TRIPLES BATTLE - IT'S SMASHLLOYD20 VERSUS NIGHTRISE; I AM HIGH

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I CHALLENGE NIGHTRISE

3v3 Triples
2 Chill, no recover
ASB arena
NFE only
24 hour players DQ/36 hour ref DQ

I'ma going to take that challenge by Smash

No items
No switching
All abilities

Yoyoyo waddup nigz this is your commentator Box in da house and I'm so stoned hahahahaha anyway lez get down wid dis shit, over to da refffff looooool
volkner.gif

I love my sprite, don't you? Ahem, so the teams:

The Super Smash(lloyd20) Brothers:
599.png

Spinner [Klink] (-)
NATURE: Quiet (+1 Special Attack, -10% Evasion)

TYPE
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Plus: (Innate)This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost does not stack.
Minus: (Innate) This Pokemon possesses a negativeelectrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost does not stack.
Clear Body (DW Locked): (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

STATS
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/9
MC: 5
DC: 2/5

ATTACKS
Vicegrip
Charge
Thundershock
Gear Grind
Bind
Shift Gear
Lock-On
Zap Cannon

Toxic
Thunder Wave
Volt Switch
82.png

Zap-Happy [Magneton] (-)
NATURE: Timid (+11% Accuracy)

TYPE
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Analyctic (DW Locked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

STATS
HP: 100
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Spe: 81 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/9
MC: 5
DC: 2/5

ATTACKS
Tri Attack
Metal Sound
Tackle
Sonicboom
Thundershock
Supersonic
Thunder Wave
Spark
Lock-On
Magnet Rise
Zap Cannon

Thunderbolt
Volt Switch
Flash Cannon
374.png

Windows XP [Beldum] (M)
Nature: Brave (+1 Atk, Spe/1.15, -10 Eva)
Type: Steel
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW Locked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 25 (-)
Size Class: 1
Weight Class: 4 (95.2 kg)
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Take Down

Iron Defense
Zen Headbutt
Iron Head

Nightrise's Naughties:
622.png

Golett(Quise)(Male)*
Type:Ghost/Ground
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Nature: Adamant(+Atk, -SpA)


Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 4
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5


Level-up Moves
Pound*
Astonish*
Defense Curl*
Mud-Slap*
Rollout*
Shadow Punch*
Iron Defense*
Mega Punch*
Magnitude*
Dynamic Punch*
Night Shade*
Curse*
Earthquake
Hammer Arm

TM/HM Moves
Protect*
Rock Slide*
Substitute*
Total Moves:15

Abilities
Iron Fist:
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Klutz:
Type: Can be Disabled
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

No Guard:
Type: Innate
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
258.png

Mudkip(Sesi)(Female)*
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Nature: Quiet(+SpA, -Speed)


Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 35(-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC:
0/9
MC: 0
DC: 0/5

Level up Moves

Tackle*
Growl*
Mud-Slap*
Water Gun*
Bide*
Foresight*
Mud Sport*

Egg Moves
Counter*
Mirror Coat*
Wide Guard*

TM/HM Moves
Toxic*
Ice Beam*
Dig*

Total Moves: 13

Abilities
Torrent:
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp:
Type: Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
41.png

Zubat(Zip)(Male)
Type: Flying/Poison
Flying:Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Nature: Hasty(+Speed, +14 Acc, -Defense

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 63(+)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Level-up Moves
Leech Life*
Supersonic*
Astonish*
Bite*
Wing Attack*
Confuse Ray*
Air Cutter*

Egg Moves
Brave Bird*
Defog*
Quick Attack*

TM/HM Moves
Toxic*
Venoshock*
Torment*

Total Moves:13

Abilities
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Infiltrator:
Type: Innate
Through a combination of speed and cunning, this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

---
Nightrise orders
smashlloyd20 orders
I ref
Reverse, repeat
 
All steel types? Interesting. Lets see how this works out.

Golett- Hammer Arm(Klink)- Earthquake(All)
Mudkip- Dig(Magneton)- Dig(Beldum) if Beldum targets Iron head at you replace that action with Counter
Zubat- Confuse Ray(Beldum)- Confuse Ray(Klink)
 
Right

this will end badly

Spinner: Lock-On Zubat~Zap Cannon Zubat
Zap-Happy: Magnet Rise~Thunderbolt Mudkip
Windows XP: Zen Headbutt Zubat~Iron Head Mudkip
 
599.png
klinklink!
@Plus / Minus
HP : 90
EN : 100
Status : Healthy
Modifiers : None
82.png
I'm the strongest! Bzzt!
@Sturdy / Magnet Pull
HP : 100
EN : 100
Status : Healthy
Modifiers : None

374.png
The cake isn't a lie.
@Clear Body
HP : 90
EN : 100
Status : Healthy
Modifiers : None

I need a theme song.
622.png

@Iron Fist / Klutz
HP : 90
EN : 100
Status : Healthy
Modifiers : None

You leik me?
258.png

@Torrent
HP : 90
EN : 100
Status : Healthy
Modifiers : None

I'm an annoying cave pokemon!
41.png

@Inner Focus / Infiltrator
HP : 90
EN : 100
Status : Healthy
Modifiers : None

Arena Conditions
Normal

---
volkner.gif

Let's get down to it.

Magneton kicks off the battle by sending out electromagnetic pulses underneath it, propelling itself several meters into the air! This speedy evasive tactic should prove to be extremely helpful in future. Zip follows up by jetting around Windows XP and submitting it to an assault of disorienting waves of energy! Meanwhile, ally Mudkip deftly burrows underground, preparing to launch a stealthy attack later on!

Quise the Golett launches the first physical assault of the game by rocketing forward and slamming the enemy Klink with Hammer Arm. Boosted by his fists of iron, I can hear the sound of metal crunching all the way here! Spinner the Klink stays back during this round, but seems to be analyzing his foe Zubat's movements with intense focus. Possibly this could be preparation for a powerful attack...

Beldum, who appears to be slightly dazed from being attacked, pulls it together long enough to gather his psychic energies and rocket foward, hitting Zubat square in the chest! The blow, reinforced by Beldum's natural Zen energies, is strong enough to crush bones and Zubat is knocked flat on the floor. Suddenly, Mudkip bursts out of the ground, aiming to strike Magneton with a powerful sneak attack! Unfortunately, Magneton is simple too high up, and Mudkip misses by a tail's breadth!

Magneton retaliates to this by charging up a powerful bolt of lightning and electrocuting the poor Mudkip as he descends, leaving the smell of ozone hanging in the air. Meanwhile, Zubat has recovered and is now repeating his previous tactic on Klink; to even greater success than before! Klink appears to be almost completely disoriented, but he looks like he's trying his best to maintain focused on Zubat...

Klink suddenly doesn't look so dazed anymore, and without warning fires an enormous fork of white lightning at Zubat! The attack brings on an explosion of light and sound, nearly frying the bat! What an incredibly powerful move! Zubat now lays on the ground, residual sparks of electricity occasionally causing him to seize up! As this was happening, Beldum shot forward and caught Mudkip in the back with a powerful Iron Head, but the blow wasn't enough to daze him, because it is promptly retaliated by Mudkip grabbing Beldum's head and slamming him into the ground! Good move by Mudkip there!

Finally, Golett unleashes a powerful Earthquake by repeatedly slamming the ground with his massive fists, sending huge resounding shockwaves emananting from where his fists meet the ground. The attak is so destructive that it nearly decimates the arena and even hits his ally Mudkip!

A1
Magneton used Magnet Rise!
Magneton is floating!
-5 Energy

Zubat used Confuse Ray!
RNG Roll (Degree): 3/3 (Slight)
Beldum became slightly confused!
-5 Energy

RNG Roll (Mudkip/Golett Speed Tie <=1 Mudkip): 1/2 (Mudkip)

Mudkip used Dig!
Mudkip burrowed underground!
-10 Energy

Golett used Hammer Arm!
RNG Roll (<=9000 Hit): 8712/10000 (Yes)
RNG Roll (<=625 Crit): 3123/10000 (No)
(12 + 1.5) * 1.5 = 20.25 Damage Klink
Golett's Speed fell!
-7 Energy

Klink used Lock-on!
Klink is locked on to Zubat!
-6 Energy

Beldum's Confusion Counter 2->1
Beldum is confused!
RNG Roll (<=1 Confused): 2/2 (No)
Beldum used Zen Headbutt!
RNG Roll (<=9000 Hit): 3268 (Yes)
RNG Roll (<=625 Crit): 4292 (No)
(8 + 3 + 3) * 1.5 = 15.5 Damage Zubat
-6 Energy

Mudkip used Dig!
The attack missed!

--
A2
Magneton used Thunderbolt!
RNG Roll (<=625 Crit): 3131/10000 (No)
RNG Roll (<=1000 Paralysis): 6127/10000 (No)
(10 + 3 + 4.5) * 1.5 = 26.25 Damage Mudkip
-6 Energy

Zubat used Confuse Ray!
RNG Roll (Degree): 1/3 (Severe)
Klink became severely confused!
-9 Energy

Klink Confusion Counter 4->3
Klink is confused!
RNG Roll (<=1 Confused): 2/2 (No)
Klink used Zap Cannon!
RNG Roll (<=625 Crit): 261/10000 (Yes)
(12 + 3 + 1.5) * 1.5 = 24.75 Damage Zubat
Zubat was paralyzed!
-9 Energy

Beldum Confusion Counter 1->0
Beldum is confused!
Beldum snapped out of confusion!
Beldum used Iron Head!
RNG Roll (<=625 Crit): 1104/10000 (No)
RNG Roll (<=3000 Flinch): 3567/10000 (No)
(8 + 3 + 1.5) * 0.67 = 8.375 Damage Mudkip
-6 Energy

Golett used Earthquake!
RNG Rolls for Crits yielded no Crits.
Klink: (7.5 + 3 + 1.5) * 1.5 = 18 Damage
Beldum: (7.5 + 3 + 1.5) * 1.5 = 18 Damage
Mudkip: 7.5 + 3 + 3 = 13.5 Damage
-6 Energy

Mudkip used Counter!
12 Damage Beldum
-10 Energy

---
599.png
klinklink?
@Plus / Minus
HP : 52
EN : 85
Status : Confusion (3)
Modifiers : None
82.png
Can't touch this.
@Sturdy / Magnet Pull
HP : 100
EN : 89
Status : Magnet Rise
Modifiers : None

374.png
Durrrr
@Clear Body
HP : 60
EN : 88
Status : Healthy
Modifiers : None
YEAH BABY WHO'S BOSS?
622.png

@Iron Fist / Klutz
HP : 90
EN : 87
Status : Healthy
Modifiers : Speed -1
Can you smell what's cookin'?
258.png

@Torrent
HP : 52
EN : 80
Status : Healthy
Modifiers : None
Help...me...
41.png

@Inner Focus / Infiltrator
HP : 50
EN : 86
Status : Paralyzed 25%
Modifiers : None
Arena Conditions
Normal​

---
Okay...time to sleep...sleep is good.

 
k

Klink: Shift Gear~Gear Grind Golett
IF Golett protects A2 change to Shift Gear

Magneton: Thunderbolt Zubat x2
IF you get Tormented change your target to Mudkip

Windows XP: Iron Head Golett~Zen Headbutt Golett
IF Golett protects change target to Zubat
 
Alright, lets get a moving.

Golett- use Earthquake combo

Zubat- Torment(Magneton)- Brave Bird(Beldum)

Mudkip- Dig(Magneton)- Ice Beam(Beldum)
 
599.png
I'm the master grinder
@Plus / Minus
HP : 52
EN : 85
Status : Confusion (3)
Modifiers : None
82.png
Bzzt! I'm going to zap you!
@Sturdy / Magnet Pull
HP : 100
EN : 89
Status : Magnet Rise
Modifiers : None

374.png
I've got a thick skull!
@Clear Body
HP : 60
EN : 88
Status : Healthy
Modifiers : None
SMASH EVERYTHING!
622.png

@Iron Fist / Klutz
HP : 90
EN : 87
Status : Healthy
Modifiers : Speed -1
Pewpewpew
258.png

@Torrent
HP : 52
EN : 80
Status : Healthy
Modifiers : None
Help...me...
41.png

@Inner Focus / Infiltrator
HP : 50
EN : 86
Status : Paralyzed 25%
Modifiers : None
Arena Conditions
Normal

---
volkner.gif

Round 2!

Bla bla flavor nobody really reads.

A1
Magneton used Thunderbolt!
Crit? (<626) 3798 - No
Para? (<1000) 2447 - No
(10 + 3 + 4.5) * 1.5 = 17.5 Damage
-6 Energy

Mudkip used Dig!
Mudkip burrowed underground!
-10 Energy

Confused? (<5001) 7531 - No
Klink is confused!
Klink used Shift Gear!
Klink's Attack rose!
Klink's Speed rose sharply!
-6 Energy

Beldum used Iron Head!
Crit? (<626) 4800 - No
Flinch? (<3000) 2591 - Yes
8 + 3 + 1.5 = 12.5 Damage
Golett flinched!
-5 Energy

Zubat used Torment!
Full Para? (<2500) 8222 - No
Magnezone cannot used the same move twice!
-10 Energy

--
A2
Magneton used Thunderbolt!
But it failed!

Confused? (<5001) 6100 - No
Klink is confused!
Klink used Gear Grind!
Hit? (<8501) 7418 - Yes
Crit? (<626) 235 - Yes
(5 + 3 + 3) + 1.75 = 12.75
Hit? (<8501) 7591 - Yes
Crit? (<626) 7973 - No
(5 + 3) + 1.75 = 9.75
22.5 Damage
-7 Energy

Mudkip used Ice Beam!
Crit? (<626) 6568 - No
Freeze? (<1000) 6785 - No
(10 + 1.5) * 0.67 = 7.705 Damage
-7 Energy

Beldum used Zen Headbutt!
Crit? (<626) 6044 - No
Flinch? (<2000) 2283 - No
8 + 3 + 1.5 = 12.5 Damage
-5 Energy

Golett is charging a powerful attack!

Zubat used Brave Bird!
Full para? (<2500) 9234 - No
Crit? (<626) 3088 - No
(11 + 3 - 1.5) * 0.67 = 8.375 Damage
Recoil -3 HP
-7 Energy

Golett used Tectonic Split!
But it failed!

---
599.png
Oiled up!
@Plus / Minus
HP : 52
EN : 72
Status : Confusion (1), Gear Grind (5)
Modifiers : Attack +1, Speed +2
82.png
Bzzt!
@Sturdy / Magnet Pull
HP : 100
EN : 83
Status : Magnet Rise (3)
Modifiers : None

374.png
I flinched him good!
@Clear Body
HP : 44
EN : 78
Status : Healthy
Modifiers : None
WHAT?
622.png

@Iron Fist / Klutz
HP : 43
EN : 87
Status : Healthy
Modifiers : Speed -1
I hardly did anything ):
258.png

@Torrent
HP : 52
EN : 63
Status : Healthy
Modifiers : None
Stayin' alive, stayin' alive
41.png

@Inner Focus / Infiltrator
HP : 30
EN : 69
Status : Paralyzed 20%
Modifiers : None
Arena Conditions
Normal​

---
Bad round for Nightrise right there.

Nightrise orders
Smashlloyd20 orders
 
Golett, use Hammer Arm on Beldum, and then Earthquake

Mudkip, use Ice Beam on Beldum twice, if thunderbolt is used against then use Mirror Coat that action.

Zubat, Confuse Ray Magneton, then Brave Bird Beldum
If Beldum is KO'd use Brave Bird on Klink
 
Klink: Gear Grind Golett x2

Magneton: Thunderbolt Zubat~Volt Switch Mudkip

Beldum: Zen Headbutt Golett x2
IF Golett is fainted change target to Zubat
 
Round 3, with new format.

Golett, use Hammer Arm on Beldum, and then Earthquake

Mudkip, use Ice Beam on Beldum twice

Zubat, Confuse Ray Magneton, then Brave Bird Beldum

--

Klink: Gear Grind Golett x2

Magneton: Thunderbolt Zubat~Volt Switch Mudkip

Beldum: Zen Headbutt Golett x2
Magneton - Klink - Mudkip - Zubat - Beldum - Golett

A1
Magneton used Thunderbolt!
3423/10000 No Crit
Zubat: (10 + 3 + 4.5) * 1.5 = 26.25 Damage (Total 26 Zubat)
-6 En

Klink is confused!
Klink CC 1 > 0
Klink snapped out of confusion!
Klink used Gear Grind!
2231,912/10000 Both Hit
9000,8183/10000 No Crits
Golett: (5 + 3 + 1.75) + (5 + 3 + 1.75) = 19.5 Damage
-7 En

Mudkip used Ice Beam!
9043/10000 No Crit
2111/10000 No Freeze
Beldum: (10 + 1.5) * 0.67 = 7.705 Damage
-7 En

1901/10000 (well hot dog) Zubat FP (20% > 15%)
Zubat was paralyzed! It couldn't move!

Beldum used Zen Headbutt!
7512/10000 Hit
2341/10000 No Crit
4769/10000 No Flinch
Golett: 8 + 3 + 1.5 = 12.5 Damage (Total 32 Golett)
-5 En

Golett used Hammer Arm!
8451/10000 Hit
7676/10000 No Crit
Beldum: 10 + 1.5 = 11.5 Damage (Total 19 Beldum)
Golett's Speed fell!
-7 En

--
A2
Magneton used Volt Switch!
1219/10000 No Crit
Mudkip: (7 + 3 + 4.5) * 1.5 = 21.75 Damage (Total 22 Mudkip)
-4 En

Klink used Gear Grind!
7452/10000 Hit
312/10000 Crit
Golett: 5 + 3 + 3 + 1.75 = 12.75 Damage (Total 13 Golett)
-7 En

Golett fainted!

Mudkip used Ice Beam!
625/10000 Crit (Twice, seriously RNG?)
8741/10000 No Freeze
Beldum: (10 + 3 + 1.5) = 9.715 Damage
-7 En

9106/10000 No FP
Zubat used Brave Bird!
7154/10000 No Crit
Beldum: (11 + 3 - 1.5) * 0.67 = 8.375 Damage (Total 18 Beldum)
-7 En

Beldum used Zen Headbutt!
3642/10000 Hit
3411/10000 No Crit
Zubat: (8 + 3 + 3) * 1.5 = 21 Damage (Total 21 Zubat)
-5 En

Zubat fainted!

---
Post Round 3

Oiled up!
--
Spinner
#Plus / Minus
2 / 3 / 3 / 2
26 Speed / -10 Evade
Size 1 / Weight 2
HP : 52
EN : 56
Buffs : Gear Grind (1)
Debuffs : -

(I can't switch out?! Bzzt!)
--
Zap-Happy
#Sturdy / Magnet Pull
1 / 4 / 5 / 3
81 Speed / +11 Accuracy
Size 2 / Weight 3
HP : 100
EN : 73
Buffs : Magnet Rise (1)
Debuffs : -

(KO!)
--
Windows XP
#Clear Body
3 / 3 / 2 / 2
25 Speed / -10 Evade
Size 1 / Weight 4
HP : 9
EN : 68
Buffs : -
Debuffs : -

(I fall...a warrior...)
--
Quise
-KNOCKED OUT-

(I'm all...alone.)
--
Sesi
3 / 2 / 3 / 2
35 Speed / -10 Evade
Size 1 / Weight 1
HP : 30
EN : 49
Buffs : -
Debuffs : -

(Back to the cave...)
--
Zip
-KNOCKED OUT-

---
Guys, I'm really sorry this took so long. My finals were this week, so I only really had time to do this now. Thanks for being understanding.

Edit: No formatting because my computer is a fucking whore.
 
Okay, I just ran the RNG to see if Magneton's first Thunderbolt would crit, and it does.

Therefore, I am declaring smashlloyd20 the winner because Magneton outspeeds and KOs Mudkip (31 Damage) no matter what happens.

You each get 2 TC.

All your Pokes get 2 MC, 1 EC and 1 DC. All of smashlloyd20's mons get 1 KOC each.

I get 6 RC.
 
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