Box vs. TCT (Darkaxis): Normal

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Hello, this is a normal battle between weak Pokemon.

THE RULES

Challenging darkaxis to an LC battle
3v3 singles
2 Day DQ
0 Recovers / Infinite Chills
Arena: ASB to keep things simple.

SWITCH: OFF

ITEMS: OFF

ALL ABILITIES

TRAINING BATTLE
THE TEAMS

Box


Vulpix (*) Kyuu (Female)
Nature: Modest (Special Attack increased by * ; Attack decreased by *)
Type:
Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire (Type: Innate)
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Drought (Type: Innate, DW Locked)
When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Command: (Ability: Drought)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC : 4/6
MC : 0

DC : 3/5

Attacks (17 Total):
Ember (*)
Tail Whip(*)
Roar(*)
Quick Attack(*)
Fire Spin(*)
Will-o-Wisp(*)
Confuse Ray(*)
Imprison(*)
Flame Burst(*)
Flamethrower(*)
Safeguard(*)

Extrasensory(*)
Energy Ball(*)
Disable(*)
Magic Coat

Substitute(*)
Toxic(*)
Fire Blast(*)
Reflect


Dratini Horatio (Male)
Nature: Quiet (Special Attack increased by * ; Speed decreased by *)
Type:
Dragon
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shed Skin (Type: Innate)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale (Type: Innate)
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 13

EC : 2/9
MC : 0
DC : 0/9

Attacks (13 Total):
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Dragon Rush
Extremespeed
Dragon Pulse

Draco Meteor
Ice Beam
Thunderbolt



Rebble Gale (Genderless)
Nature: Modest (Special Attack increased by * ; Attack decreased by *)
Type:
Rock
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate (Type: Innate)
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Technician (Type: Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Mold Breaker (Type: Innate, DW Locked) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5


Attacks (14 Total):
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem

Vacuum Wave
Heat Wave
AncientPower

Hidden Power (Fighting 6)
Sandstorm
Calm Mind


TCT (Darkaxis)



Dratini The Lake Monster (M)

Nature: Jolly(Speed increased by 15%, Accuracy +12%; -1 from Special Attack)

Type: Dragon

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.


Shed Skin:

Type: Innate

This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale: (DW)

Type: Innate

This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).



Dratini
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 58 (50*1.15^)
Size Class: 2
Weight Class: 1
Base Rank Total: 13

EC: 0/4/9
MC: 0
DC: 0/5

No. of moves: 13

Attacks:
Wrap(*)
Leer(*)
Thunder Wave(*)
Twister(*)
Dragon Rage(*)
Slam(*)
Agility(*)
Dragon Dance(*)
Extremespeed(*)
Dragon Pulse(*)
Thunderbolt(*)
Flamethrower(*)
Surf(*)




Scraggy The (BAN ME PLEASE) (F)
Nature: Adamant (+1 Rank to Attack, -1 Rank from Special Attack)

Type: Fighting / Dark
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities: Shed Skin, Moxie
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW LOCKED): (Can be Activated)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. (Not yet Active)

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks (14)
Leer (*)
Low Kick(*)
Sand Attack(*)
Faint Attack (*)
Headbutt(*)
Swagger(*)
Brick Break (*)
Payback (*)

Dragon Claw(*)
Rock Slide(*)
Double Team(*)

Fire Punch(*)
Ice Punch(*)
Thunderpunch(*)




Mudkip the Hunky (M)

Nature: Adamant(One more for Attack; one less for Special Attack)

Type: Water

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Torrent:

Type: Innate

When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Damp:

Type: (DW locked)
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Mudkip
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/4/9
MC: 0
DC: 0/5

No. of moves: 13

Moves:
Tackle (*)
Growl (*)
Mud-Slap (*)
Water Gun (*)
Bide (*)
Foresight (*)
Mud Sport (*)

Counter(*)
Mirror Coat(*)
Avalanche(*)

Toxic(*)
Dig(*)
Rock Slide(*)


ORDER OF OPERATING

Box sends out
TCT sends out and orders
Box orders
Ref
Box orders
TCT orders
I ref
TXT orders
Box orders
Ref

AND SO ON

LET IT BEGIN!
 
Lets go Dratini!

Let's rush over to Kyuu and Extremespeed it and then we Slam the living crap out of it and to finish we Extremespeed again so..

Extremespeed -> Slam -> Extremespeed


"IF he uses Will-o-Whisp, THEN use Evasive Agility"
 
Alright Vulpix, start up by setting up a protective barrier around the team with Reflect. Now make Dratini forget how to use Extremespeed with Disable! Finish up by using Fire Spin to rack up some damage!

Reflect ~ Disable Extremespeed ~ Fire Spin
 

HP: 90
EN: 100
Status: None
Other: None


HP: 90
EN: 100
Status: None
Other: None

Okay, let's get this party started! Lake Monster dashes over to Kyuu and slams into it with a semi-powerful Extremespeed. Kyuu responds by throwing up a Reflect wall, enabling it to shrug off Lake Monster's follow-up Slam easily. Kyuu then erases all of Dratini's memories of the priority attack it just used, disabling it. Lake Monster goes for another Extremespeed, but it apparently has forgotten how to use a move it's known since birth. Kyuu then traps the little dragon/serpent/thingy in a Fire Spin.


HP: 75
EN: 83
Status: None
Other: Reflect (4 actions)


HP: 82
EN: 89
Status: None
Other: Extremespeed Disabled (4 actions), In Fire Spin

BOX SHALL ORDER
 
Fire Blast ~ Extrasensory ~ Fire Blast

If he uses Thunder Wave, use Magic Coat that action and shift actions down.
 
Dratini! Grrr come on Let's RAGE Dragon Rage let's dance of jooy Dragon Dance let's use a quick SLAM SLAM

Dragon Rage>DD>SLAM
 
Vulpix's HP should be 76, because she receives 9.5 + 4.5 Damage = 14.

Reflect should be (4) because Kyuu moved AFTER Dratini the turn it was used.
 

HP: 75
EN: 83
Status: None
Other: Reflect (4 actions)


HP: 82
EN: 89
Status: None
Other: Extremespeed Disabled (4 actions), In Fire Spin

Both Pokemon go on the offensive immediately. Kyuu throws out a Fire Blast and Dratini counters with Dragon Rage. Then they take it back a few notches, with Kyuu sending out an Extrasensory and Lake Monster Dancing like a Dragon. Dratini then breaks out of the Fire Spin with difficulty and hits Kyuu with Slam, although it is sharply reduced in power. Kyuu spews out one more Fire Blast to end the round.


HP: 60
EN: 69
Status: None
Other: Reflect (1 action)


HP: 50
EN: 74
Status: None
Other: Extremespeed Disabled (1 action)

NIGHTRISE
 
We need a subref for this, because I don't think smash isn't giving any indication of wanting to ref this at all.
 
If you feel that you want to, then ok. However, I actually haven't passed DQ until now and that was because of a crazy shitstorm of homework and studying. If you really think you want to though, then fine.
 
Challenge Terms said:
Box Posting Time #1 said:
Oct 17th, 2011, 11:22:48 PM
smashlloyd's Ref Post #1 said:
Oct 21st, 2011, 12:05:10 AM
And

Box Posting Time #2 said:
Oct 24th, 2011, 8:01:49 AM
Box's Request for Subref said:
Oct 28th, 2011, 10:51:43 AM
Honestly I don't see what right you have to be getting angry, especially since me and darkaxis are the ones who had a slot choked up. I don't exactly take pleasure in shoving that down your throat either. Just accept the fact that you went twice over DQ, and by a while at that.
 
We've decided on a tie, so I guess it goes like this:

smashlloyd20 gets 2RC

Vulpix gets 1 EC, 1 DC and 2 MC

Dratini gets 1 EC, 1 DC and 2 MC

Me and darkaxis get 2 TC.
 
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