand Stream, and Toxic. Hippowon can also run a fierce Choice Band set thanks to its great Attack stat, firing off STAB Earthquake while also sporting great coverage moves to augment it, such as Stone Edge and Ice Fang. The only real flaw Hippowdon has is its pitiful Special Defense, which is easily preyed upon by faster threats. However, if you can work around this, Hippowdon will work excellently for you.
 
Tornadus I'll do

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Tornadus

Type: Flying
Base Stats: 79 HP / 115 Attack / 70 Def / 125 SpA / 80 SpD / 111 Spe
Abilities: Prankster / Defiant (unreleased)

Although rain might be an overlooked strategy in UU due to the prevalence of sand and hail teams, Tornadus is certainly not to be taken lightly. Tornadus's blazing Speed, excellent Special Attack, and access to a STAB move with 120 Base Power in Hurricane makes it one of rain's most devastating sweepers. Even without rain support, Tornadus can abuse an effective Bulk Up set that destroys its regular counters, especially with Prankster granting Tornadus's support moves +1 priority. On that note, Tornadus can easily guarantee a Rain Dance thanks to Prankster, and does not necessarily need to rely on teammates to set up rain. Tornadus also has access to a priority Taunt and Substitute, allowing for a much easier time setting up. Unfortunately, Tornadus's defenses are rather sub-par, making it quite frail. In addition, it has a Stealth Rock weakness as well as weaknesses to common attacking types such as Ice, Electric, and Rock. Tornadus is quite a versatile threat, being able to strike hard both physically and specially, and despite being rather uncommon, can pose an immeasurable threat for those unprepared.
 
Done: Darmanitan
Reserving: Chandelure and Alakazam
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Chandelure
Type: Ghost / Fire
Base Stats: 60 HP / 55 Attack / 90 Def / 145 SpA / 90 SpD / 80 Spe
Abilities: Flash Fire / Flame Body / Shadow Tag (Unreleased)


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Darmanitan
Type: Fire
Base Stats: 105 HP / 140 Attack / 55 Def / 30 SpA / 55 SpD / 95 Spe
Abilities: Sheer Force / Zen Mode

Darmanitan is the very definition of a glass cannon, it even says so in the Oxford English dictionary! In all seriousness, Darmanitan is one of the hardest hitters in the entire series, much less the UU metagame. Boasting 140 Base Attack, something only 12 other Pokemon can say, Darmanitan can evaporate anything in its path with a powerful Flare Blitz. With Sheer Force boosting an already vicious STAB Flare Blitz, Darmanitan is without a doubt one of the prime threats in UU. However, Flare Blitz is not Darmanitan's only asset, for it also posseses useful coverage moves such as Superpower and Earthquake. With U-Turn, Darmanitan makes for a useful scout. 95 Base Speed, while not outstanding, is still above average in UU. And with a Choice Scarf equipped, Darmanitan can easily rampage through unprepared teams. But with such awesome power, it is also very tempting to slap on a Life Orb or Choice Band and watch Darmanitan desiccate the battlefield. Perhaps the only thing holding back Darmanitan is its unfortunate Stealth Rock weakness, which can be easily mitigated with Rapid Spin support. If Darmanitan can safely enter the match, chances are, something is going to go down.
 
I have no idea how I missed you all.
Alakazam and Sableye have been added (thanks Omicron), and I've updated
 
Done: Chandelure, Darmanitan
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Alakazam
Type: Psychic
Base Stats: 55 HP / 50 Atk / 45 Def / 135 SpA / 85 SpD / 120 Spe
Abilities: Synchronize / Inner Focus / Magic Guard

The transition to Black and White saw Gamefreak become overwhelmed by a sense of nostalgia. Many First Gen favorites recieved massive buffs, and Alakazam was no exception. The poster boy of RBY Psychic domination is the newest recipient of the ability, Magic Guard. After its fall from grace in DPP, Alakazam has been given new life with this ability, which grants it immunity to all forms of damage bar direct attacks, including entry hazards, poison and burn damage, damaging weather, and most importantly, Life Orb recoil. Because Life Orb grants Alakazam a power boost without consequence, and Alakazam has impeccable coverage between Psychic, Focus Blast, and Shadow Ball, the telekenetic master can run a devastating Substitute + 3 Attacks Life Orb sweeper set. The fact that Alakazam is also one of the fastest and most powerful special attackers in UU makes it a force to be reckoned with. The only letdown is Alakazam's downright brutal defensive stats. But with such a great ability, and such a dominant offensive presence, to not prepare for Alakazam is downright suicidal.
623.png

Chandelure
Type: Ghost / Fire
Base Stats: 60 HP / 55 Attack / 90 Def / 145 SpA / 90 SpD / 80 Spe
Abilities: Flash Fire / Flame Body / Shadow Tag (Unreleased)

At the beginning of Black and White, Shadow Tag Chandelure was all the rage. This Pokemon, who also happens to have the highest Special Attack among non Ubers, seems destined to take the metagame by storm. But alas, the ghost chandalier has been left at the altar. It has yet to recieve Shadow Tag, and is severely hindered by a Rain dominated BW metagame. Even though it wielde a gigantic 145 base Special Attack, the inevitable happened: Chandelure dropped into UU. However, this demotion was a blessing in disguise for Chandelure. In a tier filled with Ice, Grass, and Psychic types, Chandelure can impose its will on the UU metagame, wreaking havoc with its deadly Fire Blasts and Shadow Balls. The fact that Chandelure can single handedly demolish a Hail team certainly does no harm. As dominant as Chandelure is, it is not unstoppable. Common Bulky Waters such as Suicune and Milotic can easily take a Fire Blast and return the favor with a STAB, super effective Surf or Scald. Even so, Chandelure's Offensive presence is unmatched in UU, and this spooky candle will certainly remain a dominant force in UU, that is, until a certain ability is released...
568.png

Darmanitan
Type: Fire
Base Stats: 105 HP / 140 Attack / 55 Def / 30 SpA / 55 SpD / 95 Spe
Abilities: Sheer Force / Zen Mode

Darmanitan is the very definition of a glass cannon, it even says so in the Oxford English dictionary! In all seriousness, Darmanitan is one of the hardest hitters in the entire series, much less the UU metagame. Boasting 140 Base Attack, something only 12 other Pokemon can say, Darmanitan can evaporate anything in its path with a powerful Flare Blitz. With Sheer Force boosting an already vicious STAB Flare Blitz, Darmanitan is without a doubt one of the prime threats in UU. However, Flare Blitz is not Darmanitan's only asset, for it also posseses useful coverage moves such as Superpower and Earthquake. With U-Turn, Darmanitan makes for a useful scout. 95 Base Speed, while not outstanding, is still above average in UU. And with a Choice Scarf equipped, Darmanitan can easily rampage through unprepared teams. But with such awesome power, it is also very tempting to slap on a Life Orb or Choice Band and watch Darmanitan desiccate the battlefield. Perhaps the only thing holding back Darmanitan is its unfortunate Stealth Rock weakness, which can be easily mitigated with Rapid Spin support. If Darmanitan can safely enter the match, chances are, something is going to go down.
 
Can I try this out? Reserving P2 and Sableye

placeholder

Progress (2/2): both done i guess
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Porygon2
Type: Normal
Base Stats: 85 HP / 80 Atk / 90 Def / 105 SpA / 95 SpD / 60 Spe
Abilities: Trace / Download / Analytic

Porygon2 found its big break in BW with Eviolite, boosting his 85/90/95 defenses to greater extents. A potent movepool consisting of Thunder Wave, Trick, Trick Room, Recover, BoltBeam, Magic Coat and Toxic can prove Porygon2 to be a very irritating foe to face. Trace makes him an excellent utility counter by turning the opponent's ability against them, such as Porygon2 coming in on Flygon's Earthquake and scaring it out with the threat of an OHKO from Ice Beam, cushioning Arcanine's Flare Blitz with Intimidate or Flash Fire, or even coming in onto Jolteon's Volt Switches to heal itself. On the other hand, Download allows him to nab a boost against opponents with lower Special Defense (think: Hippowdon), turning his modest 339 Special Attack (no pun intended) into a jaw-breaking 508, rivalling even Deoxys-A. Porygon2 is most often seen with Recover and BoltBeam, but his numerous other options and the sheer coverage of BoltBeam itself makes Porygon2 a force to be reckoned with in UU.
302.png

Sableye
Type: Dark/Ghost
Base Stats: 50 HP / 75 Atk / 75 Def / 65 SpA / 65 SpD / 50 Spe
Abilities: Keen Eye / Stall / Prankster

Since its inception in RSE, Sableye is widely known as one of the few Pokemon who has absolutely no weaknesses. However, things have not been progressing well for our little trickster here: despite a lack of weaknesses, Sableye's bad 50/75/65 bulk combined with his painfully slow 50 Speed and bad ability meant that he can't do anything except take 2 neutral hits and die. DPP gave it Will-O-Wisp but it wasn't good enough: Sableye's excellent support movepool couldn't be adequately utilised, and the bad news didn't stop there, for Sableye gained yet another useless ability and a rival in Spiritomb, sporting much higher stats while relegating Sableye to the depths of NU. With BW now, Sableye is back for revenge, with Prankster, one of the best abilities in the game that allowed Sableye to make much better use of his excellent support movepool, while receiving another attacking option in a STAB Foul Play, meaning that physically frail Pokemon like Darmanitan and Alakazam absorbing Will-o-Wisp can't come in on Sableye with impunity. Prankster allows him to be able to run an excellent support role such as providing weather support, spreading priority burns and crippling just about almost every physical attacker and preventing set-up users from destroying your team. All in all, Sableye is one of the premier threats of the game and should not be underestimated.
 
Like I promised you, I'll help you out with Whimsicott. I'll try to get it done sometime during the weekend.

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Whimsicott
Type: Grass
Base Stats: 60 HP / 67 Atk / 85 Def / 77 SpA / 75 SpD / 116 Spe
Abilities: Prankster / Infiltrator / Chlorophyll (Unreleased)

One might wonder why Whimsicott is seen as a threat in the UU tier. Whimsicott has no offensive presence, while its defensive stats are only average at best. What makes Whimsicott such a threat is spelled with one word: Prankster. Having Prankster as its ability allows Whimsicott to stop almost any Pokemon cold, and at the same time it makes Whimsicott one great support Pokemon. Whimsicott's movepool consists of many support options to abuse Prankster with, but there are four moves that make Whimsicott especially dangerous: Encore, Substitute, Leech Seed, and Taunt. With Encore, Whimsicott is able to lock any Pokemon into a resisted move, making Whimsicott and its teammates able to set up, and with Substitute and Leech Seed, Whimsicott becomes almost impossible to take down, as Susbtitute will block any attack if Whimsicott can get one up, while Leech Seed and Leftovers restore its health. The fun doesn't end there, with Taunt, Whimsicott is able to prevent any status and set-up move from being used, making attacking the only option. Whimsicott is also the fastest user of Prankster, which means Whimsicott can Taunt other users of the ability first. Whimsicott can also support its team with moves such as Stun Spore, Memento, Tailwind, and Sunny Day, while also being able to boost its own Defense with Cotton Spore, making Whimsicott even harder to take down. Whatever you do, don't underestimate Whimsicott. If you do, you will be stuck in a fluffy hell you might never come out off.

EDIT: Ok, this is now done V0x. I hope it's good enough.
 
alright, ready for GP
Please note that I'll be doing to 2nd GP Check for this since I can edit my OP directly (since I didn't write any of these) ie I'm lazy jk I'm doing the first

done with my GP check
 
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Alakazam
Type: Psychic
Base Stats: 55 HP / 50 Atk / 45 Def / 135 SpA / 85 SpD / 120 Spe
Abilities: Synchronize / Inner Focus / Magic Guard

Game Freak was overcome with a sense nostalgia in during the transition to Black and White. Many First Gen favorites received massive buffs, and Alakazam is no exception. The poster boy of RBY Psychic domination is the newest recipient of the ability Magic Guard. After its fall from grace in DPP, Alakazam was given new life with this ability, which grants it immunity to all forms of damage bar direct attacks, including to entry hazards, poison and burn damage, damaging weather, and most importantly, Life Orb recoil. Because Life Orb grants Alakazam a power boost without consequence, and Alakazam has impeccable coverage between Psychic, Focus Blast, and Shadow Ball, the telekinetic master can run a devastating Substitute + 3 Attacks Life Orb sweeper set. The fact that Alakazam is also one of the fastest and most powerful special attackers in UU makes it a force to be reckoned with. The only letdown is Alakazam's downright dismal defensive stats. But with such a great ability, and such a dominant offensive presence, not to prepare for Alakazam is downright suicidal.
623.png

Chandelure
Type: Ghost / Fire
Base Stats: 60 HP / 55 Attack / 90 Def / 145 SpA / 90 SpD / 80 Spe
Abilities: Flash Fire / Flame Body / Shadow Tag (Unreleased)

At the beginning of Black and White, Shadow Tag Chandelure was all the rage. This Pokemon, which also happens to have the highest Special Attack among non Ubers, seemed destined to take the metagame by storm. But alas, the ghost chandalier has been left at the altar: it has yet to recieve Shadow Tag, and is severely hindered by a Rain dominated BW metagame. Even though it wields wielded a gigantic 145 base Special Attack, the inevitable happened: Chandelure dropped into UU. However, this demotion was a blessing in disguise for Chandelure. In a tier filled with Ice-, Grass-, and Psychic-types, Chandelure can impose its will on the UU metagame, wreaking havoc with its deadly Fire Blasts and Shadow Balls. The fact that Chandelure can single-handedly demolish a Hail team certainly does no harm. As dominant as Chandelure is, it is not unstoppable. Common bulky Water-types such as Suicune and Milotic can easily take a Fire Blast(comma) and return the favor with a STAB, super effective Surf or Scald. Even so, Chandelure's offensive presence is unmatched in UU, and this spooky candle will certainly remain a dominant force in UU, that is, until a certain ability is released...
568.png

Darmanitan
Type: Fire
Base Stats: 105 HP / 140 Attack / 55 Def / 30 SpA / 55 SpD / 95 Spe
Abilities: Sheer Force / Zen Mode

Darmanitan is the very definition of a glass cannon; it even says so in the Oxford English dictionary! In all seriousness, Darmanitan is one of the hardest hitters in the entire Pokemon series, much less the UU metagame. Boasting 140 Base Attack, something only 12 other Pokemon can say, Darmanitan can evaporate anything in its path with a powerful Flare Blitz. With Sheer Force boosting an already vicious STAB Flare Blitz, Darmanitan is without a doubt one of the prime threats in UU. However, Flare Blitz is not Darmanitan's only asset, for it also posseses useful coverage moves(comma) such as Superpower and Earthquake. With U-Turn, Darmanitan makes for a useful scout. Base 95 Speed, while not outstanding, is still above average in UU. And, with a Choice Scarf equipped, Darmanitan can easily rampage through unprepared teams. But with such awesome power, it is also very tempting to slap on a Life Orb or Choice Band and watch Darmanitan desiccate the battlefield. Perhaps the only thing holding it back is its unfortunate Stealth Rock weakness, but even that can be easily mitigated with Rapid Spin support. If Darmanitan can safely enter the match, chances are a Pokemon is going to bite the dust(period) something is going to go down.
455.png

Hippowdon

As one of two fully evolved sandstorm inducers of sandstorm in the game, Hippowdon has a huge presence in UU. It is easily able to support teams with both Sand Stream and its impeccable physical walling capabilities. Thus, Hippowdon's most common set is based on physical walling, and Hippowdon is mainly used as a physical wall that can support a team with Stealth Rock, Roar, Sand Stream, and Toxic. Hippowdon even sports a base 112 Attack, which is great for a wall, allowing it to run a fierce bulky Choice Band set. This variant can fire of a powerful STAB Earthquake(comma) and has access to as well as great coverage moves such as Stone Edge and Ice Fang. The only real flaw Hippowdon has is its pitiful Special Defense, which is easily preyed upon by faster threats. However, if you can work around this, Hippowdon will work excellently for you.

68.png


Machamp
Type: Fighting
Base Stats: 90 HP / 130 Attack / 80 Def / 65 SpA / 85 SpD / 55 Spe
Abilities: No Guard / Guts / Steadfast (Unreleased)

Though a defining force of the DPP OU era, Machamp has fallen down to UU, but it is ready to unleash havoc no now thanks to its access to both No Guard and Dynamicpunch. Machamp's massive Attack stat and powerful STAB are easily taken advantage of thanks to Dynamicpunch, which even confuses the opponent! Backing this up is decent coverage from the elemental punches, as well as Stone Edge and Payback. Machamp's signature 4 attacks set is still around, wielding Dynamicpunch(comma) two coverage moves(comma) and and coverage along with Bullet Punch. Substitute is often seen to alleviate the pressure Machamp has of surviving many attacks, given that its defenses are only meager. Choice Band variants, though rare, are still threatening since Machamp has incredible immediate power. Bulk Up is also an option for Machamp to boost its Defense to acceptable levels. Less seenis Choice Scarf, which is with which Machamp is able to outspeed many Pokemon that would not expect it, allowing it to clean up very effectively. However, Machamp's defenses can be preyed upon fairly easily thanks to its low Speed, so make sure to capitalize on that when facing Machamp, because if unchecked, it can unleash sheer fury on upon your team.
233.png

Porygon2
Type: Normal
Base Stats: 85 HP / 80 Atk / 90 Def / 105 SpA / 95 SpD / 60 Spe
Abilities: Trace / Download / Analytic

Porygon2 found its big break in BW with Eviolite, boosting his its genderless beotch 85/90/95 defenses to greater extents. A Sporting a potent movepool consisting of Thunder Wave, Trick, Trick Room, Recover, BoltBeam, Magic Coat(comma) and Toxic(comma) can prove Porygon2 can prove to be a very irritating foe to face. Trace makes it an excellent utility counter by turning the opponent's ability against them, such as examples include Porygon2 coming in on Flygon's Earthquake and scaring it out with the threat of an OHKO from Ice Beam; cushioning Arcanine's Flare Blitz with Intimidate or Flash Fire; or even coming in onto Jolteon's Volt Switches to heal itself. On the other hand, Download allows it to nab a boost against opponents with lower Special Defense (think Hippowdon), turning its modest 339 Special Attack (no pun intended) to a jaw-breaking 508, rivaling that of even Deoxys-A. Porygon2 is most often seen with Recover and BoltBeam, but his numerous other options and the sheer coverage of BoltBeam itself makes Porygon2 a force to be reckoned with in UU.
302.png

Sableye
Type: Dark/Ghost
Base Stats: 50 HP / 75 Atk / 75 Def / 65 SpA / 65 SpD / 50 Spe
Abilities: Keen Eye / Stall / Prankster

Since its inception in RSE, Sableye is widely known as one of the few Pokemon who has absolutely no weaknesses. However, things had not been progressing well for our little trickster: despite a lack of weaknesses, Sableye's bad 50/75/65 bulk(comma) combined with his painfully slow 50 base Speed and bad ability(comma) which meant that it couldn't do anything except take 2 neutral hits and die. DPP gave it Will-O-Wisp but it wasn't good enough: Sableye's excellent support movepool couldn't be adequately utilized, and the bad news didn't stop there, for Sableye gained yet another useless ability and a rival in Spiritomb, sporting who sported much higher stats. Sableye was relegated to the depths of NU. With BW, however, Sableye is back for revenge with Prankster, one of the best abilities in the game that allows Sableye to make much better use of its excellent support movepool(period)(remove comma) while receiving It also recieves another attacking option in a STAB Foul Play, meaning that physically frail Pokemon like Darmanitan and Alakazam absorbing attempting to absorb Will-O-Wisp can't come in on Sableye with impunity. Prankster allows this ghost to be able to run an excellent support role such as providing weather support, spreading priority burns and crippling to cripple just about almost every physical attacker(comma) and preventing set-up users from destroying your team. All in all, Sableye is one of the premier threats of the game and should not be underestimated.

655.png

Tornadus

Type: Flying
Base Stats: 79 HP / 115 Attack / 70 Def / 125 SpA / 80 SpD / 111 Spe
Abilities: Prankster / Defiant (unreleased)

Although rain might be an overlooked strategy in UU due to the prevalence of sand and hail teams, Tornadus is certainly not to be taken lightly. Tornadus's blazing Speed, excellent Special Attack, and access to a STAB move with 120 Base Power in Hurricane(comma) make makes it one of rain's most devastating sweepers. Even without rain support, Tornadus can abuse an effective Bulk Up set that destroys its regular counters, especially with Prankster granting Tornadus's support moves +1 priority. On that note, Tornadus can easily guarantee a Rain Dance thanks to Prankster, and does not necessarily need to rely on teammates to set up rain. Tornadus also has access to a priority Taunt and Substitute, allowing for which give it a much easier time setting up. Unfortunately, its defenses are rather sub-par, making it quite frail. In addition, it has a Stealth Rock weakness and weaknesses to common attacking types such as Ice, Electric, and Rock. Tornadus is quite a versatile threat, being able to strike hard both physically and specially, and, despite being rather uncommon, can pose an immeasurable threat for to those unprepared.
547.png

Whimsicott
Type: Grass
Base Stats: 60 HP / 67 Atk / 85 Def / 77 SpA / 75 SpD / 116 Spe
Abilities: Prankster / Infiltrator / Chlorophyll (Unreleased)

One might wonder why Whimsicott is seen as a threat in the UU tier. Whimsicott has no offensive presence, and its defensive stats are only average at best. However, what makes Whimsicott such a threat is spelled with just one word: Prankster. Having Prankster as its ability allows Whimsicott to stop almost any Pokemon cold, and at the same time it makes Whimsicott one great support Pokemon. Whimsicott's movepool consists of many support options to abuse Prankster with, but there are four moves that make Whimsicott especially dangerous: Encore, Substitute, Leech Seed, and Taunt. With Encore, Whimsicott is able to lock any Pokemon into a resisted move, allowing Whimsicott and its teammates to set up. With Substitute and Leech Seed, Whimsicott becomes almost impossible to take down, as Substitute will block most attacks, and Leech Seed with Leftovers will restore its health. The fun doesn't end there; with Taunt, Whimsicott is able to prevent any status and set-up move from being used, making attacking the only option. Whimsicott is also the fastest user of Prankster, which means it can Taunt other users of the ability first. Whimsicott can also support its team with moves such as Stun Spore, Memento, Tailwind, and Sunny Day, and can boost its own Defense with Cotton Spore, making Whimsicott even harder more difficult to take down. Whatever you do, don't underestimate Whimsicott. If you do, you will be stuck in a fluffy hell LOL! you might never come out off.

GP Approved (2/2)

Lets get er on site!

contrib_gp.png
 
GP implemented, html is below, following the same format as the threatlist onsite. I've also provided which two Pokemon to put each new entry between.

HTML:
Aerodactyl

<p><img src="/download/sprites/bw/65.png" alt="Alakazam" /><br />
<a href="/bw/pokemon/Alakazam"><strong>Alakazam</strong></a><br />
Base Stats: 55 HP / 50 Atk / 45 Def / 135 SpA / 85 SpD / 120 Spe<br />
Abilities: Synchronize / Inner Focus / Magic Guard</p>

<p>Game Freak was overcome with a sense nostalgia during the transition to Black and White. Many First Gen favorites received massive buffs, and Alakazam is no exception. The poster boy of RBY Psychic domination is the newest recipient of the ability Magic Guard. After its fall from grace in DPP, Alakazam was given new life with this ability, which grants it immunity to all forms of damage bar direct attacks, including to entry hazards, poison and burn damage, damaging weather, and most importantly, Life Orb recoil. Because Life Orb grants Alakazam a power boost without consequence, and Alakazam has impeccable coverage between Psychic, Focus Blast, and Shadow Ball, the telekinetic master can run a devastating Substitute + 3 Attacks Life Orb sweeper set. The fact that Alakazam is also one of the fastest and most powerful special attackers in UU makes it a force to be reckoned with. The only letdown is Alakazam's downright dismal defensive stats. But with such a great ability, and such a dominant offensive presence, not to prepare for Alakazam is downright suicidal.</p>

Altaria

Celebi(should be removed btw)

<p><img src="/download/sprites/bw/623.png" alt="Chandelure" /><br />
<a href="/bw/pokemon/Chandelure"><strong>Chandelure</strong></a><br />
Base Stats: 60 HP / 55 Attack / 90 Def / 145 SpA / 90 SpD / 80 Spe<br />
Abilities: Flash Fire / Flame Body / Shadow Tag (Unreleased)</p>

<p>At the beginning of Black and White, Shadow Tag Chandelure was all the rage. This Pokemon, which also happens to have the highest Special Attack among non Ubers, seemed destined to take the metagame by storm. But alas, the ghost chandalier has been left at the altar: it has yet to recieve Shadow Tag, and is severely hindered by a Rain dominated BW metagame. Even though it wielded a gigantic 145 base Special Attack, the inevitable happened: Chandelure dropped into UU. However, this demotion was a blessing in disguise for Chandelure. In a tier filled with Ice-, Grass-, and Psychic-types, Chandelure can impose its will on the UU metagame, wreaking havoc with its deadly Fire Blasts and Shadow Balls. The fact that Chandelure can single-handedly demolish a Hail team certainly does no harm. As dominant as Chandelure is, it is not unstoppable. Common bulky Water-types such as Suicune and Milotic can easily take a Fire Blast, and return the favor with a STAB, super effective Surf or Scald. Even so, Chandelure's offensive presence is unmatched in UU, and this spooky candle will certainly remain a dominant force in UU, that is, until a certain ability is released...</p>

Chansey

Crobat

<p><img src="/download/sprites/bw/568.png" alt="Darmanitan" /><br />
<a href="/bw/pokemon/Darmanitan"><strong>Darmanitan</strong></a><br />
Base Stats: 105 HP / 140 Attack / 55 Def / 30 SpA / 55 SpD / 95 Spe<br />
Abilities: Sheer Force / Zen Mode</p>

<p>Darmanitan is the very definition of a glass cannon; it even says so in the Oxford English dictionary! In all seriousness, Darmanitan is one of the hardest hitters in the entire Pokemon series, much less the UU metagame. Boasting 140 Base Attack, something only 12 other Pokemon can say, Darmanitan can evaporate anything in its path with a powerful Flare Blitz. With Sheer Force boosting an already vicious STAB Flare Blitz, Darmanitan is without a doubt one of the prime threats in UU. However, Flare Blitz is not Darmanitan's only asset, for it also posseses useful coverage moves, such as Superpower and Earthquake. With U-Turn, Darmanitan makes for a useful scout. Base 95 Speed, while not outstanding, is still above average in UU. And, with a Choice Scarf equipped, Darmanitan can easily rampage through unprepared teams. But with such awesome power, it is also very tempting to slap on a Life Orb or Choice Band and watch Darmanitan desiccate the battlefield. Perhaps the only thing holding it back is its unfortunate Stealth Rock weakness, but even that can be easily mitigated with Rapid Spin support. If Darmanitan can safely enter the match, chances are a Pokemon is going to bite the dust.</p>

Deoxys-D

Lilligant

<p><img src="/download/sprites/bw/68.png" alt="Machamp" /><br />
<a href="/bw/pokemon/Machamp"><strong>Machamp</strong></a><br />
Base Stats: 90 HP / 130 Attack / 80 Def / 65 SpA / 85 SpD / 55 Spe<br />
Abilities: No Guard / Guts / Steadfast (Unreleased)</p>

<p>Though a defining force of the DPP OU era, Machamp has fallen down to UU, but it is ready to unleash havoc now thanks to its access to both No Guard and Dynamicpunch. Machamp's massive Attack stat and powerful STAB are easily taken advantage of thanks to Dynamicpunch, which even confuses the opponent! Backing this up is decent coverage from the elemental punches, as well as Stone Edge and Payback. Machamp's signature 4 attacks set is still around, wielding Dynamicpunch, two coverage moves, and Bullet Punch. Substitute is often seen to alleviate the pressure Machamp has of surviving many attacks, given that its defenses are only meager. Choice Band variants, though rare, are still threatening since Machamp has incredible immediate power. Bulk Up is also an option for Machamp to boost its Defense to acceptable levels. Less seen is Choice Scarf, with which Machamp is able to outspeed many Pokemon that would not expect it, allowing it to clean up very effectively. However, Machamp's defenses can be preyed upon fairly easily thanks to its low Speed, so make sure to capitalize on that when facing Machamp, because if unchecked, it can unleash sheer fury upon your team.</p>

Mamoswine

Ninjask

<p><img src="/download/sprites/bw/233.png" alt="Porygon2" /><br />
<a href="/bw/pokemon/Porygon2"><strong>Porygon2</strong></a><br />
Base Stats: 85 HP / 80 Atk / 90 Def / 105 SpA / 95 SpD / 60 Spe<br />
Abilities: Trace / Download / Analytic</p>

<p>Porygon2 found its big break in BW with Eviolite, boosting its 85 / 90 / 95 defenses to greater extents. Sporting a potent movepool consisting of Thunder Wave, Trick, Trick Room, Recover, BoltBeam, Magic Coat, and Toxic, Porygon2 can prove to be a very irritating foe to face. Trace makes it an excellent utility counter by turning the opponent's ability against them; examples include Porygon2 coming in on Flygon's Earthquake and scaring it out with the threat of an Ice Beam; cushioning Arcanine's Flare Blitz with Intimidate or Flash Fire; or even coming in onto Jolteon's Volt Switches to heal itself. On the other hand, Download allows it to nab a boost against opponents with lower Special Defense (think Hippowdon), turning its modest 339 Special Attack (no pun intended) to a jaw-breaking 508, rivaling that of even Deoxys-A. Porygon2 is most often seen with Recover and BoltBeam, but his numerous other options and the sheer coverage of BoltBeam itself makes Porygon2 a force to be reckoned with in UU.</p>

Porygon-Z

Rotom-H

<p><img src="/download/sprites/bw/302.png" alt="Sableye" /><br />
<a href="/bw/pokemon/Sableye"><strong>Sableye</strong></a><br />
Base Stats: 50 HP / 75 Atk / 75 Def / 65 SpA / 65 SpD / 50 Spe<br />
Abilities: Keen Eye / Stall / Prankster</p>

<p>Since its inception in RSE, Sableye is widely known as one of the few Pokemon who has absolutely no weaknesses. However, things had not been progressing well for our little trickster: despite a lack of weaknesses, Sableye's bad 50 / 75 / 65 bulk, combined with his painfully slow 50 base Speed and bad ability, which meant that it couldn't do anything except take 2 neutral hits and die. DPP gave it Will-O-Wisp but it wasn't good enough: Sableye's excellent support movepool couldn't be adequately utilized, and the bad news didn't stop there, for Sableye gained yet another useless ability and a rival in Spiritomb, which sported much higher stats. Sableye was relegated to the depths of NU. With BW, however, Sableye is back for revenge with Prankster, one of the best abilities in the game that allows Sableye to make much better use of its excellent support movepool. It also receives another attacking option in a STAB Foul Play, meaning that physically frail Pokemon like Darmanitan and Alakazam attempting to absorb Will-O-Wisp can't come in on Sableye with impunity. Prankster allows this ghost to run an excellent support role such as providing weather support, spreading priority burns to cripple just about almost every physical attacker, and preventing set-up users from destroying your team. All in all, Sableye is one of the premier threats of the game and should not be underestimated.</p>

Sawsbuck

Togekiss

<p><img src="/download/sprites/bw/655.png" alt="Tornadus" /><br />
<a href="/bw/pokemon/Tornadus"><strong>Tornadus</strong></a><br />
Base Stats: 79 HP / 115 Attack / 70 Def / 125 SpA / 80 SpD / 111 Spe<br />
Abilities: Prankster / Defiant (unreleased)</p>

<p>Although rain might be an overlooked strategy in UU due to the prevalence of sand and hail teams, Tornadus is certainly not to be taken lightly. Tornadus's blazing Speed, excellent Special Attack, and access to a STAB move with 120 Base Power in Hurricane, make it one of rain's most devastating sweepers. Even without rain support, Tornadus can abuse an effective Bulk Up set that destroys its regular counters, especially with Prankster granting Tornadus's support moves +1 priority. On that note, Tornadus can easily guarantee a Rain Dance thanks to Prankster, and does not necessarily need to rely on teammates to set up rain. Tornadus also has access to a priority Taunt and Substitute, which give it a much easier time setting up. Unfortunately, its defenses are rather sub-par, making it quite frail. In addition, it has a Stealth Rock weakness and weaknesses to common attacking types such as Ice, Electric, and Rock. Tornadus is quite a versatile threat, being able to strike hard both physically and specially, and, despite being rather uncommon, can pose an immeasurable threat to those unprepared.</p>

Uxie

Weavile

<p><img src="/download/sprites/bw/559.png" alt="Whimsicott" /><br />
<a href="/bw/pokemon/Whimsicott"><strong>Whimsicott</strong></a><br />
Base Stats: 60 HP / 67 Atk / 85 Def / 77 SpA / 75 SpD / 116 Spe<br />
Abilities: Prankster / Infiltrator / Chlorophyll (Unreleased)</p>

<p>One might wonder why Whimsicott is seen as a threat in the UU tier. Whimsicott has no offensive presence, and its defensive stats are only average at best. However, what makes Whimsicott such a threat is just one word: Prankster. Prankster allows Whimsicott to stop almost any Pokemon cold, and at the same time it makes Whimsicott one great support Pokemon. Whimsicott's movepool consists of many support options to abuse Prankster with, but there are four moves that make Whimsicott especially dangerous: Encore, Substitute, Leech Seed, and Taunt. With Encore, Whimsicott is able to lock any Pokemon into a resisted move, allowing Whimsicott and its teammates to set up. With Substitute and Leech Seed, Whimsicott becomes almost impossible to take down, as Substitute will block most attacks, and Leech Seed with Leftovers will restore its health. The fun doesn't end there; with Taunt, Whimsicott is able to prevent any status and set-up move from being used, making attacking the only option. Whimsicott is also the fastest user of Prankster, which means it can Taunt other users of the ability first. Whimsicott can also support its team with moves such as Stun Spore, Memento, Tailwind, and Sunny Day, and can boost its own Defense with Cotton Spore, making Whimsicott even more difficult to take down. Whatever you do, don't underestimate Whimsicott. If you do, you will be stuck in a fluffy hell you might never come out off.</p>

Xatu
 
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