Mock Gym Battle! Can Athenodoros Hope to Win?

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3v3 Singles
(Terrador can send up to 8 Pokemon to the ref)
2 Recoveries/5 Chills
2-Day DQ
2 Recoveries, 5 Chills
Items=On
Switch=OK
Abilities=One

Arena: Postapocalyptic Yellowstone
America's pristine Yellowstone National Park... in the year 2030. Most of the park, once a beautiful refuge for all sorts of wildlife, is now a desolate wasteland, decimated by pollution and warfare. Only a small are containing several highly active geysers is active; it's roughly rectangular, and somewhere to the tune of 50 meters long by 30 meters wide. The air above is highly poisonous; any Pokemon trying to travel more than about 15 feet up in the air risks running into low-lying smog; this smog is lethal to any Poison-vulnerable Pokemon (term defined later). Similarly, there are many puddles of acid underground; any Poison-vulnerable Pokemon wouldn't dare to Dig. The geysers around are still very active, but polluted by all sorts of acid; after every action, they erupt, dealing 1 damage to any Poison-vulnerable Pokemon, and healing any Poison-Type Pokemon by 1. After being doused by a geyser, any Steel-Type Pokemon will become permanently corroded. In addition, any seismic attack will cause the geysers to erupt again. Finally, a few pools of water remain; however, many of them are polluted, so any non-Poison Pokemon wouldn't dare to Dive. If Surf is used by any non-Poison Pokemon (Poison-Type Pokemon can identify the clean pools), it has an 80% chance of becoming a Poison-Type attack.

Summary:
Poison-vulnerable: Can be afflicted with the Toxic status (note that Magic Guard Pokemon won't take damage from the geysers, but don't have any other advantage here)
Geysers deal 1 DPA to all non-Poisons and heal 1 DPA for all Poisons; corrodes all Steels permanently (corrosion occurs post-damage)
Geysers erupt after each action
Geysers erupt after each seismic move
Non-Poisons cannot Fly, Dig, Dive, or Bounce, but they can stay high enough in the air to avoid seismic attacks and nerf Earth Power
If a Pokemon that isn't a Poison-Type attempts to use Surf, it has an 80% chance of becoming a Poison-Type attack

It's time for an ASB rarity! A (mock) gym battle! In this battle the prospective Poison-type Gym Leader, Terrador, will be acting just as he would were he to reach that position! That means he decides the rules, uses his own arena and has a massive seven different Pokemon to choose from!

Let's take a look at our Gym Leader's team!


iaza19692843485400.gif

Gym Leader Terrador's team:
3.png

Venusaur (Beau) [Male]
Nature: Modest
Typing: Grass/Poison: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities: Overgrow:

Type: Innate

When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Chlorophyll (DW):

Type: Innate

During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 80
Size Class: 4
Weight Class: 4
BST: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle
Growl
Leech Seed
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Solarbeam
Synthesis
Worry Seed

Leaf Storm
Giga Drain
Petal Dance

Frenzy Plant
Endure
Mud-Slap
Sleep Talk

Toxic
Venoshock
Sunny Day
Substitute
Reflect
Light Screen
Bide
Sludge Bomb
Hidden Power Fire (7)
Safeguard
Roar
Swagger
Rest
Protect

Total: 33
94.png

Gengar (Nappa) [Male]

Type: Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Nature: Hasty (+15% Speed, +18.539... Acc, -1 Def)

Ability: Levitate:

Type: Innate

This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
BST: 20

EC: 9/9
MC: 0

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Destiny Bond
Hex
Dream Eater
Mean Look
Dark Pulse

Perish Song
Will-o-Wisp
Explosion
Disable
Haze
Fire Punch
Clear Smog

Counter
Pain Split
Magic Coat
Endure
Knock Off
Mimic
Trick

Shadow Ball
Thunderbolt
Hidden Power Ice 7
Toxic
Venoshock
Taunt
Psychic
Sludge Bomb
Bide
Substitute
Giga Drain
Thunder
Brick Break
Focus Blast
Protect
Telekinesis
Hyper Beam
Double Team
Torment
Energy Ball
Snatch
Sunny Day
Rain Dance
Trick Room
Embargo
Drain Punch

Total: 53
34.png

Nidoking [Agamemnon] (Male)
Nature: Mild (+SpA, -Def)
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
BST: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Poison Sting
Double Kick
Fury Attack
Helping Hand
Toxic Spikes
Poison Jab
Chip Away
Thrash
Earth Power
Megahorn
Horn Drill

Counter
Disable
Iron Tail
Sucker Punch
Head Smash

Super Fang
Endure
Lovely Kiss
Sweet Kiss
Mimic
Mud-Slap
Sleep Talk

Sludge Bomb
Thunderbolt
Ice Beam
Reflect
Flamethrower
Earthquake
Substitute
Toxic
Venoshock
Taunt
Bide
Stealth Rock
Dragon Tail
Shadow Ball
Brick Break
Surf
Focus Punch
Protect
Thunder Wave
Rock Slide
Torment
Fire Blast
Dig
Smack Down
Rest

Total: 53
169.png

Crobat [Molly] (Female)
Nature: Hasty (Spe*1.15, Acc +25.862...%, Def -1 Rank)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 150 (+)
Size Class: 3
Weight Class: 4
BST: 20

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Screech
Air Slash
Cross Poison
Haze
Acrobatics
Mean Look

Giga Drain
Hypnosis
Brave Bird
Zen Headbutt
Whirlwind
Quick Attack

Super Fang
Heat Wave
Endure
Mimic
Sky Attack
Sleep Talk

Taunt
Substitute
Protect
Toxic
Venoshock
Fly
Hidden Power (Fighting 7)
Shadow Ball
Bide
Roost
Torment
Rest
Snatch
Steel Wing
Hyper Beam

Total: 40
435.png

Skuntank [Cyndel] (Female)
Nature: Rash (+SpA, -SpD)
Type:
Poison/Dark: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Keen Eye (DW): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 84
Size Class: 3
Weight Class: 3
BST: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
SmokeScreen
Toxic
Feint
Slash
Explosion
Night Slash
Acid Spray
Flamethrower

Foul Play
Flame Burst
Iron Tail
Endure
Sucker Punch

Substitute
Sludge Bomb
Dark Pulse
Venoshock
Taunt
Double Team
Hidden Power (Ice 7)
Dig
Roar
Torment
Double Team
Sleep Talk
Rest
Snatch
Swagger

Total: 33
452.png

Drapion [Scipio] (Male)
Nature: Adamant (+Atk, -SpA)
Type:
Poison/Dark: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye (DW): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
BST: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Scary Face
Crunch
Cross Poison
Thunder Fang
Fire Fang
Ice Fang

Sand-Attack
Night Slash
Confuse Ray

Substitute
Brick Break
Dig
Endure
Rock Slide

Total: 20
frontnormal-mfidgit.png

Fidgit [Twitch] (Male)
Nature: Modest (+ SpA, - Atk)
Type:
Poison/Ground: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
BST: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Gust
Sand-Attack
Tailwind
Encore
Rapid Spin
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Entrainment
Gravity
Air Slash
Sludge Bomb
Me First
Heal Block
Comet Punch
Helping hand
Magic Room
Wonder Room
Sludge Bomb
Gravity
Wide Guard

Disable
Spikes
Earth Power
Stealth Rock
Wish
Sand Tomb

Icy Wind
Gastro Acid
Knock Off

Taunt
Light Screen
Reflect
Energy Ball
Toxic
Venoshock
Shadow Ball
Substitute
Endure
Dig
Hidden Power (Fire 7)
Protect
Torment
Struggle Bug
Smack Down

Total: 47

Now let's see the challenger, Athenodoros, and his Pokemon!


Athenodoros' team:
149.png

Male Dragonite (*), "Nidhogg"

Nature:
Mild - Increase of Special Attack by *. Subtracts * from Defence.

Type:
Dragon - Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Flying - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilities:
Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW) - (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

HP: 100
Atk: *****
Def: ** (-)
SpA: ***** (+)
SpD: ****
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: Fully Evolved
MC: 0
DC: Unlocked

Attacks:
-Wrap (*)
-Leer (*)
-Thunder Wave (*)
-Twister (*)
-Dragon Rage (*)
-Slam (*)
-Agility (*)
-Dragon Pulse (*)
-Extremespeed (*)
-Haze (*)
-Rain Dance (*)
-Thunder (*)
-Surf (*)
-Outrage
-Toxic
-Fire Blast
-Ice Beam
-Fire Punch
-Thunderpunch
-Roost
-Hurricane
-Earthquake
-Stone Edge
-Light Screen
-Substitute
-Focus Blast
-Brick Break
-Aqua Tail
-Dragon Tail
-Bide
-Razor Wind
-Double Team
-Dragon Dance
-Draco Meteor
-Aerial Ace
-Safeguard
-Tailwind
-Superpower
-Ominous Wind
-Heat Wave
-Shock Wave
-Focus Punch
-Defog
-Reflect
-Dragon Rush
-Wing Attack
-Hyper Beam
-Endure
-Aqua Jet
frontnormal-mcyclohm.png

Zeus the Cyclohm(M)

Nature:
Modest - Adds * to SpA, Takes * from Att

Type:
Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust - (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static - (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW) - (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: Fully Evolved
MC: 2
DC: Unlocked

Attacks (43):
-Tackle
-Growl
-Leer
-Dragon Rage
-Charge
-Thundershock
-Rain Dance
-Twister
-Spark
-Sonicboom
-Hydro Pump
-Heal Bell
-Signal Beam
-Flamethrower
-Substitute
-Discharge
-Slack Off
-Magnet Rise
-Hurricane
-Shock Wave
-Torment
-Light Screen
-Surf
-Volt Switch
-Thunder Wave
-Dragon Tail
-Protect
-Roar
-Double Team
-Charge Beam
-Toxic
-Draco Meteor
-Hidden Power [Grass]
-Power Gem
-Swift
-Trick Room
-Sleep Talk
-Rest
-Double Hit
-Weather Ball
-Whirlwind
-Bide
-Tri-Attack
-Ice Beam
-Dragon Pulse
-Earthquake
121.png

Starmie, "Astraea"

Nature:
Modest - Attack decreased by *, Special Attack increased by *

Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Illuminate - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
Natural Cure - (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic - (Can be enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

HP: 90
Atk: ** (-)
Def: ***
SpA: ***** (+)
SpD: ***
Spe: 115
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: Fully Evolved
MC: 0
DC: Unlocked

Attacks:
-Tackle
-Harden
-Water Gun
-Rapid Spin
-Recover
-Camouflage
-Swift
-Minimize
-Power Gem
-Hydro Pump
-Psychic
-Thunderbolt
-Ice Beam
-Signal Beam
-Magic Coat
-Pain Split
-Confuse Ray
-Skill Swap
-Grass Knot
-Light Screen
-Reflect
-Thunder Wave
-Rain Dance
-Bide
-Teleport
-Trick
-Brine
-Natural Gift
-Psych Up
-Substitute
-Gravity
-Endure
-Blizzard
-Thunder
-Double Team
-Telekinesis


Terrador chooses his first Pokemon, Item and Ability.
Atheno chooses his Pokemon, Item and ability and orders.
Terrador orders.
I ref.


Terrador certainly has the advantage here! Can Athenodoros hope to defeat him? Tune in next time:
The Battle Begins, Athenodoros' Struggle!
 
iaza19692843485400.gif

"Ah... here you are, Athenodoros. I appreciate your presence here - your Pokemon and battling skill are certainly powerful enough to make this battle a difficult one indeed. I'm sorry, friend, but you will not prevail!"

"Go, Agamemnon, king of 'mons! The Sheer Force of your blows will annihilate the competition. Take this Expert Belt; it will serve you well!"
 
God your mons are hella built up. Oh well, I think I know the perfect Pokemon for this:

Atheno calls Starmie!
121.png


Astraea, this looks like a tricky one. You'll need an Enigma Berry for this, I think, and if you Illuminate the stage before hand to lower his accuracy then that will be a help too. Anyway, he has a big enough movepool that you'll just have to be varied enough to challenge him:

Substitute (25) => Psychic => Hydro Pump
IF Bide, change to Rain Dance => Substitute (25) => Hydro Pump
IF Taunt, Magic Coat and move actions along
 
iaza19692843485400.gif

"This, coming from a man known for the strength of his Pokemon... I'm honored. This is truly one of the problem Pokemon that this Gym has to deal with... I'll have to make the best of a bad situation!"

Activate Sheer Force
Thunderbolt ~ Surf ~ Thunder Wave
IF (Thunderbolt misses A1), THEN (Change your remaining actions to Stealth Rock ~ Protect)
 
The Battle Begins, Athenodoros' Struggle!

Welcome one and welcome all! This is the moment you've all been waiting for; a genuine, no tricks (mock) Gym Battle!
Without further delays, let's get this battle started!

Terrador starts off by releasing his famed Nidoking, Agamemnon!
Having had sufficient time to prepare, Athenodoros releases his Starmie, Astraea, in response.

The quick starfish moves first, crafting a Substitute doll that Nidoking will have to break through. This Substitute cost its summoner an arm and a leg, but will be able to buy Astraea some precious time!
Not one to rely on tricks, Agamemnon strikes the stuffed toy with a Thunderbolt! Unfortunately, the doll still stands through the Nidoking's best efforts.
What's this? The geysers are erupting! It seems that their spray is being blocked by Astraea's Substitute!

Astraea initiates the bloodshed again this turn, and uses a Psychic attack to lift his foe. The telekinetic force then smashes Agamemnon into the ground, using his weight against him!
Nidoking manages to shrug off the Water/Psychic type's attack and summons a giant wave! This Surf attack completely destroys the rest of the shoddy little doll conjured up by Astraea.
It seems the geysers are erupting again! This time, healing Agamemnon and hurting Astraea.

Astraea moves first again to fire a huge Hydro Pump at Nidoking. The jet of water smashes into him and sends him reeling backwards through the park.
Agamemnon, not standing for this going second business, decides to slow down the Starmie considerably. The Thunder Wave he fires hits Astraea head-on and threatens its mobility and ease of attacking considerably.
To top off Astraea's misery, the geysers erupt yet again, damaging the Starmie and healing her foe...

That round sure was close, eh folks? I can tell already, this is going to be one great match!


34.png

Nidoking [Agamemnon] (Male)
Hp: 51
Energy: 79%
Status: -10% Acc
Other: none
Item: Expert Belt


V.S.


121.png

Starmie [Astraea] (None)
Hp: 73
Energy: 64%
Status: Paralysis (20%)
Other: none
Item: Enigma Berry (1)​




Starmie
Substitute: -25 HP; 24 energy

Psychic: [([6+4]+3+3]*1.5]= 24 damage; (4+4/2)-1= 5 energy
roll=9/1000; no crit

Hydro Pump: ([12+3+3]*1.5)= 27 damage; 8-1= 7 energy
roll=383/1000, hit; roll=885/1000, no crit

+10 HP from Enigma Berry
-2 Hp from Geysers

Total Hp Loss: 17
Total Energy Cost: 36

Nidoking
Thunderbolt: ([10+1.5+2+2]*1.5)= 23.25~23 damage; 7 energy
roll=268/1000, hit; roll=628/1000; no crit; roll=150/1000, no Prlz

Surf: ([10+1.5]*.67)= 7.71~8 damage; 7 energy
no acc roll; roll=493/1000, no crit
Starmie's Substitute broke!

Thunder Wave: 7 energy
roll=550/1000, hit
Starmie is now Paralyzed! (25%)

+2 Hp from geysers

Total Hp Loss: 49
Total Energy Cost: 21

P.S. The Geyser did no damage to the Substitute because Subtitutes are not Poison-vulnerable.


Terrador orders first!

Will Atheno fall to the powerful gym leader? Will Terrador leave his battered Nidoking in to fight the crippled Astraea? Can we all manage to not be DQ'd?

Tune in next time for these answeres and more!

Next episode:

Do I Stay or Do I Go? Terrador's Ultimatum!
 
(Geysers were supposed to bypass Subs, like other forms of residual damage, but I can see why you'd ref it as such. Also, Illuminate's Accuracy drop is permanent, though that's not relevant.)

iaza19692843485400.gif

"Agamemnon, return! This wasn't a match made for you. I guess it's time to call on one of my infrequently-used allies... Cyndel the Skuntank, come on out! It's time for you to make your mark! The Aftermath of your most powerful attacks is a force to be reckoned with, and a Life Orb will give you some serious damage potential!"
 
Well if he's going to start switching around, I think Astraea can have a quick rest and we can use a new Pokemon! Out we come, Dragonite:

149.png

Nidhogg the Dragonite
ITEM: Expert Belt

Alright, Nidhogg, it's time for you to shine once again. You're the best on the team for dealing with this one, so don't let me down. Just hammer it, and the very earth will rise up against him!

Earthquake * 3
IF Torment A1, change to Earthquake + Earthquake => Starjumps => Earthquake
IF Torment A2 or A3, use Draco Meteor on the action of the Torment

EDIT: oops, always forget abilities. Multiscale. *Surprise*
 
iaza19692843485400.gif

"We need to buy some time and eliminate that Multiscale, and I think I know just how to do so!"

Substitute (25) ~ Toxic ~ Hidden Power (Ice 7)
 
Do I Stay or Do I Go? Terrador's Ultimatum!

34.png

Nidoking [Agamemnon] (Male)
Hp: 51
Energy: 79%
Status: none
Other: none
Item: Expert Belt

121.png

Starmie [Astraea] (None)
Hp: 63
Energy: 64%
Status: none
Other: none
Item: Enigma Berry (1)​




Content to let Nidoking rest, Terrador initiates a switch phase!
The Wannabe Gym Leader replaces his wounded Agamemnon with Cyndel the Skuntank.
In the other corner, Atheno replaces Astraea with Nidhogg the Dragonite.
What kind of battle will result from this changing of the guard?​

Cyndel starts the round in the same fashion as Astraea last round. The Subtitute he creates is sturdy enough to absorb an attack or two from the Dragonite.
Dragonite responds by creating an Earthquake. This tremor doesn't pierce Cyndel's Substitute all the way, but it does shake the entire arena so violently that parts of the stands actually start falling apart. That's the third time this week!​

The next round starts with Cyndel (still safely behind her doll) spraying a Toxic cloud at her foe. The mist drifts onto Nidhogg, badly poisoning him!
Nidhogg gets severely annoyed at Cyndel's trickery and madly shakes the ground, causing another Earthquake. The violent quake finally destroys the Substitute, while also doing more terrible collateral damage.​

Cyndel fires an icy Hidden Power, that does paltry damage to Nidhogg despite his weakness to it.
Nidhogg creates another Earthquake, doom and despair follow, yada yada.​


Let's examine the trainer's teams after that harrowing round!​


435.png

Skuntank [Cyndel] (Female)
Hp: 66
Energy: 65%
Status: none
Other: none
Item: Life Orb​

34.png

Nidoking [Agamemnon] (Male)
Hp: 51
Energy: 79%
Status: none
Other: none
Item: Expert Belt​




V.S.



149.png

Dragonite [Nidhogg] (Male)
Hp: 81
Energy: 64%
Status: Badly Poisoned (2 DpA next round)
Other: none
Item: Expert Belt​

121.png

Starmie [Astraea] (None)​

Hp: 63​

Energy: 64%

Status: none
Other: none​



Item: Enigma Berry (1)​






Nidhogg
Earthquake: ([10+3+2]*1.5)=22.5~23 damage; 7 energy
roll=325/1000, no crit​

Earthquake: ([10+3+2]*1.5)=22.5~23 damage (2 damage to sub); 7+4=11 energy
roll=238/1000, no crit​

Earthquake: ([10+3+2]*1.5)=22.5~23 damage; 7+4+4=18 energy
roll=359/1000, no crit​

-6 Hp from geysers
-2 Hp from Toxic poisoning​

Total Hp Loss: 19
Total Energy Cost: 36​

Cyndel
Subtitute (25): -25 Hp; 24 energy​

Toxic: 7-1=6 energy
roll=78/1000, hit
Dragonite has been badly poisoned!​

Hidden Power (Ice, 7): ([7+3]*2.25)=22.5/2=11.25~11 damage; 5 energy​

+6 Hp Geysers
-2 Hp Life Orb​

Total Hp Loss: 44
Total Energy Cost: 35 energy​

Terrador orders first! (I believe)

The battle is just getting good, what could happen next?

Next time:
The Battle Heats Up: Terrador is Cooking With Gas!
 
I think Terrador orders first, because I did last time. I'll ask on IRC before I decide on attacks, unless Terrador orders first.
 
Somehow I get the impression that I'm never going to actually move second here. Oh well. This just means that it is time for Astraea to come out again!

121.png


This time, I guess you'll just have to peg it with super effective attacks until it goes down. Good luck: hopefully you can use it to abuse Illuminate.

Psychic => Camouflage (Poison) => Psychic
IF Taunt, Magic Coat
IF Hypnosis, Magic Coat
 
Thank God for +19% Acc mod; otherwise, Illuminate would be THE most tremendous pain in the ass.

iaza19692843485400.gif

"All right, Nappa, let's show him how you roll!"

Double Team (4) ~ Taunt ~ Shadow Ball
IF (Starmie hits you A1), THEN (Use Substitute (25) on A3)
 
The Battle Heats Up: Terrador's Cooking with Gas!

We have a quick switch from both parties!
Terrador decides to send in Nappa, his Gengar, while Atheno sends out Astraea again!


94.png

Gengar (Nappa) [Male]
Hp: 90
Energy: 100
Status: none
Other: +9 Acc
Item: Expert Belt

34.png

Nidoking [Agamemnon] (Male)
Hp: 51
Energy: 79%
Status: none
Other: none
Item: Expert Belt


435.png

Skuntank [Cyndel] (Female)
Hp: 66
Energy: 65%
Status: none
Other: none
Item: Life Orb​


V.S.


121.png

Starmie [Astraea] (None)
Hp: 63
Energy: 64%
Status: none​

Other: none
Item: Enigma Berry (1)​

149.png

Dragonite [Nidhogg] (Male)
Hp: 81
Energy: 64%
Status: Badly Poisoned (2 DpA next round)
Other: none
Item: Expert Belt​

I have AP Politics Homework, so no flavor now...​

But I do have Calcs. Lovely, lovely calcs.​

Gengar
Double Team (4): 4 clones; 16 energy​

Taunt: 10 energy​

Shadow Ball: ([8+3+3+2]*1.5)=24 damage; 6-1= 5 Energy​

Total Hp Loss: 0
Total Energy Cost: 31​

Starmie
Psychic: 4+(3/2)-1= 5 energy
roll=951/1000; miss
1 Clone Disappeared!​

Magic Coat: 10-1=9 energy
Gengar has been Taunted!​

Psychic: 5 energy
roll=867/1000; miss
1 Clone Disappeared!​

-3 Hp Geysers
+10 Hp Enigma Berry​

Total Hp Loss: 17
Total Energy Loss: 19​



94.png

Gengar (Nappa) [Male]
Hp: 90
Energy: 69
Status: +1 Eva (2 clones remaining)
Other: +9 Acc
Item: Expert Belt

34.png

Nidoking [Agamemnon] (Male)
Hp: 51
Energy: 79%
Status: none
Other: none
Item: Expert Belt


435.png

Skuntank [Cyndel] (Female)
Hp: 66
Energy: 65%
Status: none
Other: none
Item: Life Orb​


V.S.


121.png

Starmie [Astraea] (None)
Hp: 46
Energy: 45%
Status: none​

Other: none
Item: Enigma Berry (1)​

149.png

Dragonite [Nidhogg] (Male)
Hp: 81
Energy: 64%
Status: Badly Poisoned (2 DpA next round)
Other: none
Item: Expert Belt​


Terrador goes first?


Next Time: Turn Confusion Like Crazy: I Hate Switch Battles!
 
Well if he's going to start switching around, I think Astraea can have a quick rest and we can use a new Pokemon! Out we come, Dragonite:

149.png

Nidhogg the Dragonite
ITEM: Expert Belt

Alright, Nidhogg, it's time for you to shine once again. You're the best on the team for dealing with this one, so don't let me down. Just hammer it, and the very earth will rise up against him!

Earthquake * 3
IF Torment {
A1, change to Earthquake + Earthquake => Starjumps => Earthquake
A2 or A3, use Draco Meteor on the action of the Torment
}
IF Subsitute (25), use Dragon Pulse the action afterwards instead.

EDIT: oops, always forget abilities. Multiscale. *Surprise*

EDITted slightly because I have recently had my understanding of the sub rules revised.
 
iaza19692843485400.gif

"Cyndel, take this fucker down with you. Thank goodness for Aftermath... and thank you."

Hidden Power (Ice 7) ~ Hidden Power (Ice 7) ~ Explosion
 
OMFG This Reffing is Late: Please Don't Kill Me!

The two trainers have another round of switching. This time, Astraea switches out for Nidhogg to replace it and Cyndel takes Nappa's place.


435.png

Skuntank [Cyndel] (Female)
Hp: 66
Energy: 65%
Status: none
Other: none
Item: Life Orb
34.png

Nidoking [Agamemnon] (Male)
Hp: 51
Energy: 79%
Status: none
Other: none
Item: Expert Belt


94.png

Gengar (Nappa) [Male]
Hp: 90
Energy: 69
Status: none
Other: +19 Acc
Item: Expert Belt

v.s.

149.png

Dragonite [Nidhogg] (Male)
Hp: 81
Energy: 64%
Status: Badly Poisoned (2 DpA next round)
Other: none
Item: Expert Belt​
121.png

Starmie [Astraea] (None)
Hp: 46
Energy: 45%
Status: none
Other: none
Item: Enigma Berry (0)​


Cyndel starts off the match with a 4x Super-effective Hidden Power Ice! Her inner force's chilly powers left a huge dent on Nidhogg!
The Dragonite doesn't back down, though. Instead, he summons another arena-shattering Earthquake. By now, the tri-county area has been evacuated, so no worries.​

Not seeing a point to fixing a working strategy, Cyndel fires another one of her Icy Hidden Power auras at her draconic foe.
Dragonite imitates the Skuntank's repetition with yet another Earthquake. This time, Cyndel is looking wobbly on her feet. I don't think she can stand another attack like that!!​

Seeing how close her end is, Cyndel focuses all her energy into one last-ditch attack. With a tear in her eye, the little skunk Pokemon ignites her inner fumes, creating a massive Explosion.​


And... it seems... both Pokemon are cleanly KO'd!
It seems both Terrador and Athenodoros will be needing to send out their next Pokemon!​


435.png

Skuntank [Cyndel] (Female)
Hp: KO
Energy: KO
Status: KO
Other: KO
Item: Life Orb
34.png

Nidoking [Agamemnon] (Male)
Hp: 51
Energy: 79%
Status: none
Other: none
Item: Expert Belt


94.png

Gengar (Nappa) [Male]
Hp: 90
Energy: 69
Status: none
Other: +9 Acc
Item: Expert Belt

v.s.

149.png

Dragonite [Nidhogg] (Male)
Hp: KO
Energy: KO
Status: KO
Other: KO
Item: Expert Belt​
121.png

Starmie [Astraea] (None)
Hp: 46
Energy: 45%
Status: none
Other: none
Item: Enigma Berry (0)​


Cyndel:

Hidden Power (Ice, 7): ([7+3]*2.25)=22.5~23 damage; 5 energy​
roll=115/1000; no crit

Hidden Power (Ice, 7): ([7+3]*2.25)=22.5~23 damage; 9 energy
roll=764/1000; no crit​

Explosion: (35+1.5+3)=39.5~40 damage; 25 energy​
roll=423/1000; no crit

+4 Hp Geysers​

Total Hp Loss: 42 (KO'd from Explosion)
Total Energy Loss: 39​

Cyndel fainted!​

Nidhogg:

Earthquake: ([10+3+2]*1.5)=22.5~23 damage; 7 energy
roll=691/1000; no crit​

Earthquake: ([10+3+2]*1.5)=22.5~23 damage; 11 energy​
roll=122/1000; no crit

-4 Hp Geysers
-4 Hp Toxic Poisoning​

Total Hp Loss: 81 KO
Total Energy Cost: 18​

Nidhogg fainted!​

Terrador sends out his next Pokemon!
Athenodoros sends out his next Pokemon!
Terrador orders!
Athenodoros orders!

Next Time:
I'm So Sorry: The Ref Begs For Forgiveness!
 
I guess it is time for Zeus the Cyclohm to make his first appearance. I'm looking forward to this:

frontnormal-mcyclohm.png

Zeus the Cyclohm(M)
Sheer Force! Shield Dust
 
I kind of Forgot which Pokmon I actually had with me. This is just fine by me:
121.png

Astraea the Starmie!

Psychic => Brine => Hydro Pump
IF Sub (25) A1, change use Hydro Pump A1
IF Lovely Kiss, use Magic Coat and move actions and Subs along.
 
iaza19692843485400.gif

"All right, Agamemnon! Give him all you've got, and leave it to Nappa to take down Cyclohm!"

Activate Sheer Force
Thunderbolt ~ Cruel Gut-Buster (Sucker Punch + Sucker Punch)
 
The Ultimate Showdown: Rematch between Astraea and Agamenon!!

After some initial switching shenanigans, Terrador settles on his Nidoking and Athenodoros on his Starmie as the new combatants.


34.png

Nidoking [Agamemnon] (Male)
Hp: 51
Energy: 79%
Status: -10 Acc
Other: none
Item: Expert Belt
94.png

Gengar (Nappa) [Male]
Hp: 90
Energy: 69
Status: none
Other: +19% Acc
Item: Expert Belt


v.s.


121.png

Starmie [Astraea] (None)
Hp: 46
Energy: 45%
Status: none
Other: none
Item: Enigma Berry (0)​
frontnormal-mcyclohm.png

Zeus the Cyclohm (M)
Hp: 110
Energy: 100
Status: none
Other: none
Item:???​


The battle starts with Astraea blasting Agamemnon with one of her potent Psychic blasts. The attack leaves the Nidoking reeling, but still conscious.
The giant beast retaliates with a Thunderbolt from his horn. Who knew living creatures were so good at conducting and storing electrical currents?​

Astraea tries to spray a huge blast of water at her foe, but Agamemnon gets the drop on her with a powerful Dual-Sucker Punch and cleanly knocks out the starfish.​


34.png

Nidoking [Agamemnon] (Male)
Hp: 28
Energy: 40%
Status: -10% Acc
Other: none
Item: Expert Belt
94.png

Gengar (Nappa) [Male]
Hp: 90
Energy: 69
Status: none
Other: +19% Acc
Item: Expert Belt


v.s.


121.png

Starmie [Astraea] (None)
Hp: KO
Energy: KO
Status: KO
Other: KO
Item: Enigma Berry (0)​
frontnormal-mcyclohm.png

Zeus the Cyclohm (M)
Hp: 110
Energy: 100
Status: none
Other: none
Item:???​


Nidoking:

Thunderbolt: ([10+1.5+2+2]*1.15=23.25~23 damage; 7 energy
roll=880/1000; hit​

Non-creative combo: ([(8*2.25)+2]*1.5)=30 damage; (6+6+4)*2= 32 energy​
roll=445/1000; hit

+1 Hp Geyser​

Total Hp Loss: 23
Total Energy Cost: 39 energy​

Starmie:

Psychic: ([10+3+3]*1.15)=24 damage; 6-1=5 energy​

-1 Hp Geyser​

Total Hp Loss: 46 (KO)
Total Energy Cost: 5 energy​

Atheno declares Zeus' Item!
Terrador orders first!

Next Time:​

The Chips are Down: Athenodoros Gets His Act Together!
 
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