Throne of the Jungle King [MK Ultra, Alchemator, Dogfish44] - Hard Labyrinth (Called)

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LouisCyphre

heralds disaster.
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BBP Leader
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Aerodactyl [Jet] (Male)
Nature
: Jolly (+ Speed, -Sp.Atk)

Type:
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (130x1.15) (26% Accuracy Boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: Nope
MC: 0
DC: 0/5

Abilities (30):
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
UnNerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
AncientPower
Crunch
Iron Head
Sky Drop
Giga Impact
Rock Slide

Roost
Tailwind
Pursuit
Sky Attack
Aqua Tail

Aerial Ace
Stone Edge
Earthquake
Taunt
Protect
Swagger
Substitute
Reflect
Bide
Double Team
Flamethrower
Rock Tomb
Defog
Strength
frontnormal-mpyroak.png

Pyroak [Willow] (F)
Nature: Quiet (Adds a Rank to Special Attack. Subtracts 15% from Speed.)

Type: Fire / Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 51 (60 * .15 = 9)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9 / 9
MC: 5
DC: 5 / 5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (UNLOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Wood Hammer
Flare Blitz
Pound (*)
Bullet Seed (*)
Sweet Scent (*)
Growth (*)
Ember (*)
Leech Seed (*)
Flame Wheel (*)
Giga Drain (*)
Fire Spin (*)
Synthesis
Energy Ball
Lava Plume

Earth Power (*)
Aromatherapy (*)
Seed Bomb (*)
Heat Wave

Worry Seed

Hidden Power (Ice, 7) (*)
Flamethrower (*)
Substitute (*)
Light Screen
Reflect
Toxic
Sunny Day
SolarBeam
Protect
Spr_5b_214_m.png

Heracross [Achilles] (M)
Nature: Adamant (+Atk, -SAtk)
Type: Bug/Fighting
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 85

MC: 1
DC: 5/5

Abilities
:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie (DW Unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Moves:
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter

Bide
Focus Punch
Pursuit

Earthquake
Shadow Claw
Stone Edge

Close Combat
Megahorn
Smack Down
Toxic
Vacuum Wave
Protect
Dig
Substitute
Swagger
Detect
Body Slam
Mimic

♪♫ - Mt. Pyre
Hold CTRL and click to open the music in a new tab.

Throne of the Jungle King
A one-mon Hard dungeon for three players.
As explored by Leethoof, DarkSlay, and iiMKUltra.

Rules:

Chills: Each Pokémon brought by an Explorer has 10 Chills to use for the entire delve.
Pokémon Restrictions: Fully-evolved non-legendary Pokémon only.
Pokémon Capture: Not Permitted. (during the test run, at least)
Held Items: None may be brought. Items may be picked up mid-dungeon, however.
Number of Players: 3.
Player Team Size: 1 Pokémon per Explorer.

Staring down the rickety path before you, you're not so sure this is a good idea.

The day had started like any other; you passed towns and routes in the fashion that a trainer often does. However, late this morning, you received a contact from a local museum regarding a recent discovery off of a nearby road. Not having any particular obligations otherwise, you deigned to go along with their next outing.

Now, examining the rickety rope bridge in front of you, you're starting to reconsider. Too late now, though; the rest of the expedition has returned to the town in the jeep, shouting good-lucks as they rapidly – is
flee the right word? – from the gaping maw of the jungle. You gulp and regard your fellow explorers solemnly.

So, who goes first?
Room 0: Rope Bridge [Leethoof, DarkSlay, iiMKUltra] Connects to Room 1.
Room 1: ???
 
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Lee warily looks over the rickety bridge, thinking the small rope-and-wooden construct will be unable to support his armor and backpack. Jet had been flying alongside the jeep on the way up, strecthing his wings, and comes soaring to stop, perching next to Lee.

"Let's investigate this carefully, Jet; I don't like the look of this jungle."

"Jet, soar up high and investigate the surroundings before we get into the thick of things. Then, help out our ally by carrying Pyroak over the chasm. That should prepare us well. Once we get more information, we act a little more in-depth!"
 
Stupid exploration team. Leaving us like that...oh well, at least our friends are here! And...thank goodness I have you, Willow the Pyroak!

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Okay, looks like we have a little bit of a rickety bridge ahead of us, so follow our friends Leethoof and Jet on their wings! While you're in the air, let out a Sweet Scent to see what Pokemon may be below us. We're in the air, so we should be able to get a good look at what's around us.
 
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HP: 100 / 100 En: 100% Speed: 150 Ranks: 4/3/1/3 Chills: 10 remaining Status:
th_ann_pyroak.png
HP: 120 / 120 En: 100% Speed: 53 Ranks: 3/4/4/3 Chills: 10 remaining Status:
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HP: 100 / 100 En: 100% Speed: 85 Ranks: 6/3/1/3 Chills: 10 remaining Status:

Crossing the ravine in the various methods elected, you take in your surroundings. The chasm floor is easily thirty feet or more below you, etched out across untold ages by a winding, slow-moving river. To your right, a far higher cliff soars above, spilling a steady stream of water hundreds of feet into the river below.

As Jet carries Willow across the chasm, she tries to lure out wild Pokémon with enticing aromas, to no avail - the powder scatters out far too thinly across the ravine, blown around by the mists that the waterfall churns.

At the other landing, the trees practically engulf you as you step into the jungle proper. After a bit of walking, the trees on either side suddenly give way to a wide, open field of thick undergrowth. The foliage easily reaches up to your shoulders in places, and bottoms out entirely in others. Patches here and there rustle with movement from unseen occupants.

Achilles and Willow are immediately uneasy and watch the undergrowth warily.

Willow used Sweet Scent!
But it failed!
-0 En.

Room 0: Rope Bridge - Connects to Room 1.
Room 1: Jungle Clearing [Leethoof, DarkSlay, iiMKUltra] Connects to Room 3.
Room 2: ???
Room 3: ???
 
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"Jet, you've got the best view out of us (sorry MK). While our allies play safe, get up high and Taunt any lackeys out of cover, so we have the upper hand. Then, Supersonic to disorient them."
 
Okay Willow, looks like our plan didn't work out as well as we hoped it would. No matter! Since we've arrived safely, let's go ahead and bring in some extra light to this undergrowth with an easy Sunny Day. That will help us see anything around us, plus give you some extra mobility for traveling using Chlorophyll.
 
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HP: 100 / 100 En: 100% Speed: 150 Ranks: 4/3/1/3 Chills: 10 remaining Status:
th_ann_pyroak.png
HP: 120 / 120 En: 100% Speed: 53 x 2 (106) Ranks: 3/4/4/3 Chills: 10 remaining Status:
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HP: 100 / 100 En: 100% Speed: 85 Ranks: 6/3/1/3 Chills: 10 remaining Status:

Jet finds there's nothing immediately obvious to Taunt, and therefore foregoes the attempt after a while. He doesn't even try to Supersonic without a target.

Willow, in the meantime, is more productive. She sets a burning orb in the air above the clearing; activating her abilities and buffering Jet's weakness.

Achilles is idle, but wary; he watches the undergrowth with deep intent.

Nothing else of note occurs.


Jet used Taunt!
But there was no target!
-0 En.

Willow used Sunny Day!
The weather in Room 1 became Sunny!

Jet did not use Supersonic.

Achilles is idle.

Room 0: Rope Bridge - Connects to Room 1.
Room 1: Jungle Clearing [Leethoof, DarkSlay, iiMKUltra] Connects to Room 3. Sun (3 more rounds)
Room 2: ???
Room 3: ???
 
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"It seems like the jungle doesn't want to play by our rules. Nonetheless, approach with caution and lets this rolling. Jet, move foward to Room 3, if our allies wish." The rock-type nods and glides slowly towards the edge of the clearing. Lee realized this would be the last time this dastardly jungle would be peacefu.
 
142.png
HP: 100 / 100 En: 100% Speed: 150 Ranks: 4/3/1/3 Chills: 10 remaining Status:
th_ann_pyroak.png
HP: 120 / 120 En: 100% Speed: 53 Ranks: 3/4/4/3 Chills: 10 remaining Status:
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HP: 100 / 100 En: 100% Speed: 85 Ranks: 6/3/1/3 Chills: 10 remaining Status:

As you pass the erratically overgrown field, a hissing noise overtakes the others around you. All of you turn to meet it, discovering a coiling, tightening mass of violet scales - an Arbok. Behind it, a Linoone douses the great serpent in a strange ray, seeming to invigorate it.

Finding that they've been noticed by their would-be quarry, they lock gazes with you. Now, the decision must be made between standing and facing these threats, or continuing in flight to the next clearing.

Pre-Round

Jet is exerting his Pressure!

Jet is making the foes anxious! They can't eat Berries!

Arbok's Intimidate cuts the foes' Attack!
Jet's Attack fell!
Willow's Attack fell!
Achilles' Attack fell!

Turn 1

Linoone used Simple Beam on Arbok!
Arbok's abilities were replaced by Simple!
-6 En.

Arbok used Coil!
Arbok's Attack sharply increased!
Arbok's Defense sharply increased!
Arbok's Accuracy sharply increased!
-9 En.
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HP: 100 / 100 En: 100% Speed: 150 Ranks: 4/3/1/3 Chills: 10 remaining Status: Attack -1
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th_ann_pyroak.png
HP: 120 / 120 En: 100% Speed: 53 Ranks: 3/4/4/3 Chills: 10 remaining Status: Chlorophyll (106 Spe); Attack -1
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HP: 100 / 100 En: 100% Speed: 85 Ranks: 6/3/1/3 Chills: 10 remaining Status: Attack -1
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HP: 90 / 90 En: 91% Speed: 70 Ranks: 4/3/3/3 Chills: 5 remaining Status: Attack +2, Defense +2, Accuracy +2
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HP: 300 / 100 En: 294% Speed: 100 Ranks: 4/3/1/3 Status: Midboss
???
That annoying-ass paper clip guy who gives advice said:
Hey there! It looks like you're trying to explore a dungeon!

You get a surprise round, which allows for a single combat order per Pokémon on the surprising side, when you make contact with a group that hasn't seen you yet. In addition, stats are always carried over into the next round, since the first action is also the last. Noises and scents don't ruin your surprise round, but they do cause other groups to attempt to locate you!

Next time, I'd suggest trying to use non-targeting moves to draw targets out of cover, be it plant cover or darkness. If you can, have a Pokémon that's attuned to the environment at hand give aid by pointing out a general direction. If you can't draw the target out of cover, you can at least have an appropriate Pokémon take the lead, so as to avoid yielding surprise actions to the foe in the future. This way, when you make contact with another group, you get to make your first actions (which need not be combat actions) at the same time as they make theirs!

The more you know!

Room 0: Rope Bridge - Connects to Room 1.
Room 1: Jungle Clearing [Leethoof, DarkSlay, iiMKUltra] Connects to Room 3. Sun (3 more rounds) (Surprise rounds do not reduce round counters such as weather and Trick Room. The actions do instigate anything that triggers per-action, such as poison and weather damage.)
Room 2: ???
Room 3: ???
 
I'm willing to let Leethoof change his actions before I post mine. Perhaps a mighty Roar might do better for Jet? Gets rid of Simple on Arbok as well.
 
Okay, let's take care of the snake. mk can start to smash Linoone.

Heat Wave -> Flamethrower (Arbok)
 
142.png
HP: 100 / 100 En: 100% Speed: 150 Ranks: 4/3/1/3 Chills: 10 remaining Status: Attack -1
█████████████████████████

th_ann_pyroak.png
HP: 120 / 120 En: 100% Speed: 53 Ranks: 3/4/4/3 Chills: 10 remaining Status: Chlorophyll (106 Spe),
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214.png
HP: 100 / 100 En: 100% Speed: 85 Ranks: 6/3/1/3 Chills: 10 remaining Status: Attack -1
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HP: 90 / 90 En: 91% Speed: 70 Ranks: 4/3/3/3 Chills: 5 remaining Status: Attack +2, Defense +2, Accuracy +2
██████████████████████

264.png
HP: 300 / 100 En: 294% Speed: 100 Ranks: 4/3/1/3 Status:
???



Turn 1

Jet used Reflect on his team!
Reflect raised the Defense of his teammates and himself.
-8 En.

Willow used Flamethrower on Arbok!
Critical Roll: 625 > 4712 (No)
Burn Roll: 1000 > 3922 (No)
(10 + 3 + 6 + 3 - 4.5) = 19.5 ~ 19 Damage
-6 En.

Linoone used Thunder Wave on Jet!
Jet was paralyzed!

Achilles used Close Combat on Linoone!
Critical Roll: 625 > 6480 (No)
(12 + 3 + 8.5 - 4.5) * 1.5 = 29.25 ~ 29 Damage
-7 En.
Achilles' Defense and Special Defense fell!

Arbok used Coil!
Arbok's Attack sharply increased!
Arbok's Defense sharply increased!
Arbok's Accuracy sharply increased!

Turn 2

Willow used Earth Power on Arbok!
Critical Roll: 625 > 7530 (No)
Sp. Defense Roll: 1000 > 8391
(9 + 6 - 4.5) * 1.5 = 15.75 ~ 15 Damage
-7 En.

Linoone used Gunk Shot on Willow!
Attack Roll: 7000 > 3900 (Hit)
Poison Roll: 1000 > 7877 (No)
(12 + 6 - 6) * 1.5 = 18 Damage
-8 En.

Achilles used Brick Break!
Critical Roll: 625 > 7381 (No)
(8 + 3 + 8.5 - 4.5) * 1.5 = 23.25 ~ 23 Damage
-5 En.

Arbok used Gunk Shot on Willow!
Poison Roll: 1000 > 3228 (No)
(12 + 3 + 6 - 6 - 5) * 1.5 + 7 = 22 Damage
-7 En.

Jet used Roar on Arbok!
Paralysis Roll: 2500 > 16 (Yes)
Jet's fully paralyzed!
Jet's paralysis degraded.

End of Round
Jet's paralysis degraded.

A melee breaks out between the explorers and the local inhabitants; perhaps it's better to put them down now than to leave them between them and the exit.

Amidst the various beatings, Linoone lands a paralytic jolt on Jet which renders him incapacitated as Arbok boosts further. The Linoone seems just about ready to ditch - whether this is a problem or a relief is a question for the explorers.

142.png
HP: 100 / 100 En: 92% Speed: 150 Ranks: 4/3/1/3 Chills: 10 remaining Status: Attack -1, Reflect, Paralyzed (15%)
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th_ann_pyroak.png

HP: 80 / 120 En: 87% Speed: 53 Ranks: 3/4/4/3 Chills: 10 remaining Status: Chlorophyll (106 Spe), Attack -1, Reflect
████████████████████

214.png
HP: 100 / 100 En: 88% Speed: 85 Ranks: 6/3/1/3 Chills: 10 remaining Status: Attack -1, Defense -1, Sp. Defense - 1, Reflect
█████████████████████████


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HP: 66 / 90 En: 84% Speed: 70 Ranks: 4/3/3/3 Chills: 5 remaining Status: Attack +4, Defense +4, Accuracy +4
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264.png
HP: 248 / 100 En: 286% Speed: 100 Ranks: 4/3/1/3 Status:
???
 
Home; I'll die for about twelve hours and check back here.

I'll repost this in all of my threads for tracking purposes.
 
142.png
HP: 100 / 100 En: 92% Speed: 150 Ranks: 4/3/1/3 Chills: 10 remaining Status: Attack -1, Reflect, Paralyzed (15%)
th_ann_pyroak.png
HP: 80 / 120 En: 87% Speed: 53 Ranks: 3/4/4/3 Chills: 10 remaining Status: Chlorophyll (106 Spe), Attack -1, Reflect
214.png
HP: 100 / 100 En: 88% Speed: 85 Ranks: 6/3/1/3 Chills: 10 remaining Status: Attack -1, Defense -1, Sp. Defense - 1, Reflect
24.png
HP: 66 / 90 En: 84% Speed: 70 Ranks: 4/3/3/3 Chills: 5 remaining Status: Attack +2, Defense +2, Accuracy +2
264.png
HP: 248 / 100 En: 286% Speed: 100 Ranks: 4/3/1/3 Status:

Turn 1

Willow uses Synthesis!
Willow recovers 30 HP!
-16 En.

Linoone used Headbutt on Jet!
Critical Roll: 625 > 2796(No)
Flinch Roll: 3000 > 2377 (Yes)
(8 + 3 + 6 - 4.5) * (2/3) = 8.33 ~ 8 Damage!
-4 En

Achilles used Close Combat on Linoone!
Critical Roll: 625 > 5034 (No)
(12 + 3 + 8.5 - 4.5) * 1.5 = 29.25 ~ 29 Damage
-7 En.
Achilles' Defense and Special Defense fell!

Arbok used Gastro Acid on Willow!
Willow's abilities were suppressed!
-5 En

Jet flinched!

Turn 2

Linoone used Helping Hand on Arbok!
Arbok's Gunk Shot was boosted!
-15 En

Achilles used Brick Break on Linoone!
Critical Roll: 625 > 8264 (No)
(8 + 3 + 8.5 - 4.5) * 1.5 = 23.25 ~ 23 Damage
-5 En.

Arbok used Gunk Shot on Willow!
Critical Roll: 625 > 7660 (No)
Poison Roll: 1000 > 8843 (No)
(24 + 3 + 6 - 6 - 5) * 1.5 + 7 = 40 Damage
-7 En.

Willow used Flamethrower on Arbok!
Critical Roll: 625 > 9184 (No)
Burn Roll: 1000 > 991 (Yes)
(10 + 3 + 6 + 3 - 4.5) = 19.5 ~ 19 Damage
Arbok was burned!
-6 En.

Jet used Rock Slide!
Paralysis Roll: 1500 > 878 (YeS)
Jet is fully paralyzed!
Jet's paralysis degraded.

End of Round
Arbok's Shed Skin Roll: 3333 > 218
Arbok shed its burn!
Jet's paralysis degraded.

Linoone teams up with Arbok to punish Willow harshly. Jet just can't seem to get it up, either. Achilles seems perfectly content, at least, punching away at Linoone.

142.png
HP: 92 / 100 En: 92% Speed: 150 Ranks: 4/3/1/3 Chills: 10 remaining Status: Attack -1, Reflect, Paralyzed (5%) ███████████████████████

th_ann_pyroak.png
HP: 70 / 120 En: 65% Speed: 53 Ranks: 3/4/4/3 Chills: 10 remaining Status: No abilities (5 Actions), Attack -1, Reflect █████████████████

214.png
HP: 100 / 100 En: 76% Speed: 85 Ranks: 6/3/1/3 Chills: 10 remaining Status: Attack -1, Defense -2, Sp. Defense -2, Reflect █████████████████████████

24.png
HP: 47 / 90 En: 84% Speed: 70 Ranks: 4/3/3/3 Chills: 5 remaining Status: Attack +4, Defense +4, Accuracy +4
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264.png
HP: 196 / 100 En: 267% Speed: 100 Ranks: 4/3/1/3 Status:
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Normally, I'd automate someone who's passed DQ, but all three of you are late, so I'm just going to bump.

Seriously, bookmark this or something.
 
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