The Battle of the 7 eevees (Danmantincan's Rainbow Team vs Korski's Dark Gang)

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Danmantincan VS Korski


  • 7v7 Brawl
  • 2 day DQ / 5 day Ref
  • 0 recovery, 0 chills
  • No Detect nor Protect
  • Switch = ???
  • All abilities
  • No items

Arena: The ASB Tournament Arena

Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle.


Korski's Team

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Honchkrow Big Brass (M)

Type: Dark/Flying
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
  • Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Insomnia, Super Luck, Moxie
  • Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
  • Super Luck: (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
  • Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)

Stats:

HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 61 (-)

Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks (47):

Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Taunt
Faint Attack
Nasty Plot
Mean Look
Foul Play
Tailwind
Sucker Punch
Night Slash
Quash
Dark Pulse

Brave Bird
Confuse Ray
Drill Peck
Mirror Move
Quick Attack
Perish Song
Psycho Shift
Roost
Sky Attack
Whirlwind

Endure
Heat Wave
Superpower

Toxic
Hidden Power [Ground]
Icy Wind
Hyper Beam
Protect
Psychic
Double Team
Torment
Facade
Detect
Rest
Snatch
Payback
Thunder Wave
Pluck
Substitute
Fly
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Scrafty Ichabod (M)

Type: Dark/Fighting
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
  • Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities: Shed Skin, Moxie, Intimidate
  • Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
  • Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
  • Intimidate (DW): (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Nature: Adamant (+1 Atk, -1 SpA)

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58

Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks (40):

Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Chip Away
Hi Jump Kick
Scary Face
Crunch
Facade
Focus Punch
Head Smash

Counter
Detect
Dragon Dance
Drain Punch
Fake Out
Fire Punch
Ice Punch
ThunderPunch
Zen Headbutt

Dragon Claw
Roar
Toxic
Bulk Up
Taunt
Protect
Dig
Double Team
Torment
Rest
Low Sweep
Giga Impact
Stone Edge
Rock Slide
Dragon Tail
Substitute
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Skuntank Polecat (M)

Type: Poison/Dark
  • Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities: Stench, Aftermath, Keen Eye
  • Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
  • Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
  • Keen Eye (DW): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)

Stats:

HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 73 (-)

Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks (40):

Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
Smokescreen
Feint
Slash
Toxic
Acid Spray
Flamethrower
Night Slash
Memento
Explosion

Crunch
Double-edge
Iron Tail

Sucker Punch

Roar
Venoshock
Taunt
Protect
Dig
Double Team
Sludge Bomb
Fire Blast
Torment
Facade
Rest
Attract
Thief
Snatch
Endure
Payback
Giga Impact
Sleep Talk
Poison Jab
Substitute
Defog
Rock Smash
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Colossoil Sucker (M)

Type: Dark/Ground
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
  • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities: Rebound, Guts, Pressure
  • Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
  • Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
  • Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Nature: Jolly (+15% Speed, +14% Accuracy, -1 SpA)

Stats:

HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)

Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks (50):

Leer
Tackle
Peck
Mud Shot
Horn Attack
Bite
Bubblebeam
Rapid Spin
Mud Bomb
Magnitude
Pursuit
Body Slam
Bounce
Stockpile
Swallow
Spit Up
Horn Drill
Crunch
Megahorn

Aqua Tail
Encore
Fake Out
Sucker Punch
Water Spout

Dive
Knock Off
Superpower

Roar
Toxic
Taunt
Protect
Earthquake
Dig
Brick Break
Double Team
Rest
Torment
Snatch
Endure
Quash
Embargo
Payback
Stone Edge
Bulldoze
Knock Down
Rock Slide
Dragon Tail
Poison Jab
U-turn
Substitute
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Gyarados* Topsy (M)

Type: Water/Flying
  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
  • Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Intimidate, Moxie
  • Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
  • Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Nature: Careful (+1 SpD, -1 SpA)

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 5 (+)
Spe: 81

Size Class: 6
Weight Class: 6
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks (18):

Thrash
Splash*
Tackle*
Bite
Dragon Rage
Aqua Tail
Rain Dance
Dragon Dance

Bounce*
Bubble*
Endure
Reversal*

Taunt
Earthquake
Bide
Thunder Wave
Stone Edge
Substitute
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Hydreigon* Turvy (F)

Type: Dark/Dragon
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
  • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities: Levitate
  • Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (+)

Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0

Attacks (41):

Tackle*
Double Hit
Tri Attack
Dragon Rage*
Focus Energy*
Bite*
Headbutt*
Dragonbreath*
Roar*
Crunch*
Dragon Pulse
Work Up*
Dragon Rush
Scary Face
Hyper Voice
Outrage

Dark Pulse*
Earth Power*
Head Smash
Screech*
Thunder Fang

Draco Meteor

Toxic
Hidden Power [Grass]
Taunt*
Protect
Earthquake
Double Team
Reflect
Fire Blast
Torment
Focus Blast
Charge Beam
Acrobatics
Stone Edge
Thunder Wave*
Rock Slide
U-turn
Substitute
Fly
Surf
iaza17760486575900.gif

Sharpedo Vanity (F)

Type: Water/Dark
  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities: Rough Skin, Speed Boost
  • Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
  • Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Nature: Mild (+1 SpA, -1 SpD)

Stats:

HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 95

Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks (42):

Leer
Bite
Rage
Focus Energy
Scary Face
Crunch
Ice Fang
Screech
Swagger
Aqua Jet
Taunt
Agility
Skull Bash

Brine
Double-edge
Hydro Pump

Bounce
Endure
Icy Wind
Mud-Slap
Spite
Super Fang
Zen Headbutt

Roar
Toxic
Hidden Power [Fire]
Ice Beam
Protect
Rain Dance
Earthquake
Double Team
Torment
Scald
Payback
Bulldoze
Dark Pulse
Poison Jab
Substitute
Surf
Waterfall
Whirlpool
Dive

Danmantincan's Team

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Geoffrey - Eevee (M)
Nature: Modest (+1 SpA, -1 Atk)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 5/6
MC: 4
DC: 4/5

Moves (13):
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Detect
Wish
Yawn

Toxic
Dig
Shadow Ball
Round
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Renning - Eevee (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 55

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 5/6
MC: 2
DC: 4/5

Moves (13):
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Detect
Endure
Curse

Facade
Dig
Substitute
Round
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Kieran - Eevee (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 47 (-)

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 5/6
MC: 4
DC: 4/5

Moves (13):
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Detect
Endure
Yawn

Shadow Ball
Dig
Return
Round
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Astrid - Eevee (F)
Nature: Modest (+1 SpA, -1 Atk)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 5/6
MC: 4
DC: 4/5

Moves (12):
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Detect
Endure
Stored Power

Shadow Ball
Round
Substitute
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Makalov - Eevee (M)
Nature: Modest (+1 SpA, -1 Atk)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 5/6
MC: 4
DC: 4/5

Moves (13):
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Detect
Wish
Yawn

Rain Dance
Protect
Shadow Ball
Round
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Oscar - Eevee (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 3 (-)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 55

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 5/6
MC: 4
DC: 4/5

Moves (13):
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Detect
Endure
Wish

Dig
Facade
Swagger
Round
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Titania - Eevee (F)
Nature: Modest (+1 SpA, -1 Atk)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 5/6
MC: 4
DC: 4/5

Moves (13):
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Endure
Fake Tears
Yawn

Dig
Double Team
Shadow Ball
Round

Actions:
  1. PM me your actions and I'll ref
  2. Go back and repeat
....So you're up Flamestrike
 
And the time you have all been waiting for!
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Geoffrey - Vaporeon (M)
Nature: Modest (+1 SpA, -1 Atk)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Hydration (DW Unlocked): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
HP: 120
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5 (-)
SpD: Rank 3
Spe: 65

Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 6
DC: 5/5

Moves (14):
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack
Water Gun

Detect
Wish
Yawn

Toxic
Dig
Shadow Ball
Round
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Renning - Umbreon (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Inner Focus (DW Unlocked): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 5
Spe: 65

Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 4
DC: 5/5

Moves (14):
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack
Pursuit

Detect
Endure
Curse

Facade
Dig
Substitute
Round
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Kieran - Flareon (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Guts (DW Unlocked): (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 (-)
SpD: Rank 4
Spe: 56 (-)

Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 6/6
MC: 6
DC: 5/5

Moves (14):
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack
Ember

Detect
Endure
Yawn

Shadow Ball
Dig
Return
Round
196.png

Astrid - Espeon (F)
Nature: Modest (+1 SpA, -1 Atk)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Magic Bounce (DW Unlocked): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 110

Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 6
DC: 5/5

Moves (13):
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack
Confusion

Detect
Endure
Stored Power

Shadow Ball
Round
Substitute
135.png

Makalov - Jolteon (M)
Nature: Modest (+1 SpA, -1 Atk)

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Quick Feet (DW Unlocked): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5 (-)
SpD: Rank 3
Spe: 130

Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 6/6
MC: 6
DC: 5/5

Moves (14):
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack
Thundershock

Detect
Wish
Yawn

Rain Dance
Protect
Shadow Ball
Round
470.png

Oscar - Leafeon (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Chlorophyll (DW Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95

Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 6
DC: 5/5

Moves (14):
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack
Razor Leaf

Detect
Endure
Wish

Dig
Facade
Swagger
Round
471.png

Titania - Glaceon (F)
Nature: Modest (+1 SpA, -1 Atk)

Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ice Body (DW Unlocked): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 65

Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 6
DC: 5/5

Moves (14):
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack
Icy Wind

Endure
Fake Tears
Yawn

Dig
Double Team
Shadow Ball
Round
...another Eevee(lution) army loss...
 
Ani133MS.png

Round 1
"Seven of us..."


Kieran
..
..Titania....Renning....Geoffrey....Oscar....Astrid....Makalov
136.png
471.png
197.png
134.png
470.png
196.png
135.png

100 | 100 | 100 | 120 | 100 | 100 | 100
100 | 100 | 100 | 100 | 100 | 100 | 100


vs


Ichabod.... Big Brass....Polecat.... Topsy....Vanity....Sucker.... Turvy.....
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iaza18532183974000.gif
130.png
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iaza17760486349900.gif

100 | 110 | 110 | 100 | 100 | 120 | 100
100 | 100 | 100 | 100 | 100 | 100 | 100



.::::::::::::::::::::::::::::::::::::::::::::::::.

Be welcome to this impressive battle between to great tainers, first, on my right, our third place on the huge tourney that ended this month, Dan and his team of little balls of fur, and on my left, recogniced ref and the man behind the origin of our lastest warrior, Tomohawk and his sinister team, oh, this is really intimidating, this seems like a really uneven battle, so intimidting Dan's whole team got a little scared, having battled many times they know they are prepared for a big challenge, and after a motivational words from Dan, thay take back their confide...WOW! what's going on,they started to glow brightly, what a beautiful spectacle, each eevee is evolving in a wonderful spectacle, each of them with a different color of the rainbow, how cute is that, and after an explotion of glittler we now have a team with the seven eeveevolutions, the odds seem a little more balanced now

The evees seem to like to help each other, they are using their little paws to help each other, sadly, Makalov can't use this boosts properly after being surprised by Ichabod, and it only has a little time to pass them to Titania before flinching, but Titania is not safe either, after a giant narval gets of the ground under her completely trowing her of her back, just like Poleca does to Maka after digging a little bit, Kieran tries to help using his fastest attack... sadly that barely does any damage to the mighty Topsy, who only laughs at his attemps and launches some socks at him, he avoids them and so does Titania, but they're not so lucky when it coes to Turvy's rocks who fall hard on them, impulsed by the huge breeze that Big Brass brought to the field, how powerful is that team

The eeveevolutions are trying help each other once again, giving theyir boosts to Oscar now incredibly powerful razor leaves, who manage to do some huge damage to Vanity, leaving her at a Critical range, that almost makes up or last round loss,
still they're slow, their family can't keep up with the wind boosted and half of the ttemps to reduce the power of the team are completely avoided, with just a little accuracy and attack drop, that's sad considering the huge damage they did, just Ichabod and his powerful feat did hard damage to the little ice dog, and Sucker and Turvy manage to fall hard on Oscard for all the damage he did to her companion, Topsy tries to do the same, but he might need some wise glasses cause he misses once again, everything seems bad for them, the dark team looking at them hard, so it's weird when nothing but Honchcrow moves, and starts singing an strange but pleasant song, still, they now feel a little dizzy and ill, what could be hppening, they don't know, they only see as Vanity and Polecat start roaring intimidately, they know they're on a timer, so how can they get trough this?

::::::::::::::::::::::::::::::::::::::::::::::::::



Kieran....Titania....Renning....Geoffrey....Oscar....Astrid....Makalov
136.png
471.png
197.png
134.png
470.png
196.png
135.png

86 | 58 | 100 | 89 | 72 | 100 | 76
69 | 96 | 91 | 89 | 93 | 69 | 90
-1 Atk.|-1 Atk.|-1 Atk.|-1 Atk.|-1 Atk.|-1 Atk.|-1 Atk.


vs


Ichabod.... Big Brass....Polecat.... Topsy....Vanity....Sucker.... Turvy.....
iaza17760458719600.gif
iaza18532192772200.gif
iaza18532183974000.gif
130.png
iaza17760486575900.gif
iaza18532180441600.gif
iaza17760486349900.gif

100 | 110 | 110 | 94 | 14 | 120 | 100....
89 | 76 | 83 | 84 | 77 | 85 | 83
-1.Acc.|............|............|............|+1.Spe|............|............
............|............|............|............|-1.Atk.|............|............
Tailwind (4a)


Topsy Intimidates it's foes!
Kieran's Attack fell!
-1 Atk
Titania
's Attack fell!
-1 Atk
Renning's Attack fell!
-1 Atk
Geoffrey's Attack fell!
-1 Atk
Oscar's Attack fell!
-1 Atk
Astrid's Attack fell!
-1 Atk
Makalov's Attack fell!
-1 Atk

Oscar used Helping Hand!

Oscar
is ready to help to Makalov!
-4 energy

Geoffrey used Helping Hand!
Geoffrey
is ready to help Makalov!
-4 energy

Renning used Helping Hand!
Renning
is ready to help Makalov!
-4 energy

Astrid used Endure!
Astrid has strength herself!
-15 energy

Sucker used Fake Out!
Titania was surprised by Sucker's attack!
RNG Roll (To Crit) [<=62 Crit]: 57/1000 (Yes)
A Critical Hit!
(4 + 3 + 1.5) x 1.0 = 8.5 ~ 9 damage {Titania}
-4 energy

Ichabod used Fake Out!

Makalov was surprised by Sucker's attack!
RNG Roll (To Crit) [<=62 Crit]: 575/1000 (No)
(4 + 3) x 1.0 = 7 ~ 7 damage {Makalov}
-4 energy

Kieran used Quick Attack!
RNG Roll (To Crit) [<=62 Crit]: 184/1000 (No)
(4 + 3) x 1.0 - 1.75 = 5.25 ~ 6 damage {Topsy}
-3 energy

Makalov Flinched!

Turvy used Rock Slide!

RNG Roll (To Crit) [<=62 Crit]: 597/1000 (No) {Geoffrey}
RNG Roll (To Crit) [<=62 Crit]: 625/1000 (No) {Titania}
RNG Roll (To Crit) [<=62 Crit]: 485/1000 (No) {Kieran}
(6 + 3) x 1.0 = 9 ~ 9 damage {Geoffrey}
(6) x 1.5 = 9 ~ 9 damage {Titania}
(6 + 3) x 1.5 = 13.5 ~ 14 damage {Kieran}
-6 energy

Vanity used Super Fang!
RNG Roll (To Hit) [<=900 Hit]: 512/1000 (Hit)
111 / 5 = 22.2 ~ 22 damage {Geoffrey}
-14 energy

Topsy used Stone Edge!
RNG Roll (To Hit) [<=800 Hit]: 966/1000 (Miss)
But it Missed!
-7 energy

Polecat used Dig!

Polecat hid underground!

Titania Flinched!


Big Brass used Tailwind!
A tailwing blows in favor of your team!

-9 energy

Polecat used Dig!
RNG Roll (To Crit) [<=62 Crit]: 729/1000 (No)
(8 + 3) x 1.5 = 16.5 ~ 17 damage {Makalov}
-10 energy




Makalov used Helping Hand!
Makalov
is ready to help Oscar!
-10 energy

Astrid used Helping Hand!
Astrid
is ready to help Oscar!
-16 energy

Kieran used Helping Hand!
Kieran
is ready to help Oscar!
-28 energy

Turvy used Fly!
Turvy flew high!

Sucker used Bounce!
Sucker bounced high!

Topsy used Bounce!
Topsy bounced high!

Ichabod used High Jump Kick!
RNG Roll (To Hit) [<=900 Hit]: 849/1000 (Hit)
RNG Roll (To Crit) [<=62 Crit]: 195/1000 (No)
(13 + 3) x 1.5 = 24 ~ 24 damage {Titania}
-7 energy

Oscar used Razor Leaf
RNG Roll (To Hit) [<=950 Hit]: 931/1000 (Hit)
RNG Roll (To Crit) [<=125 Crit]: 118/1000 (Yes)
A Critical Hit!
((6 + 6 + 12 + 24) + 3 + 3 + 4.5) x 1.5 - 1.75 = 86 ~ 86 damage {Vanity}
-3 energy

Titania used Growl!
Titania growls loudly at her foes!
But it Missed! {Topsy}
But it Missed! {Sucker}
Sharpedo's Attack fell!

-1 Atk (4 actions)
-4 energy

Renning used Sand-Attack!
Ichabod's Accuracy fell!
-1 Acc (4 actions)
-5 energy

Geoffrey used Yawn!
But it Missed!
-7 energy

Big Brass used Perish Song!
Every pokemon that hear the song will faint in 3 rounds!
-15 energy

Turvy used Fly!
RNG Roll (To Crit) [<=62 Crit]: 532/1000 (No)
(9 - 1.5) x 1.5 = 11.25 ~ 11 damage {Oscar}
-11 energy

Sucker used Bounce!
RNG Roll (To Hit) [<=990 Hit]: 41/1000 (Hit)
RNG Roll (To Crit) [<=62 Crit]: 389/1000 (No)
RNG Roll (To Paralyse) [<=300 Yes]: 946/1000 (No)
(11) x 1.5 = 16.5 ~ 17 damage {Oscar}
-11 energy

Topsy used Bounce!
RNG Roll (To Hit) [<=850 Hit]: 985/1000 (Miss)
But it Missed!
-9 energy

Vanity used Roar!
Ichabod's status was reset!
-7 energy

Polecat used Roar!
Ichabod's status was reset!
-7 energy

Vanity is feeling faster!

+1 Spe
-2 energy

Makalov's Perish Counter fell down to 2
Astrid's Perish Counter fell down to 2
Oscar's Perish Counter fell down to 2
Vanity's Perish Counter fell down to 2
Polecat's Perish Counter fell down to 2
Geoffrey's Perish Counter fell down to 2
Renning's Perish Counter fell down to 2
Titania's Perish Counter fell down to 2
Big Brass's Perish Counter fell down to 2
Kieran's Perish Counter fell down to 2
.
 
Wow that's great! Anyway, not that it matters a ton, but the evolving process should have shaved off 20 EN from all them Eevee before the action started. Otherwise, I'm pumped I got one of the super attacks flinched (aiming for Gyarados, I bet), and I hope dan doesn't feel the pressure too much from the Perish count!
 
Ok, DQ time and Dan hasn't been on since last week, so this one goes to Korski! Less than two rounds have Ben reffed so, nothing can be given out, sorry Korski
 
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