DA8828 vs Lightwolf! Training at the ASB Arena

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Orcinus Duo

Banned deucer.
Ladies and gentlemen, welcome to the ASB arena! The victims of this noob ref will be DA8828 and Lightwolf, rules and teams stated below, let's get this battle started!

Rules:
3v3 doubles training
5 chills, 2 recoveries
2 day DQ players, 3 day DQ ref
All abilities
No items
Switch is on!
Arena: ASB (ref decision)

Here, we have DA's team, all mean looking FEs.
Darkamber8828 said:
frontnormal-fkrilowatt.png

Krilowatt Shiny (Female)
Nature: Mild: +1 Special Attack, -1 Defense
*
Typing:*
Electric: Electric STAB; 50% reduction in paralysis chance from *other electrical attacks, perfect accuracy and 30% chance of Protect *breaking Thunder during Rain. Superior senses in power plant *environments.
Water: Water STAB; Can breathe and have excellent mobility when *underwater, are less capable on land unless they are entirely *amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the *opponent and replace Trace for six (6) actions. Wonder Guard cannot be *Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful *psycho-electric energy that makes it immune to damage from Hail, *Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still *attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
*
Stats:
*
HP: 125
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 21
*
EC 6/6
MC: 0
DW 5/5
*
Moves:
*
Bubble*
Charge
Tackle
Thundershock
Detect
Ice Shard*
Confuse Ray*
Imprison*
Hydro Pump
Thunder
Heart Swap
Discharge
Copycat

Counter
Mirror Coat
Me First
Sleep Talk
*
Scald*
Thunderbolt*
Ice Beam
Surf
Hidden Power Grass
Substitute
Volt Switch
Substitute*
Rest *
Toxic*
Earthquake *

Moves: 28


373.png

Salamence [Rathian] (F)
*
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
*
Type: Dragon / Flying
*
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
*
HP: 100
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22
*
EC: 9/9
MC: 0
DC: 3/5
*
Abilities:
*
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Command: (Ability: Intimidate)

Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
*
Attacks:
*
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Protect
Fire Fang
Thunder Fang
*
Dragon Dance
Dragon Pulse
Hydro Pump
*
Fire Blast
Dragon Claw
Brick Break
Roost

azumarill.png

Azumarill [Lazuli] (Female)
*
Nature: Adamant (+1 to Attack, -1 Special Attack)
*
Type: Water
*
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
*
Stats:
*
HP: 110
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 19
*
(+1 to Attack, -1 to Special Attack)
*
EC: 9/9
MC: 0
DC: 5/5
*
Abilities
*
Huge Power: (Innate) This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
*
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
*
Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.
*
Attacks
*
Splash
Charm
Tail Whip
Bubble
Slam
Water Gun
Tackle
Defense Curl
Rollout
Bubblebeam
Aqua Ring
Aqua Tail
*
Refresh
Encore
Tickle
Ice Punch
*
Waterfall
Return
Toxic
Brick Break

Moves: 20

And on the other end of the field, we have lightwolf, who has brought two middle stage mons and reuniclus. Will he be able to overcome this mon disadvantage?
LightWolf said:
2qa4ap1.png

Reuniclus [Greed] (M)

Nature: Quiet (+SpA -15% Speed, -10% Evasion)

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Regenerator: (Innate) (DW) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 26 (-)
Size Class: 2
Weight Class: 2
Evasion: -10%
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Psywave (*)
Reflect (*)
Rollout (*)
Snatch (*)
Hidden Power (Fire, 7) (*)
Light Screen (*)
Charm (*)
Recover (*)
Psyshock (*)
Psychic
Pain Split
Skill Swap
Heal Block

Imprison (*)
Secret Power (*)
Confuse Ray (*)
Trick

Toxic (*)
Energy Ball (*)
Shadow Ball (*)
Thunder
Telekinesis
Double Team
Protect
Focus Blast
Grass Knot

391.png

Monferno [Ace] (M)

Nature: Hasty (+15% Speed, +15% Acc, -Def)

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist: (Innate) (DW) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 94 (+)
Size Class: 2
Weight Class: 2
Acc: +15%

EC: 6/9
MC: 0
DC: 5/5

Attacks:

Scratch (*)
Leer (*)
Ember (*)
Taunt (*)
Fury Swipes (*)
Flame Wheel (*)
Nasty Plot (*)
Torment (*)
Mach Punch
Acrobatics
Slack Off
Feint
Close Combat
Flare Blitz

ThunderPunch (*)
Heat Wave (*)
Fake Out (*)
Counter
Encore
Assist

Dig (*)
Brick Break (*)
Shadow Claw (*)
Fire Blast
Will-O-Wisp
Focus Blast
Sunny Day

259.png

Marshtomp [MUDS] [Female]
Nature: Relaxed
Type: Water Ground
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ability:
Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp DW: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 43 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 1/5

Attacks:
Tackle
Growl
Mud-Slap
Water Gun
Bide
Foresight
Mud Sport
Hydro Pump
Mud Bomb
Mud Shot
Earthquake
Muddy Water
Protect

Counter
Mirror Coat
Avalanche
Yawn
Earth Power

Waterfall
Rock Slide
Scald
Sludge Wave
So DA sends out mons, lightwolf then sends out and orders, and DA orders. And then I fail my reffing. Rinse, reverse, repeat.*


*ignore the asterixs. Stupid iPhone.
 
Okay I obv can't get Ace in here right now(not that he would be in a much better position later...)

Go MUDS, Greed!

Greed you need to set up for us here, they can't really stop you.

Trick Room ~ Skill Swap Lazuli (Magic Guard for Huge Power) ~ Energy Ball Krilowatt
If Krilowatt uses Mirror Coat action 3, replace current action with Thunder Lazuli(yay for TR boosting Acc of -Spe mons!)


MUDS, you will be offense for this round, be on look out for that Hidden Power Grass though...)

Earthquake ~ Earth Power Krilowatt ~ Earthquake
If Krilowatt uses HP Grass on you use Mirror Coat.
If Krilowatt has Imprisoned Mirror Coat and uses HP Grass on you, use Protect instead the first time, Rock Slide the second time.
 
ROUND 1

Lightwolf's team:
frontnormal-fkrilowatt.png

Krilowatt
3/2/4/3/105
Counter ~ Mirror Coat ~ Counter
HP: 125
EN: 100
azumarill.png

Azumarill (Lazuli)
3/3/1/3/50
Toxic (Marshtomp) ~ Encore (Reuniclus) ~ Toxic (Reuniclus)
HP: 110
EN: 100

DA8828's team:
2qa4ap1.png

Reuniclus (Greed)
3/3/6/3/26
Trick Room ~ Skill Swap (Azumaril) ~ Energy Ball (Krilowatt)
HP: 110
EN: 100
259.png

Marshtomp (MUDS)
3/4/2/3/43
Earthquake ~ Earth Power (Krillowatt) ~ Earthquake
HP: 100
EN: 100

Round 1:
And this doubles battles in ASB arena has started! The speedy Krilowatt does nothing but sit in a strange aura he created, that the Lazuli little blue ball starts the battle off and badly poisons MUDS setting up for some long term damage. MUDS, on the other hand, goes for some direct blood and shakes the ground of the arena, into a frightening earthquake!. Reuniclus sees how the speed graph is going in the battle, and twists in the dimentions with a trick room, allowing his team to be faster! The speedy Krilowatt (who is unloved, seeing his lack of a nickname) finally shows up, and unleashes his power with a powerful counter on MUDS. That should teach him not to earthquake anymore!
Azumarill uses toxic on Marshtomp, Marshtomp is badly poisoned! (-7 en)
Marshtomp uses Earthquake. (-6 en), crits fail
Krilo: (10*0.75+3+1*1.5)*1.5=18 dmg
Azu: (10*0.75+3)=10.5 = 11 dmg
Reuniclus: (10*0.75+3)=10.5 = 11 dmg
Reuniclus uses trick room. The dimensions have been twisted! (-9 en)
Krilowatt uses counter on Marshtomp (-15en), crit fails
18*1.5=27 dmg
Marshtomp -1 (psn)

Round 2:
Another strange aura surrounds Krilowatt. last time this happened, he struck back for an increased damage. Maybe we shouldn't attack him this time? The slower pokemon now being faster, Greed gladly starts off this round with a skill swap on Lazuril, thus getting rid of the only reason to use him. MUDS again chooses to use brute strength, and uses his (hideous) special attack stat to attack Krilowatt again and shows off his earth power! Lazuril, now devoid of his huge power, decides to applaud Greed and encores him into skill swap. Uh oh, someone's getting his power back! Krilowatt once again decides to take his time, and unleashes his wrath upon the unlucky MUDS with a mirror coat, dealing back the damage, and then some.
Reuniclus uses skill swap on Lazuril(-6 en) Reuniclus now has huge power, and Azumarill has magic guard!
Marshtomp uses Earth Power on Krilowatt (-6 en), crit fails
(9+3)*1.5=18 dmg
Azumarill uses encore on Reuniclus (-10 en). Reuniclus is encored into encore for 2 actions!
Krilowatt uses mirror coat (-15 en), crit fails
18*1.5=27 dmg
Marshtomp -1 (psn)

Round 3:
This round opens up with Krilowatt once again surrounding himself with an aura. Well, let's try attacking him again, third time's the charm, right? Greed has been encored into skill swap, and so he unwillingly returns the abilities to their rightful owners. MUDS once again shakes the arena with an earthquake, but he unwittingly lands a crit on his own teammate, Greed. Ouch that's gotta hurt! I wonder how this is going to affect their teamwork? If I were MUDS, I'd watch out for Greed. His name says it all, and I've watched enough horror movies involving teddy bears. Lazuril decides to toxic Greed, and the audience is confused. Badly poisoning someone with magic guard? Does Lazuril not intend to protect against the next skill swap and lose his huge power? Krilowatt, boring as ever, counters the previous earthquake, and MUDS is left extremely battered, barely clinging on to his life. Ladies and gentlemen, will we see the lone NFE be KO'd next round? Will the abilities be returned next round? Will Greed backstab his partner? Stay tuned, folks!
Reuniclus uses skill swap on Azumarill (-6 en). Reuniclus now has magic guard, and Azumarill has huge power.
Marshtomp uses Earthquake. (-6 en), crits on Reuniclus, others fail
Krilo: (10*0.75+3+1*1.5)*1.5=18 dmg
Azu: (10*0.75+3)=10.5 = 11 dmg
Reuniclus: (10*0.75+3+3)=13.5 = 14 dmg
Azumarill uses toxic on Reuniclus (-7 en). Reuniclus is badly poisoned!
Krilowatt uses counter on Marshtomp (-15en), crit fails
18*1.5=27 dmg
Marshtomp -1 (psn)
Reuniclus -1 (psn)

Lightwolf's team:
frontnormal-fkrilowatt.png

Krilowatt
3/2/4/3/105
HP: 71
EN: 45
Status:
Boosts/Drops
azumarill.png

Azumarill (Lazuli)
3/3/1/3/50
HP: 88
EN: 76
Status:
Boosts/Drops

DA8828's team:
2qa4ap1.png

Reuniclus (Greed)
3/3/6/3/26
HP: 84
EN: 79
Status: BPSN (-2 next round), encored skill swap azu 1 more action
Boosts/Drops:
259.png

Marshtomp (MUDS)
3/4/2/3/43
HP: 19
EN: 82
Status: BPSN (-2 next round)
Boosts/Drops:

Trick Room in effect for 3 more rounds.
 
ex-cellent

Azumarill, finish off Marshtomp with Waterfall ~ Aqua Tail ~ Waterfall. If it uses Counter or dies, redirect moves to Rankurusu.

Krilowatt, let's get them. Hydro Pump ~ Thunderbolt ~ Hydro Pump that Rankurusu. If it uses Energy Ball or Psychic on you, Mirror Coat and push actions back.
 
Eh this is really no question of being NFE or not, Swampert would have the same problem with Krilowatt.

MUDS
Protect ~ Rock Slide ~ Rock Slide

Greed
Skill Swap (Regenerator for Huge Power) Lazuli ~ Thunder Lazuli ~ Energy Ball Lazuli
If I can't change the contents of the skill swap then just you know repeat what I did last time(If I can retarget it changing the contents shouldn't be a problem either
 
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