Electivire [GP 2/2]

New World Order

Licks Toads
is a Team Rater Alumnusis a Contributor Alumnus
QC Checks: Oglemi, Zephyr, Nails
GP Checks: New World Order

[Overview]

<p>Often labelled as "Noobvire" throughout most of DPP OU, Electivire is back for more. Although some players maintain that Electivire has a higher calling in OU, it now finds itself in the RU tier. This time around, no more Electivire jokes will pop up every time usage stats are updated, for Electivire has finally found itself a niche in this fifth generation exclusive metagame. Electivire's claim to fame is still its ability to hit much of the game for super effective damage with coverage moves such as Earthquake, Cross Chop, Ice Punch, and Flamethrower. However, fifth generation has finally brought Electivire something it would've died for (and did die a lot) in DPP OU: a strong physical STAB, Wild Charge, to use instead of ThunderPunch. Unfortunately, Electivire still does not get a good stat boosting move. Although Meditate sounds very cool, it just does not cut it for power. The infamous Gyaravire combo is now dead, but an artifact of that oh-so-dangerous combination, Motor Drive, was preserved. Electivire's Speed, while not terrible, isn't particularly impressive. Motor Drive allows Electivire to bolster its Speed simply by switching into an Electric-type move. Unfortunately, Electivire can very rarely abuse this since the only notable users of Electric moves in RU are Galvantula, Lanturn, and other Electivire, so it will more often than not be trying to catch a Thunder Wave. While Electivire will forever be known for its DPP OU exploits, BW RU has provided it with a much needed fresh start.</p>

[SET]
name: Physical Attacker
move 1: Wild Charge
move 2: Cross Chop
move 3: Ice Punch
move 4: Earthquake / Fire Punch
item: Life Orb / Choice Band
ability: Motor Drive
nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Electivire's most famous set, for all the wrong reasons. Rather than relying on the weak ThunderPunch as the main STAB option, Electivire can now run Wild Charge instead. Like what propelled it to fame last generation, Electivire relies heavily on its ability to hit many Pokemon for super effective damage: if you opt to use Earthquake, 13 out of 17 types are hit for super effective damage; if you opt to use Fire Punch, 11 out of 17 types are hit for super effective damage. On paper, Ice Punch grants Electivire physical BoltBeam coverage. However, Electivire's lack of effective stat boosting moves, along with the low Base Powers of Wild Charge and Ice Punch, make this less effective in practice. Cross Chop, while unreliable, hits Normal-types such as Bouffalant and Munchlax, as well as Steel-types such as Aggron if Fire Punch is chosen over Earthquake. Earthquake gives Electivire better overall super effective coverage, and is more reliable than Cross Chop for dealing with Aggron. However, the presence of Pokemon such as Ferroseed and Galvantula make Fire Punch a viable option as well.</p>

<p>The given EV spread maximizes Attack and Speed. Although an Adamant nature would alleviate the power woes, Jolly is the preferred nature because this allows Electivire to outspeed Krookodile, who would otherwise OHKO with Earthquake. Life Orb is the preferred item, as it allows Electivire to abuse its offensive coverage. However, Wild Charge and Life Orb recoil could accumulate very quickly, so Choice Band is certainly a viable option. Although Choice Band requires much more prediction, it does give Electivire noticeably more power. Electivire's offensive prowess is significantly limited by its lack of a good Attack boosting move, so Electivire will often have to wait until late game to go for a sweep.</p>

[ADDITIONAL COMMENTS]

<p>Although Electivire destroys frail Pokemon, it is incredibly incompetent when facing a strong physical wall. Strong Choice Band users and wallbreakers help significantly in this aspect, wearing down opposing walls so Electivire can break through them. Honchkrow and Choice Band Scyther are great teammates, as they can wear down walls and draw in Electric-type moves for Electivire to grab a Motor Drive Boost. In a similar vein, Omastar is a great teammate. Not only does it draw in Electric-type moves like Justin Beiber draws in pre-teen girls; it also can set up every existing entry hazard. Electivire forces a lot of switches with its outstanding coverage, and entry hazard damage can pile up quickly. It also appreciates Wish support to cure damage accumulated from Wild Charge. Alomomola in particular, can provide Wish support while scaring off the bulky Ground-types that laugh at Electivire all day long.</p>

<p>Electivire can choose to wield an Expert Belt due to its exceptional super effective coverage. It retains the ability to change moves, while also avoiding the gargantuan recoil from Life Orb and Wild Charge. Moreover, Expert Belt can be used to bluff a Choice Item, although most opponents will be cautious as Electivire is a notorious Expert Belt user. As well, the power of a Neutral Wild Charge is downright embarrassing. Electivire has more than enough trouble bringing down Pokemon it can't hit hit for super effective damage, so nerfing its STAB move is not going to help at all. If one finds Life Orb and Wild Charge recoil a turnoff, ThunderPunch can be used instead. But similar to the Expert Belt variant, ThunderPunch only makes Electivire's lack of power even more apparent.</p>

[SET]

name: Mixed Attacker
move 1: Wild Charge
move 2: Flamethrower
move 3: Cross Chop / Earthquake
move 4: Ice Punch
item: Life Orb / Expert Belt
ability: Motor Drive
nature: Naive
EVs: 252 Atk / 20 SpA / 236 Spe

[SET COMMENTS]

<p>If there's any set out there that could potentially have slash-itis, this would be it. With access to numerous coverage options, as well as reasonable base 95 Special Attack, Electivire is more than capable of running a mixed set. Wild Charge is still the STAB move of choice; no longer is Electivire forced to rely on the horrendously weak ThunderPunch and Thunderbolt. Flamethrower allows Electivire to vaporize Steelix, who would otherwise be a major pain in Electivire's back socket. Ice Punch allows Electivire to hit Ground and Grass types which resist its STAB move, while also providing physical "Boltbeam" coverage. Cross Chop and Earthquake are the final options, allowing Electivire to hit Rock-types hard. While Cross Chop provides additional coverage against the more common Dark- and Normal-types, Earthquake is more reliable and provides additional coverage against Electric- and Poison-types.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is the preferred item, although Expert Belt can be used in attempt to fake a Choice item and prevent recoild damage. Naive Nature is preferred, ensuring Electivire's offensive capabilities are not hindered. The given Speed EVs allow Electivire to outspeed all Krookodile bar Choice Scarf variants, and if it's lucky enough to grab a Speed boost, Choice Scarf Krookodile as well. Alternatively, maximum Speed investment can be used to speed tie Primeape, and outspeed +1 Sharpedo should Motor Drive be activated. Attack EVs are maximized to get the most out of Wild Charge, while the rest is dumped into Special Attack. Hidden Power Grass can be used instead of Ice Punch to hit Quagsire and Rhydon harder, whereas Hidden Power Ice can be used to hit Eviolite Gligar. If Life Orb and Wild Charge recoil together is unappealing, ThunderPunch can be used instead. Finally, an alternative spread of 20 Atk / 252 SpA / 224 Spe can be used if opting for a more Specially oriented set, with Thunderbolt as the primary STAB.</p>

<p>Spikes and Stealth Rock support allow this set to function much more effectively. Not only does it allow Electivire to secure a number of additional KOs, Electivire's incredible super effective coverage allows it to force many switches. Omastar is a great teammate because it is capable of providing any form of entry hazard, and draws in Electric-type moves for Electivire to abuse. Because this set is so effective at wallbreaking, Archeops, Moltres, Scyther, and Moxie Honchrow can all prey on the opponent's weakened defensive core and can all bait Electric-type moves to activate Motor Drive.</p>

[Other Options]

<p>Choice Scarf is an option to mitigate Electivire's middling Speed. With the general lack of Electric-type moves in RU, Motor Drive is not reliable for getting that Speed boost. Choice Scarf would also allow Electivire to revenge kill dangerous threats such as Honchrow and Archeops. Volt Switch can be used to escape from unfavorable matchups, although most Electivire switchins are Ground-types, and Volt Switch would not help one bit. A SubPunch, or "Electiboah" set can be used for wallbreaking. Substitute protects Electivire from status and eases prediction. Vital Spirit can be used to absorb Sleep moves. Finally, we have the main attraction: Ladies and Gentleman, introducing the one and only Meditate Electivire. DPP OU's most mocked set is back and ready to give BW RU a whirl.</p>

[Checks and Counters]

<p>Due to Electivire's offensive versatility, its checks and counters depend largely on the choice of coverage moves. Bulky Ground-types are typically the best switchins, as they are immune to Electivire's STAB moves. Claydol takes very little from any of Electivire's attacks, and is about as close as it gets to a hard counter. As Electivire has a severe case of four moveslot syndrome, how other Ground-types fare typically depends on Electivire's moveset. Steelix laughs at variants without Flamethrower. Rhydon and Sandslash dominate if Electivire neglects to carry Hidden Power Grass or Hidden Power Ice. Quagsire has a field day against variants without Hidden Power Grass, and Eviolite Gligar wins one on one against variants that lack Hidden Power Ice.</p>

<p>Electivire absolutely abhors status of all sorts. Toxic Spikes is a great way to neuter it, as poison damage combined with Life Orb and Wild Charge recoil makes Electivire a ticking time bomb. Burn has an even more detrimental effect, dramatically cutting Electivire's already underwhelming offenses. Bulky Ghost-types such as Cofagrigus, Dusknoir, and Rotom can all easily shrug off Electivire's attacks and retaliate with Will-O-Wisp. Rotom in particular, is a hard counter to Electivire. It boasts an Electric-type resistance, cannot be hit for super effective damage, and can take blows all day long. In general, a Pokemon Electivire cannot hit for super effective damage is a Pokemon Electivire cannot defeat.</p>

<p>Due to Electivire's unimpressive bulk and Speed, it can easily be revenge killed. Provided Electivire has not obtained a Motor Drive boost, any Pokemon with higher than base 95 Speed as well as just about any Choice Scarfers can easily outspeed it and KO. Dugtrio, in particular, is an absolute nightmare for Electivire. It is immune to Electric-type moves, and can trap and OHKO Electivire with Earthquake before Electivire can respond.</p>
 
Umm, I assume that the use of Naive Nature and 32 SpA EVs on the "Physical Attacker" set are a mistake?
 

Oglemi

Borf
is a Forum Moderatoris a Top Contributoris a Tournament Director Alumnusis a Site Content Manager Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Top Dedicated Tournament Host Alumnus
deslash the Hidden Powers in the second set, they are so weak it's not even funny



QC APPROVED 1/3
 

Zephyr

Life Stream
is a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Quality Control 2/3

ThunderPunch MAY be worth a slash in the mixed set due too some people being turned off by both move recoil AND Life Orb recoil. I'll let some other QC people weigh in on whether or not too add it.
 

sandshrewz

POTATO
is a Site Content Manager Alumnusis a Top Artist Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
removed add comments

QC Checks: Oglemi, Zephyr, Nails

[Overview]

<p>Often labelled as "Noobvire" throughout most of 4th Generation OU(or often underrated) , Electivire is back for more. Although some maintain that Electivire has a higher calling in OU, it now finds itself in the RU tier. This time around, no more Electivire jokes will pop up every time usage stats are updated, for (or 'as')Electivire has finally found itself a niche in this 5th Generation (apparently, you need to spell it out >.>) exclusive metagame. Electivire's claim to fame is stillits fantastic Super Effective coverage, with great coverage moves such as Earthquake, Cross Chop, Ice Punch, and Flamethrower. However, 5th Generation has finally brought Electivire something it would've died for (and did die a lot) in DPP OU: a strong physical STAB move in the form of Wild Charge. Electivire finally has a strong physical STAB move in the form of Wild Charge unlike in DPP when it had to rely on the weak ThunderPunch. Unfortunately, Electivire still does not get that a viable goodstat boosting move. Although Meditate sounds very cool, it just does not cut it for power. The infamous Gyaravire combo is now dead impossible in RU, but an artifact of that oh so dangerous combination, Motor Drive, was preserved. Electivire's Speed, while not terrible, isn't particularly impressive. Motor Drive allows Electivire to patch up bolster its Speed (or patch up its lack of Speed) simply by switching into an Electric-type move. Unfortunately, Electivire can very rarely abuse this since the only notable users of Electric-type moves in RU are Galvantula, Lanturn, and other Electivires, so it will more often than not be trying to catch a Thunder Wave. While Electivire will forever be known for its DPP OU exploits, BW RU has provided it with a much-needed fresh start.</p>


[SET]
name: Physical Attacker
move 1: Wild Charge
move 2: Cross Chop
move 3: Ice Punch
move 4: Earthquake / Fire Punch
item: Life Orb / Choice Band
ability: Motor Drive
nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Electivire's most famous set, for all the wrong reasons. Rather than relying on the weak ThunderPunch as a the main STAB option move, Electivire can now run Wild Charge instead. Like Last Generation, Electivire relies heavily on its excellent Super Effective coverage (according to DP's entry, it used 'super effective damage' but never as 'coverage'),hitting for super effective damage to 13 Types if running Earthquake, 11 if running Fire Punch. On paper, Ice Punch gives Electivire physical pseudo-"Boltbeam" coverage. However, Electivire's lack of effective Stat boosting moves, along with the weak Base Power of Wild Charge and Ice Punch, make this less effectivie in practice. Cross Chop, while unreliable, gives Electivire Super Effective coverage against hits Normal Types such as Bouffalant and Munchlax, as well as Steel-types such as Aggron if opting not to run Earthquake super effectively. Earthquake gives Electivire better overall Super Effective coverage, and is more reliable than Cross Chop for dealing with Aggron. However, the presence of Pokemon such as Ferrothorn and Galvantula make Fire Punch a viable option as well.</p>

<p> The given EV spread maximizes Attack and Speed. Although Adamant would alleviate the power woes, Jolly is the preferred Nature because this allows Electivire to outspeed Krookodile, who would otherwise OHKO with Earthquake. Life Orb is the preferred item, as it allows Electivire to abuse its Offensive coverage. However, Wild Charge and Life Orb recoil could build up very quickly, so Choice Band is certainly a viable option. Although Choice Band requires much more prediction, it does give Electivire noticeably more power. Electivire's Offensive prowess is significantly limited by its lack of a good Attack boosting move, so Electivire will often have to wait until late game to go for a sweep.</p>

[ADDITIONAL COMMENTS]

<p>[remove space]Although Electivire can easily destroys frail Pokemon, it is incredibly incompetent when faced with a strong physical wall. Strong Choice Banders users (your last paragraph used 'Choice Scarf users' so it's just for consistency)and Wallbreakers help significantly in this aspect, by wearing down opposing walls so Electivire can break through. Honchkrow and Choice Band Scyther are great teammates. Not only do they help Electivire to sweep, they also draw in Electric-type moves for Electivire to grab a Motor Drive Boost. In a similar vein, Omastar is a great teammate. Not only does it draw in Electric-type moves like Justin Beiber draws in pre-teen girls (haha but they may sue you or cause other people to rage :o), it also sets up every existing (optional) entry hazard in the game. Electivire forces a lot of switches with its outstanding coverage, and entry hazards damage can pile up quickly. It also appreciates Wish support to shed recover from the damage accumulated from Wild Charge. Alomomola in particular, can provide Wish support while taking out the Bulky Ground-types that laugh (or can wall) at Electivire all day long.</p>

<p>[remove space]Electivire can choose to run hold an Expert Belt due to its exceptional Super Effective coverage. It retains the ability to change moves, while also avoiding the gargantuan recoil from Life Orb and Wild Charge. Moreover, Expert Belt can be used to fake a Choice Item, although most opponents will be cautious as Electivire is a notorious Expert Belt user. As well, the power of an Neutral unresisted Wild Charge is downright embarrasing. Electivire has more than enough trouble bringing down Pokemon it can't hit for super effectively damage, nerfing its STAB move is not going to help at all. If one finds Life Orb and Wild Charge recoil a turnoff, ThunderPunch can be used instead. But like as with the Expert Belt variant, ThunderPunch only makes Electivire's lack of power even more apparent.</p>


[SET]

name: Mixed Attacker
move 1: Wild Charge
move 2: Flamethrower
move 3: Cross Chop / Earthquake
move 4: Ice Punch
item: Life Orb / Expert Belt
ability: Motor Drive
nature: Naive
EVs: 252 Atk / 20 SpA / 236 Spe

[SET COMMENTS]

<p>If there's any set out there that could potentially have slash-itis(huh?), this would be it. With access to numerous coverage options moves, as well as reasonable base 95 Special Attack, Electivire is more than capable of running a mixed set. Wild Charge is still the STAB move of choice; no longer is Electivire forced to rely on the horrendously weak ThunderPunch and Thunderbolt. Flamethrower allows Electivire to hit dent (you can hit with anything except an Electric move) Steelix, who would otherwise be a major pain in Electivire's plug-in. Ice Punch allows Electivire to hit Ground and Grass types which resist its STAB move for super effective damage, providing physical pseudo "Boltbeam" coverage. Cross Chop and Earthquake are the final options, allowing Electivire to hit Rock-types hard. While Cross Chop provides additional coverage against the more common Dark-and Normal-types, Earthquake is more reliable and provides additional coverage against Electric- and Poison-types.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is the preferred item, although Expert Belt can be used in attempt to fake a Choice item (or prevent recoil damage?). Naive nature is preferred, ensuring Electivire's offensive capabilities are not hindered. The given Speed EVs allow Electivire to outspeed non-Choice Scarfed Krookodile, and if it's lucky enough to grab a Speed boost (not the ability), Choice Scarfed Krookodile as well. Alternatively, maximum Speed investment can be used to Speed tie (not capitalized according to Flygon's entry)Primeape, and outspeed +1 Sharpedo should Motor Drive be activated. Attack EVs are maximized to get the most out of Wild Charge, while the rest is dumped into Special Attack. Hidden Power Grass can be used instead of Ice Punch to hit Quagsire and Rhydon harder. Whereas Hidden Power Ice can be used for to hit Eviolite Gligar. If Life Orb and Wild Charge recoil together is unappealing, ThunderPunch can be used instead. Finally, an alternative spread of 20 Atk / 252 SpA / 224 Spe can be used if you are opting for a more specially oriented set, with Thunderbolt as the primary STAB move.</p>

<p>Spikes and Stealth Rock support allow this set to function much more effectively. Not only does it allow Electivire to secure a number of additional KOs, Electivire's incredible Super Effective coverage allows it to force many switches. Omastar is a great teammate because it is capable of providing any form of entry hazard support, and draws in Electric-type moves for Electivire to abuse. Because this set is so effective at wallbreaking, Archeops, Moltres, Scyther, and Moxie Honchrow can all prey on the opponent's weakened defensive (not mentioning a Stat here)core and can all are baits for Electric-type moves to activate Motor Drive. Gorebyss and Huntail are also very interesting teammates. Either can Baton Pass Shell Smash boosts while Electivire absorbs Electric-type moves aimed at them. The best part is, Baton Passing Shell Smash boots fixes makes up for both Electivire's unimpressive Speed and underwhelming offenses. With its famous Super Effective wide coverage, Electivire can wreak havoc at +2/+2/+2 (or +2 in every offensive Stat).</p>


[Other Options]

<p>Choice Scarf is an option to fix make up for Electivire's middling Speed. With the general lack of Electric-type moves in RU, Motor Drive is not reliable for getting that Speed boost. Choice Scarf would also allow Electivire to revenge kill dangerous threats such as Honchkrow and Archeops. Volt Switch can be used to escape from unfavorable matchups, although most Electivire switchins are Ground types, and Volt Switch would not help one bit. A SubPunch, or "Electiboah" (not sure if you can coin your own terms :/)set can be used for wallbreaking. It Substitutue protects Electivire from status and eases prediction. Vital Spirit can be used to absorb Sleep moves. Finally, we have the main attraction: Ladies and Gentleman, the one and only Meditate Electivire. DPP OU's most mocked set is back and ready to give BW RU a whirl.</p>


[Checks and Counters]

<p>Due to Electivire's offensive versatility, its checks and counters depend largely on the choice of coverage moves. Bulky Ground-types are typically the best switch-ins, as they are immune to Electivire's STAB move. Claydol takes very little from any of Electivire's attacks, and is about as close as it gets to a hard counter (or the closest thing to a hard counter). How other Ground-types fare typically depends on Electivire's moveset. Steelix laughs at variants without Flamethrower. Rhydon and Sandslash dominate (or completely walls it) if Electivire neglects to does not carry Hidden Power Grass or Hidden Power Ice. Quagsire has a field day against variants without Hidden Power Grass, and Eviolite Gligar wins one on one against variants that lack Hidden Power Ice. (Period!! Suggestion: talk about 4 moveslot syndrome?)</p>

<p>Electivire absolutely abhorrs status of all sorts. Toxic Spikes is a great way to neuter it, as poison damage combined with Life Orb and Wild Charge recoil makes Electivire a ticking time bomb (or greatly shortens Electivire's longevity). Burn status is (should it be 'has' instead of 'is'?) an even more detrimental effect, dramatically cutting Electivire's already underwhelming offenses. Bulky Ghost-types such as Cofagrigus, Dusknoir, and Rotom can all easily shrug off Electivire's attacks and launch a Will-O-Wisp. Rotom in particular, is a hard counter to Electivire. as it boasts an Electric resist, cannot be hit for super effective damage, and can take blows all day long. In general, any Pokemon Electivire cannot hit super effectively is a Pokemon Electivire cannot defeat. In general, Electivire cannot defeat any Pokemon which it cannot hit super effectively. (Active voice preferred)</p>

<p>Due to Electivire's unimpressive bulk and Speed, it can easily be revenge killed. Provided Electivire has not obtained a Motor Drive boost, any Pokemon with higher than base 95 Speed as well as just about any Choice Scarf user can easily outspeed it and KO it. Dugtrio in particular, is an absolute nightmare for Electivire. It is immune to Electric-type moves, and can trap and KO Electivire with Earthquake. (or 'Being immune to Electric-type moves, Dugtrio can trap and KO Electivire with Earthquake.')</p>


My first ever try at amateur gp checking! Hope I didn't get anything wrong! :)

EDIT: DONE
 
Not that this alters anything to the actual sets you have listed, but it might be worth a mention that Electivire can ohko almost every relevant wall in the RU metagame. I'm not sure everyone knows that it possesses this potent of an offense.

Example set is @Life Orb, Rash, 252 atk, 252 sp atk, 4... speed I guess (sp atk evs are kind of needed)
taken from the mixed set already listed Cross Chop, Wild Charge, Flamethrower, Icepunch

OHKO standard 252/0 slowking w/ Wild Charge
OHKO standard 252/0 tangrowth w/ flamethower
2HKO 236/196 Impish munchlax w/ cross chop
OHKO 252/252 ferroseed w/ flamethower (80% of the time, but no one runs max sp def.)
also 2HKO with cross chop

I might add more, but pretty obvious to say it can dent almost anything slower than it.
Motor Drive and Vital Spirit are both pretty good. Vital Spirit allows for switching in to tangrowth/amoonguss on the expected sleep move so it actually wields more utility in my opinion.

Seeing as the most popular defensive cores are munchseed and tangking (in RU), this is a very useful 'mon to use. I hardly ever see it, so maybe people just aren't aware...?
 
GP check

Unofficial GP check

Additions
Removals
Comments (do not add)

[Overview]

<p>Often labelled as "Noobvire" throughout most of DPP OU, Electivire is back for more (more what?). Although some players maintain that Electivire has a higher calling in OU, it now finds itself in the RU Ttier. This time around, no more Electivire jokes will pop up every time usage stats are updated,. Ffor Electivire has finally found itself a niche in this the fif5th Ggeneration exclusive metagame. Electivire's claim to fame is still its ability to hit much of the game for super effective damage with coverage moves such as Earthquake, Cross Chop, Ice Punch, and Flamethrower. However, the fif5th Ggeneration has finally brought Electivire something it would've died for (and did die a lot) in DPP OU: a strong physical STAB, Wild Charge, to use instead of ThunderPunch. Unfortunately, Electivire still does not get a goodstat boosting move. Although Meditate sounds very cool, it just does not cut it for power. The infamous Gyarados + Electivire combo is now dead, but an artifact of that oh-(space)so-(space)dangerous combination, Motor Drive, was preserved. Electivire's Speed, while not terrible, isn't particularly impressive. Motor Drive allows Electivire to bolster its Speed simply by switching into an Electric-type move. Unfortunately, Electivire can very rarely abuse this since the only notable users of Electric moves in RU are Galvantula, Lanturn, and other Electivire, so it will more often than not be trying to catch a Thunder Wave. While Electivire will forever be known for its DPP OU exploits, BW RU has provided it with a much needed fresh start.</p>

[SET]
name: Physical Attacker
move 1: Wild Charge
move 2: Cross Chop
move 3: Ice Punch
move 4: Earthquake / Fire Punch
item: Life Orb / Choice Band
ability: Motor Drive
nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Electivire's most famous set, for all the wrong reasons. Rather than relying on the weak ThunderPunch as the main STAB option, Electivire can now run Wild Charge instead. Like Llast Ggeneration, Electivire relies heavily on its ability to hit many Pokemon for super effective damage;: 13 Types if running Earthquake, 11 if running Fire Punch if you opt to use Earthquake, 13 out of 17 types are hit for super effective damage in total. On the other hand, Fire Punch provides super effective coverage for 11 types in conjunction with the other moves. On paper, Ice Punch gives Electivire physical "BoltbBeam" coverage. However, Electivire's lack of effective Sstat boosting moves, along with the weak low Base Powers of Wild Charge and Ice Punch, make this less effectivie in practice. Cross Chop, while unreliable, hits Normal-t(space)Types such as Bouffalant and Munchlax, as well as Steel-(space)types such as Aggron if opting not to run Fire Punch is chosen over Earthquake. Earthquake gives Electivire better overall Ssuper Eeffective coverage, and is more reliable than Cross Chop for dealing with Aggron. However, the presence of Pokemon such as Ferrothornseed (Laughing out loud, this is not OU.)and Galvantula make Fire Punch a viable option as well.</p>

<p>The given EV spread maximizes Attack and Speed. Although an Adamant nature would alleviate the power woes, Jolly is the preferred Nnature because this allows Electivire to outspeed Krookodile, who would otherwise score an OHKO with Earthquake. Life Orb is the preferred item, as it allows Electivire to abuse its offensive coverage. However, Wild Charge and Life Orb recoil could build stack up very quickly, so Choice Band is certainly a viable option. Although Choice Band requires much more prediction, it does give Electivire noticeably more power. Electivire's offensive prowess is significantly limited by its lack of a good Attack boosting move, so Electivire will often have to wait until late game to go for a sweep.</p>

[ADDITIONAL COMMENTS]

<p>Although Electivire destroys frail Pokemon, it is incredibly incompetent when facing a strong physical wall. Strong Choice Band(space)users and Wwallbreakers help significantly in this aspect, wearing down opposing walls so Electivire can break through the weakened walls. Honchkrow and Choice Band Scyther are great teammates, as they wear down walls and . Not only do they help Electivire sweep, they also draw in Electric-type moves for Electivire to grab a Speed boost from Motor Drive Boost. In a similar vein, Omastar is a great teammate. Not only does iIt doesn’t just draw in Electric-type moves like Justin Beiber draws in pre-teen girls; (Seriously? Use a better example, if you can.), it also sets up every existing entry hazard in the game. Electivire forces a lot of switches with its outstanding coverage, and entry hazards damage can pile up quickly. It also appreciates Wish support to cure damage accumulated from Wild Charge. Alomomola, in particular, can provide Wish support while taking out scaring away the Bbulky Ground-types that laugh at Electivire all day long.</p>

<p>Electivire can choose to wield an Expert Belt due to its exceptional Ssuper Eeffective coverage. It retains the ability to change moves, while also avoiding the gargantuan recoil from Life Orb and Wild Charge. Moreover, Expert Belt can be used to fake bluff a Choice Item, although most opponents will be cautious as Electivire is a notorious Expert Belt user. As well In addition, the power of a Nneutral Wild Charge is downright embarrassing. Electivire has more than enough trouble bringing down Pokemon it can't hit hit for super effectivel damage, and nerfing its STAB move is not going to help at all. If one finds Life Orb and Wild Charge recoil a turnoff, ThunderPunch can be used instead. But similar to the Expert Belt variant, ThunderPunch only makes Electivire's lack of power even more apparent.</p>

[SET]
name: Mixed Attacker
move 1: Wild Charge
move 2: Flamethrower
move 3: Cross Chop / Earthquake
move 4: Ice Punch
item: Life Orb / Expert Belt
ability: Motor Drive
nature: Naive
EVs: 252 Atk / 20 SpA / 236 Spe

[SET COMMENTS]

<p>If there's any set out there that could potentially have slash-itis, this would be it. With access to numerous coverage options, as well as reasonable Bbase 95 Special Attack, Electivire is more than capable of running a mixed set. Wild Charge is still the STAB move of choice; no longer is Electivire forced to rely on the horrendously weak underpowered ThunderPunch and Thunderbolt. Flamethrower allows Electivire to vaporize roast Steelix, who would otherwise be a major pain in Electivire's plug-in back socket. Ice Punch allows enables Electivire to hit Ground and Grass types which resist its STAB move, while also providing physical "BoltbBeam" coverage. Cross Chop and Earthquake are the final options, allowing Electivire to hit Rock-(space)types hard. While Cross Chop provides additional coverage against the more common Dark- and Normal-(space)types, Earthquake is more reliable and provides additional coverage against Electric- and Poison-(space)types.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is the preferred item, although Expert Belt can be used in attempt to fake a Choice item and prevent recoild damage. Naive Nature is preferred, ensuring Electivire's offensive capabilities are not hindered. The given Speed EVs allow Electivire to outspeed non-Scarfed Krookodile without a Choice Scarf, and if it's lucky enough to grab a Speed boost, Choice Scarfed Krookodile as well. Alternatively, maximum Speed investment can be used to Sspeed Ttie Primeape, and outspeed +1 Sharpedo should Motor Drive be activated. Attack EVs are maximized to get the most out of Wild Charge, while the rest is dumped into leftover EVs fill up Special Attack. Hidden Power Grass can be used instead of Ice Punch to hit Quagsire and Rhydon harder., Wwhereas Hidden Power Ice can be used to hit Eviolite Gligar. If Life Orb and Wild Charge recoil together is unappealing, ThunderPunch can be used instead. Finally, an alternative spread of 20 Atk / 252 SpA / 224 Spe can be used if opting for a more Specially oriented set, with Thunderbolt as the primary STAB.</p>

<p>Spikes and Stealth Rock support allow this set to function much more effectively. Not only does it allow Electivire to secure a number of additional KOs, Electivire's incredible super effective coverage allows it to force many switches. Omastar is a great teammate because it is capable of providing any form of entry hazard, and draws in Electric-type moves for Electivire to abuse. Because this set is so effective at wallbreaking, Archeops, Moltres, Scyther, and Moxie Honchrow can all prey on the opponent's weakened defensive core and can all bait Electric-type moves to activate Motor Drive. Gorebyss and Huntail are also very interesting teammates., as eEither can Smash Pass Baton Pass Shell Smash while Electivire can absorb Electric-type moves aimed at them. The best part is, Smash Pass Baton Passing Shell Smash improves both Electivire's unimpressive Speed and underwhelming offense. With its famous Ssuper Eeffective coverage, Electivire can wreak havoc at +2/+2/+2.</p>

[Other Options]

<p>Choice Scarf is an option to mitigate Electivire's middling Speed. With the general lack of Electric-type moves in RU, Motor Drive is not reliable for getting that Speed boost. Choice Scarf would also allow Electivire to revenge kill dangerous threats such as Honchrow and Archeops. Volt Switch can be used to escape from unfavorable matchups, although most Electivire switch-ins are Ground-(space)types, and Volt Switch would not help one bit. A SubPunch, or "Electiboah" set can be used for wallbreaking. Substitute protects Electivire from status and eases prediction. Vital Spirit can be used to absorb Sleep moves. Finally, we have the main attraction: Ladies and Gentleman, introducing the one and only Meditate Electivire. DPP OU's most mocked set is back and ready to give BW RU a whirl Electivire has access to Meditate to boost its Attack, but is mediocre with Electivire's poor defenses.</p>

[Checks and Counters]

<p>Due to Electivire's offensive versatility, its checks and counters depend largely on the choice of coverage moves. Bulky Ground-(space)types are typically the best switch-ins, as they are immune to Electivire's STAB moves. Claydol takes very little from any of Electivire's attacks, and is about as close as it gets to a hard counter. As Electivire has a severe case of Ffour Mmoveslot Ssyndrome, how other Ground-(space)types fare typically depends on Electivire's moveset. Steelix laughs at variants without Flamethrower. Rhydon and Sandslash dominate if Electivire neglects to carry Hidden Power Grass or Hidden Power Ice. Quagsire has a field day against variants without Hidden Power Grass, and Eviolite Gligar wins one on one against variants that lack Hidden Power Ice.</p>

<p>Electivire absolutely abhors status of all sorts. Toxic Spikes is a great way to neuter it, as poison damage combined with Life Orb and Wild Charge recoil makes Electivire a ticking Ttime Bbomb. Burn has an even more detrimental effect, dramatically cutting Electivire's already underwhelming physical offenses. Bulky Ghost-types such as Cofagrigus, Dusknoir, and Rotom can all easily shrug off Electivire's attacks and retaliate by burning Electivire with Will-O-Wisp. Rotom, in particular, is a hard counter to Electivire. It boasts an Electric-type resistance, cannot be hit for super effective damage, and can take blows all day long. In general, a Pokemon Electivire cannot hit for super effective damage is a Pokemon Electivire cannot defeat.</p>

<p>Due to Electivire's unimpressive bulk and Speed, it can easily be revenge killed. Provided Electivire has not obtained a Motor Drive boost, any Pokemon with higher than Bbase 95 Speed as well as just about any Choice Scarf(space)users can easily outspeed it and KO. Dugtrio in particular, is an absolute nightmare for Electivire. It is immune to Electric-type moves, and can trap and OHKO Electivire with Earthquake before Electivire lands a hit.</p>


I...was disappointed.
 

sandshrewz

POTATO
is a Site Content Manager Alumnusis a Top Artist Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Hm... nitpicks...

Change all mentions of fifth generation to BW.

Add 'pseudo-' in front of "BoltBeam" if you'd like. Well, you know the better :)
 

New World Order

Licks Toads
is a Team Rater Alumnusis a Contributor Alumnus
I...was disappointed.
You sir need to lighten up. Remember we are not writing up the great encyclopedia of Pokemon, we're writing analyses for a game. Good check overall though, you caught a lot of very subtle details, so keep up the good work.

Changes implemented.

Lets get this uploaded.
 

Nix_Hex

Uangaana kasuttortunga!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Battle Simulator Moderator Alumnus
On that note, NWO you obviously know that you can be selective with your changes especially with an unofficial check.

Uploaded, waiting for ca$h. Good job dude.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top