Alright. I'd like to say first that is my second RMT here. My first RMT has turned into one of my best teams and I'd like to try to improve this team. I am also real bad about seeing my team isn't working and just scrapping it, which is why l hardly post these. I really like this team, however, and would like for it to improve.
For those who are wondering, l am bad at seeing my own weaknesses in my own team, so there isn't any "I picked him to pach up my *Insert pokemon here* weakness. This is one of my downfalls in team building and could use your help.
Landorus (M) @ Choice Scarf Trait: Sand Force
EVs: 252 Atk / 4 SAtk / 252 Spd
31 Speed Iv's
Naive Nature (+Spd, -SDef)
- Stone Edge
- Earthquake
- Hidden Power [Ice]
- U-turn
Landorus was added because he easily checks Volcarona and helps against sun teams. With Stone Edge and Earthquake he can easily hurt major Sun sweepers. Hidden Power [Ice] is for Gliscor and U-turn is for scouting. He can also work as a decent check to sandstorm teams. It also had more bulk than Azelf, albeit a x4 Weakness to Ice. Note: He is running 31 Speed Iv's to out-speed other Landerus's that are using 30.
Azelf @ Choice Band Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Zen Headbutt
- Fire Punch
- Ice Punch
My friend showed me the awesomeness that is CBZelf. I generally lead with this to easily start momentum with U-Turn, or get a surprise Ko on something expecting Stealth Rocks. It surprised many opponents and generally nets a few Ko's. U-Turn is for scouting. Zen Headbutt in for STAB. Fire Punch is for Ferrothorn. Ice Punch is for Gliscor and slower Dragons. I chose him over Nasty Plot due to surprise factor, able to use U-Turn, and hits hard off the bat.
Azumarill (M) @ Choice Band
Trait: Huge Power
EVs:248HP/252Atk/8Def
Adamant (+Atk -SAtk)
- Aqua Jet
- Superpower
- Ice Punch
- Waterfall
Azurimarill is my main counter to Sandstorm teams and Excadrill, which is now banned. Jellicent walls this completely, but Azumarill can't really touch it. That is where Kingdra or Sceptile comes in. Azumarill provides priority and help create a F/W/G core for easier switching in between sweepers. Which its decent bulk, and Aqua Jet checking a lot of stuff and forcing switches, Waterfall can be sued to just hit hard. Ice punch is for dragons and Superpower is for another way to hit Blissey/Chansey and another way to hit Ferrothorn.
Infernape (M) @ Life Orb
Trait: Blaze
EVs: 252 Atk / 4 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Overheat
- Close Combat
- U-turn
-Hidden power [Grass]
My main sweeper. One of the few Fire types that are neutral to Stealth Rocks. Which Life Orb, 108 speed, High Power STABS and base 104 in both offensive stats lets him come in and easily force switches. I tried Stealth Rocks first, but Quagsire and Gastrodon really hurt this team, so i decided on Hidden Power [Grass]. It has the ability to 2HKO Gastrodon and 2HKO SDef Quagsire and OHKO Physical Quagsire. His Stabs have amazing coverage and U-Turn can be used to Scout. Infirnape is one of the best late-game cleaners and helps provide offensive pressure of the opposing teams.
Rotom-W @ Leftovers
Trait: Levitate
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Pain Split
Bulky Rotom is a pretty awesome check to rain teams. With Will-o-wisp, he can easily cripple Ferrothorn. He also checks rain teams in general better than Kingdra. He also out-speeds and burn Toxicroaks that try to get a free switch-in on Hydro Pump. Thunderbolt is for Water type that are resistant to Hydro pump and is STAB. Hydro Pump just hits hard and is STAB too. Pain Split is for recovery and help weaken Blissey and Chansey.
Kingdra (M) @ Chesto Berry
Trait: Swift Swim
EVs: 144 HP / 160 Atk / 40 SDef / 164 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Waterfall
- Rest
Kingdra is one of my main answers to rain teams. With the extra bulk, he can set up and Dragon Dance on Starmie and a few other weak special attackers. Even getting up to +2 against Starmie and then using rest can get me to +3 and then sweeping comes easily. Waterfall and Outrage is used as STABS and can easily rip through teams alone. Rain teams have issues with +1 or even +2 Outrages, especially after Infirnape has taken out Ferrothorn. ChestroRest allows me to easily set-up on Chansey/Blissey and other walls that insist on wearing me down with toxic. Chestro Berry also allows me to unleash an outrage against a sun sweeper trying to set-up before its gets too high.
Latios (M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Recover
Latios Provides some raw power to the team. Life Orb is for power, but it still lets Latios be flexible, which is needed on this team. He also provided a way past Special walls via Psyschock and another way to hit Ferrothorn via Hidden Power [Fire]. Recover counterbalance Life Orb recoil. Draco Meteor is just a strong attack that hits hard. Latios is generally a late game cleaner, which is why Draco Meteor is viable to me.
Chandelure (M) @ Leftovers
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Shadow Ball
- Hidden Power [Rock]
- Substitute
Chandelure is my main counter to Sun teams. After someone goes down as sleep fodder, not many pokemon can take a Sun Boosted Fire Blast. I also wall Fire/Grass offensive combo. Hidden Power [Rock] helps take care of Volcarona and other Fire types.
Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Scizor is an amazing revenge. Bullet Punch is an amazing move hitting at 135 Base Power with a choice Band. Best part? Priority. If it Ko it at least dents pokemon that don't resist it. U-Turn is used as scouting and between Scizor, Landerus, and Infirnape, they can make a powerful U-turning chain. Superpower is mainly for Ferrothorn and other Steels. Pursuit traps Lati@s twins and they are forced to stay in and either take a U-turn or get Pursuited. He is amazing revenge killer and bring needed priority to the team.
Sceptile (M) @ Life Orb
Trait: Overgrow
EVs: 4 HP / 252 Atk / 252 Spd
Naughty Nature (+Atk, -SDef)
- Leaf Blade
- Earthquake
- Low Kick
- Hidden Power [Ice]
This set is a creation of one of my best friends, Chocolate_Scizor. It easily takes care of TTar, Politoad, AND Nintails. Hidden Power [Ice] is mainly for Gliscor, but can be used to revenge slower dragons like support Dnite without Marvel Scale, and DtailMence. He is a pretty cool cleaner. He is the last of my anti-weather core. Leaf Blade cane be used to OHKO's Spec's Politoad and SDef Politoad, Earthquake OHKO's Ninetales, and Low Kick OHKO's TTar.
Things to replace:
Thinkning of using Ballooned Heatran>Chandelure. It can easily wall most sun sweepers and can Kill Nature Power Sawsbuck, who could pose a threat after a swords dance.
For those who are wondering, l am bad at seeing my own weaknesses in my own team, so there isn't any "I picked him to pach up my *Insert pokemon here* weakness. This is one of my downfalls in team building and could use your help.

Landorus (M) @ Choice Scarf Trait: Sand Force
EVs: 252 Atk / 4 SAtk / 252 Spd
31 Speed Iv's
Naive Nature (+Spd, -SDef)
- Stone Edge
- Earthquake
- Hidden Power [Ice]
- U-turn
Landorus was added because he easily checks Volcarona and helps against sun teams. With Stone Edge and Earthquake he can easily hurt major Sun sweepers. Hidden Power [Ice] is for Gliscor and U-turn is for scouting. He can also work as a decent check to sandstorm teams. It also had more bulk than Azelf, albeit a x4 Weakness to Ice. Note: He is running 31 Speed Iv's to out-speed other Landerus's that are using 30.

Azelf @ Choice Band Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Zen Headbutt
- Fire Punch
- Ice Punch
My friend showed me the awesomeness that is CBZelf. I generally lead with this to easily start momentum with U-Turn, or get a surprise Ko on something expecting Stealth Rocks. It surprised many opponents and generally nets a few Ko's. U-Turn is for scouting. Zen Headbutt in for STAB. Fire Punch is for Ferrothorn. Ice Punch is for Gliscor and slower Dragons. I chose him over Nasty Plot due to surprise factor, able to use U-Turn, and hits hard off the bat.

Azumarill (M) @ Choice Band
Trait: Huge Power
EVs:248HP/252Atk/8Def
Adamant (+Atk -SAtk)
- Aqua Jet
- Superpower
- Ice Punch
- Waterfall
Azurimarill is my main counter to Sandstorm teams and Excadrill, which is now banned. Jellicent walls this completely, but Azumarill can't really touch it. That is where Kingdra or Sceptile comes in. Azumarill provides priority and help create a F/W/G core for easier switching in between sweepers. Which its decent bulk, and Aqua Jet checking a lot of stuff and forcing switches, Waterfall can be sued to just hit hard. Ice punch is for dragons and Superpower is for another way to hit Blissey/Chansey and another way to hit Ferrothorn.

Infernape (M) @ Life Orb
Trait: Blaze
EVs: 252 Atk / 4 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Overheat
- Close Combat
- U-turn
-Hidden power [Grass]
My main sweeper. One of the few Fire types that are neutral to Stealth Rocks. Which Life Orb, 108 speed, High Power STABS and base 104 in both offensive stats lets him come in and easily force switches. I tried Stealth Rocks first, but Quagsire and Gastrodon really hurt this team, so i decided on Hidden Power [Grass]. It has the ability to 2HKO Gastrodon and 2HKO SDef Quagsire and OHKO Physical Quagsire. His Stabs have amazing coverage and U-Turn can be used to Scout. Infirnape is one of the best late-game cleaners and helps provide offensive pressure of the opposing teams.
Rotom-W @ Leftovers
Trait: Levitate
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Pain Split
Bulky Rotom is a pretty awesome check to rain teams. With Will-o-wisp, he can easily cripple Ferrothorn. He also checks rain teams in general better than Kingdra. He also out-speeds and burn Toxicroaks that try to get a free switch-in on Hydro Pump. Thunderbolt is for Water type that are resistant to Hydro pump and is STAB. Hydro Pump just hits hard and is STAB too. Pain Split is for recovery and help weaken Blissey and Chansey.

Kingdra (M) @ Chesto Berry
Trait: Swift Swim
EVs: 144 HP / 160 Atk / 40 SDef / 164 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Waterfall
- Rest
Kingdra is one of my main answers to rain teams. With the extra bulk, he can set up and Dragon Dance on Starmie and a few other weak special attackers. Even getting up to +2 against Starmie and then using rest can get me to +3 and then sweeping comes easily. Waterfall and Outrage is used as STABS and can easily rip through teams alone. Rain teams have issues with +1 or even +2 Outrages, especially after Infirnape has taken out Ferrothorn. ChestroRest allows me to easily set-up on Chansey/Blissey and other walls that insist on wearing me down with toxic. Chestro Berry also allows me to unleash an outrage against a sun sweeper trying to set-up before its gets too high.
Latios (M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Recover
Latios Provides some raw power to the team. Life Orb is for power, but it still lets Latios be flexible, which is needed on this team. He also provided a way past Special walls via Psyschock and another way to hit Ferrothorn via Hidden Power [Fire]. Recover counterbalance Life Orb recoil. Draco Meteor is just a strong attack that hits hard. Latios is generally a late game cleaner, which is why Draco Meteor is viable to me.

Chandelure (M) @ Leftovers
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Shadow Ball
- Hidden Power [Rock]
- Substitute
Chandelure is my main counter to Sun teams. After someone goes down as sleep fodder, not many pokemon can take a Sun Boosted Fire Blast. I also wall Fire/Grass offensive combo. Hidden Power [Rock] helps take care of Volcarona and other Fire types.
Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Scizor is an amazing revenge. Bullet Punch is an amazing move hitting at 135 Base Power with a choice Band. Best part? Priority. If it Ko it at least dents pokemon that don't resist it. U-Turn is used as scouting and between Scizor, Landerus, and Infirnape, they can make a powerful U-turning chain. Superpower is mainly for Ferrothorn and other Steels. Pursuit traps Lati@s twins and they are forced to stay in and either take a U-turn or get Pursuited. He is amazing revenge killer and bring needed priority to the team.

Sceptile (M) @ Life Orb
Trait: Overgrow
EVs: 4 HP / 252 Atk / 252 Spd
Naughty Nature (+Atk, -SDef)
- Leaf Blade
- Earthquake
- Low Kick
- Hidden Power [Ice]
This set is a creation of one of my best friends, Chocolate_Scizor. It easily takes care of TTar, Politoad, AND Nintails. Hidden Power [Ice] is mainly for Gliscor, but can be used to revenge slower dragons like support Dnite without Marvel Scale, and DtailMence. He is a pretty cool cleaner. He is the last of my anti-weather core. Leaf Blade cane be used to OHKO's Spec's Politoad and SDef Politoad, Earthquake OHKO's Ninetales, and Low Kick OHKO's TTar.
Things to replace:
Thinkning of using Ballooned Heatran>Chandelure. It can easily wall most sun sweepers and can Kill Nature Power Sawsbuck, who could pose a threat after a swords dance.
I got the pics off of Deviant Art. Just felt like putting that so no one has issues with copyright or whatever.