i'm bored
guys want a free pair of koc
2v2 Training Battle (Doesn't count towards w/l)
2 Day DQ
2 Recovery/5 Chills
Send 2 Pokemon to Ref
Darkamber8828 goes second during first round
Special Condition: All attacks during first round except Sketch have no effect, do no damage, and cost no energy :D
Sketch costs no Energy first round.
C'mon guys an easy curbstomp, right here.
Team Darkamber8828I'll take it. :P Is this singles or doubles?
Switch = KO
Items = On
Abilites = All
Paras [Leeps] Female
Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)
Type: Grass/Bug
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Bug Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 2
Weight Class: 2
Base Rank Total: 15
+1 to Attack, -1 to Special Attack
EC: 6/6
MC: 0
DC: 3/5
Abilities:
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Damp (
Attacks:
Scratch
Stun Spore
Poisonpowder
Leech Life
Fury Cutter
Spore
Aromatherepy
X-Scissor
Bug Bite
Leech Seed
Spore
Protect
Bullet Seed
Toxic
Substitute
Smeargle (Useless) (M)
Nature: Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+9% Acc.], subtracts one (1) Rank from Attack.)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Moody
Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 87 (75*1.15^)
Size Class: 2
Weight Class: 4
Base Rank Total: 11
EC: N/A
MC: 0
DC: 0/5
Attacks:
Haze
Will-O-Wisp
Hypnosis
Reflect
Light Screen
Snatch
Recover
Imprison
Confuse Ray
Night Shade
Sketch Slot
Sketch Slot
Sketch Slot
Sketch Slot
Team TheWolfe
Roy - Combusken (M)
Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank From Special Defense)
Type: Fire - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
KOs: 3
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two.
Speed Boost: (Dream World; Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1
Spe: 64 + 8 accuracy flat
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 8/9
MC: 0
DC: 5/5
Attacks:
-Scratch
-Growl
-Focus Energy
-Ember
-Peck
-Sand Attack
-Fire Spin
-Double Kick
-Flamethrower
-Sky Uppercut
-Quick Attack
-Featherdance
-Low Kick
-Baton Pass
-Fire Pledge
-Bounce
-Endure
-Dig
-Substitute
-Flame Charge
-Hidden Power: Ice 7
-Shadow Claw
-Toxic
-Rock Slide
-Focus Punch
-Sunny Day
Total Moves: 26
Azazel - Larvitar (M)
Nature: Relaxed (Adds one Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy to opponent's attacks directed at this Pokemon.)
Type: Rock - Rock STAB; reduce damage from all special attacks by two Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
KOs: 0
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two. Pokemon with Guts ignore the attack drop from burn.
Sand Veil: (DW) - LOCKED.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 36 - 10 evasion
Size Class: 1
Weight Class: 4
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
-Bite
-Leer
-Sandstorm
-Screech
-Chip Away
-Rock Slide
-Scary Face
-Thrash
-Pursuit
-Curse
-Stealth Rock
-Earthquake
-Brick Break
-Protect
Total Moves: 14
Nature: Relaxed (Adds one Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy to opponent's attacks directed at this Pokemon.)
Type: Rock - Rock STAB; reduce damage from all special attacks by two Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
KOs: 0
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two. Pokemon with Guts ignore the attack drop from burn.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 36 - 10 evasion
Size Class: 1
Weight Class: 4
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
-Bite
-Leer
-Sandstorm
-Screech
-Chip Away
-Rock Slide
-Scary Face
-Thrash
-Pursuit
-Curse
-Stealth Rock
-Earthquake
-Brick Break
-Protect
Total Moves: 14
DA sends out Leeps and Useless (no post necessary)
Wolfe sends out Roy & Azazel (no post necessary), orders
DA orders
I try to avoid screwing up the reffing
DA
Wolfe
Me
And so on, you both know how it goes. DA sends out Leeps & Useless (which in this instance is anything but), Wolfe sends out Roy & Azazel. Wolfe, order up.