The Swiss Army Knife

Accomplishments
- Peaked at #13 ranked on Pokemon Battle Center out of 21,338 ranked players.
- Has won several small OU tournaments.
Introduction
The Swiss Army Knife, an all purpose team used against a variety of opponents. The team started as an idea that was simple; create a completely original team able to handle more threats than any non-weather team before it. This team took me back, when weather was hardly used, and type emphasis was critical. This team was ready for climbing right off of the team building process, which is extremely rare for me. When I saw its success on the ladder, I decided to make a RMT about it and see what the people of Smogon thought about it.
The name of the team reflects its original purpose, to be able to handle as many different threats as possible. I like to mostly stay on the defensive side of battling, but since I'm trying to be diverse I made this team rather balanced. I really enjoy playing around with this team, and even in ubers it has had some success. Since this team has been so successful in OU, please only rate if you are very experienced or can suggest a change that will benefit the team. This team is for play on Pokemon Battle Center's OU tier, so please don't comment about how Genesect is "Limbo", or how its not allowed in Smogon OU tier, I couldn't care less.
Team Building Process
I used two main themes in my selecting; type and synergy. I wanted a starter that had numerous resistances, but would be able to make a good decision in any situation. I had much experience with Genesect in the past so I started with him. His one weakness would make it hard for him to have a type disadvantage, and his large offensive stats and excellent move pool would make him a great starter. Next I wanted a mixed wall that would have some excellent diversity and would be able to back up Genesect. I had rarely used Rotom-W before but I still knew his standard sets and potential since he is such a common Poke. I love entry hazards, but I was sick of using Ferrothorn and his other 4x weak to fire cousin. Skarmory would prove to be my physical wall, and a good one at that, hitting 416 with the spread I put on him. I then chose Chansey as my special wall, and gave him a similar move set to the assisting one I use on my rain team. To balance it out I wanted two sweepers that also had significant defensive capabilities. Dragonite and Latias were both balanced and they both had resistances to fire, which the rest of my team needed.






Testing started and spreads began to change sightly. Rotom-W didn't really give anything to my team, and at the time I had only one physical attacker so I swapped him out for Conkeldurr.






But I still wasn't happy, I wanted something faster and with a type that would help with my weakness to ice and fire. Heatran was fast enough and his excellent move pool let him cover up any types that weren't already covered. Explosion also let me add another physical move to combat the too common Chansey.






The Team

Genesect @ Choice Scarf
Download
252 Sp. Atk/252 Spe/4 Hp
Mild
U-Turn
Flamethrower
Thunderbolt
Ice Beam
Major: Sp. Attack/Speed
Role: Special Sweeper
Spread in Detail: As a diverse starter, Genesect needs a special attack stat that will help him to sweep with his diverse moves. Mild over modest allows Gensect's U-Turn to still do considerable damage to the opponent. Choice Scarf and speed EVs are so that Genesect is able U-Turn out of danger quickly, and also make it easy to sweep multiple threats.
Role in Detail: Genesect functions as an early game and late game sweeper. His current move set allows him to get type advantages on 10 of the 17 simple types. His speed advantage allows him to move first on nearly every opponent in the game. I have made several surprising comebacks with him, and I'v seen him sweep up to three Pokes in a row when my opponent doesn't bother to cover his type weakness very well. One of the most crucial pokes on my team, and also the only one with speed well over 300.
Move Set in Detail: U-Turn is Genesect's insurance policy, if there is no type advantage or if he is in danger, this move is a safe bet. It also does considerable damage to the common Tyranitar dealing 51% or even more. With many Pokes weak to fire types by 4x, flamethrower is a nice move to dispose of Scizor, Ferrothorn, Skarmory, and Fortress. Politoed is the most common lead today, and even against defensive Politoed thunderbolt still does about 90%. Thunderbolt is also great for other common threats like Gyarados, and Tentacruel. Ice Beam helps to counter Gliscor, Haxorus, Salamance, Dragonite, and Landorus, some of my team's most common threats.

Heatran (F) @ Expert Belt
Flash Fire
252 Sp. Atk/252 Spe/4 Hp
Modest
Hidden Power (Electric)
Earth Power
Flamethrower
Toxic
Major: Sp. Attack
Role: Special Sweeper
Spread in Detail: Heatran has an excellent special attack stat that allows her to be a rather effective sweeper. Expert Belt gives her moves the extra points of damage she needs for the KO. I have three Pokes on my team that are immune to ground tyes already so Air Balloon seemed like a waste (I usually switch into Skarmory against things like Quagsire anyway). Choice scarf is not really needed either since I already have a scarfed Poke, and the bluff is also nice to have. Max special attack so that her attacks hit hard.
Role in Detail: A backup sweeper for Genesect. I mostly use Heatran to check the remaining types and threats that my other Pokes can't cover. I often see myself sacrificing Heatran to save others, especially against sleep inducing moves like spore. Her diverse move pool allows her to do her job well, and Toxic is a nice move for Chansey abusers. Heatran is a great counter to sun and hail teams, which usually give the rest of my team some trouble.
Move Set in Detail: HP (Electric) can easily KO opposing water types, and it also improves her type range. Earth Power is good for finishing off opposing Tyranitar, and also for opposing Heatran. Flamethrower gives the team added support for checking the too common Ferrothorn and Scizor. Toxic is for Special Walls and for sometimes causing a switch against a variety of Pokes.

Latias (F) @ Leftovers
Levitate
252 Hp/252 Def/4 Sp. Def
Bold
Calm Mind
Roost
Roar
Dragon Pulse
Major: Hp
Role: Mixed Tank
Spread in Detail: Latias' base stats in speed, special attack, and special defense are already good, so I invested her EVs and nature in other stats. Hp EVs, so that Latias can take as manny hits as possible and restore large volumes with Roost. Latias already has good special defense, so I put the rest of her EVs into defense. Her maximized defense stat allows her to also wall and sweep most physical threats. Most people underestimate Latias' bulky potential only to find themselves then KOed by a +4 Dragon Pulse.
Role in Detail: One of my favorite members of the team, Latias has few counters when played correctly. Since I'm running a bulky set, Latias can take the brutal smack downs of most physical moves. Latias usually gets sent in once Skarmory has set up some rocks and spikes. Scizor, physical Tyranitar, Trick, and Toxic are just about the only weakness this Latias set has. Latias has stopped Baton pass teams, and sun teams in their tracks. In a stat boosting war Latias makes excellent use of Roar, which surprisingly few people predict. With maxed defense and several Calm Minds, Latias is hard to beat, KOing Ferrothorn, Scizor, and the like with +6 in special attack. Overall Latias is like an exam I use against my opponent to see if they have covered their weaknesses.
Move Set in Detail: Calm Mind, the greatest move Latias was ever given. After only a +2 in special defense, most ice beam users deal between 10-20%. The special attack boost allows Latias to sweep while still retaining a completely defensive spread. Roost prolongs Latias' life, and in some cases makes her unstoppable when my foe has no use of Toxic or super effective physical moves. Roar is another check against baton pass teams and prevents my foes from trying to boost thier stats equal to Latias. It's rather funny when me and my opponent both use Calm Mind six times in a row, then I just Roar the Poke away, probably my largest rage quit causer. Dragon Pulse has excellent power and 100% accuracy, plus its STAB, not to mention it's only weak against steel types.

Dragonite (F) @ Leftovers
Multiscale
252 Hp/248 Def/8 Spe
Careful
Dragon Dance
Substitute
Roost
Dragon Tail
Major: HP
Role: Mixed Tank
Spread in Detail: A mixed defensive set. Hp for taking hits, and restoring more Hp with Roost. Defense to prevent from being overwhelmed by physical attacks. Careful for added special defense boost needed for defending against ice beam the occasional time. 8 Speed EVs to help out speed other Pokes with the same base stat. Lefties help keep her from getting bogged down against hail and sand teams.
Role in Detail: Dragonite, like Latias, is a mixed defensive Poke. With defensive stats on all sides, and multiscale, Dragonite can be a good counter for most foes. She can set up with Dragon Dance and then do considerable amounts of damage with Dragon Tail. This combined with Skarmory's area hazards can lay sever damage on the opponent. Like Latias, she is weak to Toxic and Leech Seed, so when in danger I switcher her out for Chansey. Stealth Rock is my main concern for Dragonite, because it makes passing Wishes to her with Chansey rather difficult. Substitute helps cover Dragonite's weakness to Toxic and Leech Seed which sometimes force me to switch. Dragonite is probably my favorite member of the team and she can fill multiple dynamic roles, which is the entire theme of my team.
Move Set in Detail: Dragon Dance is to make Dragonite a physical threat against my opponent, since I have so few physical moves on my team. Like Latias Dragon Dance also tests my opponent and can help to draw out certain foes that I can then revenge kill. Substitute to protect against walls and stallers that use Toxic and Leech Seed. Roost gives Dragonite a longer life span, and resets Multiscale. Dragon Tail is STAB and deals massive damage coupled with area hazards and Dragon Dance.

Skarmory (F) @ Leftovers
Sturdy
252 Hp/252 Def/4 Sp. Def
Bold
Stealth Rock
Spikes
Roost
Whirlwind
Major: Defense
Role: Physical Staler
Spread in Detail: A pure defense spread. Skarmory is used to absorb physical thrashings from anything. With a total defensive stat of 416, few physical attackers can even pose a threat to Skarmory. Hp, and Defense EVs are so that Skarmory is able to survive almost any physical attack. Leftovers keep Hp up against hail teams.
Role in Detail: Skarmory is here mainly for entry hazards, and to use as a physical sponge. Skarmory is usually my second team member sent out, since setting up early is better than late. Whirlwind is yet another check against baton pass teams, bringing the total of force switching moves on this team to three. With a defense of 416, Skarmory can take boosted fire punches with little receiving damage. Skarmory works well with Chansey, since the are defensive opposites and balance each other out. Since only special fire and electric type move pose any real threat to Skarmory my opponents often have to shuffle around until they can get out a Poke with an advantage. This can cause some major damage to my opponent since during that time I have set up rocks and spikes. Skarmory has no attacking moves, moves so I have to be extremely wary of Trick and Taunt.
Move Set in Detail: Stealth rock and Spikes are for area hazard support. Roost gives Skarmory prolonged life. Whirlwind allows me to do a nice bit of damage with rocks, etc. set up, and it's a great check against a lot of foes.

Chansey (F) @ Eviolite
Natural Cure
252 Hp/252 Def/4 Spe
Calm
Wish
Thunder Wave
Heal Bell
Seismic Toss
Major: Sp. Defense
Role: Special Staler
Spread in Detail: Special defense since it is the special sponge of my team. 4 speed EVs to out speed opposing Chansey and others in the same base speed. Eviolite makes Chansey's impressive special defense stat even better. Defense EVs allow her to easily take weak physical attacks like Pursuit.
Role in Detail: Chansey gives support to the rest of my team and she is the defensive counter part to Skarmory. Whenever the rest of my team is threatened by special attacks Chansey is always there to take the blow. Her assisting moves allow my other team members to be slightly reckless. Her massive Hp reserves allow her to pass wishes that fully restore Hp, and Heal Bell is great for curing the status conditions my other team members are weak to. Since Chansey has a low defense stat I have to watch very carefully for strong opposing physical attacks. Chansey works great against all weather teams except for sand, which is physical oriented and the sandstorm damage is annoying.
Move Set in Detail: Wish is the best assisting move Chansey has at her disposal, able to completely restore a team mate's Hp. Heal Bell wipes off all status conditions on my team, this is critical because Dragonite and Latias are very weak to Toxic. Thunder Wave is for added paralysis support so that the rest of my team can sweep and set up easier. Seismic Toss does a nice 100 Hp staple damage.
Analysis
Team Threats
Baton Pass: One of the easiest teams for me to counter. With three team members with force switching moves baton pass teams can rarely get started. One member in particular poses a slight threat and that would be Cloyster. Since everyone runs him with sturdy he usually is able to get off one shell smash. The main way counter this is by having Skarmory or Dragonite use Whirlwind/Dragon Tail. Baton pass team overall usually pose little threat to my team.
Sun: Another team style that usually doesn't cause me too much trouble. Heatran and some other team members are able to reap the benefits of sun and with Dragonite and Latias, the common move types of sun teams have no threat. The main problem I have with sun teams is the sleep condition, although this is limited to one Poke thanks to sleep clause.
Trick Room: Since the majority of my team members are more on the slow side trick room teams don't cause much trouble either. The actual Pokes used with trick room cause more trouble than the team itself. Pokes that make use of Trick are by far the most devastating of these examples.
Rain: Slightly more tricky than the teams before it, rain teams are the most common of all themed teams. Since rain is abused on both sides of offense and defense it is necessary to have multiple team members that resist rain, or work along with it. Genesect, Dragonite, and Chansey all tend to work in the rain as well as resist it. Dragonite is one of the best rain checks in existence today. I usually have more problems with users that abuse rain for defensive purposes, since my team is also defensive. To get around covered weakness I find myself trying to get multiple stat boosts on Dragonite or Latias and then sweeping, which actually works pretty well.
Hail: Hail is one of the more difficult teams to tackle, but luckily they are rather rare and hard to use well. The hail damage hurts, and prevents my teammates from restoring Hp with Leftovers. The biggest problem with hail teams is the 100% accuracy of the powerful Blizzard. Overall my team is balanced in its ice weakness, but the move still causes major problems for Dragonite and sometimes Latias. This is one of the main reasons why I run Heatran on my team, to check hail teams since Genesect usually isn't enough.
Sand: Probably the trickiest weather my team has to deal with. Tyranitar and Scizor are both strong on about 4/6 of my team members. Sand teams also generally run Stealth Rock which also hurts my team, especially Dragonite. Heatran and Genesect are both good checks against sand teams, and Genesect's U-Turn deals up to 50% damage even on defensive Tyranitar. Skarmory is also a major wall for the physically oriented sand teams, but I always have to be wary of the Tyranitars that carry Flamethrower. Genesect is the real savior against sand teams and I'v come out on top against many sand teams thanks to him.
Overall Team Type Weaknesses/Resistances
Normal: 1/6
Fire: 1/2
Water: 1/2
Electric: 1
Grass: 1/18
Ice: 1
Fighting: 1
Poison: 1/12
Ground: 1/8
Flying: 1/4
Psychic: 1/8
Bug: 1/10
Rock: 2x
Ghost: 1/8
Dragon: 1/2
Dark: 1/4
Steel: 1/8
Average: 1/5
Rock is the only type that my team is weak to overall, with Dragonite weak to it by 2x and with no other Poke that it is 1/2 on. Since rock types pose more threat than any other I usually try to take them out before they take me out. Tyranitar is one of the most common rock type users in OU, but overall rock types aren't too common. Other type threats include Ice, Fighting, and Electric types, even though my weakness/resistances to these types are balanced through the team. All other types are generally not very effective against my team as a whole, and grass types in particular are 1/4 damage against Genesect, Heatran, Dragonite, and Skarmory. The average type when pitted against my team as a whole is 1/5, which means any random type used against my entire team will result in a damage calculation that follow the line of best fit, or 1/5. For this reason my team as a whole has strong type resistances to multiple types, mainly because I have three steel types, which has the largest number of resistances of any type.
Threat List

Tyranitar: With its dynamic move pool and incredible stats, Tyranitar always manages to have a strong negative effect on my team in some way. Since he is usually used as a starter Genesect can frequently get off a U-Turn on him doing up to 60% damage. From there Heatran, Skarmory, or Latias can usually finish him off, even though Tyranitar runs moves that are 2x damage on all of them. Mixed Tyranitar is probable most threatening since he can get around my main defensive lineup, Skarmory and Chansey. Ice Beam does up to 45% on Dragonite even with Multiscale so Dragon Tail is usually a good finishing option.
Main Counter: Genesect

Reuniclus: I can usually combat him by boosting stats with Dragonite or Latias, and then sweeping, but those that run a Trick set can make things intolerable. If this happens I usually resort to Heatran or Genesect to use U-Turn. Genesect has actually frequently swept against him even with moves like Ice Beam, which have done up to 50% with the Download boost.
Main Counters: Latias, Genesect

Cloyster: With Shell Smash and his ice type moves, Cloyster can become a problem against my team. When I see one coming I usually throw out Skarmory so I can set up Rocks and then Whirlwind him so he looses his stat boosts. Stealth Rocks will cut his Hp when he comes back, making Sturdy void and then easy to sweep with Heatran or Genesect.
Main Counter: Skarmory

Scizor: With abuse of Swords Dance and very high offensive stats Scizor is another solid threat to my team. Like with Cloyster my best counters are those that make use of force switching moves. Skarmory can wall Scizor rather effectively and also gives me a few turns to set up rocks, etc. Genesect and Heatran often go in for the sweep, especially when he is my opponent's last Poke.
Main Counters: Skarmory, Heatran

Terrakion: His powerful rock type moves can cause real problems for Dragonite. Choice Scarf often allows him to get at least one kill against my team before I can wall him with Skarmory or sweep him with Latias. People are often to reckless with him, and they attempt to get off some stat boosts before they attack. This isn't a problem because of Roar and Whirlwind that Latias and Skarmory have.
Main Counters: Skarmory, Latias

Rotom-W: With Toxic and Trick at his disposal, Rotom-W can wreak Dragonite and Latias when played correctly. Chansey is a good wall for Rotom-W and her Heal Bell and Wish can help Dragonite and Latias from being KOed. Once Rotom-W is paralyzed, either by Chansey, my other team members can start to lay down damage. Pain Split is definitely a problem, but no one ever runs Rotom-W with Toxic, Pain Split, and Trick all at once so I work around whatever moves he doesn't have.
Main Counter: Chansey

Ferrothorn: Stealth Rock, Leech Seed, and Thunder Wave can all cause problems, but mostly against Dragonite. Chansey is key here, since her Wishes and Heal Bells are what keep the team healthy. Genesect, Heatran, and even Latias can all massacre Ferrothorn. A +5 Dragon Pulse almost always KOs Ferrothorn. Overall though, Ferrothorn usually doesn't cause my too much trouble.
Main Counters: Genesect, Heatran

Forretress: One of the most annoying Pokes I have to face, Forretress doesn't actually pose any real threat to my team. Rocks of corse, hurts Dragonite, but Rapid Spin is the move that separates him from Ferrothorn as a threat. Area hazards are key for my team's strategy, and although I have multiple Pokes that can sweep him, Forretress is actually hard to pick off. His crushing weakness to fire and his low special defense causes people to use him very timidly. Because of this, manny times I find myself keeping him away by using Dragon Tail.
Main Counters: Dragonite, Heatran, Genesect

Skarmory: Yet another area hazard starter. Skarmory can be a pain, especially when i've lost Heatran and Genesect, (which almost never happens until late in the fight). On occasion Whilrwind has really tossed me around, but luckily I usually get swapped for a Poke that has a type advantage. Skarmory usually causes little trouble against my team, since half of my team members are immune to Spikes, and because I have no Flying weaknesses.
Main Counters: Genesect, Heatran

Breloom: Spore is the best move in the game and I usually have to sacrifice one of my team members. Dragonite does an excellent job of countering Breloom, and it gives me an opportunity to abuse Dragon Dance. Dragon Tail is great for dealing with Swords Dance boosts, and Breloom has almost no viable moves against Dragonite.
Main Counter: Dragonite

Salamance: Mixed offensive Salamance is probably the largest threat to my team. With a right knowledge of how to use him and an excellent move set, Salamance can sweep multiple members of my team. Dragonite and Genesect are able to counter mixed Salamance but it's tricky. Dragon Dance boosted Dragon Claw can KO Dragonite even with Multiscale, so I have to get a counter set up quickly is I see one. Genesect's Ice Beam can easily KO Mixed Salamance, but he will be out classed if Salamance has even two Dragon Dances under him. He is the only "sever" threat against my team and I have to be quick and decisive if I see one.
Main Counters: Dragonite, Genesect

Quagsire: Like Rotom-W he makes use of Toxic, and is occasional Ice moves can be threatening. Latias or Dragonite can usually tear him apart, even when they have had only a couple stat boosts. Chansey is great for giving support at times like this.
Main Counters: Latias, Dragonite

Tentacruel: Toxic Spikes causes little problems, but Rapid Spin can be annoying. Both Heatran and Genesect can do sever damage to Tentacruel, and Tentacruel can't really hurt Skarmory. He is definitely a minor threat against my team but I still look out for him.
Main Counters: Heatran, Genesect

Dragonite: Mixed Dragonite, like the dragons before it can cause problems, but it isn't nearly as threatening as Salamance. Genesect, Latias, and Dragonite can do some major damage against opposing Dragonite and Stealth Rocks form Skarmory help get around Multiscale.
Main Counter: Genesect

Latios: Scarfed Latios could sweep my team if I didn't have Chansey. Chansey can paralyze, damage, and wreak Latios, and Skarmory's Stealth Rocks helps too. Once Latios is paralyzed, I can finish with Genesect, Latias, or Dragonite. I always try to conserve Chansey just in case my opponent has a Latios hiding somewhere.
Main Counter: Chansey

Haxorus: A physical dragon threat, like Salamance after a couple Dragon Dances he can become unstoppable. Skarmory can completely wall most Haxorus and then Whirlwind them away. Definitely a more minor threat, and can be quickly shut down.
Main Counter: Skarmory

Chansey: Opposing special wall, she is the main reason why I run Toxic on Heatran, because Dragonite needs a backup. Toxic can stop defensive Chansey, and Dragon Tail demolishes, especially with several Dragon Dances. Toxic is also a problem on the other side of the field that comes with Chansey because it bring about an end to Dragonite and Latias. Eventually though, the physical moves, entry hazards, Poison, and switch in damage batter Chansey to nothing.
Main Counter: Dragonite

Gliscor: A good physical wall, and his move Toxic can cause big problems for Latias, which is one Poke I use to counter it. Ice Fang also deals heavy damage to Dragonite. I actually have few physical moves on my team so Gliscor can't really wall anything outside of Dragonite. Genesect easily sweeps with Ice Beam and Latias' Dragon Pulse deals heavy damage that is greater increased with calm Mind.
Main Counters: Latias, Genesect

Gengar: Similar to the kind of threat that Latios can pose but with an added dimension. Gengar's diverse move pool allows him to be able to do considerable damage to Latias, Heatran, Skarmory, and Dragonite. Chansey is a good counter, so long has Gengar doesn't have a substitute up. Thunder Wave cripples Gengar, then I can sweep with a different Poke. Gengar isn't as serious as a threat as Latios but it is still something to watch for.
Main Counter: Chansey

Jellicent: A spectacular wall, Jellicent can make excellent use of Taunt, which can make Skarmory completely useless. Scald deals a good amount of damage is can easily KO Heatran. For this reason I run Hidden Power Electric on Heatran so I can finish off Jellicent, since people hardly invest speed EVs in him anyway. Chansey usually isn't a good counter for Jellicent so I frequently rely on Latias and Dragonite to stat boost and then sweep.
Main Counter: Latias

Keledo: Almost as painful to handle as Salamance, Keledo is a major threat against my team. With a combination of Fighting, Water, and Ice type moves Keledo can easily KO many of my team members. Toxic, and other status conditions are a good defense against Keledo, and since it isn't immune to entry hazards, Whirlwind, Dragon Tail, and Roar are all good for dealing damage. Latias' defensive stats, and Calm Mind can give Keledo a hard time, and a +3 Dragon Pulse usually KOs it. Although Keledo is "Limbo", it is perfectly legal on PBC, which is where I battle the majority of the time. I suppose a mixed wall spread for Chansey would give more support for Latias and make fighting Keledo a bit easier, but it's still in testing.
Main Counter: Latias
Conclusion
Thats my team, I hoped you enjoyed reading, and maybe you can contribute to making it even more successful. I'm definitely not changing any team members but I will definitely look into alternate spreads and move sets. If you have a good suggestion for an alternate Poke, go ahead and post it, I like to have back ups, but the change will be a long shot. Like I said in my introduction, please only post changes that would probably make the team better, otherwise feel free to leave a comment about the team.
Again, Thanks For Reading,
Dragone