Sawsbuck

UPDATE: I went through this and took out the errors I saw, so this should hopefully make it a bit easier for my GP guys.






[Overview]

<p>Sawsbuck stands out in RU as one of the best choices for an offensive Grass-type, thanks to its great Attack and Speed stats, interesting STAB combo, and wide choice of support moves. In terms of abilities, Sap Sipper is somewhat situational, but Sawsbuck can nab a boost with the right support. Chlorophyll requires even more in the way of team support, but can potentially make Sawsbuck a monster. Offensive options aside, Sawsbuck has support capabilities as well, the most prominent being Baton Pass.</p>

<p>However, Sawbuck's Achilles' Heel is often its poor defensive stats, which can be preyed upon by many of the faster attacking threats in RU, seeing as its Speed isn't too amazing if Chlorophyll is inactive. There are also a few defensive Pokemon who can take a boosted hit from Sawsbuck and 2HKO back. However, despite its flaws, Sawsbuck should always be considered when building a team as both a teammate and a threat; if you can compensate for its few shortcomings, it can easily rip teams apart.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Horn Leech
move 3: Double-Edge / Return
move 4: Nature Power / Jump Kick
item: Life Orb
nature: Jolly / Adamant
ability: Sap Sipper
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Given a single turn of setup, Swords Dance Sawsbuck reaches a massive 598 Attack even with a Jolly nature, allowing it to plow through unprepared teams thanks to the combination of decent speed and wonderful coverage in 3 moves. Swords Dance is the main move on this set, allowing Sawsbuck to boost its Attack to sky-high levels; these boosts can even be stacked with ones from Sap Sipper. Sawsbuck's signature move, Horn Leech, is an excellent one, giving it both decent coverage and a fairly reliable form of recovery to shake off any passive damage from Life Orb or entry hazards. Double-Edge is the preferred option for Sawsbuck's second STAB move, hitting a wide portion of RU for neutral damage, while any recoil can be healed by Horn Leech. Return is another possible option, as it provides much more reliability thanks to the lack of recoil. However, Double-Edge's higher power is its greatest draw.</p>

<p>Nature Power is the preferred move in the final moveslot, turning into Earthquake during Wifi and simulator battles. This gives Sawbuck perfect neutral coverage on all RU Pokemon bar Shedinja and Haunter. Jump Kick is an interesting option to hit other Normal-types still hitting Steel-type super effectively, but if it misses, Sawsbuck stands to lose a large portion of its health.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs maximize Sawsbuck's Attack and Speed, allowing it to do its job as an all-out sweeper as efficiently as possible. Life Orb is the preferred item on this set for both the ability to switch moves and the power boost. Jolly is the preferred nature in order to tie with other base 95 Speed Pokemon such as Uxie and Electivire. Adamant is still an option, however, if you want the extra power it provides.</p>

<p>Megahorn grants Sawsbuck super effective coverage on Psychic- and Dark-types, both of which are fairly common in RU, as well as on fellow Grass-types; however,Sawsbuck really doesn't have the room for it on this set. Chlorophyll is also an option if you can provide Sunny Day support for Sawsbuck. With a Chlorophyll boost, Sawsbuck can easily outspeed every Pokemon in the tier bar the nonexistent Choice Scarf Accelgor, as well as Sharpedo after three boosts.</p>

<p>Pokemon who provide entry hazards make for good teammates, as Sawsbuck gains a few extra KOs with entry hazards on the opponent's side of the field. With access to all three entry hazards, as well as resistances to many of Sawsbuck's weaknesses, Omastar is perhaps the best teammate for Sawsbuck. In return, Sawsbuck can take advantage of Omastar's 4x weakness to Grass-type attacks by coming in on a predicted one and gaining a Sap Sipper boost.</p>

[SET]
name: Choice Band
move 1: Horn Leech
move 2: Megahorn
move 3: Double-Edge / Return
move 4: Nature Power / Jump Kick
item: Choice Band
nature: Jolly / Adamant
ability: Sap Sipper
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>When equipped with a Choice Band, Sawsbuck is able to hit very hard straight off the bat, and it achieves greater coverage. Horn Leech is Sawsbuck's best Grass-type option, as it provides both nice power and recovery, allowing Sawsbuck to heal off any damage from entry hazards. Megahorn gives Sawsbuck a powerful hit on other Grass-types, as well as Psychic-types such as Uxie. Double-Edge is the preferred option in the third moveslot, as it provides immense power and has its recoil mitigated by Horn Leech. Return is still an option, though, as it provides decent damage output that deosn't hurt Sawsbuck with recoil. In the final moveslot, Nature Power allows Sawsbuck to hit Steel-types super effectively, while also hitting faster Fire-types such as Entei for super effective damage on the switch-in. Jump Kick is also an option, retaining coverage on Steel-types while also hitting Normal-types. However, Sawsbuck will be in dire straits if Jump Kick misses.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread on this set is identical to that of many other offensive Pokemon: max Attack to hit as hard as possible, and max Speed to speed tie with other Pokemon in its speed tier, such as Porygon-Z and Uxie. Jolly is necessary for this, but Adamant can be used for significantly greater power if necessary. Sap Sipper is the preferred ability in general; although it is situational, it can be devastating if activated. However, if you are running Sunny Day support, Chlorophyll is definitely the better option to outspeed virtually the entire metagame, unboosted and boosted alike.</p>

<p>Entry hazards help Sawsbuck immensely, as they will make several KOs a lot easier to achieve. Rapid Spin will also be appreciated, as this variant of Sawsbuck will be switching in and out repeatedly, racking up damage from Stealth Rock and Spikes. In this regard, Kabutops is an excellent teammate, both laying down Stealth Rock and removing it, while also possibly baiting Grass-type attacks for a Sap Sipper boost.</p>

[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Agility / Swords Dance
move 3: Return
move 4: Horn Leech
item: Leftovers
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe

[SET COMMENTS]

<p>While Sawsbuck is more often than not seen in an offensive role, it can easily support team members with access to both Baton Pass, as well as and excellent boosting moves. If Sawsbuck is successful in passing a boost to the right Pokemon, it can easily turn an average teammate into a veritable offensive monster. Baton Pass is obviously the crux of this set, allowing Sawsbuck to both get out of tight situations and pass any boosts it may have accumulated. Agility is the preferred boosting move, supporting Pokemon like such as Bouffalant and Gallade, who are very powerful but often lack the Speed to abuse their great offensive stats effectively. Swords Dance is another option, allowing Sawsbuck to pose a decent offensive threat of its own while passing. Swords Dance should be passed to faster Pokemon who can abuse it effectively, such as Sceptile and Sharpedo.</p>

<p>The final two moveslots are dedicated to Sawsbuck's STAB moves, so it will not be completely shut down by Taunt. STAB Return is the one thing that sets Sawsbuck apart from Leafeon, who is both bulkier andmore powerful. Return boasts consistently high damage output, hitting the majority of the tier for neutral damage. Horn Leech is Sawsbuck's other STAB move, providing both solid power and a possible form of recovery, allowing Sawsbuck to come onto the field and pass boosts again and again.</p>

[ADDITIONAL COMMENTS]

<p>As this set is support-oriented, EVs are maxed in HP for as much overall bulk as possible. Speed is maximized and a Jolly nature is given to allow Sawsbuck to boost and Baton Pass as fast as possible. Leftovers is the preferred item to increase Sawsbuck's survivability and provide passive recovery.</p>

<p>Substitute allows Sawsbuck to protect a recipient too frail to take a hit itself. A mixed attacker may appreciate being passed Work Up boosts, but this generally isn't as effective as a two-stage boost in one stat. Chlorophyll is a neat option if you are running Sunny Day support, as it makes Sawsbuck incredibly fast, allowing it to pass boosts to another Chlorophyll abuser. As for teammates, Pokemon who can make use of the boosts Sawsbuck provides to easily plow through teams are mandatory.</p>

[Other Options]

<p>Sadly, there is little else of note Sawsbuck can do. A Work Up set is an option, but Sawsbuck doesn't have the Special Attack to abuse it effectively. Wild Charge is an option, but gains no useful coverage,[comma] as Sawsbuck's STAB attacks already cover Water- and Flying-types. Grasswhistle can be used to put the opponent to sleep, but it has a shaky 55% accuracy; Lilligant is the better user of a sleep-inducing move thanks to Sleep Powder's 75% accuracy.</p>

[Checks and Counters]

<p>Most Pokemon with a base Speed greater than 95 can prey on Sawsbuck's poor defenses and take it out with ease. Durant is an example of one such threat, outspeeding Sawsbuck and OHKOing it with X-Scissor. Defensively, too, even physical walls can take out Sawsbuck in two or three hits. Defensive Pokemon are also your best bet against Sawsbuck running Chlorophyll. Cofagrigus is an excellent example, taking out Sawsbuck with Hidden Power Fighting and tanking even its boosted attacks with ease thanks to a base 140 Defense.</p>

[Dream World]

<p>Sawsbuck receives Serene Grace from the Dream World. While this is often an excellent ability, Sawsbuck sadly lacks the moves with which to abuse it effectively.</p>
 
personally i think it works best for all the offensive sets, so I'll just put it in OO for the time being. If that isn't how it should be, i'll change it accordingly

fixed below
 

TROP

BAN DRUDDIGON. FIREWALL DRAGON DID NOTHING WRONG
is a Tiering Contributor Alumnus
Little thing I noticed,you wrote 252 def instead of spe in the band set.
 

Oglemi

Borf
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Yeah sun support should be in AC of all of the sets since it's like, amazing right now, and having a mega fast and +2 Attack Sawsbuck is orgasmic-worthy



QC APPROVED 1/3
 
Slash SD next to Agility on the Baton Pass set and let Return stand alone. Sawsbuck isn't bulky enough to pass 2 boosts, and STAB Return sets it apart from the bulkier Leafeon.

QC APPROVED (2/3)
 
I intentionally put it that way, as you can run either ability for it with equal success.

Keep in mind i made this in the early hours of the morning - if that's the wrong way to do it, somone tell me :p
 
remove add comments

[Overview]

<p>Sawsbuck stands out in RU as probably one of the best choices for an offensive Grass-type, thanks to its great Attack and Speed stats as well as an interesting STAB combo to abuse it with, which itself can be augmented by the several coverage moves Sawsbuck has along with a wide choice of good support moves. Concerning In terms of abilities, Sap Sipper is somewhat situational but it can easily be pulled off a boost can be nabbed with the right support, allowing you to easily give Sawsbuck an Attack boost. Chlorophyll requires even more in the way of team support, but it can potentially makes Sawsbuck a monster if it is successful. Offensive options aside, Sawsbuck has support options capabilities as well, the most prominent being Baton Pass along with the boosting moves it has.</p>

<p>However, Sawbuck's Achilles' heel is often its poor defensive stats, which can easily you're kinda overusing this adjective + it's not really necessary be preyed upon by many of the faster attacking threats in RU, seeing as its Speed isn't too amazing outside of the situations Chlorophyll is active if Chlorophyll is inactive. There are also a few defensive Pokemon who can take a boosted hit from Sawsbuck, even with a boost, and 2HKO you sure you don't mean ohko? back. However, despite its flaws, Sawsbuck should always be considered when building a team as both a teammate and something to watch out for a threat; as if you can get past compensate for its few shortcomings, you can easily rip apart teams with it it can easily rip teams apart.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Horn Leech
move 3: Double-Edge / Return
move 4: Nature Power / Jump Kick
item: Life Orb
nature: Jolly / Adamant
ability: Sap Sipper
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Given a single turn of setup, Swords Dance Sawsbuck can reach a massive 598 Attack, even with a Jolly nature, allowing it to plow through unprepared teams thanks to its combination of decent speed and wonderful coverage in 3 moves. Swords Dance is the main move on this set, allowing Sawsbuck to boost its Attack to sky-high levels, which can be boosted even more if comes in on a Sap Sipper boost; these boosts can even be stacked with ones from Sap Sipper. Horn Leech is the Sawsbuck line's signature move, and is easily abusable by Sawsbuck, Sawsbuck's signature move, Horn Leech, is an excellent one, giving it both decent coverage and a fairly reliable form of recovery to shake off any passive damage from Life Orb or entry hazards. Double-Edge is the preferred option as for Sawsbuck's second STAB move, hitting a wide portion of RU for neutral damage, while also having the possibility of any recoild from it being healed thanks to any recoil can be healed by Horn Leech. Return is also an option in that moveslot another possible option, as it provides much more reliability thanks to the lack of recoil. However, Double-Edge's much greater higher power is its greatest draw.</p>

<p>Nature Power is the preferred move in the final moveslot, turning into Earthquake during Wifi and simulator battles. This gives Sawbuck impeccable coverage - the only thing in the game that isn't hit at least neutrally by Sawsbuck with that coverage is perfect neutral coverage on all RU Pokemon bar Shedinja (and Haunter). However, Jump Kick is an interesting option to hit other Normal-types while still retaining a super effective hit on Steel-types like Nature Power. However, but if it misses, Sawsbuck is going to be losing stands to lose a large portion of its health.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs maximize Sawsbuck's Attack and Speed, allowing it to do its job as an all-out sweeper as efficiently as possible, with the rest being put into HP for overall bulk i dont think this is significant >_>. Life Orb is the preferred item on this set both for both the ability to switch moves and as well as the power boost that it gives Sawsbuck. Jolly is the preferred nature to give you as much Speed as possible, as well as speed in order to tie with other base 95 Speed Pokemon with base 95 Speed, like such as Porygon-Z and Electivire. Adamant is still an option, however, if you want the extra power it provides.</p>

<p>Megahorn is a decent option to use if you want to hit other Grass-types super effectively. It also gets a grants Sawsbuck super effective hit coverage on Psychic- and Dark-types, both of which are fairly common in RU, as well as on fellow Grass-types; however, it Sawsbuck really doesn't have the room for it on this set, as it can only fit rudimentary coverage. Chlorophyll is also an option, provided if you can provide Sunny Day support for Sawsbuck. With a Chlorophyll boost, Sawsbuck is can easily able to outspeed every Pokemon in the tier, even if they have a Speed boost (bar Accelgor if it carries a Choice Scarf, which are few and far between) bar the nonexistent Choice Scarf Accelgor. Indeed, Sawsbuck is an absolute monster with Chlorophyll active.</p>

<p>Teammates who Pokemon that provide entry hazards are good picks for make for good teammates, as Sawsbuck gains a few extra KOs with entry hazards on the opponent's side of the field, Sawsbuck is able to push quite a few KOs over the hump. With access to all three entry hazards, as well as resistances to many of Sawsbuck's weaknesses, Omastar may be is perhaps the best teammate for Sawsbuck, tanking several of the attacks it is weak too while also laying down every entry hazard. In return, Sawsbuck can take advantage of Omastar's 4x weakness to Grass-type attacks, allowing it to by coming in on a predicted one and gaining a Sap Sipper boost.</p>

[SET]
name: Choice Band
move 1: Horn Leech
move 2: Megahorn
move 3: Double-Edge / Return
move 4: Nature Power / Jump Kick
item: Choice Band
nature: Jolly / Adamant
ability: Sap Sipper
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>When equipped with a Choice Band, Sawsbuck is able to hit very hard straight off the bat while also achieving greater coverage with 4 moves. Horn Leech is Sawsbuck's best Grass-type option, as it both provides both nice power and recovery, allowing Sawsbuck to heal off any potential damage from entry hazards. Megahorn is here to provide gives Sawsbuck a powerful hit on other Grass-types, as well as Psychic-types like Uxie. Double-Edge is the preferred option in the third moveslot as it provides more immense power, while also having its recoil healed off mitigated [optional] whenever Sawsbuck uses by Horn Leech. Return is still an option, though, as it still provides decent damage output while not hurting Sawsbuck with recoil. In the final moveslot, Nature Power is the preferred option allows Sawsbuck to hit Steel-types super effectively, while also hitting faster Fire-types like Entei for super effective damage on the switch-in. Jump Kick is also an option, retaining a hit coverage on Steel-types while also hitting Normal-types. However, Sawsbuck will be in dire straits if Jump Kick misses.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread on this set is identical to that of many other offensive Pokemon: Sawsbuck's Attack is maxed out to allow it max Attack to hit as hard as possible, while maximizing Speed allows Sawsbuck and max Speed to speed tie with other Pokemon with the same base Speed in its speed tier, such as Porygon-Z and Uxie. Jolly ensures that you will always speed tie these Pokemon is necessary for this, but Adamant can be used to maximize Attack for significantly greater power if you find that necessary. Sap Sipper is the preferred ability if you are not running Sunny Day support in general; as although it is situational, it can be devastating if you get that extra Attack boost activated. However, if you are running Sunny Day on your team support, Chlorophyll is definitely the better option to outspeed all of the unboosted metagame and most of it with a Speed boost as well virtually the entire metagame, unboosted and boosted alike.</p>

<p>Any Pokemon that can lay down Entry hazards helps Sawsbuck immensely, as they will make several KOs a lot easier to achieve. Rapid Spin is also something to note will also be appreciated, as since you this variant of Sawsbuck will be switching in and out repeatedly, you may often be racking up damage from Stealth Rock and Spikes. In this regard, Claydol is an excellent teammate, both laying down Stealth Rock and removing it, while also possibly baiting Grass-type attacks for a Sap Sipper boost.</p>

[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Agility / Swords Dance
move 3: Return
move 4: Horn Leech
item: Leftovers
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe

[SET COMMENTS]

<p>While Sawsbuck is more often than not seen in an offensive role, it can easily support team members thanks to with access to both Baton Pass, as well as a few key support moves excellent boosting moves. If it Sawsbuck is successful in passing a boost to the right Pokemon, it can easily turn an average offensive Pokemon teammate into a veritable offensive monster. Baton Pass is obviously the crux of this set, allowing Sawsbuck to both get out of tight situations and pass any boosts it may have accumulated. Agility is the preferred boosting move, turning some of the slower threats in the metagame into speed demons, supporting Pokemon like Boufallant Bouffalant and Gallade, who are very powerful but often lack the Speed to abuse their power great offensive stats effectively. Swords Dance is another option in that moveslot, allowing Sawsbuck to provide pose a decent offensive presence threat of its own while passing. Swords Dance should be passed to faster Pokemon who can abuse it effectively, such as Sceptile and Sharpedo.</p>

<p>The final two moveslots are dedicated to Sawsbuck's STAB moves, so it will not be completely shut down by Taunt. STAB Return is the one thing that sets Sawsbuck apart from Leafeon, who is both bulkier and more powerful. Return boasts consistently high damage output, hitting the majority of the tier for neutral damage. Horn Leech is Sawsbuck's other STAB move, providing both solid power and a possible form of recovery, allowing Sawsbuck to come onto the field and pass boosts again and again.</p>

[ADDITIONAL COMMENTS]

<p>As this set is support-oriented, EVs are maxed in HP for as much overall bulk as possible. Speed is maximized and a Jolly nature is given to allow Sawsbuck to boost or and Baton Pass boosts as fast as possible. Leftovers is the preferred item to increase Sawsbuck's survivability and provide passive recovery.</p>

<p>Substitute is an option for allows Sawsbuck to pass a buffer for attacks to protect a recipient who is too frail to take the a hit itself. Work Up is an option for Sawsbuck to pass boosts to a mixed attacker A mixed attacker may appreciate being passed Work Up boosts, but it this generally isn't as effective to as a two-stage boost in one stat. Chlorophyll, however, is a neat option if you are running Sunny Day support, as it makes you Sawsbuck incredibly fast, allowing you it to pass boosts to another Chlorophyll abuser won't sun run out in like no time though?. Regarding As for teammates, Pokemon who can take advantage of make use of the boosts Sawsbuck provides are good, seeing as they can to easily plow through teams if they are given the chance are mandatory i know you mentioned some above, but maybe repeat them / elaborate / suggest more here?.</p>

[Other Options]

<p>Sadly, Sawsbuck's movepool pretty much only has what is written above to use effectively there is little else of note Sawsbuck can do. A set dedicated to Work Up set is an option, but Sawsbuck doesn't have the Special Attack to abuse it effectively, which is Work Up's main draw. Wild Charge is an option on all offensive sets to provide a powerful hit on Water- and Flying- types, but both are covered efficiently enough by Sawsbuck's STAB attacks alone, making it all but useless or perhaps "is Sawsbuck's best option against Haunter" , but (otherwise) gains no useful coverage as Sawsbuck's STAB attacks already cover Water- and Flying-types. Grasswhistle can be used to put the opponent to sleep incapacitate a check or counter, but it has a shaky 55% accuracy; making Lilligant is a the better user of a sleep-inducing move thanks to Sleep Powder's 75% accuracy.</p>

[Checks and Counters]

<p>Sawsbuck's defenses are easily preyed upon by many speedier Pokemon who are faster than Sawsbuck's only decent base 95 Speed. Most of the Pokemon faster than Sawsbuck can actually take it out in one or two hits. Most Pokemon with a base Speed of greater than 95 can prey on Sawsbuck's poor defenses and take it out with ease. Durant is an excellent example of one such threat, outspeeding it Sawsbuck by leaps and bounds and OHKOing it with X-Scissor. Defensively, too, even physical walls with high Defense are your best bets at taking out Sawsbuck, and more often than not even their attacks can take out Sawsbuck in two or three hits. Defensive Pokemon are also your best bet against any Sawsbuck running Chlorophyll. Cofagrigus is an excellent example, taking out Sawsbuck with Hidden Power Fighting while tanking even its boosted attacks with ease thanks to a base 140 Defense.</p>

[Dream World]

<p>Sawsbuck will receives Serene Grace from the Dream World. While this is often an excellent ability on other Pokemon, Sawsbuck sadly cannot lacks the moves with which to abuse it effectively.</p>
 

ebeast

she's probably sexting nprtprt
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I noticed that you mentioned Porygon Z as having base 95 speed and that a Jolly Sawsbuck will speed tie with it, but P-Z actually has a base speed of 90, not 95.
 

November Blue

A universe where hot chips don't exist :(
is a Contributor Alumnus
I've been lazy with the GP checks lately. About time I did a few more...

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[Overview]

<p>Sawsbuck stands out in RU as probably one of the best choices for an offensive Grass-type, thanks to its great Attack and Speed stats, (< Comma) as well as an interesting STAB combo to abuse it them with, which is backed up by the. and several useful coverage moves. (< Period) Sawsbuck has. Concerning abilities, Sap Sipper is somewhat situational, (< Comma) but it can easily be pulled off with the right support, allowing you to give scoring Sawsbuck an Attack boost when it switches into a Grass-type attack. Chlorophyll requires more team support, but it makes Sawsbuck a monster if it is successful. Offensive options aside, Sawsbuck has support options as well, the most prominent being Baton Pass along with plus several boosting moves.</p>

<p>However, Sawbuck's Achilles' Heel is often its only decent Speed, which leaves it outsped by many of the faster attacking threats in RU who can prey on Sawsbuck's meager defensive stats. There are also a few defensive Pokemon who can take a hit from Sawsbuck, (< Remove Comma) even with a boost, (< Remove Comma) and 2HKO back. (Add em dashes) However, despite its flaws, Despite these flaws, however, Sawsbuck should always be considered when building a team as both a teammate and something to watch out for, as if you can get past its few shortcomings, you can easily rip apart teams with it. as it can easily rip teams apart if given the chance. </p> I noticed that you switch between "Sawsbuck can" and "You can" a few times Zurich. Gotta stay consistent man, you're not a Sawsbuck ;p

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Horn Leech
move 3: Double-Edge / Return
move 4: Nature Power / Jump Kick
item: Life Orb
nature: Jolly / Adamant
ability: Sap Sipper
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Given a single turn of setup, Swords Dance Sawsbuck can reaches a massive 598 Attack, even with a Jolly nature, allowing it to plow through unprepared teams thanks to its combination of respectable Speed and excellent coverage. Swords Dance is the main move on this set, allowing Sawsbuck to boost its which boosts Sawsbuck's Attack to sky-high levels, which and can be boosted even more if comes in on a further by a potential Sap Sipper boost. Horn Leech is the Sawsbuck line's Sawsbuck's signature move, and it gives Sawsbuck both which provides decent coverage and a fairly reliable form of recovery to shake off any passive damage from Life Orb or entry hazards. Double-Edge is the preferred option as for Sawsbuck's second STAB move, hitting a wide portion of RU for neutral damage, while also having the possibility of any recoil from it being healed thanks to Horn Leech. synergizing well with Horn Leech, which can heal any recoil damage Double-Edge causes. Return is also an option in that moveslot, as it provides much more reliability thanks to the lack of recoil. However, Double-Edge's greater power often overshadows the qualities of using Return.</p>

<p>Nature Power is the preferred move in the final moveslot, turning into Earthquake during Wifi and simulator battles. This gives Sawbuck impeccable coverage over most of RU. Jump Kick is also an interesting option to hit other Normal-types while still retaining a super effective hit on Steel-types like Nature Power does. However, if it misses, Sawsbuck is going to be losing a large portion of its health.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs maximize Sawsbuck's Attack and Speed, allowing it to do its job as efficiently as possible, with the rest being put into HP for overall bulk. Life Orb is the preferred item on this set both for the ability to switch moves and the power boost that it gives Sawsbuck. Jolly is the preferred nature, (< Comma) to give you as much Speed as possible, and as it lets Sawsbuck Speed tie with other Pokemon sitting at base 95 Speed, like such as Drapion and Electivire. Adamant is still an option, however, if you want the extra power it provides.</p>

<p>Megahorn is a decent option to use if you want to hit other Grass-types super effectively. It also gets a super effective hit on Psychic- and Dark-types, both of which are fairly common in RU. However, it Sawsbuck really doesn't have the room for it on this set, as it can only fit the broadest coverage it can get. Chlorophyll is also an option, provided you can provide Sunny Day support for Sawsbuck. With a Chlorophyll boost, Sawsbuck is easily able to outspeed every Pokemon in the tier, even if they have a Speed boost (the exception being the rare Choice Scarf Accelgor). Indeed, Sawsbuck is an absolute monster with Chlorophyll active.</p>

<p>Teammates who provide entry hazards are good picks for teammates, as with entry hazards on the opponent's side of the field, Sawsbuck is able to push quite a few KOs over the hump. Omastar may be the best teammate for Sawsbuck, tanking several of the attacks it is weak too (<) while also laying down every entry hazard. In return, Sawsbuck can take advantage of Omastar's weakness to Grass-type attacks, allowing it to come in on a predicted Grass-type attack and gain a with Sap Sipper boost.</p>

[SET]
name: Choice Band
move 1: Horn Leech
move 2: Megahorn
move 3: Double-Edge / Return
move 4: Nature Power / Jump Kick
item: Choice Band
nature: Jolly / Adamant
ability: Sap Sipper
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>When equipped with a Choice Band, Sawsbuck is able to hit very hard straight off the bat while also achieving greater coverage with 4 four moves. Horn Leech is Sawsbuck's best Grass-type option, as it both provides nice power and recovery, allowing Sawsbuck to heal off any potential damage from entry hazards. Megahorn is here to provide a powerful hit on other Grass-types, as well as Psychic-types, (< Comma) namely like Uxie. Double-Edge is the preferred option in the third moveslot as it provides more power, while also having its recoil healed off whenever Sawsbuck uses Horn Leech. Return is still an option, though, as it still provides decent damage output while not hurting Sawsbuck with recoil. In the final moveslot, Nature Power is the preferred option primary choice (You already used "preferred option" above) to hit Steel-types super effectively, while also hitting covering Fire-types, (< Comma) like such as Entei, (< Comma) for super effective damage on the switch in. (< Switch in, two words) Jump Kick is also an option, retaining a hit the coverage on Steel-types while also hitting Normal-types. However, Sawsbuck will be in dire straits if Jump Kick misses.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread on this set is identical to that of many other offensive Pokemon; Sawsbuck's Attack is maxed out to allow it to hit as hard as possible, while maximizing Speed allows Sawsbuck to speed tie with other Pokemon in the same Speed tier, such as Uxie. Jolly ensures that you it will always speed tie these Pokemon, but Adamant can be used to maximize Attack if you find that necessary. Sap Sipper is the preferred ability if you are not running Sunny Day support, ; (< Semicolon) as although it is though situational, (< Comma) it can be devastating if you get Sawsbuck acquires that extra Attack boost. However, if you are running Sunny Day on your team, Chlorophyll is definitely the better option to outspeed all of the unboosted metagame and most of it with a Speed boost as well.</p>

<p>Any Pokemon that can lay down hazards helps (*) Sawsbuck immensely, as they will make several KOs a lot easier to achieve. Rapid Spin is also something to note, as since you Sawsbuck will be switching in and out repeatedly, you may often be racking up it may rack up large amounts of damage from Stealth Rock and Spikes. entry hazards. In this regard, Claydol is an excellent teammate, both laying down Stealth Rock and removing it, while also possibly baiting Grass-type attacks so that Sawsbuck can use to gain a Sap Sipper boost.</p>

[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Agility / Swords Dance
move 3: Return
move 4: Horn Leech
item: Leftovers
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe

[SET COMMENTS]

<p>While Sawsbuck is more often than not seen in an offensive role, it can easily support team members thanks to access to Baton Pass, along with a few key support moves. If it is successful in passing a boost to the right teammate, it can easily turn an average offensive Pokemon into a veritable monster. Baton Pass is obviously the crux of this set, allowing Sawsbuck to both get out of tight situations and pass any boosts it may have accumulated. Agility is the preferred boosting move, which should be passed to teammates who are very powerful but could use the extra Speed, like such as Boufallant Bouffalant and Gallade. Swords Dance is another option in for that moveslot, allowing and gives Sawsbuck to provide a decent notable offensive presence. Swords Dance should be passed to faster Pokemon who can abuse it effectively, such as Sceptile and Sharpedo.</p>

<p>The final two moveslots are dedicated to Sawsbuck's STAB moves, so which ensure that it will not be completely shut down by Taunt. STAB Return is the one thing that sets Sawsbuck apart from Leafeon, who is both bulkier and more powerful. Return boasts a consistently high damage output, hitting the majority of the tier for neutral damage. Horn Leech is Sawsbuck's other STAB move, providing both solid power and a possible form of recovery, allowing Sawsbuck to come onto enter the field and pass boosts again and again.</p>

[ADDITIONAL COMMENTS]

<p>As this set is support oriented, EVs are maxed in HP for as much overall bulk as possible. Speed is maximized, (< Comma) and a Jolly nature is given recommended to allow help Sawsbuck to boost and use Baton Pass as fast as possible. Leftovers is the preferred item to increase Sawsbuck's survivability and provide passive recovery.</p>

<p>Substitute is an option for Sawsbuck to pass a buffer for attacks to a recipient who is too frail to take the hit itself. Work Up is an option for Sawsbuck to pass boosts to a mixed attacker, but it generally isn't as effective to as a two- stage (< Space) boost in one stat. Chlorophyll is a neat option if you are running Sunny Day support, as it makes you Sawsbuck incredibly fast, allowing you it to pass boosts to another Chlorophyll abuser. Regarding teammates, Pokemon who can take advantage of the boosts Sawsbuck provides are good, seeing as they can easily plow through teams if they are given the chance.</p>

[Other Options]

<p>Sadly, Sawsbuck's movepool pretty much only has what is shown above to use effectively. A set dedicated to Work Up is an option, (< Comma) but Sawsbuck doesn't have the Special Attack to abuse it effectively, which is the main reason to use Work Up. Wild Charge is an option on all offensive sets to provide a powerful hit on Water- and Flying- *types, (< No space) but both are covered efficiently well enough by Sawsbuck's STAB attacks alone, making it all but useless. Grasswhistle can be used to put the opponent to sleep, but it has a shaky 55% accuracy, making Lilligant a better user of a sleep-inducing (< Space, no hyphen) move thanks due to Sleep Powder's 75% accuracy.</p>

[Checks and Counters]

<p>Sawsbuck's defenses are easily preyed upon by many speedier Pokemon, (< Comma) many of which can 2HKO the deer. who are faster than Sawsbuck's only decent base 95 Speed. Most of the Pokemon faster than Sawsbuck can actually take it out in one or two hits. Durant is an excellent example, outspeeding it Sawsbuck by leaps and bounds and OHKOing it with X-Scissor. Defensively, walls with high Defense are your best bets (*) at taking out Sawsbuck, and, (< Comma) more often than not, (< Comma) even their attacks can take out Sawsbuck in two or three hits. Defensive Pokemon are also your best bet against any Sawsbuck running Chlorophyll. Cofagrigus is an excellent example, taking out as it can threaten Sawsbuck with Hidden Power Fighting while tanking even its boosted attacks with ease thanks to a base 140 Defense stat.</p>

[Dream World]

<p>Sawsbuck will recieve receive Serene Grace from the Dream World. While this is often an excellent ability on other Pokemon, Sawsbuck, (< Comma) sadly, (< Comma) cannot abuse it effectively.</p>​


There were quite a few errors in this analysis. Zurich, you frequently said stuff like "you can 2HKO with Megahorn" or "You outspeed under sun" instead of "Sawsbuck can..."

You are not a Sawsbuck. Neither am I. :P

Proofreading now...

EDIT: Proofread and finalized.
 
1 to go

EDIT @ BELOW: It's a check for the old version, so idk how I would fit that in there. I'm leaving it be for now.
 

Lemonade

WOOPAGGING
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis an Artist Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
haha oglemi is dumbo i will stampthis as soon a s iinifhs

-when using both, use "and," not as well as
both the onion and lemonade

[Overview]

<p>Sawsbuck stands out in RU as one of the best choices for an offensive Grass-type, thanks to its great Attack and Speed stats, interesting STAB combo, and wide choice of support moves. as well as interesting STAB combo along with a wide choice of good support moves. In terms of abilities, Sap Sipper is somewhat situational, but Sawsbuck can nab a boost with the right support. but a boost can be nabbed with the right support. Chlorophyll requires even more in the way of team support, but can potentially make Sawsbuck a monster. Offensive options aside, Sawsbuck has support capabilities as well, the most prominent being Baton Pass.</p>

<p>However, Sawbuck's Achilles' Heel is often its poor defensive stats, which can be preyed upon by many of the faster attacking threats in RU, seeing as its Speed isn't too amazing if Chlorophyll is inactive. There are also a few defensive Pokemon who can take a boosted hit from Sawsbuck and 2HKO back. However, despite its flaws, Sawsbuck should always be considered when building a team as both a teammate and a threat; if you can compensate for its few shortcomings, it can easily rip teams apart.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Horn Leech
move 3: Double-Edge / Return
move 4: Nature Power / Jump Kick
item: Life Orb
nature: Jolly / Adamant
ability: Sap Sipper
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Given a single turn of setup, Swords Dance Sawsbuck can reach reaches a massive 598 Attack even with a Jolly nature, allowing it to plow through unprepared teams thanks to the its combination of decent speed and wonderful coverage in 3 moves. Swords Dance is the main move on this set, allowing Sawsbuck to boost its Attack to sky-high levels; these boosts can even be stacked with ones from Sap Sipper. Sawsbuck's signature move, Horn Leech, is an excellent one, giving it both decent coverage and a fairly reliable form of recovery to shake off any passive damage from Life Orb or entry hazards. Double-Edge is the preferred option for Sawsbuck's second STAB move, hitting a wide portion of RU for neutral damage, while any recoil can be healed by Horn Leech. Return is another possible option, as it provides much more reliability thanks to the lack of recoil. However, Double-Edge's higher power is its greatest draw.</p>

<p>Nature Power is the preferred move in the final moveslot, turning into Earthquake during Wifi and simulator battles. This gives Sawbuck perfect neutral coverage on all RU Pokemon bar Shedinja and Haunter. Jump Kick is an interesting option to hit other Normal-types still hitting Steel-type super effectively while still retaining a super effective hit on Steel-types, but if it misses, Sawsbuck stands to lose a large portion of its health.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs maximize Sawsbuck's Attack and Speed, allowing it to do its job as an all-out sweeper as efficiently as possible. Life Orb is the preferred item on this set for both the ability to switch moves as well as and the power boost. Jolly is the preferred nature in order to tie with other base 95 Speed Pokemon such as Uxie and Electivire. Adamant is still an option, however, if you want the extra power it provides.</p>

<p>Megahorn grants Sawsbuck super effective coverage on Psychic- and Dark-types, both of which are fairly common in RU, as well as on fellow Grass-types; however, [space] Sawsbuck really doesn't have the room for it on this set. Chlorophyll is also an option if you can provide Sunny Day support for Sawsbuck. With a Chlorophyll boost, Sawsbuck can easily outspeed every Pokemon in the tier bar the nonexistent Choice Scarf Accelgor.</p> and Sharpedo after X boosts?

<p>Pokemon that who provide entry hazards make for good teammates, as Sawsbuck gains a few extra KOs with entry hazards on the opponent's side of the field. With access to all three entry hazards, as well as resistances to many of Sawsbuck's weaknesses, Omastar is perhaps the best teammate for Sawsbuck. In return, Sawsbuck can take advantage of Omastar's 4x weakness to Grass-type attacks by coming in on a predicted one and gaining a Sap Sipper boost.</p>

[SET]
name: Choice Band
move 1: Horn Leech
move 2: Megahorn
move 3: Double-Edge / Return
move 4: Nature Power / Jump Kick
item: Choice Band
nature: Jolly / Adamant
ability: Sap Sipper
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>When equipped with a Choice Band, Sawsbuck is able to hit very hard straight off the bat , and it achieves greater coverage while also achieving greater coverage. Horn Leech is Sawsbuck's best Grass-type option, as it provides both nice power and recovery, allowing Sawsbuck to heal off any damage from entry hazards. Megahorn gives Sawsbuck a powerful hit on other Grass-types, as well as Psychic-types like such as Uxie. Double-Edge is the preferred option in the third moveslot,[comma] as it provides immense power and has its recoil mitigated by Horn Leech. , while also having its recoil mitigated by Horn Leech. Return is still an option, though, as it provides decent damage output that deosn't hurt Sawsbuck with recoil while not hurting Sawsbuck with recoil. In the final moveslot, Nature Power allows Sawsbuck to hit Steel-types super effectively, while also hitting faster Fire-types like such as Entei for super effective damage on the switch-in. Jump Kick is also an option, retaining coverage on Steel-types while also hitting Normal-types. However, Sawsbuck will be in dire straits if Jump Kick misses.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread on this set is identical to that of many other offensive Pokemon: max Attack to hit as hard as possible, and max Speed to speed tie with other Pokemon in its speed tier, such as Porygon-Z and Uxie. Jolly is necessary for this, but Adamant can be used for significantly greater power if necessary. Sap Sipper is the preferred ability in general; although it is situational, it can be devastating if activated. However, if you are running Sunny Day support, Chlorophyll is definitely the better option to outspeed virtually the entire metagame, unboosted and boosted alike.</p>

<p>Entry hazards help Sawsbuck immensely, as they will make several KOs a lot easier to achieve. Rapid Spin will also be appreciated, as this variant of Sawsbuck will be switching in and out repeatedly, racking up damage from Stealth Rock and Spikes. In this regard, Claydol is an excellent teammate, both laying down Stealth Rock and removing it, while also possibly baiting Grass-type attacks for a Sap Sipper boost.</p> Kabutops has SR, Rapid Spin, and a 4x Grass-type weakness (:)

[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Agility / Swords Dance
move 3: Return
move 4: Horn Leech
item: Leftovers
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe

[SET COMMENTS]

<p>While Sawsbuck is more often than not seen in an offensive role, it can easily support team members with access to both Baton Pass, as well as and excellent boosting moves. If Sawsbuck is successful in passing a boost to the right Pokemon, it can easily turn an average teammate into a veritable offensive monster. Baton Pass is obviously the crux of this set, allowing Sawsbuck to both get out of tight situations and pass any boosts it may have accumulated. Agility is the preferred boosting move, supporting Pokemon like such as Bouffalant and Gallade, who are very powerful but often lack the Speed to abuse their great offensive stats effectively. Swords Dance is another option, allowing Sawsbuck to pose a decent offensive threat of its own while passing. Swords Dance should be passed to faster Pokemon who can abuse it effectively, such as Sceptile and Sharpedo.</p>

<p>The final two moveslots are dedicated to Sawsbuck's STAB moves, so it will not be completely shut down by Taunt. STAB Return is the one thing that sets Sawsbuck apart from Leafeon, who is both bulkier and more powerful. Return boasts consistently high damage output, hitting the majority of the tier for neutral damage. Horn Leech is Sawsbuck's other STAB move, providing both solid power and a possible form of recovery, allowing Sawsbuck to come onto the field and pass boosts again and again.</p>

[ADDITIONAL COMMENTS]

<p>As this set is support-oriented, EVs are maxed in HP for as much overall bulk as possible. Speed is maximized and a Jolly nature is given to allow Sawsbuck to boost and Baton Pass as fast as possible. Leftovers is the preferred item to increase Sawsbuck's survivability and provide passive recovery.</p>

<p>Substitute allows Sawsbuck to protect a recipient too frail to take a hit itself. A mixed attacker may appreciate being passed Work Up boosts, but this generally isn't as effective as a two-stage boost in one stat. Chlorophyll is a neat option if you are running Sunny Day support, as it makes Sawsbuck incredibly fast, allowing it to pass boosts to another Chlorophyll abuser. As for teammates, Pokemon who can make use of the boosts Sawsbuck provides to easily plow through teams are mandatory.</p>

[Other Options]

<p>Sadly, there is little else of note Sawsbuck can do. A Work Up set is an option, but Sawsbuck doesn't have the Special Attack to abuse it effectively. Wild Charge is an option, but gains no useful coverage,[comma] as Sawsbuck's STAB attacks already cover Water- and Flying-types. Grasswhistle can be used to put the opponent to sleep, but it has a shaky 55% accuracy; Lilligant is the better user of a sleep-inducing move thanks to Sleep Powder's 75% accuracy.</p>

[Checks and Counters]

<p>Most Pokemon with a base Speed of greater than 95 can prey on Sawsbuck's poor defenses and take it out with ease. Durant is an excellent example of one such threat, outspeeding Sawsbuck by leaps and bounds and OHKOing it with X-Scissor. Defensively, too, even physical walls can take out Sawsbuck in two or three hits. Defensive Pokemon are also your best bet against Sawsbuck running Chlorophyll. Cofagrigus is an excellent example, taking out Sawsbuck with Hidden Power Fighting while and tanking even its boosted attacks with ease thanks to a base 140 Defense.</p>

[Dream World]

<p>Sawsbuck receives Serene Grace from the Dream World. While this is often an excellent ability, Sawsbuck sadly lacks the moves with which to abuse it effectively.</p>


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