Engineer Pikachu
Good morning, you bastards!
Only Lady Salamence and referees should post in this thread.
Challenge 1:
RNG Rolls: 77/79, 1/2
Scientist Kenji would like to fight!
"I don't speak much of the English."
Emolga (M)
Nature: Mild
+SpA, -Def
Item: Castle Electric Gem
Type: Electric / Flying
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Ability:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Motor Drive: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: 3
Def: 1
SpA: 4
SpD: 2
Spe: 103
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Attacks:
ThunderShock
Quick Attack
Tail Whip
Charge
Spark
Pursuit
Double Team
Shock Wave
Air Slash
Charm
Iron Tail
Hidden Power Ice 7
Taunt
Light Screen
Protect
Rain Dance
Thunder
Aerial Ace
Thunder Wave
U-turn
Substitute
Toxic
Frustration
Acrobatics
Flash
Volt Switch
"Edo..."
Air Slash - Thunder (GEM) - Air Slash
IF (Machamp uses Smack Down) AND (Earthquake is in the queue) THEN (Use Protect if your last action wasn't Protect, and use Substitute (20 HP) otherwise; no matter what, start from the beginning of the queue)
IF (Machamp uses Substitute) AND (Machamp is not Taunted) THEN (Use Taunt instead and start from the beginning of the queue)
Challenge 1:
Battle 1-1:Gonna get crushed! WOO
Mode: Singles
Thread: N/A
Rank: 1
Starting CP: 0
Abilities:
Audino: Regenarator
Emboar: Blaze
Machamp: No Guard
Items:
Salamence: N/A
Emboar: N/A
Machamp: N/A
Progressive (Machamp) (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
EC: 9/9
MC: 7
DC: 5/5
Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Scary Face
DynamicPunch
Earthquake
Retaliate
Smack Down
Rock Slide
Stone Edge
Protect
Substitute
Close Combat
Encore
Bullet Punch
Peanuts [Audino]
Nature: Docile (no boosts on stats)
Type: Normal (Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Healer:
Type: Innate
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Regenerator:
Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Klutz:
Type: Can be Disabled
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
Stats:
HP: 110
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: N/A
MC: 0
DC: 0/5
Attacks:
Pound
Growl
Helping Hand
Refresh
DoubleSlap
Attract
Secret Power
Entrainment
Protect
Light Screen
Trick Room
Wish
Encore
Heal Bell
Pignite [iiMKUlta] (M)
Nature: Lonely (Attack increased by *; Defense decreased by *)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Stats:
Emboar
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 65
Size Class: 3
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 10
DC: 5/5
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat: (Innate) (DW)
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Attacks:
Hammer Arm
Tackle
Tail Whip
Ember
Odor Sleuth
Tail Whip
Defense Curl
Flame Charge
Smog
Rollout
Take Down
Roar
Flare Blitz
Arm Thrust
Heat Crash
Double Team
Wild Charge
Sunny Day
Stone Edge
Earthquake
Protect
Endeavor
Yawn
Magnitude
Superpower
RNG Rolls: 77/79, 1/2
Scientist Kenji would like to fight!
"I don't speak much of the English."
Emolga (M)
Nature: Mild
+SpA, -Def
Item: Castle Electric Gem
Type: Electric / Flying
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Ability:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Motor Drive: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: 3
Def: 1
SpA: 4
SpD: 2
Spe: 103
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Attacks:
ThunderShock
Quick Attack
Tail Whip
Charge
Spark
Pursuit
Double Team
Shock Wave
Air Slash
Charm
Iron Tail
Hidden Power Ice 7
Taunt
Light Screen
Protect
Rain Dance
Thunder
Aerial Ace
Thunder Wave
U-turn
Substitute
Toxic
Frustration
Acrobatics
Flash
Volt Switch
"Edo..."
Air Slash - Thunder (GEM) - Air Slash
IF (Machamp uses Smack Down) AND (Earthquake is in the queue) THEN (Use Protect if your last action wasn't Protect, and use Substitute (20 HP) otherwise; no matter what, start from the beginning of the queue)
IF (Machamp uses Substitute) AND (Machamp is not Taunted) THEN (Use Taunt instead and start from the beginning of the queue)