Claydol

November Blue

A universe where hot chips don't exist :(
is a Contributor Alumnus


[Overview]

<p>In a throwback to its ADV glory days, Claydol has become an important figure in the RU metagame. No longer is the floating idol a stick in the mud; as the best defensive Rapid Spinner in the tier, Claydol is a viable choice for nearly any team. Its notorious Ground / Psychic typing in combination with the Levitate ability grant Claydol crucial resistances to Rock- and Fighting-type attacks, an immunity to Ground-type attacks, as well as an immunity to Spikes and Toxic Spikes. Despite this, one must be mindful of a few issues when using Claydol. Its low HP stat and lack of reliable recovery hamper its walling potential significantly, and you will find that it is unable to repeatedly sponge the myriad powerful attacks in RU. In terms of offense, Ground-type STAB is a useful tool to have, but Claydol's offenses are so meagre that it cannot muster much meaningful damage without a super effective hit. Don't let these drawbacks put you off Claydol though; with adequate support, it will excel.</p>

[SET]
name: Rapid Spin
move 1: Rapid Spin
move 2: Stealth Rock
move 3: Earth Power
move 4: Toxic / Ice Beam
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]

<p>The quintessential Rapid Spinner is Claydol's flagship set. Even if a full set of hazards—Stealth Rock, Spikes, and Toxic Spikes—plague its team, Claydol never takes more than 6% upon entry, and promptly blows said hazards away. Proficient as it is at removing entry hazards, the same cannot be said of Claydol's ability to take hits. Due to a low HP stat and few resistances, Claydol is unable to weather the powerful attacks that characterize the RU tier. Standard Life Orb Honchkrow's Brave Bird, for example, blows Claydol's HP bar to bits, dealing an average of 64%. Claydol counters some of the premier hazard deployers with mixed results; Sandslash, Steelix, and Gligar are unable to do anything to it, while Accelgor, Ferroseed, and Scolipede all score a super effective hit and can easily force it out. Ferroseed in particular is as nasty to Claydol as its frightening appearance suggests. Leech Seed drains Claydol's HP, and though Claydol can spin away the spiky seed's Leech Seed and Spikes, Ferroseed will usually come out on top due to Iron Barbs; a pseudo-spinblock, as it were.</p>

<p>Claydol's offensive power is, frankly, quite poor. A Special Attack stat of 70 is abysmal, and Earth Power is too easily walled. The last slot serves to fix these shortcomings; Toxic is the primary option, as it shortens the victim's lifespan considerably, and makes would-be counters think twice about switching in. Ice Beam is the second, which scores super effective hits on Pokemon such as Honchkrow and Gligar, although its damage output may be lacking.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread optimizes Claydol's physical bulk, as its respectable Special Defense buffers it against weaker hits, even without investment. Leftovers is usually the only source of recovery Claydol has, and is non-negotiable in almost all cases. If you already have a Stealth Rock user on your team, Claydol has a few other options to fill the free slot. Psychic is Claydol's best coverage against Pokemon immune to Ground-type moves, such as Golbat, Haunter, and Moltres, but is outclassed by the listed moves in most other cases. Refresh is a neat failsafe against status, and can foil Pokemon who rely on Toxic to deal with Claydol, such as Gligar.</p>

<p>Ferroseed is an excellent partner for Claydol. The seed resists the Ghost-, Dark-, Water-, and Grass-type moves that Claydol is susceptible to, while Claydol resists the Fighting-type moves that Ferroseed hates. Between the two, you have access to Spikes, Stealth Rock, and Rapid Spin, which provides a consolidated entry hazard platform and a formidable defensive support core. If Claydol has a free moveslot, Protect can be used as a surprising boost to its longevity; by catching unfavorable switch-ins with Leech Seed, Ferroseed can pass Leech Seed recovery to Claydol, which can be abused with Protect. Moltres complements this ensemble surprisingly well, patching up the Fire-, Ice-, and Bug-type weaknesses that they might struggle with, and providing some much needed firepower. The firebird's weaknesses are covered, and Stealth Rock can be spun away easily.</p>

[SET]
name: Trick
move 1: Trick
move 2: Rapid Spin
move 3: Earth Power
move 4: Ice Beam / Shadow Ball
item: Choice Scarf / Choice Specs
nature: Timid / Modest
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]

<p>This is a radically different take on Claydol, and is a surprisingly effective one. Trick is the crux of the set, providing Claydol with an excellent response to its counters. Tricking an Eviolite away from Ferroseed or Roselia, for example, will compromise their defenses considerably, making it much more difficult for them to lay entry hazards. Your choice of item is based on what you want Claydol to do; with a Timid nature and a Choice Scarf, Claydol reaches a top speed of 409, which easily outpaces all non-Choice Scarf Pokemon in RU bar Accelgor. The given EV spread allows Claydol to check a large number of fast threats, such as Archeops, Dugtrio, and Sceptile, while potentially forcing out others. This gives Claydol plenty of opportunities to use Rapid Spin, and even serve as a revenge killer if needed. Be wary, however, that this set does not possess enough power to sweep or OHKO most Pokemon without prior damage.</p>

<p>Choice Specs can be a nasty shock for your unsuspecting opponent. 393 Special Attack accords Claydol unprecedented firepower, and the associated surprise factor may score Claydol a few KOs before your opponent can formulate a response. As a comparison, Earth Power hits slightly harder than Life Orb Galvantula's Bug Buzz, and Ice Beam now 2HKOes most Ice-weak targets with entry hazard support. Shadow Ball is an alternative to Ice Beam, and finds use in dealing with any Ghost-types that may attempt to spinblock Claydol. For example, Rotom, which would otherwise trouble the mud idol, is cleanly OHKOed. This powerful variant of Claydol pairs well with offensive hazard layers, such as Accelgor and Scolipede. Magneton can get rid of Ferroseed, which pesters Claydol relentlessly with Leech Seed, Iron Barbs, and Seed Bomb.</p>

[ADDITIONAL COMMENTS]

<p>The EVs and nature for Choice Claydol are not set in stone; Choice Scarf sets may run either 252 HP / 4 SpA / 252 Spe or 4 HP / 252 SpA / 252 Spe. Claydol hits much harder with 252 Special Attack EVs, but sacrifices its bulk somewhat. On the other hand, running 252 HP EVs jeopardizes Claydol's offensive capabilities, making this spread less viable. Choice Specs sets should opt for 252 HP / 4 Def / 252 SpA to maximize bulk and power, as Speed is not as important. If you do desire more Speed, an alternate spread of 172 HP / 252 SpA / 84 Spe allows Claydol to outrun standard Gligar and OHKO with Ice Beam, a measure that prevents the flying scorpion from poisoning Claydol with Toxic. Other spreads are viable as well, and Choice Claydol can be customized to fit onto your team however you want. As a final note, one must be wary of the repercussions of Tricking away Claydol's Choice item. Claydol can easily become dead weight in these scenarios, and Trick must therefore be used wisely.</p>

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Earth Power
move 4: Rapid Spin / Explosion
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]

<p>Not surprisingly, Claydol can successfully pull off a dual screens set. Although it has to relinquish Stealth Rock and perhaps its coverage move, this variant is possibly a better dedicated support platform than the classic set. Behind dual screens, almost any Pokemon can take a hit, and with Rapid Spin support thrown into the deal, nothing could better aid your sweepers. Earth Power as the sole attacking move isn't as big a problem as it would be on other sets, as Claydol's job is to set up screens and get out. While Rapid Spin is an excellent move, and this set can run Stealth Rock like any other, Explosion is an interesting option that has potential applications for dual screening duties. As a particularly rattling alternative to switching, Explosion can get your next Pokemon onto the field fast, safe, and armed with four turns of screen time. It must be said, however, that Explosion should never be used on dual screens Claydol for the damage output. Explosion and Selfdestruct no longer halve the target's Defense, and when used by a weaker Pokemon like Claydol, will deal depressingly low amounts of damage.</p>

[ADDITIONAL COMMENTS]

<p>You might be wondering why Light Clay has not been mentioned. Dual screens Claydol can utilize the item, but the longevity Leftovers provides is even more useful, as Claydol can still use Rapid Spin effectively. If you choose to run Explosion, Light Clay is your item, but Leftovers lets Claydol stick around longer. As far as dual screen recipients go, Lilligant is one of the best; the cute flower can abuse its newfound bulk to attain several Quiver Dances, and any damage it takes while boosting is handily restored by Giga Drain.</p>

[Other Options]

<p>One of Claydol's main obstacles is its lack of a reliable recovery move. RestTalk is a usable solution that is often eschewed due to its erratic nature and selfish moveslot hogging. While Rest does boost Claydol's longevity to newfound levels, a sleeping Claydol is prone to Taunt, could be used as setup fodder, and Sleep Talk could pick the wrong move at crucial times. Earthquake is a possible alternative to Earth Power, and can be run alongside Ice Beam while using a Speed-reducing nature. A physical STAB move can be useful for the Pokemon that can tank Earth Power, such as Calm Mind Entei. Finally, Claydol's crowded moveslots can accommodate a weather inducing move—Rain Dance or Sunny Day—to support Chlorophyll and Swift Swim Pokemon, but Claydol usually has better things to do.</p>

[Checks and Counters]

<p>Claydol has difficulty walling Pokemon that can land a super effective hit on it, such as Crawdaunt, Honchkrow, and Durant. Exceptionally powerful attackersMedicham for examplecan break through it with little trouble. Ferroseed is an excellent check to Claydol, as it takes negligible damage from Claydol's attacks, punishes Rapid Spin with its Iron Barbs, and can scare the floating doll away with Seed Bomb and Leech Seed. Outside of Toxic, Claydol struggles to deal with spinblockers as they usually run Shadow Ball and Will-O-Wisp, both of which endanger Claydol. Mandibuzz is an extremely sound response to almost every Claydol variant. Taunt restricts Claydol to using its pitiful attacking moves; Mandibuzz is immune to both of Claydol's STAB moves and shrugs off Ice Beam without a second thought.</p>
 
Mention its inability to deal with Ghosts and the necessity of pairing it with a poke who can if it wants to spin.

I would say Dual Screens is probably worth a set, although I feel Uxie probably does a better job (Claydol has that rock resistance though, and Rapid Spin if there's a certain rock/spikes weak pokemon it wants to support). Also mention Trick Room in AC?
 

JockeMS

formerly SuperJOCKE
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Unbold everything that is bolded. And when you do you're next analysis (if you do), don't write everything up from the start. Keep everything listed in small sentences (aka a skeleton), like this:

[SET COMMENTS]

  • words about
  • said Pokemon
Just to make any changes easy to make, so that you don't need to rewrite it.

Just some advice.
 

November Blue

A universe where hot chips don't exist :(
is a Contributor Alumnus
Thanks guys.

SuperJOCKE, by "written up" do you mean sentences instead of bullet points? I'd shoot myself if I considered this written up.

I'm tackling Amoonguss now (about damn time, I've been lazy) so I'll use bullet points for it.
 

JockeMS

formerly SuperJOCKE
is a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Well, yeah, use bullet points instead (man, I was looking for that word before, thanks).
 
Toxic in front of Ice Beam as it's more useful for wearing down Ghosts.

EDIT: saw a trickscarf set used pretty nicely. someone else can weigh in.

QC APPROVED (1/3)


 

Pocket

be the upgraded version of me
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TrickSpecs makes an effective Rapid Spinner.

With Modest 252 SAtk,
Earth Power scores:
~ 2HKO on specially-defensive Sableye

Shadow Ball scores:
~ 3HKO on specially-defensive Dusknoir (which is sufficient, since it only has Rest)
~ 2HKO on physically-defensive Dusknoir (with SR)
~ 2HKO on 252 HP / 120 SDef Cofagrigus on analysis (66% of the time / 100% of the time with SR)
~ 3HKO on physically-defensive Dusclops
~ 4HKO on specially-defensive Dusclops (3HKOs at 85%)

As you can see, most ghosts are cornered by Claydol. Specially-defensive Dusclops can manage to stall it out, but you can always Trick it Specs, and with little residual damage even Dusclops fears a 3HKO.

Claydol also survives a LO Shadow Ball from Alakazam with ease (inflicts 61-72%; but a slim chance at surviving LO Psychic + LO Shadow Ball + SR), and has a 25% chance to OHKO Zam with Shadow Ball, so it's a 25% check to Zam, lol.

You should test the set out:

Claydol @ Choice Specs
Modest Nature
252 HP | 252 SAtk | 4 SDef
~ Earth Power
~ Shadow Ball
~ Ice Beam
~ Trick
 
Another option which Claydol has which you may want to slash in somewhere is Magic Coat. This makes sure it can effectively cripple Sableye or other pokemon which try to inflict status/taunt Claydol. Just a thought
 

November Blue

A universe where hot chips don't exist :(
is a Contributor Alumnus
Nah, Magic Coat isn't very good. Claydol can just spin away hazards, but if you're worried about status, Refresh works.

Change made. Thanks Rhys!
 
Minor note, but you may want to mention EQ w/a Relaxed nature as an option to better counterract CM Entei, as well as the cons behind such an alteration (namely decreased damage v. Durant and such). Personally I've found both to have there own benefits
 

Oglemi

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I would like to see a TrickSpecs/Scarf set in the OP, and a Dual Screens set couldn't hurt.

I was thinking for the Trick set something like this:

[SET]
name: Trick
move 1: Trick
move 2: Rapid Spin
move 3: Earth Power
move 4: Ice Beam / Shadow Ball
item: Choice Scarf / Choice Specs
nature: Timid / Modest
evs: 252 HP / 4 Def / 252 Spe

with ev spreads of 252 HP / 252 SpA / 4 Spe and 4 HP / 252 SpA / 252 Spe in AC, it all depends on who you want Claydol to screw over.

and then for the dual screens set:

[SET]
name: Dual Screens
move 1: Light Screen
move 2: Reflect
move 3: Earth Power
move 4: Stealth Rock / Rapid Spin / Explosion
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

Having a weather set couldn't hurt either, but that could just go in OO.
 

November Blue

A universe where hot chips don't exist :(
is a Contributor Alumnus
Changes made! Thanks guys.

A little thing, I'd prefer to put the 4 remaining EVs on the Spinner and Dual Screener in Special Attack. Claydol really needs the power.

.... or is the difference so marginal that adding them to Special Defense is better?

I'm extremely reluctant to add Explosion to the Dual Screens set. The power is pathetic, you'd have to run a different nature to do any real damage, and if it's intended to get something in as soon as possible regardless of damage, is sacrificing Claydol really worth the single use?

A weather set? What were you thinking? Just adding Rain Dance onto the Spinner?

It's so damn windy tonight. My internet connection is dropping out more often than brussels sprouts from a kids mouth...
 
shouldn't rapid spin be the primary slash of the fourth move on the dual screener? It seperates it from uxie, who otherwise kinda outclasses
 
Eh, I'd say that his Ground typing alone warrants separation from Uxie, as it allows him to resist common Quake-Edgers and Fighting types (Stone Edge for coverage being fairly standard).
 

November Blue

A universe where hot chips don't exist :(
is a Contributor Alumnus
Whoohoo! Thanks Zephyr!

Writing up now. Should I mention ResTalk in OO? Clay doesn't have enough moveslots for it, but if you really need it to pull its weight you could run Rapid Spin + Earth Power / Ice Beam / Psychic?

Recovery would be nice. I'll test the set later and report back.
 

ebeast

she's probably sexting nprtprt
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TrickSpecs makes an effective Rapid Spinner.

With Modest 252 SAtk,
Earth Power scores:
~ 2HKO on specially-defensive Sableye

Shadow Ball scores:
~ 3HKO on specially-defensive Dusknoir (which is sufficient, since it only has Rest)
~ 2HKO on physically-defensive Dusknoir (with SR)
~ 2HKO on 252 HP / 120 SDef Cofagrigus on analysis (66% of the time / 100% of the time with SR)
~ 3HKO on physically-defensive Dusclops
~ 4HKO on specially-defensive Dusclops (3HKOs at 85%)

As you can see, most ghosts are cornered by Claydol. Specially-defensive Dusclops can manage to stall it out, but you can always Trick it Specs, and with little residual damage even Dusclops fears a 3HKO.

Claydol also survives a LO Shadow Ball from Alakazam with ease (inflicts 61-72%; but a slim chance at surviving LO Psychic + LO Shadow Ball + SR), and has a 25% chance to OHKO Zam with Shadow Ball, so it's a 25% check to Zam, lol.

You should test the set out:

Claydol @ Choice Specs
Modest Nature
252 HP | 252 SAtk | 4 SDef
~ Earth Power
~ Shadow Ball
~ Ice Beam
~ Trick
Wait, how does your TrickSpecs Claydol make for an effective Rapid Spinner if the set lacks Rapid Spin?
 
I'm not on the GP team. You tend to use the semicolan a lot. It's not bad to use it once in a while but it's being overused so I took most of them out. Make sure to put hyphens after the types. Make sure that the Checks and Counters section only deals with threatening Pokemon. Nice writing.

Blue for edit
Red for remove
Green for comments



Status: Finished! Yaaay! Claydol is ready for GP checks.

[Overview]

<p>Revisiting its former Advance glory, Claydol has become an important figure in the RU metagame. the syntax of this sentence is weird to me No longer is the floating idol a stick in the mud; As the best defensive rapid spinner in the tier, Claydol is a viable choice for nearly any team, and is no longer a stick in the mud. Its notorious Ground / Psychic typing in combination with the Levitate ability grant crucial resistances to Ground, Rock- (added hyphen), and Fighting-types, an immunity to Ground-type, as well as a near immunity to Spikes and Toxic Spikes. Despite this, one must be cognizant of the undeniable holes in Claydol's defenses. Its low HP stat and lack of substantial recovery hamper its walling potential significantly, and you will quickly find that it is unable to sponge the myriad of powerful attacks in RU that it does not resist. On the offensive side, Ground-type STAB is a useful tool to have, but Claydol's offenses are so meagre that it cannot muster any amount of meaningful damage without a super effective hit. Don't let these downfalls put you off Claydol though. Support it well, and it will excel. </p>

[SET]
name: Spinner
move 1: Rapid Spin
move 2: Stealth Rock
move 3: Earth Power
move 4: Toxic / Ice Beam
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]

<p>The quintessential Rapid Spinner, and is Claydol's flagship set. Even if a full set of hazards—Spikes, Stealth Rock and Toxic Spikes—plague its team, Claydol never takes anything more than 6% upon entry, and promptly blows them away. Proficient as it is at defending against entry hazards, the same cannot be said of Claydol's ability to take hits. Due to a low HP stat and few resistances, Claydol is unable to weather the more powerful attacks that characterize the RU tier. Honchkrow's Brave Bird, for example, blows Claydol's HP bar to bits, deals an average of 64% with a standard Life Orb set. Claydol counters some of the premier hazard deployers with mixed results; Sandslash, Steelix, and Gligar are unable to do anything to it, while Accelgor, Ferroseed, and Scolipede all score a super effective hit, and can easily force it out. Ferroseed in particular is as nasty to Claydol as it's frightening appearance suggests. you don't need two very long sentenecs in a row, so I'm breaking this one up. Leech Seed drains Claydol's HP faster than it heals, and though Claydol can spin away the spiky seed's Leech Seeds and Spikes, Ferroseed will usually come out on top due to Iron Thorns. A pseudo spinblock, as it were. </p>

<p>Claydol's offensive power is, frankly, quite bad. A Special Attack stat of 70 is abysmal, and Earth Power is too easily walled. The last slot serves to fix these shortcomings. you use the semicolan too much Toxic is the primary option, as it shortens the victim's lifespan considerably, and makes would be counters think twice about switching in. Ice Beam is the second option, scoring super effective hits on Pokemon such as Honchkrow and Gligar, although, its damage output may be lacking. </p>

[ADDITIONAL COMMENTS]

<p>The given EV spread optimizes Claydol's physical bulk, while its respectable Special Defense buffers against weaker hits, even without investment. Leftovers is usually the only source of recovery Claydol has, and is non-negotiable in almost all cases. If you already have a Stealth Rock user on your team, Claydol has a few other options for a free slot. Psychic is Claydol's best coverage against certain Ground immune Pokemon, such as Golbat, Haunter, and Moltres, but is outclassed by Claydol's main moves in most other cases. Refresh is a neat failsafe against status, and can foil Pokemon who rely on Toxic to deal with Claydol, such as Gligar. </p>

<p>Ferroseed is an excellent partner for Claydol. The seed resists the adding hyphens after all attacks Ghost-, Dark-, Water-, and Grass-type moves that Claydol is susceptible to, while Claydol resists the Fighting moves that Ferroseed hates. Between the two, you have access to Spikes, Stealth Rock, and Rapid Spin, which provides a consolidated hazard platform, and a formidable defensive/support core. If Claydol has a free slot, Protect can be a surprising boon to its recovery. By catching unfavorable switch ins with Leech Seed, Ferroseed can pass Leech Seed recovery to Claydol, which can be abused with Protect. Moltres complements this ensemble surprisingly well, patching up the adding hyphens again Fire-, Ice-, and Bug-type weaknesses that they may struggle with, and providing some much needed firepower. The firebird's weaknesses are covered, and Stealth Rock can be spun away easily. </p>

[SET]
name: Trick
move 1: Trick
move 2: Rapid Spin
move 3: Earth Power
move 4: Ice Beam / Shadow Ball
item: Choice Scarf / Choice Specs
nature: Timid / Modest
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]

<p>Choice is a radically different take on Claydol, and a surprisingly effective one. Trick is the crux of the set, and with it, Claydol now has an excellent response to its counters. Tricking an Eviolite away from Ferroseed or Roselia, for example, will compromise their defenses considerably, and make it much harder for them to lay entry hazards. Your choice of item is based on what you want Claydol to do; with a Timid nature and a Choice Scarf, Claydol reaches a top speed of 409, which easily outpaces every unscarfed Pokemon in RU bar Accelgor. The given EV spread allows it to check a large number of fast threats, such as Archeops, Dugtrio, and Sceptile, while potentially forcing out others. This gives Claydol plenty of opportunities to use Rapid Spin, and even serve as a revenge killer if needed. Be wary, however, that this set does not possess enough power to sweep or OHKO most Pokemon without prior damage. </p>

<p>Choice Specs can be a nasty shock for your unsuspecting opponent. it's weird to start the sentence with a number in digit form A 393 Special Attack of 393 equips Claydol with unprecedented firepower, and the associated surprise factor may score Claydol a few KOes before the battle has even begun. As an For example, Earth Power hits slightly harder than Life Orb Galvantula's Bug Buzz, and Ice Beam is now able to 2HKO most super effective targets with entry hazard support. Shadow Ball is an alternative to Ice Beam, and finds use in dealing with any Ghost-types that may attempt to spinblock Claydol. Rotom, who would otherwise trouble the mud idol, is cleanly OHKOed. This powerful variant of Claydol pairs well with offensive hazard layers, such as Accelgor and Scolipede. Magneton can get rid of Ferroseed, which pesters Claydol relentlessly with Leech Seed, Iron Barbs , and Seed Bomb. </p>

[ADDITIONAL COMMENTS]

<p>The EVs and nature for Choice Claydol are not set in stone. Choice Scarf sets may run either 252 HP / 4 SpA / 252 Spe, or 4 HP / 252 SpA / 252 Spe. Claydol hits much harder with 252 Special Attack EVs, sacrificing its bulk somewhat, but the viability of running 252 HP EVs is questionable when it lessens Claydol's offensive capabilities to do so. Choice Specs sets should opt for 252 HP / 4 Def / 252 SpA to maximize bulk and power, as Speed is not as important. If you dodon't need to italisize choose to add Speed, an alternate spread of 172 HP / 252 SpA / 84 Spe, allows Claydol to outrun standard Gligar and OHKO with Ice Beam, a measure that prevents the flying scorpion from poisoning Claydol with Toxic. Other spreads are viable as well, and Choice Claydol can be customized to fit onto your team however you want. </p>

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Earth Power
move 4: Rapid Spin / Explosion
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]

<p>Not surprisingly, Claydol can successfully use a Dual Screens set. Although it has to relinquish Stealth Rock and sometimes its coverage move, this variant is possibly a better dedicated support platform that the Classic set. Behind dual screens, almost any Pokemon can be bulky, and with Rapid Spin support thrown into the deal, nothing could aid your sweepers better. Earth Power as a sole attacking move isn't as big a problem as it would be on other sets, as Claydol's job is to set up screens and get out. While Rapid Spin is an excellent move, and this set can run Stealth Rock like any other set. Explosion is an interesting option that has potential applications for dual screening duties. As a particularly rattling alternative to switching, Explosion can get your next Pokemon onto the field fast, safe, and armed with four turns of screen time. It must be said, however, that Explosion should never be used on Dual Screens Claydol for the damage output. Explosion and Selfdestruct destruct isn't capatalized no longer halve the target's Defense in Generation V, and when used by a weaker Pokemon like Claydol, Explosion will deal depressingly low amounts of damage. </p>

[ADDITIONAL COMMENTS]

<p>You might be wondering why Light Clay has not been mentioned. Dual Screens Claydol can no need to italisize utilize the item, but its support capabilites are such that the longevity that Leftovers provides is more useful, as Claydol can still use Rapid Spin effectively. If you choose to run Explosion, Light Clay is your item, but Leftovers makes Claydol's life much easier if it needs to stick around. As far as Dual Screen recipients go, Lilligant and Gorebyss are two of the best. Lilligant can abuse its newfound bulk to attain several Quiver Dances, and any damage it takes while Dancing is handily restored by Giga Drain. Similarly, Gorebyss loves SmashPassing while behind screens; the main problem it faces is taking hits while it sets up and passes, and this problem is easily alleviated by the screens. </p>

[Other Options]

<p>One of Claydol's main obstacles is its lack of a reliable recovery move. ResTalk is a usable solution that is often eschewed due to its erratic nature and selfish moveslot hogging. While it does boost Claydol's longevity to newfound levels, it may be is prone to falling victim to Taunt, being used as setup fodder, or just calling the wrong move at crucial times. Earthquake is a possible alternative to Earth Power, and can be run alongside Ice Beam thanks to a -Speed nature. A physical STAB can be useful for the Pokemon that can tank Earth Power, such as Calm Mind Entei. Finally, Claydol's crowded moveslots can accommodate a weather inducing move—Rain Dance or Sunny Day—to support Chlorophyll and Swift Swim Pokemon, but Claydol usually has better things to do. </p>

[Checks and Counters]

<p>Claydol has difficulty walling Pokemon who can land a super effective hit on it, such as Crawdaunt, Honchkrow, and Durant. Exceptionally powerful attackers, Medicham for example, can break through it with little trouble. Ferroseed is an excellent check, as it takes negligible damage from Claydol's attacks, punishes Rapid Spin with it's Iron Barbs, and can scare the floating doll away with Seed Bomb and Leech Seed. Outside of Toxic, Claydol struggles to deal with spinblockers, as they usually run Shadow Ball and Will-O-Wisp, which are both good ways to endanger Claydol. A Pokemon that can deal with these Ghosts will allow it to spin unhindered. the Checks and Cuonters doesn't talk about Pokemon who can help it, and just deals with Pokemon that are a threat Mandibuzz is an extremely sound response to almost every Claydol variant. Taunt restricts it to attacking moves, which are just not going to do anything. Mandibuzz is immune to both of Claydol's STABs, and shrugs off Ice Beam without a second thought. As a final note, one must be wary of the repercussions of Tricking away Claydol's Choice item. Claydol may easily become deadweight in these scenarios, and Trick must be used wisely if you wish to avoid them. this would be better in the Trick analysis and not here as it does not teal with any threatening Pokemon </p>

[Dream World]

<p>Claydol has no Dream World ability. </p>
 

November Blue

A universe where hot chips don't exist :(
is a Contributor Alumnus
Thanks AlphaJolt, changes made. Some of them were kinda subjective though, so I left them out.
 
GP check

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Comments (do not add)

[Overview]

<p>Revisiting its former Advance glory, Claydol has become an important figure in the RU metagame. No longer is the floating idol a stick in the mud; as the best defensive rRapid sSpin(space)nuser in the tier, Claydol is a viable choice for nearly any team. Its notorious Ground / Psychic typing in combination with the Levitate ability grant crucial resistances to Ground, Rock, and Fighting, as well as a near immunity to entry hazards. Despite this, one must be cognizant of the undeniable holes in Claydol's defenses. Its low HP stat and lack of substantial recovery hamper its walling potential significantly, and you will quickly find that it is unable to sponge the myriad powerful attacks in RU that it does not resist. On the offensive side, Ground-type STAB is a useful tool to have, but Claydol's offenses are so meagre that it cannot muster any amount of meaningful damage without a super effective hit you should not expect Claydol to dish out decent damage. Don't let these downfalls put you off Claydol though.; it is still one of the best Rapid Spin users in RU. Support it well, and it will excel.</p>

[SET]
name: Spinner Support
move 1: Rapid Spin
move 2: Stealth Rock
move 3: Earth Power
move 4: Toxic / Ice Beam
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 4 SpA SpD (4 SpA EVs are nothing when those special attacks still do little damage.)

[SET COMMENTS]

<p>The quintessential Rapid Spinner, and Claydol's flagship set, returns to aid your team. Even if a full set of hazards—Spikes, Stealth Rock and Toxic Spikes—plague its team, Thanks to Levitate, Claydol never takes loses anything more than 6.25% HP upon entry, and promptly blows them Spikes, Toxic Spikes, and Stealth Rock away. Proficient as it is at defending against entry hazards, the same cannot be said of Claydol's ability to take hits deficient as it is at taking hits. Due to a low HP stat and few resistances, Claydol is unable to weather the more powerful attacks that characterize the RU tier. Honchkrow's Brave Bird, for example, blows Claydol's HP bar to bits, dealing an average of 64% with a standard Life Orb set. Claydol counters some of the premier entry hazard deployingers Pokemon with mixed results; Sandslash, Steelix, and Gligar are unable to do anything to it, while Accelgor, Ferroseed, and Scolipede all score a super effective hit, and can easily force it out. Ferroseed, in particular, is as nasty to Claydol as it's (Use the word "its" when showing ownership. Use "it’s" as a contraction for "it is".) frightening appearance suggests. Leech Seed drains Claydol's HP faster than it heals, and though despite that Claydol can Rapid Sspin away the spiky seed's Leech sSeeds and Spikes, Ferroseed will usually come out on top due to Iron Thorns chipping away at Claydol’s HP when the the mud idol uses Rapid Spin. A pseudo spinblock, as it were.</p>

<p>Claydol's offensive power is, frankly, quite bad. A base Special Attack stat of 70 is abysmal, and Earth Power is too easily walled. The last slot serves to fix these shortcomings; Toxic is the primary option, as it shortens the victim's lifespan considerably sets a timer on the non-Steel- or Poison-type opposition, and makes causes would-be counters to think twice about switching in on Claydol. Ice Beam is the second option, scoring super effective hits on Pokemon such as Honchkrow and Gligar, although its damage output may be lacking.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread optimizes Claydol's physical bulk, while its respectable Special Defense buffers against weaker hits, even without despite a lack of investment. Leftovers is usually the only source of recovery Claydol has, and is non-negotiable in almost all cases. If you already have a Stealth Rock user on your team, Claydol has a few other options for a free slot. Psychic is Claydol's best coverage against certain Ground-type resistances, such as Golbat, Haunter and Moltres, but is outclassed by Claydol's main moves in most other cases. Refresh is a neat failsafe against status, and can foil Pokemon who rely on Toxic to deal with Claydol, such as Gligar.</p>

<p>Ferroseed is an excellent partner for Claydol. The seed resists the Ghost-, Dark-, Water-, and Grass-type moves that Claydol is susceptible to,; while Claydol resists the Fighting-type moves that would break Ferroseed hates. Between the two, you have access to Spikes, Stealth Rock and Rapid Spin, which provides a consolidated hazard platform, and a formidable defensive/support core. If Claydol has a free slot, Protect can be a surprising boon to its recovery; by catching unfavourable switch-ins with Leech Seed, Ferroseed can pass Leech Seed recovery to Claydol, which can be abused with Protect. Moltres complements this ensemble surprisingly well, patching up the Fire-, Ice-, and Bug-type weaknesses that they may struggle with, and providing some much needed firepower. The firebird's weaknesses are covered, and Stealth Rock can be spun away removed easily.</p>

[SET]
name: Trick
move 1: Trick
move 2: Rapid Spin
move 3: Earth Power
move 4: Ice Beam / Shadow Ball
item: Choice Scarf / Choice Specs
nature: Timid / Modest
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]

<p>Choice items is are a radically different take on Claydol, and a surprisingly effective one. Trick is the crux of the set, and with it, Claydol now has an excellent response to its counters. Tricking an Eviolite away from Ferroseed or Roselia, for example, will compromise their defenses considerably, and make it much harder for them to lay hazards give them a harder time laying down entry hazards. Your choice of item is based on what you want Claydol to do; With a Timid nature and a Choice Scarf, Claydol reaches a top speed of 409, which easily outpaces every unscarvedboosted Pokemon in RU bar Accelgor. The given EV spread allows it can check a huge number of fast threats, such as Archeops, Dugtrio, and Sceptile, while potentially forcing out others. This gives Claydol plenty of opportunities to use Rapid Spin, and even serve as a revenge killer if needed. Be wary however, that this set does not possess enough power to sweep or OHKO most Pokemon without prior damage.</p>

<p>Choice Specs can be a nasty shock for your unsuspecting opponent. 393 Special Attack equips Claydol with unprecedented firepower, and the associated surprise factor may score Claydol a few KOes before the battle has even begun. As an example, Earth Power hits slightly harder than Life Orb Galvantula's Bug Buzz, and Ice Beam is now able to 2HKO most super effective targets with entry hazard support. Shadow Ball is an alternative to Ice Beam, and finds use in dealing with any Ghost-types that may attempt to spinblock Claydol’s Rapid Spin. Rotom, who would otherwise trouble the mud idol, is cleanly OHKOed. This powerful variant of Claydol pairs well with offensive entry hazard layers Pokemon, such as Accelgor and Scolipede. Magneton can get rid of Ferroseed, which pesters Claydol relentlessly with Leech Seed, Iron Thorns and Seed Bomb.</p>

[ADDITIONAL COMMENTS]

<p>The EVs and nature for Choice Claydol are not set in stone; Choice Scarf sets may run either 252 HP / 4 SpA / 252 Spe, or 4 HP / 252 SpA / 252 Spe. Claydol hits much harder with 252 Special Attack EVs, sacrificing its bulk somewhat, but the viability of running 252 HP EVs is questionable when it lessens Claydol's offensive capabilities to do so. Choice Specs sets should opt for 252 HP / 4 Def / 252 SpA to maximize bulk and power, as Speed is not as important. If you do choose to add Speed, an alternate spread, 172 HP / 252 SpA / 84 Spe, allows Claydol to outrun standard Gligar and OHKO with Ice Beam, a measure that prevents the flying scorpion from Ppoisoning Claydol with Toxic. Other spreads are viable as well, and Choice Claydol can be customized to fit onto your team however you want.</p>

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Earth Power
move 4: Rapid Spin / Explosion
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]

<p>Not surprisingly, Claydol can successfully use a Dual Screens set. Although it has to relinquish Stealth Rock and sometimes its coverage move, this variant is possibly a better dedicated support platform that the Classic set. Behind dual screens, almost any Pokemon can be bulky, and with Rapid Spin support thrown tossed into the deal, nothing could aid your sweepers better. Earth Power as a sole attacking move isn't as big a problem as it would be on other sets, as Claydol's job aim is to set up dual screens and get out. While Rapid Spin is an excellent move;, and this set can run Stealth Rock like any other (Slash Stealth Rock on the set or remove this bit.), Explosion, however, is an interesting option that has potential applications for dual screening duties. As a particularly rattling alternative to switching, Explosion can get your next Pokemon onto the field fast, safe, and armed with four turns of dual screens time. It must be said, however, Make note that Explosion should never be used on Dual Screens Claydol for the damage output.; Explosion and SelfDestruct (No need to tell us about Selfdestruct. The analysis does not care about Selfdestruct.) no longer halves the target's Defense in Generation V., and when used by a weaker Pokemon like Claydol, Explosion will deal depressingly low amounts of damage when used by an offensively lacking Pokemon like Claydol.</p>

[ADDITIONAL COMMENTS]

<p>You might be wondering why Light Clay has not been mentioned. Dual Screens Claydol can utilize the item, but its support capabilites are such that the longevity Leftovers provides is ever useful, as Claydol can still use Rapid Spin effectively. If you choose to run Explosion, Light Clay is your item, but Leftovers makes Claydol's life much easier if it needs to stick around. As far as Dual Screen recipients go, Lilligant and Gorebyss are two of the best. Lilligant can abuse its newfound bulk to attain several Quiver Dances, and any damage it takes while setting up with Quiver Danceing is handily restored by Giga Drain. Similarly, Gorebyss loves SmashPassing Baton Passing Shell Smash while behind dual screens; Tthe main problem it faces is taking stomaching hits attacks while it sets up and Baton pPasses, and this problem is easily alleviated by dual screens.</p>

[Other Options]

<p>One of Claydol's main obstacles is its lack of a reliable recovery move. Rest + Sleep(space)Talk is a usable solution that is often eschewed ignored; due to it(space)has an erratic nature and selfishly hogs moveslots hogging. While iIt does boosts Claydol's longevity to newfound levels, in exchange for acting as it may be prone to falling victim to Taunt bait, being used as and setup fodder,; or in addition, Sleep Talk just callsing the wrong move at crucial times. Earthquake is a possible alternative to Earth Power, and can be run alongside Ice Beam thanks to a -Speed nature. A physical STAB can be useful for the Pokemon that can tank Earth Power, such as Calm Mind Entei. Finally, Claydol's crowded moveslots can accommodate a weather inducing move—Rain Dance or Sunny Day(space)to support Chlorophyll and Swift Swim Pokemon, respectively, but Claydol usually has better things to do can perform more valuable roles.</p>

[Checks and Counters]

<p>Claydol has difficulty walling Pokemon who can land a super effective hit on it, such as Crawdaunt, Honchkrow and Durant. Exceptionally powerful attackers, Medicham for example, can break through it with little trouble. Ferroseed is an excellent check, as it takes negligible damage from Claydol's attacks, punishes Rapid Spin with it's (Use the word "its" when showing ownership. Use "it’s" as a contraction for "it is".) Iron Thorns, and can scare the floating doll away with Seed Bomb and Leech Seed. Outside Toxic, Claydol struggles to deal with spinblockers Ghost-types, as they pack an immunity to Rapid Spin and usually run Shadow Ball and Will-O-Wisp, which are both good ways to endanger Claydol. A Pokemon that can deal with these Ghost-types will allow it to Rapid Sspin unhindered. Mandibuzz is an extremely sound response to almost every Claydol variant, and takes nothing from Ice Beam. Finally, Taunt restricts it to attacking moves, which are just not going to do anything hit with laughable damage output. Mandibuzz is immune to both of Claydol's STABs, and shrugs off Ice Beam without a second thought.</p>


This write-up would have been more enjoyable if you used proper terms (Rapid Spin user, Ghost-type) over shorter terms (Rapid Spinner, spinblocker). That should be fixed now.

Edit: Thank you sandshrewz for clarifying.
 

sandshrewz

POTATO
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Unofficial GP check

Additions
Removals
Comments (do not add)

[Overview]

<p>Revisiting its former Advance glory, Claydol has become an important figure in the RU metagame. No longer is the floating idol a stick in the mud; as the best defensive rRapid sSpin(space)nuser in the tier, Claydol is a viable choice for nearly any team. Its notorious Ground / Psychic typing in combination with the Levitate ability grant crucial resistances to Ground, Rock, and Fighting, as well as a near immunity to entry hazards. Despite this, one must be cognizant of the undeniable holes in Claydol's defenses. Its low HP stat and lack of substantial recovery hamper its walling potential significantly, and you will quickly find that it is unable to sponge the myriad powerful attacks in RU that it does not resist. On the offensive side, Ground-type STAB is a useful tool to have, but Claydol's offenses are so meagre that it cannot muster any amount of meaningful damage without a super effective hit you should not expect Claydol to dish out decent damage. Don't let these downfalls put you off Claydol though.; it is still one of the best Rapid Spin users in RU. Support it well, and it will excel.</p>

[SET]
name: Spinner Support
move 1: Rapid Spin
move 2: Stealth Rock
move 3: Earth Power
move 4: Toxic / Ice Beam
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 4 SpA SpD (4 SpA EVs are nothing when those special attacks still do little damage.)

[SET COMMENTS]

<p>The quintessential Rapid Spinner, and Claydol's flagship set, returns to aid your team. Even if a full set of hazards—Spikes, Stealth Rock and Toxic Spikes—plague its team, Thanks to Levitate, Claydol never takes loses anything more than 6.25% HP upon entry, and promptly blows them Spikes, Toxic Spikes, and Stealth Rock away. Proficient as it is at defending against entry hazards, the same cannot be said of Claydol's ability to take hits deficient as it is at taking hits. Due to a low HP stat and few resistances, Claydol is unable to weather the more powerful attacks that characterize the RU tier. Honchkrow's Brave Bird, for example, blows Claydol's HP bar to bits, dealing an average of 64% with a standard Life Orb set. Claydol counters some of the premier entry hazard deployingers Pokemon with mixed results; Sandslash, Steelix, and Gligar are unable to do anything to it, while Accelgor, Ferroseed, and Scolipede all score a super effective hit, and can easily force it out. Ferroseed, in particular, is as nasty to Claydol as it's (Use the word "its" when showing ownership. Use "it’s" as a contraction for "it is".) frightening appearance suggests. Leech Seed drains Claydol's HP faster than it heals, and though despite that Claydol can Rapid Sspin away the spiky seed's Leech sSeeds and Spikes, Ferroseed will usually come out on top due to Iron Thorns chipping away at Claydol’s HP when the the mud idol uses Rapid Spin. A pseudo spinblock, as it were.</p>

<p>Claydol's offensive power is, frankly, quite bad. A base Special Attack stat of 70 is abysmal, and Earth Power is too easily walled. The last slot serves to fix these shortcomings; Toxic is the primary option, as it shortens the victim's lifespan considerably sets a timer on the non-Steel- or Poison-type opposition, and makes causes would-be counters to think twice about switching in on Claydol. Ice Beam is the second option, scoring super effective hits on Pokemon such as Honchkrow and Gligar, although its damage output may be lacking.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread optimizes Claydol's physical bulk, while its respectable Special Defense buffers against weaker hits, even without despite a lack of investment. Leftovers is usually the only source of recovery Claydol has, and is non-negotiable in almost all cases. If you already have a Stealth Rock user on your team, Claydol has a few other options for a free slot. Psychic is Claydol's best coverage against certain Ground-type resistances, such as Golbat, Haunter and Moltres, but is outclassed by Claydol's main moves in most other cases. Refresh is a neat failsafe against status, and can foil Pokemon who rely on Toxic to deal with Claydol, such as Gligar.</p>

<p>Ferroseed is an excellent partner for Claydol. The seed resists the Ghost-, Dark-, Water-, and Grass-type moves that Claydol is susceptible to,; while Claydol resists the Fighting-type moves that would break Ferroseed hates. Between the two, you have access to Spikes, Stealth Rock and Rapid Spin, which provides a consolidated hazard platform, and a formidable defensive/support core. If Claydol has a free slot, Protect can be a surprising boon to its recovery; by catching unfavourable switch-ins with Leech Seed, Ferroseed can pass Leech Seed recovery to Claydol, which can be abused with Protect. Moltres complements this ensemble surprisingly well, patching up the Fire-, Ice-, and Bug-type weaknesses that they may struggle with, and providing some much needed firepower. The firebird's weaknesses are covered, and Stealth Rock can be spun away removed easily.</p>

[SET]
name: Trick
move 1: Trick
move 2: Rapid Spin
move 3: Earth Power
move 4: Ice Beam / Shadow Ball
item: Choice Scarf / Choice Specs
nature: Timid / Modest
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]

<p>Choice items is are a radically different take on Claydol, and a surprisingly effective one. Trick is the crux of the set, and with it, Claydol now has an excellent response to its counters. Tricking an Eviolite away from Ferroseed or Roselia, for example, will compromise their defenses considerably, and make it much harder for them to lay hazards give them a harder time laying down entry hazards. Your choice of item is based on what you want Claydol to do; With a Timid nature and a Choice Scarf, Claydol reaches a top speed of 409, which easily outpaces every unscarvedboosted Pokemon in RU bar Accelgor. The given EV spread allows it can check a huge number of fast threats, such as Archeops, Dugtrio, and Sceptile, while potentially forcing out others. This gives Claydol plenty of opportunities to use Rapid Spin, and even serve as a revenge killer if needed. Be wary however, that this set does not possess enough power to sweep or OHKO most Pokemon without prior damage.</p>

<p>Choice Specs can be a nasty shock for your unsuspecting opponent. 393 Special Attack equips Claydol with unprecedented firepower, and the associated surprise factor may score Claydol a few KOes before the battle has even begun. As an example, Earth Power hits slightly harder than Life Orb Galvantula's Bug Buzz, and Ice Beam is now able to 2HKO most super effective targets with entry hazard support. Shadow Ball is an alternative to Ice Beam, and finds use in dealing with any Ghost-types that may attempt to spinblock Claydol’s Rapid Spin. Rotom, who would otherwise trouble the mud idol, is cleanly OHKOed. This powerful variant of Claydol pairs well with offensive entry hazard layers Pokemon, such as Accelgor and Scolipede. Magneton can get rid of Ferroseed, which pesters Claydol relentlessly with Leech Seed, Iron Thorns and Seed Bomb.</p>

[ADDITIONAL COMMENTS]

<p>The EVs and nature for Choice Claydol are not set in stone; Choice Scarf sets may run either 252 HP / 4 SpA / 252 Spe, or 4 HP / 252 SpA / 252 Spe. Claydol hits much harder with 252 Special Attack EVs, sacrificing its bulk somewhat, but the viability of running 252 HP EVs is questionable when it lessens Claydol's offensive capabilities to do so. Choice Specs sets should opt for 252 HP / 4 Def / 252 SpA to maximize bulk and power, as Speed is not as important. If you do choose to add Speed, an alternate spread, 172 HP / 252 SpA / 84 Spe, allows Claydol to outrun standard Gligar and OHKO with Ice Beam, a measure that prevents the flying scorpion from Ppoisoning Claydol with Toxic. Other spreads are viable as well, and Choice Claydol can be customized to fit onto your team however you want.</p>

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Earth Power
move 4: Rapid Spin / Explosion
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]

<p>Not surprisingly, Claydol can successfully use a Dual Screens set. Although it has to relinquish Stealth Rock and sometimes its coverage move, this variant is possibly a better dedicated support platform that the Classic set. Behind dual screens, almost any Pokemon can be bulky, and with Rapid Spin support thrown tossed into the deal, nothing could aid your sweepers better. Earth Power as a sole attacking move isn't as big a problem as it would be on other sets, as Claydol's job aim is to set up dual screens and get out. While Rapid Spin is an excellent move;, and this set can run Stealth Rock like any other (Slash Stealth Rock on the set or remove this bit.), Explosion, however, is an interesting option that has potential applications for dual screening duties. As a particularly rattling alternative to switching, Explosion can get your next Pokemon onto the field fast, safe, and armed with four turns of dual screens time. It must be said, however, Make note that Explosion should never be used on Dual Screens Claydol for the damage output.; Explosion and SelfDestruct (No need to tell us about Selfdestruct. The analysis does not care about Selfdestruct.) no longer halves the target's Defense in Generation V., and when used by a weaker Pokemon like Claydol, Explosion will deal depressingly low amounts of damage when used by an offensively lacking Pokemon like Claydol.</p>

[ADDITIONAL COMMENTS]

<p>You might be wondering why Light Clay has not been mentioned. Dual Screens Claydol can utilize the item, but its support capabilites are such that the longevity Leftovers provides is ever useful, as Claydol can still use Rapid Spin effectively. If you choose to run Explosion, Light Clay is your item, but Leftovers makes Claydol's life much easier if it needs to stick around. As far as Dual Screen recipients go, Lilligant and Gorebyss are two of the best. Lilligant can abuse its newfound bulk to attain several Quiver Dances, and any damage it takes while setting up with Quiver Danceing is handily restored by Giga Drain. Similarly, Gorebyss loves SmashPassing Baton Passing Shell Smash while behind dual screens; Tthe main problem it faces is taking stomaching hits attacks while it sets up and Baton pPasses, and this problem is easily alleviated by dual screens.</p>

[Other Options]

<p>One of Claydol's main obstacles is its lack of a reliable recovery move. Rest + Sleep(space)Talk is a usable solution that is often eschewed ignored; due to it(space)has an erratic nature and selfishly hogs moveslots hogging. While iIt does boosts Claydol's longevity to newfound levels, in exchange for acting as it may be prone to falling victim to Taunt bait, being used as and setup fodder,; or in addition, Sleep Talk just callsing the wrong move at crucial times. Earthquake is a possible alternative to Earth Power, and can be run alongside Ice Beam thanks to a -Speed nature. A physical STAB can be useful for the Pokemon that can tank Earth Power, such as Calm Mind Entei. Finally, Claydol's crowded moveslots can accommodate a weather inducing move—Rain Dance or Sunny Day(space)to support Chlorophyll and Swift Swim Pokemon, respectively, but Claydol usually has better things to do can perform more valuable roles.</p>

[Checks and Counters]

<p>Claydol has difficulty walling Pokemon who can land a super effective hit on it, such as Crawdaunt, Honchkrow and Durant. Exceptionally powerful attackers, Medicham for example, can break through it with little trouble. Ferroseed is an excellent check, as it takes negligible damage from Claydol's attacks, punishes Rapid Spin with it's (Use the word "its" when showing ownership. Use "it’s" as a contraction for "it is".) Iron Thorns, and can scare the floating doll away with Seed Bomb and Leech Seed. Outside Toxic, Claydol struggles to deal with spinblockers Ghost-types, as they pack an immunity to Rapid Spin and usually run Shadow Ball and Will-O-Wisp, which are both good ways to endanger Claydol. A Pokemon that can deal with these Ghost-types will allow it to Rapid Sspin unhindered. Mandibuzz is an extremely sound response to almost every Claydol variant, and takes nothing from Ice Beam. Finally, Taunt restricts it to attacking moves, which are just not going to do anything hit with laughable damage output. Mandibuzz is immune to both of Claydol's STABs, and shrugs off Ice Beam without a second thought.</p>


This write-up would have been more enjoyable if you used proper terms (Rapid Spin user, Ghost-type) over shorter terms (Rapid Spinner, spinblocker). That should be fixed now.
Erm.... Nope. According to the Grammar and Spelling Standards, Smogon coined terms such as RestTalk and spinblock are allowed. Just used those coined terms since it's allowed and widely used in C&C. :)
 
remove add comments

[Overview]

<p>Revisiting its former Advance glory In a throwback to its ADV glory days, Claydol has become an important figure in the RU metagame. No longer is the floating idol a stick in the mud; as the best defensive Rapid Spinner in the tier, Claydol is a viable choice for nearly any team. Its notorious strange choice of adjective imo Ground / Psychic typing in combination with the its Levitate ability grant Claydol crucial resistances to Rock- and Fighting-type attacks, an immunity to Ground-type moves, as well as an immunity to Spikes and Toxic Spikes. Despite this, one must be cognizant aware / mindful of the undeniable few holes in Claydol's defenses. Its low HP stat and lack of substantial recovery hamper its walling potential significantly, and you will quickly find that it is unable to sponge the myriad of powerful attacks in RU that it does not resist. On the offensive side In terms of offense preferential, Ground-type STAB is a useful tool to have, but Claydol's offenses are so meagre that it cannot muster any amount of much meaningful damage without a super effective hit. Don't let these downfalls drawbacks put you off Claydol though. Support it well, and it will excel. </p>

[SET]
name: Spinner Rapid Spin
move 1: Rapid Spin
move 2: Stealth Rock
move 3: Earth Power
move 4: Toxic / Ice Beam
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]

<p>The quintessential Rapid Spinner, and is Claydol's flagship set. Even if a full set of hazards—Spikes, Stealth Rock, Spikes, reordering is preferential; if you don't, make sure to add the serial comma and Toxic Spikes—plague its team, Claydol never takes anything more than 6% upon entry, and promptly blows them said hazards away. Proficient as it is at defending against entry hazards, the same cannot be said of Claydol's ability to take hits. Due to a low HP stat and few resistances, Claydol is unable to weather the more powerful attacks that characterize the RU tier. Honchkrow's Brave Bird, for example, blows Claydol's HP bar to bits consider replacing this with something that doesn't repeat the word 'blow'?, with the standard Life Orb set dealing an average of 64% with a standard Life Orb set. Claydol counters some of the premier hazard deployers with mixed results; Sandslash, Steelix, and Gligar are unable to do anything to it, while Accelgor, Ferroseed, and Scolipede all score a super effective hit and can easily force it out. Ferroseed in particular is as nasty to Claydol as its frightening appearance suggests. <period> Leech Seed drains Claydol's HP faster than it heals, and though Claydol can spin away the spiky seed's Leech Seeds and Spikes, Ferroseed will usually come out on top due to Iron Thorns Barbs: a pseudo spinblock, as it were if you may. </p>

<p>Claydol's offensive power is, frankly, quite bad poor preferential. A Special Attack stat of 70 is abysmal, and Earth Power is too easily walled. The last slot serves to fix these shortcomings; Toxic is the primary option, as it shortens the victim's lifespan considerably, and makes would-be counters would-be is an adjective, describing counters think twice about switching in. Ice Beam is the second, scoring super effective hits on Pokemon such as Honchkrow and Gligar, although its damage output may be lacking. </p>

[ADDITIONAL COMMENTS]

<p>The given EV spread optimizes Claydol's physical bulk, while as its respectable Special Defense buffers it against weaker hits, even without investment. Leftovers is usually the only source of recovery Claydol has, and is non-negotiable in almost all cases. If you already have a Stealth Rock user on your team, Claydol has a few other options for a to fill the free slot. Psychic is Claydol's best coverage against certain Ground immune Pokemon immune to Ground-type moves, such as Golbat, Haunter and Moltres, but is outclassed by Claydol's main the listed optional moves in most other cases. Refresh is a neat failsafe against status, and can foil Pokemon who rely on Toxic to deal with Claydol, such as Gligar. </p>

<p>Ferroseed is an excellent partner for Claydol. The seed resists the Ghost-, Dark-, Water-, and Grass-type moves that Claydol is susceptible to, while Claydol resists the Fighting-type moves that Ferroseed hates. Between the two, you have access to Spikes, Stealth Rock, and Rapid Spin, which provides a consolidated hazard platform and a formidable defensive/support core. If Claydol has a free slot, Protect can be a surprising boon boost to its recovery longevity; by catching unfavorable switch-ins with Leech Seed, Ferroseed can pass Leech Seed recovery to Claydol, which can be abused with Protect. Moltres complements this ensemble surprisingly well, patching up the Fire-, Ice-, and Bug-type weaknesses that they may struggle with, and providing some much needed firepower. The firebird's weaknesses are covered, and Stealth Rock can be spun away easily. </p>

[SET]
name: Trick from the analysis it really seems like you want to be calling this one Choice instead
move 1: Trick
move 2: Rapid Spin
move 3: Earth Power
move 4: Ice Beam / Shadow Ball
item: Choice Scarf / Choice Specs
nature: Timid / Modest
evs: 252 HP / 4 Def / 252 Spe
any particular reason why the extra 4 evs are put in def? i know it really doesn't make much of a diff but i believe the default is hp because that gives more bulk in virtually all occasions..?

[SET COMMENTS]

<p>Choice This is a radically different take on Claydol, and is a surprisingly effective one. Trick is the crux of the set, and with it, Claydol now has providing Claydol with an excellent response to its counters. Tricking an Eviolite away from Ferroseed or Roselia, for example, will compromise their defenses considerably, and make making it much harder for them to lay entry hazards. Your choice of item is based on what you want Claydol to do; with a Timid nature and a Choice Scarf, Claydol reaches a top speed of 409, which easily outpaces every all unscarved non-Choice Scarf Pokemon in RU bar Accelgor. The given EV spread allows it Claydol to check a large number of fast threats, such as Archeops, Dugtrio, and Sceptile, while potentially forcing out others. This gives Claydol plenty of opportunities to use Rapid Spin, and even serve as a revenge killer if needed. Be wary however, that this set does not possess enough power to sweep or OHKO most Pokemon without prior damage. </p>

<p>Choice Specs can be a nasty shock for your unsuspecting opponent. 393 Special Attack equips accords Claydol with unprecedented firepower, and the associated surprise factor may score Claydol a few KOes koes is the verb, kos the plural noun before the battle has even begun your opponent can formulate a response. For example As a comparison, Earth Power hits slightly harder than Life Orb Galvantula's Bug Buzz, and Ice Beam is now able to 2HKO now 2HKOes most super effective Ice-weak targets with entry hazard support. Shadow Ball is an alternative to Ice Beam, and finds use in dealing with any Ghost-types that may attempt to spinblock Claydol. For example, optional Rotom, who which would otherwise trouble the mud idol, is cleanly OHKOed. This powerful variant of Claydol pairs well with offensive hazard layers, such as Accelgor and Scolipede. Magneton can get rid of Ferroseed, which pesters Claydol relentlessly with Leech Seed, Iron Barbs, <comma> and Seed Bomb. </p>

[ADDITIONAL COMMENTS]

<p>The EVs and nature for Choice Claydol are not set in stone; Choice Scarf sets may run either 252 HP / 4 SpA / 252 Spe or 4 HP / 252 SpA / 252 Spe. Claydol hits much harder with 252 Special Attack EVs, sacrificing but sacrifices its bulk somewhat, but . On the other hand, the viability of running 252 HP EVs is questionable when it lessens Claydol's offensive capabilities to do so, making this spread less viable. Choice Specs sets should opt for 252 HP / 4 Def / 252 SpA same as above- why is the extra point in def? to maximize bulk and power, as Speed is not as important. If you do choose to add desire more Speed, an alternate spread of 172 HP / 252 SpA / 84 Spe allows Claydol to outrun standard Gligar and OHKO with Ice Beam, a measure that prevents the flying scorpion from poisoning Claydol with Toxic. Other spreads are viable as well, and Choice Claydol can be customized to fit onto your team however you want. As a final note, one must be wary of the repercussions of Tricking away Claydol's Choice item. Claydol can easily become dead<space>weight in these scenarios, and Trick must therefore be used wisely if you wish to avoid them.</p>

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Earth Power
move 4: Rapid Spin / Explosion
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]

<p>Not surprisingly, Claydol can successfully use pull off a dual screens set. Although it has to relinquish Stealth Rock and sometimes perhaps its coverage move, this variant is possibly a better dedicated support platform that the classic set. Behind dual screens, almost any Pokemon can be bulky, and with Rapid Spin support thrown into the deal, nothing could better aid your sweepers better. Earth Power as a the sole attacking move isn't as big a problem as it would be on other sets, as Claydol's job is to set up screens and get out. While Rapid Spin is an excellent move, and this set can run Stealth Rock like any other, Explosion is an interesting option that has potential applications for dual screening duties. As a particularly rattling alternative to switching, Explosion can get your next Pokemon onto the field fast, safe, and armed with four turns of screen time. It must be said, however, that Explosion should never be used on Dual Screens Claydol for the damage output. Explosion and Selfdestruct no longer halve the target's Defense in Generation V, and when used by a weaker Pokemon like Claydol, Explosion will deal depressingly low amounts of damage. </p>

[ADDITIONAL COMMENTS]

<p>You might be wondering why Light Clay has not been mentioned. Dual Screens Claydol can utilize the item, but its support capabilities are such that the longevity Leftovers provides is ever even more useful, as Claydol can still use Rapid Spin effectively. If you choose to run Explosion, Light Clay is your item, but Leftovers makes Claydol's life much easier if it needs to stick around. As far as dual screen recipients go, Lilligant and Gorebyss are two of the best. Lilligant can abuse its newfound bulk to attain several Quiver Dances, and any damage it takes while Dancing boosting is handily restored by Giga Drain. Similarly, Gorebyss loves SmashPassing Baton Passing Shell Smash while behind screens; the main problem it faces, <comma> is taking hits while it sets up and passes, and this problem is easily alleviated. </p>

[Other Options]

<p>One of Claydol's main obstacles is its lack of a reliable recovery move. RestTalk is a usable solution that is often eschewed due to its erratic nature and selfish moveslot hogging. While it Rest does boost Claydol's longevity to newfound levels, it a sleeping Claydol is prone to falling victim to Taunt, being used as setup fodder, or just calling using the wrong move at crucial times. Earthquake is a possible alternative to Earth Power, and can be run alongside Ice Beam thanks to while using a -Speed-reducing nature. A physical STAB can be useful for the Pokemon that can tank Earth Power, such as Calm Mind Entei. Finally, Claydol's crowded moveslots can accommodate a weather inducing move—Rain Dance or Sunny Day—to support Chlorophyll and Swift Swim Pokemon, but Claydol usually has better things to do. </p>

[Checks and Counters]

<p>Claydol has difficulty walling Pokemon who which can land a super effective hit on it, such as Crawdaunt, Honchkrow and Durant. Exceptionally powerful attackers, Medicham for example, can break through it with little trouble. Ferroseed is an excellent check to Claydol, as it takes negligible damage from Claydol's attacks, punishes Rapid Spin with its Iron Barbs, and can scare the floating doll away with Seed Bomb and Leech Seed. Outside of Toxic, Claydol struggles to deal with spinblockers, as they usually run Shadow Ball and Will-O-Wisp, which are both good ways to endanger Claydol. Mandibuzz is an extremely sound response to almost every Claydol variant. Taunt restricts it Claydol to attacking moves, which are just not going to do anything. will do pitiable damage; Mandibuzz is immune to both of Claydol's STABs and shrugs off Ice Beam without a second thought. </p>
GP Approved (1/2)

 

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